| | | | | | |
ABILITY NAME
|
ABILITY SCORE
|
ABILITY MODIFIER
|
TEMPORARY SCORE
|
TEMPORARY MODIFIER
| STR
| 16
| +3
|
|
| DEX
| 9
| -1
|
|
| CON
| 12
| +1
|
|
| INT
| 11
| +0
|
|
| WIS
| 18
| +4
|
|
| CHA
| 18
| +4
|
|
|
| |
TOTAL
|
HIT DIE TYPE
|
DAMAGE REDUCTION
| | |
MOVEMENT TYPES and RATES
| HP POINTS | 55 | 2d6 +4d10 +1d10 |
| | SPEED MOVE | 20 | | | | | | | | | | | | | | | | | | | | | | | | | | AC ARMOR | 18 | 18 | 9 | = | 10 | + | 9 | + | 0 | + | -1 | + | 0 | + | 0 | + | 0 | |
| | 35
| -6
| +1
|
| |
NORMAL
|
FLAT FOOTED
|
TOUCH AC
| |
BASE
| |
ARMOR BONUS
| |
SHIELD BONUS
| |
DEX BONUS
| |
SIZE BONUS
| |
NATURAL ARMOR
| |
MISC BONUS
|
MISS CHANCE
|
% SPELL FAILURE
|
ARMOR CHECK
|
MAX DEX
|
SPELL RESIST
|
|
|
TOTAL
| |
BASE SAVE
| |
ABILITY MODIFIER
| |
MAGIC MODIFIER
| |
MISC MODIFIER
| |
TEMPORARY MODIFIER
| |
CONDITIONAL MODIFIERS
| FORTITUDE CON | +11 | = | 6 | + | 5 | + | 0 | + | 0 | + | | + | | REFLEX DEX | +7 | = | 4 | + | 3 | + | 0 | + | 0 | + | | WILL WIS | +9 | = | 1 | + | 8 | + | 0 | + | 0 | + | |
| | | | | | INITIATIVE
MODIFIER
| | -1 | = | -1 | + | 0 | |
TOTAL
| |
DEX MOD
| |
MISC
|
| |
GRAPPLE ATTACK BONUS | +9 | = | 6 | + | 3
| + | 0
| + | 0
| + |
| MELEE ATTACK BONUS | +9/4 | = | 6 | + | 3
| + | 0
| + | 0
| + |
| RANGED ATTACK BONUS | +5/0 | = | 6
| + | -1
| + | 0
| + | 0
| + |
| |
TOTAL
| |
BASE ATTACK
| |
ABILITY MODIFIER
| |
SIZE MODIFIER
| |
MISC MODIFIER
| |
TEMP MODIFIER
|
| | | | | | Weapons (SIZE/DMG TYPE) | Attack Bonus | Damage | Critical | Lbs | | I2 | Greatsword, Masterwork (M/S) | 10/5 | 2d6+4 | 19-20/x2 | 8 |
|
| | I2 | Crossbow, Great (M/P) | | 2d8 | 18-20/x2 | 8 |
|
| | 0 – 119 ft | 120 – 239 ft | 240 – 359 ft | 360 – 479 ft | 480 – 599 ft | 1/-4 | -1/-6 | -3/-8 | -5/-10 | -7/-12 | 600 – 719 ft | 720 – 839 ft | 840 – 959 ft | 960 – 1079 ft | 1080 – 1199 ft | -9/-14 | -11/-16 | -13/-18 | -15/-20 | -17/-22 |
|
|
| | I2 | Dagger (M/P) | 9/4 | 1d4+3 | 19-20/x2 | 1 |
|
| | I2 | Unarmed strike (M/B) | 9/4 | 1d3+3 | x2 | — |
|
| | I — Main hand (Primary) | w — Off hand (Secondary) | I2 — Two-handed |
|
|
| | | | | | | Armor (SIZE/WGT TYPE) | Armor Bonus | Max Dex | Armor Check | Spell Fail | Max Speed | Lbs | Full Plate +1, Silent Moves (M/H) | +9 | +1 | -6 | 35% | 20 ft | 50 |
|
|
| | | | | | | | | Turn or Rebuke Undead | Check Result / Maximum HD Affected | | <-0 | 1-3 | 4-6 | 7-9 | 10-12 | 13-15 | 16-18 | 19-21 | 22+ | | — | — | — | — | 1 | 2 | 3 | 4 | 5 | Turns Per Day | Turning Check | Turning Damage | Destroyed HD | 11 | 1d20+6 | 2d6+1+4 | ½ |
|
| | | | | | | | | | | SKILLS | MAX RANKS 10/5 |
|
NAME
(KEY ABILITY) | TOT |
| RNK |
| ABL |
| MSC | w
| Appraise (Int) | 0 | = |
| + | 0 | |
| w
| Balance (Dex)* | -7 | = |
| – | 1 | – | 6
| w
| Bluff (Cha) | 4 | = |
| + | 4 | |
| w
| Climb (Str)* | 1 | = | 4 | + | 3 | – | 6
| w
| Concentration (Con) | 1 | = |
| + | 1 | |
| w
| Control Shape (Wis) | 4 | = |
| + | 4 | |
| w
| Diplomacy (Cha) | 11 | = | 5 | + | 4 | + | 2
| w
| Disguise (Cha) | 4 | = |
| + | 4 | |
| w
| Escape Artist (Dex)* | -7 | = |
| – | 1 | – | 6
| w
