TrevorPaul
CHARACTER BIO
Trevor is a 20 year old, Medium sized, Male Human. He stands 5' 8" tall and weighs 168 pounds. His world view is Chaotic Good in nature.

CHARACTER LEVELCLASSES and LEVELS
12Ranger 12

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
66,20078,00011,800


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
16
+3


DEX
14
+2


CON
12
+1


INT
8
-1


WIS
14
+2


CHA
8
-1


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
6412d8
SPEED
MOVE
20
AC
ARMOR
201815=10+5+0+2+0+0+3
20
-3
+3

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+9=8+1+0+0+ + 
REFLEX
DEX
+10=8+2+0+0+ 
WILL
WIS
+6=4+2+0+0+ 
BASE ATTACK
+12/7/2
INITIATIVE
MODIFIER
+6=2+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+15=12+3
+0
+0
+
MELEE
ATTACK BONUS
+15/10/5=12+3
+0
+0
+
RANGED
ATTACK BONUS
+14/9/4=12
+2
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Wyrmslayer (M/S)

16/11/6

1d8+6

19-20/x2

4


w

Handaxe, Masterwork (M/S)

15/10/5

1d6+1

x3

3



I2

Longbow (M/P)

1d8

x3

3



0 – 99 ft

100 – 199 ft

200 – 299 ft

300 – 399 ft

400 – 499 ft

14/9/4

12/7/2

10/5/0

8/3/-2

6/1/-4

500 – 599 ft

600 – 699 ft

700 – 799 ft

800 – 899 ft

900 – 999 ft

4/-1/-6

2/-3/-8

0/-5/-10

-2/-7/-12

-4/-9/-14



I2

Longsword, Masterwork (M/S)

17/12/7

1d8+4

19-20/x2

4



I2

Unarmed strike (M/B)

15/10/5

1d3+3

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Elven Chain (M/L)

+5

+4

-2

20%

30 ft

20



SKILLSMAX RANKS 15/7.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)-1 =
1
w
Balance (Dex)*2 =3+23
w
Bluff (Cha)-1 =
1
w
Climb (Str)*11 =11+33
w
Concentration (Con)1 =
+1
w
Control Shape (Wis)2 =
+2
w
Diplomacy (Cha)-1 =
1
w
Disguise (Cha)1 =21
w
Escape Artist (Dex)*-1 =
+23
w
Forgery (Int)-1 =
1
w
Gather Information (Cha)1 =21
w
Heal (Wis)5 =3+2
w
Hide (Dex)*1 =2+23
w
Intimidate (Cha)-1 =
1
w
Jump (Str)*-2 =4+39
w
Listen (Wis)10 =8+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*12 =8+2+2
w
Perform–Act (Cha)-1 =
1
w
Perform–Comedy (Cha)-1 =
1
w
Perform–Dance (Cha)-1 =
1
w
Perform–Keyboard Instruments (Cha)-1 =
1
w
Perform–Oratory (Cha)-1 =
1
w
Perform–Percussion (Cha)-1 =
1
w
Perform–Sing (Cha)-1 =
1
w
Perform–Storytelling (Cha)-1 =
1
w
Perform–String Instruments (Cha)-1 =
1
w
Perform–Weapon Drill (Cha)-1 =
1
w
Perform–Wind Instruments (Cha)-1 =
1
w
Ride (Dex)7 =5+2
w
Search (Int)5 =61
w
Sense Motive (Wis)2 =
+2
w
Spot (Wis)8 =6+2
w
Survival (Wis)16 =14+2
w
Swim (Str)*7 =7+33
w
Use Rope (Dex)7 =5+2

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uChain shirt, Masterwork250 g125°Wyrmslayer999,999 g14
uElven Chain4,150 g120¬Boots of Elvenkind2,500 g11
yBackpack2 g12
yBlanket, winter5 s13
yTraveler`s outfit1 g15
yWaterskin (full)1 g14
¡Ring of Endure Elements2,000 g1
¡Ring of Protection +318,000 g1
°Arrows (50)3 g1
°Dagger2 g11
°Handaxe, Masterwork306 g13
°Longbow75 g13
°Longsword, Masterwork315 g14

Carried Weight

83 lbs

1-76

77-153

154-230

230

460

1150

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Dodge — Receive a +1 dodge bonus to AC against attacks from one opponent. (PH93).

