Sir Alfric DevilslayerGeoff
CHARACTER BIO
Sir Alfric Devilslayer is a 18 year old, Medium sized, Male Human, with Dark eyes and Dark hair. He stands 5' 10" tall and weighs 180 pounds. His world view is Neutral in nature.

CHARACTER LEVELCLASSES and LEVELS
19Rogue 16 / Fighter 3

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
193,400190,000-3,400


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
15
+2


DEX
20
+5


CON
15
+2


INT
15
+2


WIS
14
+2


CHA
11
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
12116d6 +3d10
SPEED
MOVE
30
AC
ARMOR
303018=10+8+0+4+0+4+4
20
-1
+4

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+16=8+2+4+2+ + 
REFLEX
DEX
+22=11+5+4+2+ 
WILL
WIS
+14=6+2+4+2+ 
BASE ATTACK
+15/10/5
INITIATIVE
MODIFIER
+9=5+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+17=15+2
+0
+0
+
MELEE
ATTACK BONUS
+17/12/7=15+2
+0
+0
+
RANGED
ATTACK BONUS
+20/15/10=15
+5
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Longsword +4, Keen, Thundering (M/S)

19/14/9

1d8+6

17-20/x2

4


w

Signature Short Sword +5, Shock, Frost, Ghost Touch (M/P)

21/16

1d6+6

19-20/x2

2



I2

Longbow, Masterwork (M/P)

1d8

x3

3



0 – 99 ft

100 – 199 ft

200 – 299 ft

300 – 399 ft

400 – 499 ft

21/16/11

19/14/9

17/12/7

15/10/5

13/8/3

500 – 599 ft

600 – 699 ft

700 – 799 ft

800 – 899 ft

900 – 999 ft

11/6/1

9/4/-1

7/2/-3

5/0/-5

3/-2/-7



I2

Unarmed strike (M/B)

17/12/7

1d3+2

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Chain Shirt +4 (M/L)

+8

+4

-1

20%

30 ft

25



SKILLSMAX RANKS 22/11

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)4 =2+2
w
Balance (Dex)*6 =
+5+1
w
Bluff (Cha)20 =16+0+4
w
Climb (Str)*11 =10+21
w
Concentration (Con)2 =
+2
w
Control Shape (Wis)2 =
+2
w
Diplomacy (Cha)24 =19+0+5

Disable Device (Int)20 =16+2+2
w
Disguise (Cha)6 =3+0+3
w
Escape Artist (Dex)*4 =
+51
w
Forgery (Int)2 =
+2
w
Gather Information (Cha)22 =19+0+3
w
Heal (Wis)6 =4+2
w
Hide (Dex)*9 =5+51
w
Intimidate (Cha)7 =2+0+5
w
Jump (Str)*3 =
+2+1
w
Listen (Wis)20 =16+2+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*18 =9+5+4

Open Lock (Dex)19 =12+5+2
w
Perform–Act (Cha)3 =
+0+3
w
Perform–Comedy (Cha)3 =
+0+3
w
Perform–Dance (Cha)3 =
+0+3
w
Perform–Keyboard Instruments (Cha)3 =
+0+3
w
Perform–Oratory (Cha)3 =
+0+3
w
Perform–Percussion (Cha)3 =
+0+3
w
Perform–Sing (Cha)3 =
+0+3
w
Perform–String Instruments (Cha)3 =
+0+3
w
Perform–Weapon Drill (Cha)3 =
+0+3
w
Perform–Wind Instruments (Cha)3 =
+0+3
w
Ride (Dex)5 =
+5
w
Search (Int)17 =15+2
w
Sense Motive (Wis)14 =12+2

Sleight of Hand (Dex)*11 =5+5+1
w
Spot (Wis)20 =11+2+7
w
Survival (Wis)2 =
+2
w
Swim (Str)*0 =
+22