| Forgery (Int) | 0 | = |
| + | 0 | |
| w
| Gather Information (Cha) | 9 | = | 5 | + | 4 | |
| w
| Heal (Wis) | 4 | = |
| + | 4 | |
| w
| Hide (Dex)* | -2 | = | 5 | – | 1 | – | 6
| w
| Intimidate (Cha) | 8 | = | 4 | + | 4 | |
| w
| Jump (Str)* | -3 | = | 6 | + | 3 | – | 12
|
| Knowledge–Religion (Int) | 6 | = | 6 | + | 0 | |
| w
| Listen (Wis) | 6 | = |
| + | 4 | + | 2
| w
| Literacy () | 0 | = |
| + | 0 | |
| w
| Move Silently (Dex)* | -2 | = | 5 | – | 1 | – | 6
| w
| Perform–Act (Cha) | 4 | = |
| + | 4 | |
| w
| Perform–Comedy (Cha) | 4 | = |
| + | 4 | |
| w
| Perform–Dance (Cha) | 4 | = |
| + | 4 | |
| w
| Perform–Keyboard Instruments (Cha) | 4 | = |
| + | 4 | |
| w
| Perform–Oratory (Cha) | 4 | = |
| + | 4 | |
| w
| Perform–Percussion (Cha) | 4 | = |
| + | 4 | |
| w
| Perform–Sing (Cha) | 4 | = |
| + | 4 | |
| w
| Perform–String Instruments (Cha) | 4 | = |
| + | 4 | |
| w
| Perform–Weapon Drill (Cha) | 4 | = |
| + | 4 | |
| w
| Perform–Wind Instruments (Cha) | 4 | = |
| + | 4 | |
| w
| Ride (Dex) | 1 | = | 2 | – | 1 | |
| w
| Search (Int) | 0 | = |
| + | 0 | |
| w
| Sense Motive (Wis) | 12 | = | 8 | + | 4 | |
| w
| Spot (Wis) | 6 | = |
| + | 4 | + | 2
| w
| Survival (Wis) | 4 | = |
| + | 4 | |
| w
| Swim (Str)* | -9 | = |
| + | 3 | – | 12
| w
| Use Rope (Dex) | -1 | = |
| – | 1 | |
|
| | | w Can be used untrained
| * Armor Check penalty | ** -1 per 5 lbs gear |
|
|
|
| | | | | | | Feats | Armor Light | Armor Medium | Armor Heavy | Weapon Simple | Weapon Martial | Shield |
| Proficient | Proficient | Proficient | Proficient | Proficient | Proficient | Devoted Inquisitor — Use smite evil and sneak attack together to daze a foe (CAdv107). | Extra Turning — Allows four additional turning attempts per day. Available only to clerics and paladins (PH94). | Power Attack — You can take a penalty on melee attack and add it to your damage roll. (PH98). |
|
|
Class Features | Rogue | Evasion – Proficiency: Rogue Weapons – Sneak Attack +1d6 – Trapfinding | Paladin | Associates – Aura of Courage – Aura of Good – Code of Conduct – Detect Evil – Divine Grace – Divine Health – Lay on Hands (+4*Cha.Mod) – Proficiency: Martial Weapons: All – Smite Evil (1/day) – Spells – Turn undead (7+Cha.Mod/day) | Shadowbane Inquisitor | Absolute Conviction (Ex) – Pierce Shadow (Su) – Proficiency: Armor, Heavy – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Shields – Proficiency: Simple Weapons: All |
Special Attacks | Spell-like Abilities Daylight 1 1 | Special Qualities | Darkvision (Ex): 60 ft. | Resistance: Acid (Ex): 5 | Resistance: Cold (Ex): 5 | Resistance: Electricity (Ex): 5 | Subtype: Native |
Languages | Celestial, Common |
| | Coins | New Coins Gained in Play | | 0 cp |
| | 0 sp | | | 13,000 gp | | | 0 pp | | | 13,000 gp | Total gp equivilent (approximate) |
Much Thanks To... | Barak of CMP for the original sheet code and design.
Rlphay for beta testing, bug reports, and the initial intelligent items section.
Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep
corrections, Companion fix for Natural Armor and Epic bonus.