Endurance — You get a +4 bonus to checks for extended physical action (running, swimming, and so on) (PH93).

Greater Two-Weapon Fighting — You are a master at two weapon fighting.

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).

Improved Two-Weapon Fighting — Extra attack with off-hand weapon. (PH96).

Track — You can follow the trails of creatures across most types of terrain with a Survival check (PH101).

Two-Weapon Fighting — Your penalties for fighting with two weapons are reduced by two (PH102).

Weapon Focus: Handaxe — You add +1 attack bonus with a chosen weapon. (PH102).

Weapon Focus: Longsword — You add +1 attack bonus with a chosen weapon. (PH102).


Protective Items

Bonuses
Provided

Lbs

Boots of Elvenkind

Circumstance +5

1

These boots grant the wearer a +5 circumstance bonus to move silently checks (DMG250).

Ring of Protection +3

Deflection +3

The wearer receives a +3 deflection bonus to AC (DMG232).

Ring of Endure Elements




Class Features

Ranger

Animal Companion – Endurance – Evasion – Favored Enemy: Animal (+2) – Favored Enemy: Draconians (+2) – Favored Enemy: Humanoid (Elf) (+4) – Greater Two-Weapon Fighting – Improved Two-Weapon Fighting – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Martial Weapons: All – Proficiency: Shields – Proficiency: Simple Weapons: All – Ranger Combat Style – Spells – Swift Tracker – Track – Two-Weapon Combat – Two-Weapon Fighting – Wild Empathy (12+Cha.Mod) – Woodland Stride


Languages

Common


Coins

New Coins
Gained in Play

0 cp 
0 sp  
0 gp  
0 pp  
0 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.




Animal (size/race)

Str

Dex

Con

Int

Wis

Chr

For

Ref

Wil

Init

Animal, Owl (T/Owl)

6

19

10

2

14

4

+1

+5

+3

+4

Align

Speeds

AC-Base

AC-Flat

AC-Tch

Hit Die

HP

CG

10; Fly 40 (Average)

22

18

16

5d8

4

Attack

Attack Bonus

Damage

Crit

Talon

+6

1d4-2

20/x2

Special Qualities: Low-light Vision (Ex)

Features: Bonus Tricks (3), Link (Ex), Share Spells, Evasion, Devotion (Ex)

Feats: Alertness, Weapon Finesse

Skills: Spot +6, Listen +14



RANGER SPELLS

LEVELS0123456789
Known:AllAllAllAll
Per Day:--221

1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Alarm
V,S,F/DF13
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level (D)
None

School of Abjuration / Sounds a mental or audible alarm (or both) each time a creature (without the password) enters the emanation (PH197)

Animal Messenger
V,S,M13
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
Special; See text

School of Enchantment / You compel a Tiny animal to go to a spot you designate (PH198)

Animal Trance
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
Concentration
Special; See text

School of Enchantment / Your motions and music compel 2d6 HD worth of animals and magical beasts to do nothing but watch you (PH198)

Animal Trick
V,S,DF13
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Your animal companion performs a trick. (MOTW82)

Bloodhound
V,S13
-
1 Action
Personal
1 hour/level
None

School of Divination / Grants extra checks when tracking. (MOTW84)

Calm Animals
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Enchantment / This spell soothes and quiets animals (2d4 + caster level HD, all of the same kind), rendering them harmless (PH207)

Camouflage
V,S13
-
1 Action
Personal
10 minutes/level
None

School of Transmutation / You change the coloring of your skin to match the environment around you. +10 circumstance bonus to Hide Checks. (CD157)

Charm Animal
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Enchantment / This charm makes an animal regard you as its trusted friend and ally (PH208)

