GriffMike
CHARACTER BIO
Griff is a 29 year old, Medium sized, Male Human, with Cropped Black hair. He stands 5' 5" tall and weighs 156 pounds. His world view is Neutral Good in nature.

CHARACTER LEVELCLASSES and LEVELS
9Cleric 8 / Fighter 1

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
39,50045,0005,500


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
11
+0


DEX
16
+3


CON
10
+0


INT
11
+0


WIS
15
+2


CHA
13
+1


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
498d8 +1d10
SPEED
MOVE
20
AC
ARMOR
232211=10+10+2+1+0+0+0
50
-6
+1

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+8=8+0+0+0+ + 
REFLEX
DEX
+5=2+3+0+0+ 
WILL
WIS
+10=6+2+0+2+ 
BASE ATTACK
+7/2
INITIATIVE
MODIFIER
+3=3+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+7=7+0
+0
+0
+
MELEE
ATTACK BONUS
+7/2=7+0
+0
+0
+
RANGED
ATTACK BONUS
+10/5=7
+3
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Longsword +1, Keen (M/S)

9/4

1d8+1

17-20/x2

4



I

Mace, heavy, Masterwork (M/B)

8/3

1d8

x2

8



I

Sling (M/B)

1d4

x2



0 – 49 ft

50 – 99 ft

100 – 149 ft

150 – 199 ft

200 – 249 ft

10/5

8/3

6/1

4/-1

2/-3



I

Unarmed strike (M/B)

10/5

1d3

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Full Plate +2 (M/H)

+10

+1

-5

35%

20 ft

50



Shield (SIZE)

Armor
Bonus

Armor
Check

Spell
Fail

Lbs

Shield, heavy steel, Masterwork (M)

+2

-1

15%

15




Turn or Rebuke Undead

Check Result /
Maximum HD Affected

<-01-34-67-910-1213-1516-1819-2122+
456789101112

Turns Per Day

Turning Check

Turning Damage

Destroyed HD

8

1d20+1

2d6+8+1

4

SKILLSMAX RANKS 12/6

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)0 =
+0
w
Balance (Dex)*-3 =
+36
w
Bluff (Cha)4 =3+1
w
Climb (Str)*-3 =3+06
w
Concentration (Con)6 =6+0
w
Control Shape (Wis)2 =
+2
w
Diplomacy (Cha)1 =
+1
w
Disguise (Cha)1 =
+1
w
Escape Artist (Dex)*-3 =
+36
w
Forgery (Int)0 =
+0
w
Gather Information (Cha)1 =
+1
w
Heal (Wis)8 =6+2
w
Hide (Dex)*-3 =
+36
w
Intimidate (Cha)1 =
+1
w
Jump (Str)*-12 =
+012

Knowledge–Arcana (Int)3 =3+0

Knowledge–Religion (Int)3 =3+0
w
Listen (Wis)6 =4+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*-3 =
+36
w
Perform–Act (Cha)1 =
+1
w
Perform–Comedy (Cha)1 =
+1
w
Perform–Dance (Cha)1 =
+1
w
Perform–Keyboard Instruments (Cha)1 =
+1
w
Perform–Oratory (Cha)1 =
+1
w
Perform–Percussion (Cha)1 =
+1
w
Perform–Sing (Cha)1 =
+1
w
Perform–Storytelling (Cha)1 =
+1
w
Perform–String Instruments (Cha)1 =
+1
w
Perform–Weapon Drill (Cha)1 =
+1
w
Perform–Wind Instruments (Cha)1 =
+1

Profession–Scribe (Wis)6 =4+2
w
Ride (Dex)3 =
+3
w
Search (Int)0 =
+0
w
Sense Motive (Wis)2 =
+2
w
Spot (Wis)2 =
+2
w
Survival (Wis)2 =
+2
w
Swim (Str)*-6 =
+06
w
Use Rope (Dex)3 =
+3

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uFull Plate +23,500 g150
yBackpack2 g12
yBlanket, winter5 s13
yHoly symbol, wooden1 g1
yWaterskin (full)1 g14
¡Ring of Water Walking15,000 g1
vShield, heavy steel, Masterwork170 g115
°Longsword +1, Keen8,000 g14
°Mace, heavy, Masterwork312 g18
°Sling0 g1
¬Boots of the Winterlands2,500 g11

Carried Weight

87 lbs

1-38

39-76

77-115

115

230

575

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Proficient

Combat Casting — You get a +4 bonus to Concentration checks made to cast a spell while on the defensive (PH92).

Extra Turning — Allows four additional turning attempts per day. Available only to clerics and paladins (PH94).

Iron Will — You have a stronger will than normal. +2 bonus to all Will saves (PH97).

Tower Shield Proficiency — You are proficient with Tower Shields.

