GriffMike
CHARACTER BIO
Griff is a 29 year old, Medium sized, Male Human, with Cropped Black hair. He stands 5' 5" tall and weighs 156 pounds. His world view is Neutral Good in nature.

CHARACTER LEVELCLASSES and LEVELS
9Cleric 8 / Fighter 1

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
39,50045,0005,500


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
11
+0


DEX
16
+3


CON
10
+0


INT
11
+0


WIS
15
+2


CHA
13
+1


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
498d8 +1d10
SPEED
MOVE
20
AC
ARMOR
232211=10+10+2+1+0+0+0
50
-6
+1

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+8=8+0+0+0+ + 
REFLEX
DEX
+5=2+3+0+0+ 
WILL
WIS
+10=6+2+0+2+ 
BASE ATTACK
+7/2
INITIATIVE
MODIFIER
+3=3+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+7=7+0
+0
+0
+
MELEE
ATTACK BONUS
+7/2=7+0
+0
+0
+
RANGED
ATTACK BONUS
+10/5=7
+3
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Longsword +1, Keen (M/S)

9/4

1d8+1

17-20/x2

4



I

Mace, heavy, Masterwork (M/B)

8/3

1d8

x2

8



I

Sling (M/B)

1d4

x2



0 – 49 ft

50 – 99 ft

100 – 149 ft

150 – 199 ft

200 – 249 ft

10/5

8/3

6/1

4/-1

2/-3



I

Unarmed strike (M/B)

10/5

1d3

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Full Plate +2 (M/H)

+10

+1

-5

35%

20 ft

50



Shield (SIZE)

Armor
Bonus

Armor
Check

Spell
Fail

Lbs

Shield, heavy steel, Masterwork (M)

+2

-1

15%

15




Turn or Rebuke Undead

Check Result /
Maximum HD Affected

<-01-34-67-910-1213-1516-1819-2122+
456789101112

Turns Per Day

Turning Check

Turning Damage

Destroyed HD

8

1d20+1

2d6+8+1

4

SKILLSMAX RANKS 12/6

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)0 =
+0
w
Balance (Dex)*-3 =
+36
w
Bluff (Cha)4 =3+1
w
Climb (Str)*-3 =3+06
w
Concentration (Con)6 =6+0
w
Control Shape (Wis)2 =
+2
w
Diplomacy (Cha)1 =
+1
w
Disguise (Cha)1 =
+1
w
Escape Artist (Dex)*-3 =
+36
w
Forgery (Int)0 =
+0
w
Gather Information (Cha)1 =
+1
w
Heal (Wis)8 =6+2
w
Hide (Dex)*-3 =
+36
w
Intimidate (Cha)1 =
+1
w
Jump (Str)*-12 =
+012

Knowledge–Arcana (Int)3 =3+0

Knowledge–Religion (Int)3 =3+0
w
Listen (Wis)6 =4+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*-3 =
+36
w
Perform–Act (Cha)1 =
+1
w
Perform–Comedy (Cha)1 =
+1
w
Perform–Dance (Cha)1 =
+1
w
Perform–Keyboard Instruments (Cha)1 =
+1
w
Perform–Oratory (Cha)1 =
+1
w
Perform–Percussion (Cha)1 =
+1
w
Perform–Sing (Cha)1 =
+1
w
Perform–Storytelling (Cha)1 =
+1
w
Perform–String Instruments (Cha)1 =
+1
w
Perform–Weapon Drill (Cha)1 =
+1
w
Perform–Wind Instruments (Cha)1 =
+1

Profession–Scribe (Wis)6 =4+2
w
Ride (Dex)3 =
+3
w
Search (Int)0 =
+0
w
Sense Motive (Wis)2 =
+2
w
Spot (Wis)2 =
+2
w
Survival (Wis)2 =
+2
w
Swim (Str)*-6 =
+06
w
Use Rope (Dex)3 =
+3

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uFull Plate +23,500 g150
yBackpack2 g12
yBlanket, winter5 s13
yHoly symbol, wooden1 g1
yWaterskin (full)1 g14
¡Ring of Water Walking15,000 g1
vShield, heavy steel, Masterwork170 g115
°Longsword +1, Keen8,000 g14
°Mace, heavy, Masterwork312 g18
°Sling0 g1
¬Boots of the Winterlands2,500 g11

Carried Weight

87 lbs

1-38

39-76

77-115

115

230

575

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Proficient

Combat Casting — You get a +4 bonus to Concentration checks made to cast a spell while on the defensive (PH92).

Extra Turning — Allows four additional turning attempts per day. Available only to clerics and paladins (PH94).

Iron Will — You have a stronger will than normal. +2 bonus to all Will saves (PH97).

