Mordred StraightlanceColin
CHARACTER BIO
Mordred Straightlance is a 24 year old, Medium sized, Male Human. He stands 5' 11" tall and weighs 180 pounds. His world view is Lawful Good in nature.

CHARACTER LEVELCLASSES and LEVELS
12Fighter 4 / Knight of the Crown 5 / Cleric 1 / Knight of the Sword 2

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
74,30078,0003,700


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
16
+3


DEX
14
+2


CON
14
+2


INT
12
+1


WIS
12
+1


CHA
16
+3


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
984d10 +5d10 +1d8 +2d8
SPEED
MOVE
20
AC
ARMOR
232211=10+8+4+1+0+0+0
50
-8
+1

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+15=13+2+0+0+ + 
REFLEX
DEX
+4=2+2+0+0+ 
WILL
WIS
+8=7+1+0+0+ 
BASE ATTACK
+10/5
INITIATIVE
MODIFIER
+8=2+6
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+13=10+3
+0
+0
+
MELEE
ATTACK BONUS
+13/8=10+3
+0
+0
+
RANGED
ATTACK BONUS
+12/7=10
+2
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Longsword +2, Axiomatic (M/S)

16/11

1d8+5

17-20/x2

4



I

Dragonlance, Greater (M/P)

17/12

1d8+7

x3

10



I

Dagger, Masterwork (M/P)

15/10

1d4+3

19-20/x2

1



I

Unarmed strike (M/B)

13/8

1d3+3

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Full plate, Masterwork (M/H)

+8

+1

-5

35%

20 ft

50



Shield (SIZE)

Armor
Bonus

Armor
Check

Spell
Fail

Lbs

Shield, Heavy Steel +2 Cold Resistance (M)

+4

-3

15%

15




Turn or Rebuke Undead

Check Result /
Maximum HD Affected

<-01-34-67-910-1213-1516-1819-2122+
12345

Turns Per Day

Turning Check

Turning Damage

Destroyed HD

9

1d20+5

2d6+1+3

½

SKILLSMAX RANKS 15/7.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)1 =
+1
w
Balance (Dex)*-6 =
+28
w
Bluff (Cha)3 =
+3
w
Climb (Str)*-2 =3+38
w
Concentration (Con)2 =
+2
w
Control Shape (Wis)1 =
+1
w
Craft–Weaponsmithing (Int)1 =2+12
w
Diplomacy (Cha)15 =10+3+2
w
Disguise (Cha)3 =
+3
w
Escape Artist (Dex)*-6 =
+28
w
Forgery (Int)1 =
+1
w
Gather Information (Cha)3 =
+3

Handle Animal (Cha)8 =5+3
w
Heal (Wis)1 =
+1
w
Hide (Dex)*-6 =
+28
w
Intimidate (Cha)13 =10+3
w
Jump (Str)*-8 =3+314

Knowledge–Nobility and Royalty (Int)6 =5+1

Knowledge–Religion (Int)12 =11+1
w
Listen (Wis)1 =
+1
w
Literacy ()0 =
+0
w
Move Silently (Dex)*-6 =
+28
w
Perform–Act (Cha)3 =
+3
w
Perform–Comedy (Cha)3 =
+3
w
Perform–Dance (Cha)3 =
+3
w
Perform–Keyboard Instruments (Cha)3 =
+3
w
Perform–Oratory (Cha)3 =
+3
w
Perform–Percussion (Cha)3 =
+3
w
Perform–Sing (Cha)3 =
+3
w
Perform–Storytelling (Cha)3 =
+3
w
Perform–String Instruments (Cha)3 =
+3
w
Perform–Weapon Drill (Cha)3 =
+3
w
Perform–Wind Instruments (Cha)3 =
+3
w
Ride (Dex)11 =7+2+2
w
Search (Int)1 =
+1
w
Sense Motive (Wis)1 =
+1
w
Spot (Wis)1 =
+1
w
Survival (Wis)1 =
+1
w
Swim (Str)*-3 =2+38
w
Use Rope (Dex)2 =
+2

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uFull plate, Masterwork1,650 g150¬Brooch of Shielding1,500 g1
yBackpack2 g12¬Cloak of Charisma +24,000 g12
yBlanket, winter5 s13
yCaltrops1 g12
yExplorer`s outfit10 g18
yFlint and steel1 g1
yTent10 g120
yVial, Holy Water (2)2 g10.2
yWaterskin (full)1 g14
vShield, Heavy Steel +2 Cold Resistance20 g115
°Dagger, Masterwork302 g11
°Dragonlance, Greater107,310 g110
°Longsword +2, Axiomatic15 g14

Carried Weight

121 lbs

1-76

77-153

154-230

230

460

1150

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Proficient

Cleave — If you drop your opponent, take an extra attack against another nearby. (PH92).

Combat Reflexes — You can make a number of additional attacks of opportunity equal to your Dex mod (PH92).

Diehard — You can remain conscious after attacks that would fell others.