Weapon Finesse — You can use Dex mod on melee attack rolls with light weapons, rapiers, whips, and spiked chains. (PH102).

Weapon Focus: Longsword — You add +1 attack bonus with a chosen weapon. (PH102).


Protective Items

Bonuses
Provided

Lbs

Boots of the Winterlands

1

These boots enhance the wearer`s ability to travel in wintry conditions (DMG250).

Ring of Water Walking

The ring acts allows the wearer to continually utilize the effects of the spell water walk (DMG233).




Class Features

Cleric

Domain Access (2) – Spells – Spontaneous casting – Turn or rebuke undead (7+Cha.Mod/day)

Fighter

Bonus Feat – Proficiency: Armor, Heavy – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Martial Weapons: All – Proficiency: Shields – Proficiency: Simple Weapons: All – Proficiency: Tower Shield

Domain Powers

Good — Cast good spells at +1 caster level

Meditation — Cast one spell Empowered per day.


Languages

Common


Coins

New Coins
Gained in Play

0 cp 
0 sp  
0 gp  
0 pp  
0 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



CLERIC SPELLS

LEVELS0123456789
Known:AllAllAllAllAll
Per Day:65+14+13+12+1

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Create Water
V,S12
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215)

Cure Minor Wounds
V,S12
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1 point of damage (PH216)

Detect Magic
V,S12
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S12
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Guidance
V,S12
Yes
1 Action
Touch
1 minute or until discharged
Will Negates

School of Divination / Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)

Inflict Minor Wounds
V,S12
Yes
1 Action
Touch
Instantaneous
Will Negates

School of Necromancy / Touch attack, 1 point of damage (PH217).

Light
V,M/DF12
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mending
V,S12
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Purify Food and Drink
V,S12
Object
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267).

Read Magic
V,S,F12
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resistance
V,S,M/DF12
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Virtue
V,S,DF12
Harmless
1 Action
Touch
1 minute
Special; See text

School of Transmutation / Subject gains 1 temporary hp (PH298).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Bane
V,S,DF13
Yes
1 Action
50 ft.
1 minute/level
Will Negates

School of Enchantment / Enemies are filled with fear and doubt; suffer -1 on attacks and saves against fear. Counters and dispels bless (PH203)

Bless
V,S,DF13
Harmless
1 Action
50 ft.
1 minute/level
None

School of Enchantment / Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)

Bless Water
V,S,M13
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Transmutation / This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)

Cause Fear
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
1d4 rounds or 1 round; See Text
Will Partial

School of Necromancy / The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)

Command
V13
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity (PH211)

Comprehend Languages
V,S,M/DF13
-
1 Action
Personal
10 minutes/level
None

School of Divination / You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)

Cure Light Wounds
V,S13
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)

Curse Water
V,S,M13
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Necromancy / Imbues a flask (1 pint) of water with negative energy, turning it into unholy water (PH216)

Deathwatch
V,S13
No
1 Action
30 ft.
10 minutes/level
None

School of Necromancy / Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death (PH217)

Detect Chaos
V,S,DF13
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH218)

Detect Evil
V,S,DF13
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH218)

Detect Good
V,S,DF13
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH219)

Detect Law
V,S,DF13
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH219)

Detect Undead
V,S,M/DF13
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / You can detect the aura that surrounds undead creatures (PH220)

Divine Favor
V,S,DF13
-
1 Action
Personal
1 minute
None

School of Evocation / Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PHB224)

Doom
V,S,DF13
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Necromancy / This spell fills a single subject with a feeling of horrible dread that causes it to become shaken (PH225)

Endure Elements
V,S13
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entropic Shield
V,S13
-
1 Action
Personal
1 minute/level (D)
Will Negates

School of Abjuration / A magical field appears around you, deflecting incoming arrows, rays, and other ranged attacks (20% miss chance) (PH227)

Faith Healing
V,S13
Harmless
1 Action
Touch
Instantaneous
Special; See text

School of Conjuration / Cures 8 hp +1/level damage (max +5) to worshiper of your patron.(MagFR93)

Handfire
V,S13
Yes
1 Action
Touch
Instantaneous
None

School of Evocation / Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead.(MagFR98)

Hide from Undead
V,S,DF13
Yes
1 Action
Touch
10 minutes/level (D)
Special; See text

School of Abjuration / Undead cannot see, hear, or smell the warded creatures. Nonintelligent undead creatures receive no save (PH241)

Inflict Light Wounds
V,S13
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch, 1d8 +1/level damage (max +5) (PH244).

Magic Stone
V,S,DF13
Harmless/Obj
1 Action
Touch
30 minutes or until discharged
Will Negates

School of Transmutation / Three stones become +1 projectiles, 1d6+1 damage (PH251).

Magic Weapon
V,S,DF13
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Weapon gains +1 bonus (PH251).

