Karanon StarbreezeRichard
CHARACTER BIO
Karanon Starbreeze is a 153 year old, Medium sized, Male Elf, Silvanesti. He stands 5' 9" tall and weighs 89 pounds. His world view is Neutral in nature.

CHARACTER LEVELCLASSES and LEVELS
11Wizard 4 (favored) / Wizard of the Red Robes 7

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
55,69066,00010,310


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
+0


DEX
16
+3


CON
13
+1


INT
18
+4


WIS
10
+0


CHA
10
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
404d4 +7d4
SPEED
MOVE
20
AC
ARMOR
181518=10+0+0+3+0+0+5

-3
+3

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+4=3+1+0+0+ + 
REFLEX
DEX
+6=3+3+0+0+ 
WILL
WIS
+9=9+0+0+0+ 
BASE ATTACK
+5
INITIATIVE
MODIFIER
+7=3+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+5=5+0
+0
+0
+
MELEE
ATTACK BONUS
+5=5+0
+0
+0
+
RANGED
ATTACK BONUS
+8=5
+3
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

Staff of Magius (M/B)

7

1d6+2

x2

4



I

Dagger +1 (M/P)

6

1d4+1

19-20/x2

1



I

Dagger, Masterwork (M/P)

6

1d4

19-20/x2

1



I

Unarmed strike (M/B)

5

1d6

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

SKILLSMAX RANKS 14/7

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)4 =
+4
w
Balance (Dex)*0 =
+33
w
Bluff (Cha)0 =
+0
w
Climb (Str)*-3 =
+03
w
Concentration (Con)15 =14+1
w
Control Shape (Wis)0 =
+0
w
Craft–Calligraphy (Int)11 =9+42

Decipher Script (Int)17 =13+4
w
Diplomacy (Cha)0 =
+0
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*0 =
+33
w
Forgery (Int)4 =
+4
w
Gather Information (Cha)0 =
+0
w
Heal (Wis)0 =
+0
w
Hide (Dex)*0 =
+33
w
Intimidate (Cha)0 =
+0
w
Jump (Str)*-9 =
+09

Knowledge–Arcana ()15 =14+0+1
w
Listen (Wis)2 =
+0+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*0 =
+33
w
Perform–Act (Cha)0 =
+0
w
Perform–Comedy (Cha)0 =
+0
w
Perform–Dance (Cha)0 =
+0
w
Perform–Keyboard Instruments (Cha)0 =
+0
w
Perform–Oratory (Cha)0 =
+0
w
Perform–Percussion (Cha)0 =
+0
w
Perform–Sing (Cha)0 =
+0
w
Perform–Storytelling (Cha)0 =
+0
w
Perform–String Instruments (Cha)0 =
+0
w
Perform–Weapon Drill (Cha)0 =
+0
w
Perform–Wind Instruments (Cha)0 =
+0
w
Ride (Dex)3 =
+3
w
Search (Int)7 =1+4+2
w
Sense Motive (Wis)0 =
+0

Spellcraft (Int)21 =14+4+3
w
Spot (Wis)2 =
+0+2
w
Survival (Wis)0 =
+0
w
Swim (Str)*1 =4+03
w
Use Rope (Dex)3 =
+3

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

yBackpack2 g12¬Amulet of Health +24,000 g1
yBlanket, winter5 s13¬Belt, Monk`s13,000 g11
ySpellbook, wizard`s (3)45 g19¬Glasses of Arcanist8,300 g11
yTraveler`s outfit1 g15
yVial, Holy Water (2)2 g10.2
yWaterskin (full)1 g14
¡Ring of Regeneration90,000 g1
bScroll of Fire Shield (CL12), Fire Shield (12), Charm Monster (12)3,600 g1
bScroll of Levitate (CL12), See Invisibility (12)1,200 g1
bScroll of Teleport (CL11)1,375 g1
°Dagger +12 g22
°Dagger, Masterwork302 g22
°Staff of Magius999,999 g14

Carried Weight

33 lbs

1-33

34-66

67-100

100

200

500

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Combat Casting — You get a +4 bonus to Concentration checks made to cast a spell while on the defensive (PH92).

Eschew Materials — You can cast spells without relying on materials components.

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).

Scribe Scroll — You can create scrolls, from which you can cast the scribed spells. (PH99).

Silent Spell — A silent spell can be cast with no verbal components. Prepare spell as if one level higher. (PH100).

Spell Focus: Transmutation — Choose a school of magic. All spells from that school gain a +1 bonus to Difficulty Class (DC) (PH100).


Protective Items

Bonuses
Provided

Lbs

Ring of Regeneration

The wearer heals 1 hp per level every hour. Loss of limb or organ is also regenerated (DMG232).

Amulet of Health +2

Enhancement +2

This item grants a +2 enhancement bonus to Con (DMG246).

Belt, Monk`s

Unnamed +5
Unnamed +1
Unnamed +1

1

The character can treat their AC Bonus as though they were 5 levels higher, and can make an additional stunning attack per day. (DMG248)

Glasses of Arcanist

1

They enable the wearer to read any written word and perfectly translate the language into an understandable format. (DLCS152).