Endurance — You get a +4 bonus to checks for extended physical action (running, swimming, and so on) (PH93).

Great Cleave — As Cleave, with no limit to uses per round. (PH94).

Honor-Bound — Keeping your word and upholding your honor is of great importance to you. (DLCS86)

Improved Critical: Longsword — Critical threat range doubled with selected weapon. (PH95).

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).

Power Attack — You can take a penalty on melee attack and add it to your damage roll. (PH98).

Tower Shield Proficiency — You are proficient with Tower Shields.

Weapon Focus: Dagger — You add +1 attack bonus with a chosen weapon. (PH102).

Weapon Focus: Longsword — You add +1 attack bonus with a chosen weapon. (PH102).


Protective Items

Bonuses
Provided

Lbs

Brooch of Shielding

This brooch can absorb up to 101 points of magic missile damage (DMG250).




Class Features

Fighter

Bonus Feat (3) – Proficiency: Tower Shield

Knight of the Crown

Fight to the Death (Ex) – Heroic Initiative (Ex) +2 – Honorable Will (Su) – Knightly Courage (Su) – Strength of Honor (Su) 2/day

Cleric

Domain Access (2) – Proficiency: Armor, Heavy – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Shields – Proficiency: Simple Weapons: All – Spells – Spontaneous casting – Turn undead (6+Cha.Mod/day)

Knight of the Sword

Aura of Good – Bonus caster level (2) – Proficiency: Martial Weapons: All – Smite Evil (1/day)

Domain Powers

Good — Cast good spells at +1 caster level

War — Free Martial proficiency and focus


Languages

Common, Dwarven


Coins

New Coins
Gained in Play

0 cp 
0 sp  
0 gp  
0 pp  
0 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



CLERIC SPELLS

LEVELS0123456789
Known:AllAllAll
Per Day:43+11+1

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Create Water
V,S11
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215)

Cure Minor Wounds
V,S11
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1 point of damage (PH216)

Detect Magic
V,S11
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S11
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Guidance
V,S11
Yes
1 Action
Touch
1 minute or until discharged
Will Negates

School of Divination / Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)

Inflict Minor Wounds
V,S11
Yes
1 Action
Touch
Instantaneous
Will Negates

School of Necromancy / Touch attack, 1 point of damage (PH217).

Light
V,M/DF11
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mending
V,S11
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Purify Food and Drink
V,S11
Object
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267).

Read Magic
V,S,F11
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resistance
V,S,M/DF11
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Virtue
V,S,DF11
Harmless
1 Action
Touch
1 minute
Special; See text

School of Transmutation / Subject gains 1 temporary hp (PH298).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Bane
V,S,DF12
Yes
1 Action
50 ft.
1 minute/level
Will Negates

School of Enchantment / Enemies are filled with fear and doubt; suffer -1 on attacks and saves against fear. Counters and dispels bless (PH203)

Bless
V,S,DF12
Harmless
1 Action
50 ft.
1 minute/level
None

School of Enchantment / Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)

Bless Water
V,S,M12
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Transmutation / This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)

Cause Fear
V,S12
Yes
1 Action
25 ft.+5 ft./2 levels
1d4 rounds or 1 round; See Text
Will Partial

School of Necromancy / The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)

Command
V12
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity (PH211)

Comprehend Languages
V,S,M/DF12
-
1 Action
Personal
10 minutes/level
None

School of Divination / You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)

Cure Light Wounds
V,S12
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)

Curse Water
V,S,M12
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Necromancy / Imbues a flask (1 pint) of water with negative energy, turning it into unholy water (PH216)

Deathwatch
V,S12
No
1 Action
30 ft.
10 minutes/level
None

School of Necromancy / Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death (PH217)

Detect Chaos
V,S,DF12
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH218)

Detect Evil
V,S,DF12
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH218)

Detect Good
V,S,DF12
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH219)

Detect Law
V,S,DF12
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / Reveals creatures, spells, or objects (PH219)

Detect Undead
V,S,M/DF12
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / You can detect the aura that surrounds undead creatures (PH220)

Divine Favor
V,S,DF12
-
1 Action
Personal
1 minute
None

School of Evocation / Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PHB224)

Doom
V,S,DF12
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
Will Negates

School of Necromancy / This spell fills a single subject with a feeling of horrible dread that causes it to become shaken (PH225)

Endure Elements
V,S12
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entropic Shield
V,S12
-
1 Action
Personal
1 minute/level (D)
Will Negates

School of Abjuration / A magical field appears around you, deflecting incoming arrows, rays, and other ranged attacks (20% miss chance) (PH227)

Faith Healing
V,S12
Harmless
1 Action
Touch
Instantaneous
Special; See text

School of Conjuration / Cures 8 hp +1/level damage (max +5) to worshiper of your patron.(MagFR93)

Handfire
V,S12
Yes
1 Action
Touch
Instantaneous
None

School of Evocation / Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead.(MagFR98)

Hide from Undead
V,S,DF12
Yes
1 Action
Touch
10 minutes/level (D)
Special; See text

School of Abjuration / Undead cannot see, hear, or smell the warded creatures. Nonintelligent undead creatures receive no save (PH241)

Inflict Light Wounds
V,S12
Yes
1 Action
Touch
Instantaneous
Will Half

School of Necromancy / Touch, 1d8 +1/level damage (max +5) (PH244).