Tumble (Dex)*15 =11+51

Use Magic Device (Cha)18 =15+0+3
w
Use Rope (Dex)7 =
+5+2

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uChain Shirt +4100 g125°Shortbow, Masterwork330 g12
yBedroll1 s1(5)°Signature Short Sword +5, Shock, Frost, Ghost Touch2,310 g12
yCoin: gp (5191)5,191 g1(103.8)¬Amulet of Natural Armor +432,000 g1
yCoin: sp1 s1(—)¬Boots of Elvenkind2,500 g11
yCourtier`s outfit30 g1(6)¬Circlet of Persuasion4,500 g1
yHoly Water (Vial) (3)3 g10.3¬Cloak of Resistance +416,000 g11
yHorse, light75 g1(—)¬Eyes of the Eagle2,500 g1
yLantern, bullseye12 g13¬Gloves of Dexterity +24,000 g1
yOil (pint)1 s11¬Slippers of Spider Climbing4,800 g1
yRations, trail (per day) (3)15 s13
yRope, silk (50 ft.)10 g15
yTent10 g1(20)
yThieves` tools, Masterwork100 g11
yTraveler`s outfit1 g15
¡Ring of Invisibility20,000 g1
¡Ring of Protection +432,000 g1
°Arrows (20)1 g13
°Longbow, Masterwork338 g13
°Longsword +3, Flaming32,000 g14
°Longsword +4, Keen, Thundering32,000 g14

Carried Weight

64 lbs

1-66

67-133

134-200

200

400

1000

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Proficient

Alertness — You have finely tuned senses. +2 bonus on all Listen and Spot checks (PH89).

Dishonest — +1 tom Bluff, -2 to Diplomacy

Dive for Cover — Make one retry on a failed Reflex save, but end up prone (CAdv108).

Great Fortitude — You are tougher than normal. You get a +2 bonus to all Fort saving throws (PH82).

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).

Improved Two-Weapon Fighting — Extra attack with off-hand weapon. (PH96).

Iron Will — You have a stronger will than normal. +2 bonus to all Will saves (PH97).

Lightning Reflexes — You have faster-than-normal reflexes. +2 bonus to all Ref saves (PH97).

Lucky Fingers — Can expend a luck roll to reroll a failed disable device, open lock or sleight of hand check

Scoundrels Luck — Can expend a luck reroll to reroll a failed saving thow. Complete Scoundrel p81

Tower Shield Proficiency — You are proficient with Tower Shields.

Two-Weapon Defense — Your two-weapon fighting style bolsters your defense as well as your offense.

Two-Weapon Fighting — Your penalties for fighting with two weapons are reduced by two (PH102).

Weapon Focus: Sword, short — You add +1 attack bonus with a chosen weapon. (PH102).


Protective Items

Bonuses
Provided

Lbs

Ring of Protection +4

Deflection +4

The wearer receives a +4 deflection bonus to AC (DMG232).

Eyes of the Eagle

Circumstance +5

These crystal lenses grant a +5 circumstance bonus to Spot checks (DMG256).

Gloves of Dexterity +2

Enhancement +2

These gloves grant a +2 enhancement bonus to Dex (DMG257).

Boots of Elvenkind

Circumstance +5

1

These boots grant the wearer a +5 circumstance bonus to move silently checks (DMG250).

Circlet of Persuasion

Competence +3

This silver headband grants a +3 competence bonus to Cha skills (DMG252).

Amulet of Natural Armor +4

Natural Armor +4

This item adds a +4 natural armor bonus to the wearer`s AC (DMG246).

Cloak of Resistance +4

Resistance +4
Resistance +4
Resistance +4

1

This cloak grants a +4 resistance bonus to all saving throws (DMG253).

Ring of Invisibility

Upon command, the ring acts exactly like the spell of the same name (DMG232).




Class Features

Rogue

Evasion – Extra Feat – Improved Uncanny Dodge – Proficiency: Rogue Weapons – Sneak Attack +8d6 – Special Abilities (3) – Trap Sense +5 – Trapfinding – Uncanny Dodge

Fighter

Bonus Feat (2) – Proficiency: Armor, Heavy – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Martial Weapons: All – Proficiency: Shields – Proficiency: Simple Weapons: All – Proficiency: Tower Shield


Languages

Common, Elven, Undercommon


Coins

New Coins
Gained in Play

0 cp 
1 sp  
5,191 gp  
0 pp  
5,191 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



Campaign Notes

Patron Star: The Delver

The symbol of a man (or, as some say, a dwarf) digging the ground represents the sowing time, when farmers plant seeds in the soil. A star gleams at the tip of his shovel. Those born under this sign are often curious, inquisitive people with a desire to look below the surface and find out the secrets of others.

Benefit: +2 luck bonus a single fortitude saving throw *or* automatic success on a single Strength-based skill check. 1 of these can be invoked once per game session.

Birthmark: Small and on back

Follower of Vendyss


Quick Reference Notes

Luck Rerolls: 2 / Day


Miscellaneous Notes

Has pledged never to attack a woman unless she attacks first