Class Features

Wizard

Proficiency: Wizard Weapons – Scribe Scroll – Spellbooks – Spells – Summon Familiar

Wizard of the Red Robes

Arcane Research +3 – Bonus caster level (7) – Enhanced Specialization – Item of Power – Magic of Change – Magic of Deception – Moon Magic – Order Secret - Red – Pure Magic – Tower Resources

Special Qualities

+2 Saves vs. Enchantment Spells and Effects

Darkvision (Ex): 30 ft.

Immunity: Sleep Effects (Ex)

Low-light Vision (Ex)


Languages

Common, Dwarven, Elven, Sylvan


Coins

New Coins
Gained in Play

0 cp 
0 sp  
0 gp  
0 pp  
0 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



WIZARD SPELLS
Specialized: Transmutation
Prohibited: Abjuration, Enchantment

LEVELS0123456789
Known:0844442
Per Day:4+15+15+15+14+12+11+1

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Acid Splash
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)

Arcane Mark
V,S14
No
1 Action
0 ft.
Permanent
None

School of Universal / Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)

Dancing Lights
V,S14
No
1 Action
100 ft.+10 ft./level
1 minute (D)
None

School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)

Daze
V,S,M14
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)

Detect Magic
V,S14
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Disrupt Undead
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)

Electric Jolt
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / Ranged touch attack deals 1d3 electricity damage.(MagFR91)

Flare
V14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Ghost Sound
V,S,M14
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Will Disbelief (if interacted with)

School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)

Horizikaul`s Cough
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Partial

School of Evocation / Target takes 1 point of sonic damage and is deafened 1 round.(MagFR101)

Launch Bolt
V,S16
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Transmutation / Launches a crossbow bolt up to medium range(MagFR105)

Light
V,M/DF14
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mage Hand
V,S16
No
1 Action
25 ft.+5 ft./2 levels
Concentration
None

School of Transmutation / 5-pound telekinesis (PH249).

Mending
V,S16
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Message
V,S,F16
No
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Transmutation / Whispered conversation at distance (PH253).

Open/Close
V,S,F16
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Opens or closes small or light things (PH258).

Prestidigitation
V,S14
No
1 Action
10 ft.
1 Hour
Special; See text

School of Universal / Performs minor tricks (PH264).

Ray of Frost
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / Ray deals 1d3 cold damage (PH269).

Read Magic
V,S,F14
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resistance
V,S,M/DF14
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Silent Portal
S14
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Illusion / Negates sound from door or window.(MagFR117)

Touch of Fatigue
V,S,M14
Yes
1 Action
Touch
1 round/level
Fortitude Negates

School of Necromancy / You channel negative energy through your touch, fatiguing your target (PH294)
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Burning Hands
V,S15
Yes
1 Action
15 ft.
Instantaneous
Reflex Half

School of Evocation / A cone of flame shoots from your fingertips; creatures in the area take 1d4 fire damage/caster level (max 5d4) (PG207)

Comprehend Languages
V,S,M/DF15
-
1 Action
Personal
10 minutes/level
None

School of Divination / You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)

Detect Secret Doors
V,S15
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / You can detect secret doors, compartments, caches, and so forth (PH220)

Detect Undead
V,S,M/DF15
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / You can detect the aura that surrounds undead creatures (PH220)

Disguise Self
V,S15
-
1 Action
Personal
10 minutes/level (D)
Special; See text

School of Illusion / You make yourself - including clothing, armor, weapons, and equipment - look different (PH222)

Expeditious Retreat
V,S17
-
1 Action
Personal
1 minute/level (D)
None

School of Transmutation / This spell increases your base land speed by 30 feet, and increases your jumping distance (PH228)

Ice Dagger
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Reflex Half

School of Evocation / Grenadelike Weapon deals target 1d4 cold damage per caster level, plus area damage.(MagFR101)

Identify
V,S,M/DF15
No
1 Hour
Touch
Instantaneous
None

School of Divination / Determines all features of magic item (PH243).

Mage Armor
V,S,F15
No
1 Action
Touch
1 hour/level (D)
Will Negates

School of Conjuration / Gives subject +4 armor bonus (PH249).

Magic Missile
V,S15
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).

Reduce Person
V,S,M17
Yes
1 Round
25 ft.+5 ft./2 levels
1 minute/level (D)
Fortitude Negates

School of Transmutation / Object or creature shrinks 1 size category (PH269).

Shocking Grasp
V,S15
Yes
1 Action
Touch
Instantaneous
None

School of Evocation / Touch delivers 1d6/level electricity (Max 5d6) (PH279).

Summon Monster I
V,S,F/DF15
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you.(PH285).

Tenser`s Floating Disk
V,S,M15
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Evocation / 3-ft. diameter horizontal disc that holds 100 lb. /level (PH294).