Nimbus of Light
V,S,DF13
-
1 Action
Personal
1 round/level (D); See Text
None

School of Evocation / A glittering corona of sunlight surrounds your body - until discharged as focused blast of divine energy. (CD170)

Obscuring Mist
V,S13
No
1 Action
20 ft.
1 minute/level
None

School of Conjuration / Fog surrounds you (PH258).

Omen of Peril
V,F13
-
1 Round
Personal
Instantaneous
None

School of Divination / A brief supplication gives you a vision that hints at how dangerous the immediate future is likely to be. (CD171)

Protection from Chaos
V,S,M/DF13
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Evil
V,S,M/DF13
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Good
V,S,M/DF13
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Law
V,S,M/DF13
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Regenerate Light Wounds
V,S13
Harmless
1 Action
Touch
10 rounds + 1 round/level
Will Negates

School of Conjuration / With a touch of your hand, you boost the subject`s life energy, granting them the fast healing ability. (MOTW92)

Remove Fear
V,S13
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes; See Text
Will Negates

School of Abjuration / +4 on saves against fear for one subject +1/four levels (PH271).

Resurgence
V,S,DF13
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Abjuration / By laying on hands and a brief prayer, you convince a higher power to grant a second chance to an ally. (CD177)

Rosemantle
V,S13
Harmless
1 Action
Touch
1 round/level
Will Negates

School of Abjuration / You glow and become immune to pain(MagFR114)

Sanctuary
V,S,DF13
No
1 Action
Touch
1 round/level
Will Negates

School of Abjuration / Opponents can`t attack you, and you can`t attack (PH274).

Shield of Faith
V,S,M13
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Aura grants +2 or higher deflection bonus (PH278).

Summon Monster I
V,S,F/DF13
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you.(PH285).

Talons
V,S13
Harmless
1 Action
Personal
1 minute/level (D)
None

School of Transmutation / You transform your hands into talon like claws that deal 1d6 slashing damage. (DLCS112)

Vigor, Lesser
V,S13
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vision of Glory
V,S,DF13
Yes
1 Action
Touch
1 minute or until discharged
None

School of Divination / Target gains +1 morale bonus on next saving throes.(MagFR131)

Wieldskill
V,S13
Harmless
1 Action
Touch
1 minute or until discharged
None

School of Divination / Target gains +10 to one skill or can use it untrained, or gains a weapon or armor proficiency.(MagFR134)
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Aid
V,S,DF14
Harmless
1 Action
Touch
1 minute/level
None

School of Enchantment / +1 morale bonus on attacks and saves against fear, 1d8 +1/caster level temporary hit points (PH196)

Align Weapon
V,S,DF14
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Align weapon makes a weapon good, evil, lawful or chaotic as you choose (PH197)

Augury
V,S,M,F14
-
1 Minute
Personal
Instantaneous
None

School of Divination / Tells you whether a particular action will bring good or bad results for you in the immediate future (PH202)

Aura against Flame
V,S14
Yes
1 Action
Personal
1 round/level
None

School of Abjuration / Ignore 12 fire damage/round and extinguish fires.(MagFR78)

Bear`s Endurance
V,S,DF14
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The affected creature gains greater vitality and stamina; the spell grants a +4 enhancement bonus to Constitution(PH203)

Body Blades
V,S14
-
1 Action
Personal
1 minute/level
None

School of Transmutation / You attack as if armed, deal bonus damage, harm grapplers.(MagFR82)

Brambles
V,S,M14
No
1 Action
Touch
1 round/level
None

School of Transmutation / Small magical thorns or spikes protrude from the surface of a wooden weapon. Becomes +1 enh bonus attacks/damage (CD156)

Bull`s Strength
V,S,M/DF14
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Calm Emotions
V,S,DF14
Yes
1 Action
100 ft.+10 ft./level
Concentration, up to 1 round/level (D)
Will Negates

School of Enchantment / This spell calms agitated creatures, and can stop raging creatures from fighting or joyous ones from reveling (PH207)

Consecrate
V,S,M,DF14
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Evocation / Blesses an area with positive energy, making undead weaker. Counters and dispels Desecrate (PH212)

Cure Moderate Wounds
V,S14
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 2d8+1/level damage [max +10] (PH216)

Curse of Ill Fortune
V,S,DF14
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Transmutation / You place a temporary curse upon the subject, giving -3 on attacks, saves, ability checks & skill checks. (CD160)

Darkness
V,M/DF14
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Causes an object to radiate shadowy illumination out to a 20-foot radius (PH216))

Death Knell
V,S14
Yes
1 Action
Touch
Special; See Text
Will Negates

School of Necromancy / You draw forth the ebbing life force of a creature and use it to fuel your own power (PH217)

Deific Vengeance
V,S,DF14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Call out to deity urging the deity to punish the miscreant. (CD161)