Tower Shield Proficiency — You are proficient with Tower Shields.

Weapon Finesse — You can use Dex mod on melee attack rolls with light weapons, rapiers, whips, and spiked chains. (PH102).

Weapon Focus: Longsword — You add +1 attack bonus with a chosen weapon. (PH102).


Protective Items

Bonuses
Provided

Lbs

Boots of the Winterlands

1

These boots enhance the wearer`s ability to travel in wintry conditions (DMG250).

Ring of Water Walking

The ring acts allows the wearer to continually utilize the effects of the spell water walk (DMG233).




Class Features

Cleric

Domain Access (2) – Spells – Spontaneous casting – Turn or rebuke undead (7+Cha.Mod/day)

Fighter

Bonus Feat – Proficiency: Armor, Heavy – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Martial Weapons: All – Proficiency: Shields – Proficiency: Simple Weapons: All – Proficiency: Tower Shield

Domain Powers

Good — Cast good spells at +1 caster level

Meditation — Cast one spell Empowered per day.


Languages

Common


Coins

New Coins
Gained in Play

0 cp 
0 sp  
0 gp  
0 pp  
0 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



CLERIC SPELLS

LEVELS0123456789
Known:AllAllAllAllAll
Per Day:65+14+13+12+1

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Create Water
V,S12
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215)

Cure Minor Wounds
V,S12
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1 point of damage (PH216)

Detect Magic
V,S12
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S12
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Guidance
V,S12
Yes
1 Action
Touch
1 minute or until discharged
Will Negates

School of Divination / Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)

Inflict Minor Wounds
V,S12
Yes
1 Action
Touch
Instantaneous
Will Negates

School of Necromancy / Touch attack, 1 point of damage (PH217).

Light
V,M/DF12
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mending
V,S12
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Purify Food and Drink
V,S12
Object
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267).

Read Magic
V,S,F12
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resistance
V,S,M/DF12
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Virtue
V,S,DF12
Harmless
1 Action
Touch
1 minute
Special; See text

School of Transmutation / Subject gains 1 temporary hp (PH298).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Bane
V,S,DF13
Yes
1 Action
50 ft.
1 minute/level
Will Negates

School of Enchantment / Enemies are filled with fear and doubt; suffer -1 on attacks and saves against fear. Counters and dispels bless (PH203)

Bless
V,S,DF13
Harmless
1 Action
50 ft.
1 minute/level
None

School of Enchantment / Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)

Bless Water
V,S,M13
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Transmutation / This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)

Cause Fear
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
1d4 rounds or 1 round; See Text
Will Partial

School of Necromancy / The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)

Command
V13
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity (PH211)

Comprehend Languages
V,S,M/DF13
-
1 Action
Personal
10 minutes/level
None

School of Divination / You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)

Cure Light Wounds
V,S13
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)

Curse Water
V,S,M13
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Necromancy / Imbues a flask (1 pint) of water with negative energy, turning it into unholy water (PH216)

Deathwatch
V,S13
No
1 Action
30 ft.
10 minutes/level
None

School of Necromancy / Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death (PH217)

Detect Chaos
V,S,DF13
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH218)

Detect Evil
V,S,DF13
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH218)

Detect Good
V,S,DF13
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH219)

Detect Law
V,S,DF13
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH219)

Detect Undead
V,S,M/DF13
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / You can detect the aura that surrounds undead creatures (PH220)

Divine Favor
V,S,DF13
-
1 Action
Personal
1 minute
None

School of Evocation / Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PHB224)

Doom
V,S,DF13
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Necromancy / This spell fills a single subject with a feeling of horrible dread that causes it to become shaken (PH225)

Endure Elements
V,S13
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entropic Shield
V,S13
-
1 Action
Personal
1 minute/level (D)
Will Negates

School of Abjuration / A magical field appears around you, deflecting incoming arrows, rays, and other ranged attacks (20% miss chance) (PH227)

Faith Healing
V,S13
Harmless
1 Action
Touch
Instantaneous
Special; See text

School of Conjuration / Cures 8 hp +1/level damage (max +5) to worshiper of your patron.(MagFR93)

Handfire
V,S13
Yes
1 Action
Touch
Instantaneous
None

School of Evocation / Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead.(MagFR98)

Hide from Undead
V,S,DF13
Yes
1 Action
Touch
10 minutes/level (D)
Special; See text

School of Abjuration / Undead cannot see, hear, or smell the warded creatures. Nonintelligent undead creatures receive no save (PH241)

Inflict Light Wounds
V,S13
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch, 1d8 +1/level damage (max +5) (PH244).

Magic Stone
V,S,DF13
Harmless/Obj
1 Action
Touch
30 minutes or until discharged
Will Negates

School of Transmutation / Three stones become +1 projectiles, 1d6+1 damage (PH251).