Lestat for sections of the Spell Table.
|
|
|
| 1st LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Bless
| V,S,DF | 15
| Harmless
| 1 Action
| 50 ft.
| 1 minute/level
| None
|
| School of Enchantment / Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)
|
| Bless Water
| V,S,M | 15
| Object
| 1 Minute
| Touch
| Instantaneous
| Will Negates
|
| School of Transmutation / This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)
|
| Bless Weapon
| V,S | 15
| No
| 1 Action
| Touch
| 1 minute/level
| None
|
| School of Transmutation / Weapon becomes Good aligned, and bypasses DR -/magic and incorporeal miss chance of Evil creatures. (PH205)
|
| Create Water
| V,S | 15
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215)
|
| Cure Light Wounds
| V,S | 15
| Harmless
| 1 Action
| Touch
| Instantaneous
| Will Half
|
| School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)
|
| Deafening Clang
| V,S,DF | 15
| Harmless/Obj
| 1 Action
| Touch
| 1 round/level
| Reflex Negates
|
| School of Transmutation / Weapon deafens with a successful touch attack.(MagFR87)
|
| Detect Poison
| V,S | 15
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)
|
| Detect Undead
| V,S,M/DF | 15
| No
| 1 Action
| 60 ft.
| Concentration, up to 1 minute/level (D)
| None
|
| School of Divination / You can detect the aura that surrounds undead creatures (PH220)
|
| Divine Favor
| V,S,DF | 15
| -
| 1 Action
| Personal
| 1 minute
| None
|
| School of Evocation / Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PHB224)
|
| Divine Sacrifice
| V,S | 15
| -
| 1 Action
| Personal
| 1 round/level
| None
|
| School of Evocation / You sacrifice life energy to increase the damage you deal/ (CD163)
|
| Endure Elements
| V,S | 15
| Yes
| 1 Action
| Touch
| 24 hours
| Will Negates
|
| School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)
|
| Faith Healing
| V,S | 15
| Harmless
| 1 Action
| Touch
| Instantaneous
| Special; See text
|
| School of Conjuration / Cures 8 hp +1/level damage (max +5) to worshiper of your patron.(MagFR93)
|
| Golden Barding
| V,DF | 15
| Harmless
| 1 Action
| Touch
| 1 hour/level
| Will Negates
|
| School of Conjuration / You conjure a glowing, golden suit of barding for your special mount. See text (CD166)
|
| Grave Strike
| V,DF | 15
| No
| 1 Swift Action
| Personal
| 1 round
| None
|
| School of Divination / Swift. You can sneak attack undead for 1 round (CAdv150).
|
| Magic Weapon
| V,S,DF | 15
| Harmless/Obj
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Transmutation / Weapon gains +1 bonus (PH251).
|
| Protection from Chaos
| V,S,M/DF | 15
| Special
| 1 Action
| Touch
| 1 minute/level (D)
| Will Negates
|
| School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
| Protection from Evil
| V,S,M/DF | 15
| Special
| 1 Action
| Touch
| 1 minute/level (D)
| Will Negates
|
| School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).
|
| Read Magic
| V,S,F | 15
| -
| 1 Action
| Personal
| 10 minutes/level
|
|
| School of Divination / Read scrolls and spellbooks (PH269).
|
| Resistance
| V,S,M/DF | 15
| Harmless
| 1 Action
| Touch
| 1 minute
| Will Negates
|
| School of Abjuration / Subject gains +1 on saving throws (PH272).
|
| Restoration, Lesser
| V,S | 15
| Harmless
| 3 Rounds
| Touch
| Instantaneous
| Will Negates
|
| School of Conjuration / Dispels magic ability penalty or repairs 1d4 ability damage (PH272).
|
| Resurgence
| V,S,DF | 15
| Harmless
| 1 Action
| Touch
| Instantaneous
| Will Negates
|
| School of Abjuration / By laying on hands and a brief prayer, you convince a higher power to grant a second chance to an ally. (CD177)
|
| Silverbeard
| V,DF | 15
| -
| 1 Action
| Personal
| 1 minute/level
| None
|
| School of Transmutation / you grow a hard silver beard that gives +2 bonus to armor.(MagFR117)
|
| Strategic Charge
| V,DF | 15
| -
| 1 Action
| Personal
| 1 round/level
| None
|
| School of Abjuration / Gain the benefits of tie Mobility feat.(MagFR125)
|
| Traveler`s Mount
| V,S | 15
| Yes
| 1 Action
| Touch
| 1 hour/level
| Will Negates
|
| School of Transmutation / This spell makes a mount better able to handle the rigors of overland travel. (CD184)
|
| Virtue
| V,S,DF | 15
| Harmless
| 1 Action
| Touch
| 1 minute
| Special; See text
|
| School of Transmutation / Subject gains 1 temporary hp (PH298).
|
| Vision of Glory
| V,S,DF | 15
| Yes
| 1 Action
| Touch
| 1 minute or until discharged
| None
|
| School of Divination / Target gains +1 morale bonus on next saving throes.(MagFR131)
|
| Warning Shout
| V | 15
| No
| 1 Action
| Special; See Text
| 1 round
| None
|
| School of Transmutation / All living creatures within half a mile hear your shout.(MagFR132)
|