Delay Poison
V,S,DF14
Harmless
1 Action
Touch
1 hour/level
Fortitude Negates

School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)

Desecrate
V,S,M,DF14
Yes
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Evocation / Imbues area with negative energy, making undead stronger (PH218)

Eagle`s Splendor
V,S,M/DF14
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes more poised, articulate, and personally forceful. +4 to Charisma (PH225)

Enthrall
V,S14
Yes
1 Round
100 ft.+10 ft./level
Up to 1 hour
Will Negates

School of Enchantment / If you have the attention of a group of creatures, you can use this spell to hold them spellbound (PH227)

Find Traps
V,S14
-
1 Action
Personal
1 minute/level
None

School of Divination / You gain intuitive insight into the workings of traps (PH230)

Fox`s Cunning
V,S,M/DF14
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes smarter. +4 enhancement bonus to Intelligence (PH233).

Gentle Repose
V,S,M/DF14
Object
1 Action
Touch
1 day/level
Will Negates

School of Necromancy / You preserve the remains of a dead creature so that they do not decay (PH235)

Hand of Divinity
V,S,DF14
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Evocation / Gives +2 sacred or profane bonus on worshiper of your patron.(MagFR98)

Hold Person
V,S,F/DF14
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D); See Text
Special; See text

School of Enchantment / The target humanoid becomes paralyzed, but may attempt a new saving throw each round to end the effect (PH241)

Inflict Moderate Wounds
V,S14
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch attack, 2d8 +1/level damage (max +10) (PH217).

Make Whole
V,S14
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Repairs an object (PH252).

Owl`s Wisdom
V,S,M/DF14
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes wiser. +4 enhancement bonus to Wisdom (PH259)

Remove Paralysis
V,S14
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Conjuration / Frees one or more creatures from paralysis, hold, or slow (PH271).

Resist Energy
V,S,DF14
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).

Restoration, Lesser
V,S14
Harmless
3 Rounds
Touch
Instantaneous
Will Negates

School of Conjuration / Dispels magic ability penalty or repairs 1d4 ability damage (PH272).

Shatter
V,S,M/DF14
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Evocation / Sonic vibration damages objects or crystalline creatures (PH278).

Shield Other
V,S,F14
Harmless
1 Action
25 ft.+5 ft./2 levels
1 hour/level (D)
Will Negates

School of Abjuration / You suffer half of subject`s damage (PH278).

Silence
V,S14
Special
1 Action
400 ft.+40 ft./level
1 minute/level (D)
Special; See text

School of Illusion / Negates sound in 20-ft. radius (PH279).

Sound Burst
V,S,F/DF14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Partial

School of Evocation / Inflicts 1d8 sonic damage on subjects; may stun them (PH281).

Spectral Stag
V,S,DF14
Yes
1 Action
0 ft.
1 round/level
None

School of Conjuration / Phantom stag can bull rush and be a mount.(MagFR120)

Spell Shield
V,S,DF14
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Target gains +3 resistance on saving throws against spells and spell-like abilities.(MagFR122)

Spiritual Weapon
V,S,DF14
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D)
None

School of Evocation / Magical weapon attacks on its own (PH283).

Status
V,S14
Harmless
1 Action
Touch
1 hour/level
Will Negates

School of Divination / Monitors condition, position of allies (PH284).

Stone Bones
V,S,F14
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Transmutation / Corporeal undead gains +3 natural armor bonus.(MagFR123)

Summon Monster II
V,S,F/DF14
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Undetectable Alignment
V,S14
Object
1 Action
25 ft.+5 ft./2 levels
24 hours
Will Negates

School of Abjuration / Conceals subject`s alignment for 24 hours (PH297).

Wave of Grief
S,M14
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Enchantment / All within the cone are overcome with sorrow and grief (CD188)

Zone of Truth
V,S,DF14
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Enchantment / Subjects within range cannot lie (PH303).
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Amanuensis
V,S,M15
Yes
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will Negates

School of Transmutation / Copy nonmagical text. (MagFR77)

Animate Dead
V,S,M15
No
1 Action
Touch
Instantaneous
None

School of Necromancy / Turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands (PH198)

Anyspell
V,S,DF,XP,M/DF15
-
15 Minutes
Personal
Instantaneous
None

School of Transmutation / Allows you to read and cast any spell up to 2nd level from scroll or book, using required components.

