Kereth DragonslayerGeoff
CHARACTER BIO
Kereth Dragonslayer is a 20 year old, Small sized, Male Kender. He stands 4' 2" tall and weighs 98 pounds. His world view is Neutral in nature.

CHARACTER LEVELCLASSES and LEVELS
8Rogue 8 (favored)

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
31,85036,0004,150


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
+0


DEX
18
+4


CON
12
+1


INT
14
+2


WIS
12
+1


CHA
9
-1


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
388d6
SPEED
MOVE
20
AC
ARMOR
232315=10+6+2+4+1+0+0
20
-1
+5

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+4=2+1+0+1+ + 
REFLEX
DEX
+11=6+4+0+1+ 
WILL
WIS
+4=2+1+0+1+ 
BASE ATTACK
+6/1
INITIATIVE
MODIFIER
+8=4+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+2=6+0
+-4
+0
+
MELEE
ATTACK BONUS
+7/2=6+0
+1
+0
+
RANGED
ATTACK BONUS
+11/6=6
+4
+1
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Sword, Short +2 (S/P)

9/4

1d4+2

19-20/x2

1



I2

Hoopak (Staff) (S/B)

7/2

1d4

x2

4



I2

Hoopak (Shortspear) (S/P)

7/2

1d3

x2



I2

Hoopak (Sling) (S/B)

1d2

x2



0 – 49 ft

50 – 99 ft

100 – 149 ft

150 – 199 ft

200 – 249 ft

11/6

9/4

7/2

5/0

3/-2



I2

Crossbow, light (S/P)

1d6

19-20/x2

2



0 – 79 ft

80 – 159 ft

160 – 239 ft

240 – 319 ft

320 – 399 ft

11/6

9/4

7/2

5/0

3/-2

400 – 479 ft

480 – 559 ft

560 – 639 ft

640 – 719 ft

720 – 799 ft

1/-4

-1/-6

-3/-8

-5/-10

-7/-12



I2

Dagger, Masterwork (S/P)

8/3

1d3

19-20/x2

½



I2

Unarmed strike (S/B)

7/2

1d2

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Dragondodger Armor (S/L)

+6

+5

-1

15%

20 ft

10



Shield (SIZE)

Armor
Bonus

Armor
Check

Spell
Fail

Lbs

Buckler +1 (S)

+2

0

5%

3



SKILLSMAX RANKS 11/5.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)3 =1+2
w
Balance (Dex)*3 =
+41
w
Bluff (Cha)7 =81
w
Climb (Str)*3 =4+01
w
Concentration (Con)1 =
+1
w
Control Shape (Wis)1 =
+1

Decipher Script (Int)6 =4+2
w
Diplomacy (Cha)1 =
1+2

Disable Device (Int)10 =8+2
w
Disguise (Cha)-1 =
1
w
Escape Artist (Dex)*3 =
+41
w
Forgery (Int)2 =
+2
w
Gather Information (Cha)-1 =
1
w
Heal (Wis)1 =
+1
w
Hide (Dex)*16 =9+4+3
w
Intimidate (Cha)5 =41+2
w
Jump (Str)*-7 =
+07
w
Listen (Wis)12 =9+1+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*19 =11+4+4

Open Lock (Dex)17 =11+4+2
w
Perform–Act (Cha)-1 =
1
w
Perform–Comedy (Cha)-1 =
1
w
Perform–Dance (Cha)-1 =
1
w
Perform–Keyboard Instruments (Cha)-1 =
1
w
Perform–Oratory (Cha)-1 =
1
w
Perform–Percussion (Cha)-1 =
1
w
Perform–Sing (Cha)-1 =
1
w
Perform–Storytelling (Cha)-1 =
1
w
Perform–String Instruments (Cha)-1 =
1
w
Perform–Weapon Drill (Cha)-1 =
1
w
Perform–Wind Instruments (Cha)-1 =
1
w
Ride (Dex)4 =
+4
w
Search (Int)13 =11+2
w
Sense Motive (Wis)1 =
+1

Sleight of Hand (Dex)*12 =5+4+3
w
Spot (Wis)15 =10+1+4
w
Survival (Wis)1 =
+1
w
Swim (Str)*-1 =
+01

Use Magic Device (Cha)3 =41
w
Use Rope (Dex)4 =
+4

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uDragondodger Armor15,675 g110
yThieves` tools30 g11
6Potion of Endure Elements (CL6)300 g1
vBuckler +11,165 g1
°Crossbow, light35 g12
°Dagger, Masterwork302 g1
°Hoopak (Shortspear)0 g1
°Hoopak (Sling)0 g1
°Hoopak (Staff)0 g14
°Sword, Short +23,000 g11
¬Boots of Elvenkind2,500 g11

Carried Weight

22 lbs

1-24

25-49

50-75

75

150

375

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Alertness — You have finely tuned senses. +2 bonus on all Listen and Spot checks (PH89).

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).


Protective Items

Bonuses
Provided

Lbs

Boots of Elvenkind

Circumstance +5

1

These boots grant the wearer a +5 circumstance bonus to move silently checks (DMG250).




Class Features

Rogue

Evasion – Improved Uncanny Dodge – Proficiency: Armor, Light – Proficiency: Rogue Weapons – Proficiency: Simple Weapons: All – Sneak Attack +4d6 – Trap Sense +2 – Traps – Uncanny Dodge

Special Qualities

Immunity: Fear (Ex)

Lack of Focus

Taunt


Languages

Common, Goblin, Kenderspeak


Coins

New Coins
Gained in Play

0 cp 
0 sp  
0 gp  
0 pp  
0 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



Campaign Notes

Possesses a gold ring taken from the corpse of the legendary dwarf Kharas. The ring bears his seal.


Quick Reference Notes

Has 1 more feat to choose

Traps: Can use Search skill to find traps when the DC is >20

Evasion: If the rogue can make a REF save vs an attack that usually deals 1/2 damage on a save then the rougue takes no damage (eg Fireball, Dragons Breath)

Trap Sense: +2 Bonus on saves to avoid traps / damage caused by traps

Uncanny Dodge: Retains DEX bonus to AC even if flatfooted or struck by an invisible attacker