Delay Poison
V,S,DF13
Harmless
1 Action
Touch
1 hour/level
Fortitude Negates

School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)

Detect Animals or Plants
V,S13
No
1 Action
400 ft.+40 ft./level
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect a particular animal or plant in a cone emanating out from you in whatever direction you face (PH218)

Detect Poison
V,S13
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Detect Snares and Pits
V,S13
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials (PH220)

Endure Elements
V,S13
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entangle
V,S,DF13
No
1 Action
400 ft.+40 ft./level
1 minute/level
Reflex Partial

School of Transmutation / Grasses, weeds, bushes and even trees wrap, twist, and entwine about creatures in (or those that enter) the area (PH227)

Handfire
V,S13
Yes
1 Action
Touch
Instantaneous
None

School of Evocation / Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead.(MagFR98)

Hawkeye
V13
-
1 Action
Personal
10 minutes/level
None

School of Transmutation / See accurately at long distances; +50% range for projectile weapons; +5 comp on Spot checks (CD166)

Hide from Animals
S,DF13
Yes
1 Action
Touch
10 minutes/level (D)
Will Negates

School of Abjuration / Animals cannot see, hear, or smell the warded creatures (PH241)

Hunter`s Mercy
V,S13
-
1 Action
Personal
Special; See Text
None

School of Transmutation / Your next hit with a bow automatically threatens a critical hit.(MagFR101)

Jump
V,S,M13
Yes
1 Action
Touch
1 minute/level (D)
Will Negates

School of Transmutation / Subject gets up to +30 on Jump checks (PH246).

Longstrider
V,S,M13
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / Increases your base land movement by +10 (PH249)

Magic Fang
V,S,DF13
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / One natural weapon of subject creature gets +1 bonus to attack and damage (PH250).

Naturewatch
S13
No
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
None

School of Necromancy / This spell is identical to deathwatch, but only functions on animals. (CD170)

Pass without Trace
V,S,DF13
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / One subject/level leaves no tracks (PH259).

Ram`s Might
V,S13
-
1 Action
Personal
1 minute/level
None

School of Transmutation / Your hands become harder and your un- armed attacks inflict normal damage.(MagFR112)

Read Magic
V,S,F13
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resist Energy
V,S,DF13
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).

Smell of Fear
V,S13
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Target`s aroma triples the chance of wandering encounters.(MagFR119)

Speak with Animals
V,S13
-
1 Action
Personal
1 minute/level
None

School of Divination / You can communicate with natural animals (PH281).

Speed Swim
V,S,F13
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / Target gains swim speed 30.(MagFR121)

Stalking Brand
V,S13
Yes
1 Action
Touch
1 day/level
None

School of Transmutation / Target marked with symbol you can see despite disguises.(MagFR123)

Summon Nature`s Ally I
V,S,DF13
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH288).

Surefoot
V,S13
-
1 Action
Personal
10 minutes/level
None

School of Abjuration / +10 Bonus on balance checks,(MagFR127)

Towering Oak
V,S13
-
1 Action
Personal
30 minutes (D) or until discharged
None

School of Illusion / +10 bonus on Intimidate checks,(MagFR128)

Traveler`s Mount
V,S13
Yes
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / This spell makes a mount better able to handle the rigors of overland travel. (CD184)
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Barkskin
V,S,DF14
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Grants a +2 enhancement bonus (+1/3 caster levels above 3rd, to a maximum of +5) to the creature`s natural armor (PH203)

Bear`s Endurance
V,S,DF14
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The affected creature gains greater vitality and stamina; the spell grants a +4 enhancement bonus to Constitution(PH203)

Branch to Branch
V,S14
-
1 Action
Personal
1 minute/level
None

School of Transmutation / +10 to Climb checks and normal movement in trees.(MagFR83)

Briar Web
V,S,DF14
No
1 Action
100 ft.+10 ft./level
1 minute/level
Special; See text