Bestow Curse
V,S15
Yes
1 Action
Touch
Permanent
Will Negates

School of Necromancy / Places a curse on the subject. Choose one: -6 to ability; -4 on all rolls and checks; 50% chance to lose action (PH203)

Blessed Aim
V,S15
No
1 Action
60 ft.
Concentration
Will Negates

School of Divination / This spell grants a +2 morale bonus on all ranged attacks for your allies within the spread. (CD154)

Blindness/Deafness
V15
Yes
1 Action
100 ft.+10 ft./level
Permanent
Fortitude Negates

School of Necromancy / You call upon the powers of unlife to render the subject blinded or deafened, as you choose (PH206)

Briar Web
V,S,DF15
No
1 Action
100 ft.+10 ft./level
1 minute/level
Special; See text

School of Transmutation / This spell causes grasses, weeds, bushes, and even trees to grow thorns and then wrap, twist, and entwine. (MOTW85)

Burrow
V,S,M15
-
3 Rounds
25 ft.+5 ft./2 levels
1 minute/level
None

School of Transmutation / You gain claws that give you a burrow speed of 10 feet through the earth, and deal d6 damage. (RoFR189)

Chain of Eyes
V,S15
Yes
1 Action
Touch
1 hour/level
Will Negates

School of Divination / You can use a creatures vision instead of your own. (CD158)

Circle Dance
V,S15
-
1 Minute
Personal
Instantaneous
None

School of Divination / Indicates direction to known target.(MagFR84)

Cloak of Bravery
V,S15
Harmless
1 Action
60 ft.
10 minutes/level
Will Negates

School of Abjuration / You and your allies gain a bonus on saves against fear. (CW117)

Contagion
V,S15
Yes
1 Action
Touch
Instantaneous
Fortitude Negates

School of Necromancy / The subject contracts a disease (see table), which strikes immediately, with no incubation period (PH213)

Continual Flame
V,S,M15
No
1 Action
Touch
Permanent
None

School of Evocation / A magic flame, equal in brightness to a torch, springs forth from an object that you touch (PH213)

Create Food and Water
V,S15
No
10 Minutes
25 ft.+5 ft./2 levels
24 hours; See Text
None

School of Conjuration / The food that this spell creates is simple fare of your choice - highly nourishing, if rather bland (PH214)

Cure Serious Wounds
V,S15
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 3d8 +1/level damage [max +15] (PH190)

Dark Way
V,S,DF15
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Illusion / Creates temporary unbreakable bridge supporting up to 200 lbs./level.(MagFR87)

Darkfire
V,S15
Yes
1 Action
0 ft.
1 round/level
None

School of Evocation / dark flames visible with darkvision.Touch attack 1d4+1/2caster levels (max +10) Thrown 120ft range (MagFR86)

Daylight
V,S15
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / The object touched sheds light as bright as daylight in a 60-foot radius, and additional dim light beyond that (PH216)

Deeper Darkness
V,S15
No
1 Action
Touch
1 day/level (D)
None

School of Evocation / Object radiates shadowy illumination in 60-ft. radius (PH191).

Detect Metal and Minerals
V,S,M15
No
1 Action
60 ft.
Concentration
None

School of Divination / You can detect large deposits of metal and other minerals, whether worked or unworked. (RoFR189).

Dispel Magic
V,S15
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Dispel magic can end ongoing spells, suppress the abilities of an item, or to counter another spellcasters spell (PH223)

Earthen Shield
V,S15
No
1 Action
25 ft.+5 ft./2 levels
1 minute/level (D)
None

School of Conjuration / This spell creates a small, localized wall of earth, which rises from the ground. (DLCS107)

Flame of Faith
V,S,M15
No
1 Action
Touch
1 round/level
None

School of Evocation / Temporarily turn a normal or masterwork weapon into a flaming one, act as +1 flaming burst weapon. (CD166)

Forceward
V,S,DF15
Yes
1 Round
10 ft.
1 minute/level
Will Negates

School of Abjuration / Creates sphere that prevents intrusion.(MagFR95)

Glyph of Warding
V,S,M15
No (Object) and Yes; See Text
10 Minutes
Touch
Permanent until discharged (D)
Special; See text

School of Abjuration / Harms (1d8 damage/2 caster levels, max 5d8) those who enter, pass, or open the warded area or object (PH236)

Handfang
V,S,M15
No
1 Action
Touch
1 round/level
Special; See text

School of Necromancy / You create a fanged, biting mouth in the palm of your hand that deals 1d6 points of damage with a touch attack. (RoFR190

Helping Hand
V,S,DF15
No
1 Action
5 miles
1 hour/level
None

School of Evocation / You create the ghostly image of a hand, which you can send to find a creature within 5 miles (PH239)

Inflict Serious Wounds
V,S15
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch attack, 3d8 +1/level damage (max +15) (PH217).

Invisibility Purge
V,S15
-
1 Action
Personal
1 minute/level (D)
None

School of Evocation / Dispels invisibility within 5 ft. /level (PH245).

Locate Object
V,S,F/DF15
No
1 Action
400 ft.+40 ft./level
1 minute/level
None

School of Divination / Senses direction toward object (specific or type) (PH249).