True Strike
V,F15
-
1 Action
Personal
Special; See Text
None

School of Divination / Adds +20 bonus to your next attack roll (PH296).
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Blur
V16
Harmless
1 Action
Touch
1 minute/level (D)
Will Negates

School of Illusion / Subject`s outline appears blurred, shifting and wavering; the distortion grants concealment (20% miss chance) (PH206)

Cat`s Grace
V,S,M18
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes more graceful, agile, and coordinated. the spell grants a +4 enhancement bonus to Dexterity (PH20)

Create Magic Tattoo
V,S,M,F16
Harmless
10 Minutes
Touch
1 day
Will Negates

School of Conjuration / Creates a single magical tattoo, type determined by caster. Must have some form of craft to inscribe with.

Detect Thoughts
V,S,F/DF16
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
Will Negates

School of Divination / You detect surface thoughts (PH220)

Flaming Sphere
V,S,M/DF16
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Reflex Negates

School of Evocation / A burning globe of fire rolls in whichever direction you point and burns those it strikes (2d6 fire damage) (PH232)

Knock
V18
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Transmutation / Opens locked or magically sealed door (PH246).

Locate Object
V,S,F/DF16
No
1 Action
400 ft.+40 ft./level
1 minute/level
None

School of Divination / Senses direction toward object (specific or type) (PH249).

Mirror Image
V,S16
-
1 Action
Personal; See Text
1 minute/level (D)
Special; See text

School of Illusion / Creates decoy duplicates of you (1d4 +1/three levels, max 8) (PH254).

Scorching Ray
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / You fire up to 3 fire rays dealing 4d6 points of fire damage (PH274)

See Invisibility
V,S,M16
-
1 Action
Personal
10 minutes/level (D)
None

School of Divination / Reveals invisible creatures or objects (PH275).

Shatter
V,S,M/DF16
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Evocation / Sonic vibration damages objects or crystalline creatures (PH278).

Summon Monster II
V,S,F/DF16
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Web
V,S,M16
No
1 Action
100 ft.+10 ft./level
10 minutes/level (D)
Special; See text

School of Conjuration / Fills 20-ft. radius spread with sticky spider webs (PH301).

Whispering Wind
V,S18
No
1 Action
1 mile/level
Special; See Text
None

School of Transmutation / Sends a short message one mile/level (PH301).
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Arcane Sight
V,S17
-
1 Action
Personal
1 minute/level (D)
None

School of Divination / This spell makes your eyes glow blue and allows you to see magical aura`s within 120 ft of you (PH201).

Blink
V,S19
-
1 Action
Personal
1 round/level (D)
None

School of Transmutation / Like a Blink Dog, you blink back and forth to the Ethereal Plane. Most attacks against you suffer 50% miss chance(PH205)

Clairaudience/Clairvoyance
V,S,F/DF17
No
10 Minutes
400 ft.+40 ft./level
1 minute/level (D)
None

School of Divination / Creates an invisible magical sensor at a location that enables you to hear or see almost as if you were there (PH209)

Displacement
V,M17
Harmless
1 Action
Touch
1 round/level (D)
Will Negates

School of Illusion / Emulating the natural ability of the displacer beast, the subject of benefits from a 50% miss chance (PH223)

Fireball
V,S,M17
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Reflex Half

School of Evocation / An explosion of flame detonates with a low roar and deals 1d6 fire damage/level (max 10d6) (PH231)

Fly
V,S,F/DF19
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject can fly at a speed of 60 feet (40 if it wears medium/heavy armor, or carries a medium/heavy load) (PH232)

Haste
V,S,M19
Harmless
1 Action
25 ft.+5 ft./2 levels
1 round/level
Fortitude Negates

School of Transmutation / The transmuted creatures move and act more quickly than normal, gaining +1 AC, Attacks, and Reflex Saves (PH239)

Invisibility Sphere
V,S,M17
Harmless
1 Action
Personal or 10ft.
1 minute/level (D)
Will Negates

School of Illusion / Makes everyone within 10 ft. invisible (PH245).

Lightning Bolt
V,S,M17
Yes
1 Action
120 ft.
Instantaneous
Reflex Half

School of Evocation / Electricity deals 1d6 damage/level (Max 10d6) (PH248).

Magic Weapon, Greater
V,S,M/DF19
Harmless/Obj
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Transmutation / +1 bonus/three levels (max +5) (PH251).

Mestil`s Acid Breath
V,S,M17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Reflex Half

School of Conjuration / cone of acid deals 1d6 damage/level.(MagFR108)

Scintillating Sphere
V,S,M17
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Half

School of Evocation / 20ft.-radius spread deals 1d6 electricity/level.(MagFR115)

Shrink Item
V,S19
Object
1 Action
Touch
Special; See Text
Will Negates

School of Transmutation / Object shrinks to 1/16 size (PH279).

Sleet Storm
V,S,M/DF17
No
1 Action
400 ft.+40 ft./level
1 round/level
None

School of Conjuration / Hampers vision and movement (PH280).

Summon Monster III
V,S,F/DF17
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you (PH286).

Wind Wall
V,S,M/DF17
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Special; See text

School of Evocation / Deflects arrows, smaller creatures, and gases (PH302).
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Arcan