Alertness — You have finely tuned senses. +2 bonus on all Listen and Spot checks (PH89).
Dishonest — +1 tom Bluff, -2 to Diplomacy
Dive for Cover — Make one retry on a failed Reflex save, but end up prone (CAdv108).
Great Fortitude — You are tougher than normal. You get a +2 bonus to all Fort saving throws (PH82).
Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).
Improved Two-Weapon Fighting — Extra attack with off-hand weapon. (PH96).
Iron Will — You have a stronger will than normal. +2 bonus to all Will saves (PH97).
Lightning Reflexes — You have faster-than-normal reflexes. +2 bonus to all Ref saves (PH97).
Lucky Fingers — Can expend a luck roll to reroll a failed disable device, open lock or sleight of hand check
Scoundrels Luck — Can expend a luck reroll to reroll a failed saving thow. Complete Scoundrel p81
Tower Shield Proficiency — You are proficient with Tower Shields.
Two-Weapon Defense — Your two-weapon fighting style bolsters your defense as well as your offense.
Two-Weapon Fighting — Your penalties for fighting with two weapons are reduced by two (PH102).
Weapon Focus: Sword, short — You add +1 attack bonus with a chosen weapon. (PH102).
Ring of Protection +4
The wearer receives a +4 deflection bonus to AC (DMG232).
Eyes of the Eagle
These crystal lenses grant a +5 circumstance bonus to Spot checks (DMG256).
Gloves of Dexterity +2
These gloves grant a +2 enhancement bonus to Dex (DMG257).
Boots of Elvenkind
These boots grant the wearer a +5 circumstance bonus to move silently checks (DMG250).
Circlet of Persuasion
This silver headband grants a +3 competence bonus to Cha skills (DMG252).
Amulet of Natural Armor +4
Natural Armor +4
This item adds a +4 natural armor bonus to the wearer`s AC (DMG246).
Cloak of Resistance +4
This cloak grants a +4 resistance bonus to all saving throws (DMG253).
Ring of Invisibility
Upon command, the ring acts exactly like the spell of the same name (DMG232).
Evasion – Extra Feat – Improved Uncanny Dodge – Proficiency: Rogue Weapons – Sneak Attack +8d6 – Special Abilities (3) – Trap Sense +5 – Trapfinding – Uncanny Dodge
Bonus Feat (2) – Proficiency: Armor, Heavy – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Martial Weapons: All – Proficiency: Shields – Proficiency: Simple Weapons: All – Proficiency: Tower Shield
Common, Elven, Undercommon
Gained in Play
|0 cp |
|1 sp || |
|5,191 gp || |
|0 pp || |
|5,191 gp ||Total gp equivilent (approximate)|
Much Thanks To...
Barak of CMP for the original sheet code and design.
Rlphay for beta testing, bug reports, and the initial intelligent items section.
Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep
corrections, Companion fix for Natural Armor and Epic bonus.
Lestat for sections of the Spell Table.