Mace of Odo
V,S,DF15
Yes
1 Round
Touch
1 round/level
Fortitude Negates

School of Evocation / Force effect damages target or absorbs spell.(MagFR106)

Magic Circle against Chaos
V,S,M/DF15
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH249).

Magic Circle against Evil
V,S,M/DF15
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH249).

Magic Circle against Good
V,S,M/DF15
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH250).

Magic Circle against Law
None15
Special
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / As protection spells, but 10-ft. radius and 10 min/level (PH250).

Magic Vestment
V,S,DF15
Harmless/Obj
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / Armor or shield gains +1 hardness/level (PH251).

Meld into Stone
V,S,DF15
-
1 Action
Personal
10 minutes/level


School of Transmutation / You and your gear merge with stone (PH252).

Mystic Lash
V,S,DF15
Yes
1 Action
0 ft.
1 round/level
Fortitude Negates

School of Evocation / Ranged touch attack deals 1d8 +1/2 lever electricity, plus stunning.(MagFR109)

Obscure Object
V,S,M/DF15
Object
1 Action
Touch
8 hours (D)
Will Negates

School of Abjuration / Masks object against divination (PH258).

Plague Carrier
V,S15
Yes
1 Action
Touch
Special; See Text
Fortitude Negates

School of Necromancy / Infects subject with chosen disease after an incubation period during which it can spread. (RoFR190)

Prayer
V,S,DF15
Yes
1 Action
40 ft.
1 round/level
None

School of Enchantment / Allies gain +1 on most rolls, and enemies suffer -1 (PH264).

Protection from Energy
V,S,DF15
Harmless
1 Action
Touch
10 minutes/level (D)
Fortitude Negates

School of Abjuration / Immune to damage from one kind of energy (PH266).

Regenerate Moderate Wounds
V,S15
Harmless
1 Action
Touch
10 rounds + 1 round/level
Will Negates

School of Conjuration / With a touch of your hand, you boost the subject`s life energy, granting them the fast healing ability. (MOTW93)

Remedy Moderate Wounds
V,S15
Harmless
1 Action
Touch
10 Rounds +1/2 levels.
Will Negates

School of Conjuration / Target gains fast healing 2 for 10 rounds +1 round / 2 levels.(MagFR113)

Remove Blindness/Deafness
V,S15
Harmless
1 Action
Touch
Instantaneous
Fortitude Negates

School of Conjuration / Cures normal or magical conditions (PH270).

Remove Curse
V,S15
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Abjuration / Frees object or person from curse (PH270).

Remove Disease
V,S15
Harmless
1 Action
Touch
Instantaneous
Fortitude Negates

School of Conjuration / Cures all diseases affecting subject (PH271).

Searing Light
V,S15
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / Ray inflicts 1d6/level, and more against undead (PH275).

Share Animal`s Mind
V,S,F15
Harmless
1 Round
100 ft.+10 ft./level
Concentration, up to 1 minute/level (D)
Will Negates

School of Enchantment / You take control of the target animal`s body. (DLCS111)

Shield of Warding
V15
No
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5) (Drac115).

Speak with Dead
V,S,DF15
No
10 Minutes
10 ft.
1 minute/level
Special; See text

School of Necromancy / Corpse answers one question/two levels (PH281).

Spikes
V,S,M15
No
1 Action
Touch
1 hour/level
None

School of Transmutation / As brambles, except that the affected weapon gains a +2 enhancement bonus (CD181)

Stone Shape
V,S,M/DF15
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Sculpts stone into any shape (PH284).

Summon Monster III
V,S,F/DF15
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Telepathic Bond, Lesser
V,S15
No
1 Action
30 ft.
10 minutes/level
None

School of Divination / You forge a telepathic bond with another creature with an Int score of 6 or higher. (CD183)

Understand Device
V,S15
-
1 Action
Personal
1 minute/level
None

School of Divination / Yon can make untrained Disable Device checks, or gives +10 bonus if you have the skill.(MagFR130)

Vigor
V,S15
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vigor, Mass Lesser
V,S15
Harmless
1 Action
20 ft.
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Visage of the Deity, Lesser [Evil]
V,S,DF15
-
1 Action
Personal
1 round/level
None

School of Transmutation / Body changes to be more like your deity (CD187)

Visage of the Deity, Lesser [Good]
V,S,DF15
-
1 Action
Personal
1 round/level
None

School of Transmutation / Body changes to be more like your deity (CD187)

Water Breathing
V,S,M/DF15
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Transmutation / Subjects can breathe underwater (PH300).

Water Walk
V,S,DF15
Harmless
1 Action
Touch
10 minutes/level (D)
Will Negates

School of Transmutation / Subject treads on water as if solid (PH300).