School of Transmutation / This spell causes grasses, weeds, bushes, and even trees to grow thorns and then wrap, twist, and entwine. (MOTW85)

Cat`s Grace
V,S,M14
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes more graceful, agile, and coordinated. the spell grants a +4 enhancement bonus to Dexterity (PH20)

Claws of the Beast
V,S14
-
1 Action
Personal
1 round/level
None

School of Transmutation / Your hands become reach melee touch attacks that deal 1d6 damage.(MagFR84)

Cure Light Wounds
V,S14
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)

Easy Trail
V,S14
Harmless
1 Action
Personal
1 hour/level
None

School of Abjuration / Makes a trail easier to track.(MagFR91)

Hold Animal
V,S14
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D)
Special; See text

School of Enchantment / The target animal becomes paralyzed, but may attempt a new saving throw each round to end the effect (PH241)

Nature`s Favor
V,S,DF14
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Evocation / You grant the animal a +1 luck bonus on attack & damage rolls for every 2 caster levels you possess. (CD170)

One with the Land
V,S14
-
1 Action
Personal
1 hour/level
None

School of Transmutation / Link with nature gives a +2 bonus on nature-related skill checks.(MagFR111)

Owl`s Wisdom
V,S,M/DF14
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes wiser. +4 enhancement bonus to Wisdom (PH259)

Protection from Energy
V,S,DF14
Harmless
1 Action
Touch
10 minutes/level (D)
Fortitude Negates

School of Abjuration / Immune to damage from one kind of energy (PH266).

Scent
V,S,M14
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / You give the target an enhanced sense of smell, equivalent to the scent ability of some monsters. (CD178)

Snare
V,S,DF14
No
3 Rounds
Touch
Until Triggered or Broken
None

School of Transmutation / Creates a magical booby trap (PH280).

Speak with Plants
V,S14
-
1 Action
Personal
1 minute/level
None

School of Divination / You can talk to normal plants and plant creatures (PH281).

Spike Growth
None14
Yes
1 Action
100 ft.+10 ft./level
1 hour/level (D)
Reflex Partial

School of Transmutation / Creatures in area take 1d4 damage, may be slowed (PH283).

Summon Nature`s Ally II
V,S,DF14
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH288).

Wind Wall
V,S,M/DF14
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Special; See text

School of Evocation / Deflects arrows, smaller creatures, and gases (PH302).
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animal Reduction
V,S15
Yes
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / You reduce the target animal`s size. (MOTW82)

Blade Thirst
V,S15
Yes
1 Action
Touch
1 round/level
None

School of Transmutation / Slashing weapon glows equal to torch light and gains +3 bonds.(MagFR82)

Bottle of Smoke
V,S,F15
No
10 Minutes
Touch
1 hour/level
None

School of Conjuration / Creates a steed made of smoke (MOTW84).

Command Plants
V15
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
Will Negates

School of Transmutation / Affected plant creatures can understand you, and perceive your words and actions in the most favorable way (PH211)

Cure Moderate Wounds
V,S15
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 2d8+1/level damage [max +10] (PH216)

Darkvision
V,S,M15
Harmless
1 Action
Touch
1 hour/level
None

School of Transmutation / The subject gains the ability to see (in black and white only) 60 feet even in total darkness (PH216)

Decoy Image
V,S15
No
1 Round
400 ft.+40 ft./level
10 minutes/level
None

School of Illusion / Figment mimics you and allies.(MagFR88)

Detect Favored Enemy
V,S,DF15
No
1 Action
400 ft.+40 ft./level
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can sense the presence of a favored enemy. (MOTW87)

Diminish Plants
V,S,DF15
No
1 Action
Special; See Text
Instantaneous
None

School of Transmutation / Reduces the size of existing plants, or slows their growth to 1/3 normal for the following year (PH221)

Easy Climb
V,S15
No
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Transmutation / Changes vertical surface Climb DC to 10.(MagFR91)

Find the Gap
V15
-
1 Action
Personal
1 round/level
None

School of Divination / Your attacks ignore armor and natural armor (Drac113).