Magic Stone
V,S,DF12
Harmless/Obj
1 Action
Touch
30 minutes or until discharged
Will Negates

School of Transmutation / Three stones become +1 projectiles, 1d6+1 damage (PH251).

Magic Weapon
V,S,DF12
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Weapon gains +1 bonus (PH251).

Nimbus of Light
V,S,DF12
-
1 Action
Personal
1 round/level (D); See Text
None

School of Evocation / A glittering corona of sunlight surrounds your body - until discharged as focused blast of divine energy. (CD170)

Obscuring Mist
V,S12
No
1 Action
20 ft.
1 minute/level
None

School of Conjuration / Fog surrounds you (PH258).

Omen of Peril
V,F12
-
1 Round
Personal
Instantaneous
None

School of Divination / A brief supplication gives you a vision that hints at how dangerous the immediate future is likely to be. (CD171)

Protection from Chaos
V,S,M/DF12
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Evil
V,S,M/DF12
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Good
V,S,M/DF12
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Law
V,S,M/DF12
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Regenerate Light Wounds
V,S12
Harmless
1 Action
Touch
10 rounds + 1 round/level
Will Negates

School of Conjuration / With a touch of your hand, you boost the subject`s life energy, granting them the fast healing ability. (MOTW92)

Remove Fear
V,S12
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes; See Text
Will Negates

School of Abjuration / +4 on saves against fear for one subject +1/four levels (PH271).

Resurgence
V,S,DF12
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Abjuration / By laying on hands and a brief prayer, you convince a higher power to grant a second chance to an ally. (CD177)

Rosemantle
V,S12
Harmless
1 Action
Touch
1 round/level
Will Negates

School of Abjuration / You glow and become immune to pain(MagFR114)

Sanctuary
V,S,DF12
No
1 Action
Touch
1 round/level
Will Negates

School of Abjuration / Opponents can`t attack you, and you can`t attack (PH274).

Shield of Faith
V,S,M12
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Abjuration / Aura grants +2 or higher deflection bonus (PH278).

Summon Monster I
V,S,F/DF12
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls outsider to fight for you.(PH285).

Talons
V,S12
Harmless
1 Action
Personal
1 minute/level (D)
None

School of Transmutation / You transform your hands into talon like claws that deal 1d6 slashing damage. (DLCS112)

Vigor, Lesser
V,S12
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vision of Glory
V,S,DF12
Yes
1 Action
Touch
1 minute or until discharged
None

School of Divination / Target gains +1 morale bonus on next saving throes.(MagFR131)

Wieldskill
V,S12
Harmless
1 Action
Touch
1 minute or until discharged
None

School of Divination / Target gains +10 to one skill or can use it untrained, or gains a weapon or armor proficiency.(MagFR134)
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Aid
V,S,DF13
Harmless
1 Action
Touch
1 minute/level
None

School of Enchantment / +1 morale bonus on attacks and saves against fear, 1d8 +1/caster level temporary hit points (PH196)

Align Weapon
V,S,DF13
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Align weapon makes a weapon good, evil, lawful or chaotic as you choose (PH197)

Augury
V,S,M,F13
-
1 Minute
Personal
Instantaneous
None

School of Divination / Tells you whether a particular action will bring good or bad results for you in the immediate future (PH202)

Aura against Flame
V,S13
Yes
1 Action
Personal
1 round/level
None

School of Abjuration / Ignore 12 fire damage/round and extinguish fires.(MagFR78)

Bear`s Endurance
V,S,DF13
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The affected creature gains greater vitality and stamina; the spell grants a +4 enhancement bonus to Constitution(PH203)

Body Blades
V,S13
-
1 Action
Personal
1 minute/level
None

School of Transmutation / You attack as if armed, deal bonus damage, harm grapplers.(MagFR82)

Brambles
V,S,M13
No
1 Action
Touch
1 round/level
None

School of Transmutation / Small magical thorns or spikes protrude from the surface of a wooden weapon. Becomes +1 enh bonus attacks/damage (CD156)

Bull`s Strength
V,S,M/DF13
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Calm Emotions
V,S,DF13
Yes
1 Action
100 ft.+10 ft./level
Concentration, up to 1 round/level (D)
Will Negates

School of Enchantment / This spell calms agitated creatures, and can stop raging creatures from fighting or joyous ones from reveling (PH207)

Consecrate
V,S,M,DF13
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level
None

School of Evocation / Blesses an area with positive energy, making undead weaker. Counters and dispels Desecrate (PH212)<