Weapon of Impact
V,S15
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will Negates

School of Transmutation / As keen edge, but aids blunt weapons.(MagFR134)

Weapon of the Deity
V,DF15
-
1 Action
0 ft.
1 round/level
None

School of Transmutation / Must use your deity`s favored weapon to cast this spell (CD188)

Wind Wall
V,S,M/DF15
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Special; See text

School of Evocation / Deflects arrows, smaller creatures, and gases (PH302).

Wrack
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Fortitude Negates

School of Necromancy / Humanoid subject is wracked with such pain that he doubles over and collapses. (CD190)
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Aerial Summoning Dance
V,S,DF16
No
3 Rounds
25 ft.+5 ft./2 levels
1 round/level
None

School of Conjuration / As Summon Monster VI, except this spell requires a special dance by the caster and 4 others. (RoFR189)

Air Walk
V,S,DF16
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Subject treads on air as if solid, and can climb at up to a 45-degree angle, at half speed (PH196)

Antidragon Aura
V,S,M,DF16
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Abjuration / Allies gain bonus to AC and saves against Dragons (Drac109).

Beast Claws
V,S,M16
No
1 Action
Personal
1 round/level
None

School of Transmutation / These claws act as slashing melee weapons inflicting 1d6 damage plus any magical or normal bonuses (Str) crit 19-20 (CD1

Castigate
V16
Yes
1 Action
10 ft.
Instantaneous
Fortitude Half

School of Evocation / This spell allows you to verbally rebuke foes. (CD158)

Contingent Energy Resistance
V,S,M16
-
1 Minute
Personal
1 hour/level (D)
None

School of Abjuration / Energy damage triggers a resist energy spell (Drac110).

Control Water
V,S,M/DF16
No
1 Action
400 ft.+40 ft./level
10 minutes/level (D)
Special; See text

School of Transmutation / The control water spell raises or lowers water by as much as 2 feet per caster level (PH214)

Cure Critical Wounds
V,S16
Harmless
1 Action
Touch
Instantaneous
None

School of Conjuration / Cures 4d8 +1/level damage [max +20] (PH215)

Death Ward
V,S,DF16
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Necromancy / The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects (PH217)

Dimensional Anchor
V,S16
Object
1 Action
100 ft.+10 ft./level
1 minute/level
None

School of Abjuration / Any creature or object struck by the ray is covered with a shimmering field that blocks extradimensional travel (PH221)

Discern Lies
V,S,DF16
No
1 Action
25 ft.+5 ft./2 levels
Concentration, up to 1 round/level
Will Negates

School of Divination / You know if the subject deliberately and knowingly speaks a lie by discerning disturbances in its aura (PH221)

Dismissal
V,S,DF16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Abjuration / Forces an extraplanar creature back to its proper plane if it fails a special Will save (PH222)

Divination
V,S,M16
-
10 Minutes
Personal
Instantaneous
None

School of Divination / Provides a piece of advice in reply to a question about a goal, event, or activity occurring within one week (PH222)

Divine Power
V,S,DF16
-
1 Action
Personal
1 round/level
None

School of Evocation / Your BAB = your character level, +6 enhancement bonus to Strength, 1 temporary HP / caster level (PH224)

Doomtide
V,S,DF16
Yes
1 Action
Special; See Text
1 round/level
Will Negates

School of Illusion / You fill an area with illusory black, creeping mist that resembles many slender grasping tentacles. (CD163)

Energy Vortex
V,S16
Yes
1 Action
20 ft.
Instantaneous
Reflex Half

School of Evocation / Choose 1 of 5 energy types (Acid, cold, fire, electricity, sonic) a blast of that type bursts in all directions (CD164)

Favor of Ilmater
V,S16
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
None

School of Necromancy / Target becomes immune to subdual damage and pain, or you switch hp totals with target.(MagFR93)

Fell the Greatest Foe
V,S,M16
Harmless
1 Action
Touch
1 round/level
Fortitude Negates

School of Transmutation / Deal extra damage to creatures large than medium (Drac113).

Freedom of Movement
V,S,M,DF16
Harmless
1 Action
Personal or touch
10 minutes/level
Will Negates

School of Abjuration / This spell enables you or a creature you touch to move and attack normally for the duration of the spell (PH233)

Giant Vermin
V,S,DF16
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
None

School of Transmutation / Turns three normal-sized centipedes, two normal-sized spiders, or a normal-sized scorpion into larger forms (PH235)

Hand of Torm
V,S,DF16
Yes
1 Minute
10 ft.
1 hour/level
Fortitude Negates

School of Abjuration / Immobile zone of warding stuns those of different patrons.(MagFR99)

Holy Smite
V,S16
Yes
1 Action
100 ft.+10 ft./level
Instantaneous; See Text
Special; See text

School of Evocation / Draw down holy power to smite your enemies (PH241)

Imbue with Spell Ability
V,S,DF16
Harmless
10 Minutes
Touch
Permanent until discharged (D)
Special; See text

School of Evocation / Transfer spells to subject (PH243).

