Guiseppe the Howling BladeGeoff
CHARACTER BIO
Guiseppe the Howling Blade is a 30 year old, Medium sized, Male Human. He stands 5' 10" tall and weighs 180 pounds. His world view is Chaotic Good in nature.

CHARACTER LEVELCLASSES and LEVELS
11Swashbuckler 11

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
56,50066,0009,500


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
11
+0


DEX
17
+3


CON
13
+1


INT
12
+1


WIS
8
-1


CHA
11
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
10011d10
SPEED
MOVE
30
AC
ARMOR
171413=10+4+0+3+0+0+0
10
0
+6

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+8=7+1+0+0+ + 
REFLEX
DEX
+8=3+3+0+2+ 
WILL
WIS
+2=3+-1+0+0+ 
BASE ATTACK
+11/6/1
INITIATIVE
MODIFIER
+7=3+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+11=11+0
+0
+0
+
MELEE
ATTACK BONUS
+11/6/1=11+0
+0
+0
+
RANGED
ATTACK BONUS
+14/9/4=11
+3
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Rapier +2 (M/P)

15/10/5

1d6+2

18-20/x2

2


w

Sword, Short +1 (M/P)

13/8

1d6+1

19-20/x2

2



I

Rapier +2 (M/P)

17/12/7

1d6+2

18-20/x2

2



I

Sword, Short +1 (M/P)

15/10/5

1d6+1

19-20/x2

2



I

Unarmed strike (M/B)

14/9/4

1d3

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Leather +2 (M/L)

+4

+6

0

10%

30 ft

15



SKILLSMAX RANKS 14/7

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)1 =
+1
w
Balance (Dex)*3 =
+3
w
Bluff (Cha)13 =13+0
w
Climb (Str)*6 =6+0
w
Concentration (Con)1 =
+1
w
Control Shape (Wis)-1 =
1
w
Diplomacy (Cha)15 =13+0+2
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*4 =1+3
w
Forgery (Int)1 =
+1
w
Gather Information (Cha)0 =
+0
w
Heal (Wis)-1 =
1
w
Hide (Dex)*3 =
+3
w
Intimidate (Cha)2 =
+0+2
w
Jump (Str)*1 =1+0
w
Listen (Wis)2 =31
w
Literacy ()0 =
+0
w
Move Silently (Dex)*3 =
+3

Open Lock (Dex)9 =6+3
w
Perform–Act (Cha)0 =
+0
w
Perform–Comedy (Cha)0 =
+0
w
Perform–Dance (Cha)0 =
+0
w
Perform–Keyboard Instruments (Cha)0 =
+0
w
Perform–Oratory (Cha)0 =
+0
w
Perform–Percussion (Cha)0 =
+0
w
Perform–Sing (Cha)0 =
+0
w
Perform–Storytelling (Cha)0 =
+0
w
Perform–String Instruments (Cha)0 =
+0
w
Perform–Weapon Drill (Cha)0 =
+0
w
Perform–Wind Instruments (Cha)0 =
+0

Profession–Sailor (Wis)11 =121
w
Ride (Dex)3 =
+3
w
Search (Int)1 =
+1
w
Sense Motive (Wis)-1 =
1
w
Spot (Wis)5 =61
w
Survival (Wis)-1 =
1
w
Swim (Str)*6 =6+0
w
Use Rope (Dex)4 =1+3

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uLeather +22,010 g115
yThieves` tools30 g11
yVial, Holy Water (2)2 g10.4
°Dagger, Masterwork302 g11
°Rapier +21,020 g12
°Sword, Short +110 g12
°Sword, short, Masterwork310 g12

Carried Weight

23 lbs

1-38

39-76

77-115

115

230

575

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).

Improved Two-Weapon Fighting — Extra attack with off-hand weapon. (PH96).

Toughness — You gain three hp each time this feat is chosen (PH101).

Two-Weapon Fighting — Your penalties for fighting with two weapons are reduced by two (PH102).

Weapon Finesse — You can use Dex mod on melee attack rolls with light weapons, rapiers, whips, and spiked chains. (PH102).

Weapon Focus: Rapier — You add +1 attack bonus with a chosen weapon. (PH102).





Class Features

Swashbuckler

Acrobatic Charge – Dodge Bonus +2 – Grace +2 (Ex) – Improved Flanking (Ex) – Insightful Strike (Ex) – Lucky (Ex) – Proficiency: Armor, Light – Proficiency: Martial Weapons: All – Proficiency: Simple Weapons: All – Weapon Finesse (Ex)


Languages

Common


Coins

New Coins
Gained in Play

0 cp 
0 sp  
0 gp  
0 pp  
0 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



Description

Black shoulder-length hair, goattee beard kept neatly trimmed. Black, thigh-length leather boots, blue trousers.


Quick Reference Notes

Insightful Strike - Apply Int bonus as well as STR to damage with any light weapon plus those that can be used with Weapon Finesse (rapier).

Dodge Bomus - +2 to AC vs designated opponent

Acrobatic charge - may charge down stairs, over tables etc

Improved flanking - +v when flanking rather than +2

Lucky - may re-roll any failed attack roll, skill check, ability check or saving throw 1/day.

Haste:

+1 to hit

+1 AC

+1 attack if full attack action