Magic Weapon
V,S,DF13
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Weapon gains +1 bonus (PH251).

Nimbus of Light
V,S,DF13
-
1 Action
Personal
1 round/level (D); See Text
None

School of Evocation / A glittering corona of sunlight surrounds your body - until discharged as focused blast of divine energy. (CD170)

Obscuring Mist
V,S13
No
1 Action
20 ft.
1 minute/level
None

School of Conjuration / Fog surrounds you (PH258).

Omen of Peril
V,F13
-
1 Round
Personal
Instantaneous
None

School of Divination / A brief supplication gives you a vision that hints at how dangerous the immediate future is likely to be. (CD171)

Protection from Chaos
V,S,M/DF13
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Evil
V,S,M/DF13
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Good
V,S,M/DF13
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Law
V,S,M/DF13
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Regenerate Light Wounds
V,S13
Harmless
1 Action
Touch
10 rounds + 1 round/level
Will Negates

School of Conjuration / With a touch of your hand, you boost the subject`s life energy, granting them the fast healing ability. (MOTW92)

Remove Fear
V,S13
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes; See Text
Will Negates

School of Abjuration / +4 on saves against fear for one subject +1/four levels (PH271).

Resurgence
V,S,DF13
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Abjuration / By laying on hands and a brief prayer, you convince a higher power to grant a second chance to an ally. (CD177)

Rosemantle
V,S13
Harmless
1 Action
Touch
1 round/level
Will Negates

School of Abjuration / You glow and become immune to pain(MagFR114)

Sanctuary
V,S,DF13
No
1 Action
Touch
1 round/level
Will Negates

School of Abjuration / Opponents can`t attack you, and you can`t attack (PH274).

Shield of Faith
V,S,M13
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Aura grants +2 or higher deflection bonus (PH278).

Summon Monster I
V,S,F/DF13
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you.(PH285).

Talons
V,S13
Harmless
1 Action
Personal
1 minute/level (D)
None

School of Transmutation / You transform your hands into talon like claws that deal 1d6 slashing damage. (DLCS112)

Vigor, Lesser
V,S13
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vision of Glory
V,S,DF13
Yes
1 Action
Touch
1 minute or until discharged
None

School of Divination / Target gains +1 morale bonus on next saving throes.(MagFR131)

Wieldskill
V,S13
Harmless
1 Action
Touch
1 minute or until discharged
None

School of Divination / Target gains +10 to one skill or can use it untrained, or gains a weapon or armor proficiency.(MagFR134)
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Aid
V,S,DF14
Harmless
1 Action
Touch
1 minute/level
None

School of Enchantment / +1 morale bonus on attacks and saves against fear, 1d8 +1/caster level temporary hit points (PH196)

Align Weapon
V,S,DF14
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Align weapon makes a weapon good, evil, lawful or chaotic as you choose (PH197)

Augury
V,S,M,F14
-
1 Minute
Personal
Instantaneous
None

School of Divination / Tells you whether a particular action will bring good or bad results for you in the immediate future (PH202)

Aura against Flame
V,S14
Yes
1 Action
Personal
1 round/level
None

School of Abjuration / Ignore 12 fire damage/round and extinguish fires.(MagFR78)

Bear`s Endurance
V,S,DF14
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The affected creature gains greater vitality and stamina; the spell grants a +4 enhancement bonus to Constitution(PH203)

Body Blades
V,S14
-
1 Action
Personal
1 minute/level
None

School of Transmutation / You attack as if armed, deal bonus damage, harm grapplers.(MagFR82)

Brambles
V,S,M14
No
1 Action
Touch
1 round/level
None

School of Transmutation / Small magical thorns or spikes protrude from the surface of a wooden weapon. Becomes +1 enh bonus attacks/damage (CD156)

Bull`s Strength
V,S,M/DF14
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Calm Emotions
V,S,DF14
Yes
1 Action
100 ft.+10 ft./level
Concentration, up to 1 round/level (D)
Will Negates

School of Enchantment / This spell calms agitated creatures, and can stop raging creatures from fighting or joyous ones from reveling (PH207)

Consecrate
V,S,M,DF14
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Evocation / Blesses an area with positive energy, making undead weaker. Counters and dispels Desecrate (PH212)

Cure Moderate Wounds
V,S14
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 2d8+1/level damage [max +10] (PH216)

Curse of Ill Fortune
V,S,DF14
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Transmutation / You place a temporary curse upon the subject, giving -3 on attacks, saves, ability checks & skill checks. (CD160)

Darkness
V,M/DF14
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Causes an object to radiate shadowy illumination out to a 20-foot radius (PH216))

Death Knell
V,S14
Yes