Inflict Critical Wounds
V,S16
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch attack, 4d8 +1/level damage (max +20) (PH244).

Iron Bones
V,S,F16
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Transmutation / Corporeal undead gains +5 natural armor bonus.(MagFR102)

Know Vulnerabilities
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Divination / Determine targets vulnerabilities and resistances.(MagFR104)

Lower Spell Resistance
V,S16
No
1 Round
25 ft.+5 ft./2 levels
1 minute/level
Special; See text

School of Transmutation / Subject`s spell resistance is reduced (Drac114).

Magic Weapon, Greater
V,S,M/DF16
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Transmutation / +1 bonus/three levels (max +5) (PH251).

Neutralize Poison
V,S,M/DF16
Harmless/Obj
1 Action
Touch
10 minutes/level
Will Negates

School of Conjuration / Detoxifies venom in or on subject (PH257).

Planar Ally, Lesser
V,S,DF,XP16
No
10 Minutes
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Exchange services with a 6 HD outsider (PH261).

Poison
V,S,DF16
Yes
1 Action
Touch
Instantaneous; See Text
Special; See text

School of Necromancy / Touch inflicts 1d10 Con damage, repeats in 1 min (PH262).

Recitation
V,S,DF16
Yes
1 Action
60 ft.
1 round/level
None

School of Conjuration / You invoke your deity`s blessing upon yourself & your allies while causing confusion & weakness on your enemies. (CD176)

Repel Vermin
V,S,DF16
Yes
1 Action
10 ft.
10 minutes/level (D)
Special; See text

School of Abjuration / Insects stay 10 ft. away (PH271).

Restoration
V,S16
Harmless
3 Rounds
Touch
Instantaneous
Will Negates

School of Conjuration / Restores level and ability score drains (PH272).

Resurgence, Mass
V,S,DF16
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Abjuration / As resurgence but for multiple allies. (CD177)

Revenance
V,S,DF16
Harmless
1 Action
Touch
1 minute/level
Special; See text

School of Conjuration / You touch a recently slain ally and temporarily restore her to life so she may continue to fight. (CD178)

Sending
V,S,M/DF16
No
10 Minutes
Special; See Text
Special; See Text
None

School of Evocation / Delivers short message anywhere, instantly (PH275).

Shape Metal
V,S,M/DF16
No
1 Action
Touch
Instantaneous
Fortitude Negates

School of Transmutation / Sculpts metal into any shape (RoFR191).

Skull of Secrets
V,S16
Yes
1 Round
25 ft.+5 ft./2 levels
Until discharged
Reflex Half

School of Illusion / Intangible skull stores message and can be triggered to breathe fire.(MagFR119)

Spark Shield
V,S,F,M/DF16
No
1 Action
Personal
1 round/level (D)
None

School of Evocation / Any creature striking you takes 1d4 +1 point per level (max +15) of electricity damage. (DLCS111)

Spell Immunity
V,S,DF16
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / Subject is immune to one spell/four levels (PH282).

Summon Monster IV
V,S,F/DF16
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Tongues
V,M/DF16
No
1 Action
Touch
10 minutes/level
Will Negates

School of Divination / Speak any language (PH294).

Wall of Chaos
V,S,M/DF16
Yes
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will Negates

School of Abjuration / As magic circle against law, except as a one-sided wall.(MagFR131)

Wall of Evil
V,S,M/DF16
Yes
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will Negates

School of Abjuration / As magic circle against good, except as a one-sided wall.(MagFR131)

Wall of Good
V,S,M/DF16
Yes
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will Negates

School of Abjuration / As magic circle against Evil, except as a one-sided wall.(MagFR131)

Wall of Law
V,S,M/DF16
Yes
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Will Negates

School of Abjuration / As magic circle against chaos, except as a one-sided wall.(MagFR132)

Weapon of the Deity
V,DF16
-
1 Action
0 ft.
1 round/level
None

School of Transmutation / Must use your deity`s favored weapon to cast this spell (CD188)

Weather Eye
V,S,M,DF16
No
1 Hour
Special; See Text
Instantaneous
None

School of Divination / Accurately predict the weather up to 1 week into the future. (CD189)

Campaign Notes

Follower of Majere, god of discipline and loyalty (Monks, theologans & scholars).

Dogma - Seek holiness by overcoming the evil within. Discipline the unruly passions of the body. Seek not glory but the eternal joy of light. Obey those properly set above you & be gentle and firm to those below. Show mercy when possible but be hard when necessary.

Domains: Good and Meditation

Domain Spells:

1) Prot vs Evil (G), Comprehend Languages (M)

2) Aid (G), Owls Wisdom (M)

3) Magic Circle vs Evil (G), Locate Object (M)

4) Holy Smite (G), Tongues (M)