| | | | | | |
ABILITY NAME
|
ABILITY SCORE
|
ABILITY MODIFIER
|
TEMPORARY SCORE
|
TEMPORARY MODIFIER
| STR
| 15
| +2
|
|
| DEX
| 14
| +2
|
|
| CON
| 14
| +2
|
|
| INT
| 16
| +3
|
|
| WIS
| 13
| +1
|
|
| CHA
| 11
| +0
|
|
|
| |
TOTAL
|
HIT DIE TYPE
|
DAMAGE REDUCTION
| | |
MOVEMENT TYPES and RATES
| HP POINTS | 6 | 1d4 |
| | SPEED MOVE | 30 | | | | | | | | | | | | | | | | | | | | | | | | | | AC ARMOR | 12 | 10 | 12 | = | 10 | + | 0 | + | 0 | + | 2 | + | 0 | + | 0 | + | 0 | |
| |
|
|
|
| |
NORMAL
|
FLAT FOOTED
|
TOUCH AC
| |
BASE
| |
ARMOR BONUS
| |
SHIELD BONUS
| |
DEX BONUS
| |
SIZE BONUS
| |
NATURAL ARMOR
| |
MISC BONUS
|
MISS CHANCE
|
% SPELL FAILURE
|
ARMOR CHECK
|
MAX DEX
|
SPELL RESIST
|
|
|
TOTAL
| |
BASE SAVE
| |
ABILITY MODIFIER
| |
MAGIC MODIFIER
| |
MISC MODIFIER
| |
TEMPORARY MODIFIER
| |
CONDITIONAL MODIFIERS
| FORTITUDE CON | +2 | = | 0 | + | 2 | + | 0 | + | 0 | + | | + | | REFLEX DEX | +2 | = | 0 | + | 2 | + | 0 | + | 0 | + | | WILL WIS | +3 | = | 2 | + | 1 | + | 0 | + | 0 | + | |
| | | | | | INITIATIVE
MODIFIER
| | +6 | = | 2 | + | 4 | |
TOTAL
| |
DEX MOD
| |
MISC
|
| |
GRAPPLE ATTACK BONUS | +2 | = | 0 | + | 2
| + | 0
| + | 0
| + |
| MELEE ATTACK BONUS | +2 | = | 0 | + | 2
| + | 0
| + | 0
| + |
| RANGED ATTACK BONUS | +2 | = | 0
| + | 2
| + | 0
| + | 0
| + |
| |
TOTAL
| |
BASE ATTACK
| |
ABILITY MODIFIER
| |
SIZE MODIFIER
| |
MISC MODIFIER
| |
TEMP MODIFIER
|
| | | | | | Weapons (SIZE/DMG TYPE) | Attack Bonus | Damage | Critical | Lbs | | I2 | Quarterstaff (M/B) | 2 | 1d6+3 | x2 | 4 |
|
| | I | Dagger (M/P) | 2 | 1d4+2 | 19-20/x2 | 1 |
|
| | I | Sling (M/B) | | 1d4+2 | x2 | — |
|
| | 0 – 49 ft | 50 – 99 ft | 100 – 149 ft | 150 – 199 ft | 200 – 249 ft | 2 | 0 | -2 | -4 | -6 |
|
|
| | I | Unarmed strike (M/B) | -2 | 1d3+2 | x2 | — |
|
| | I — Main hand (Primary) | w — Off hand (Secondary) | I2 — Two-handed |
|
|
| | | | | | | | | | | SKILLS | MAX RANKS 4/2 |
|
NAME
(KEY ABILITY) | TOT |
| RNK |
| ABL |
| MSC | w
| Appraise (Int) | 3 | = |
| + | 3 | |
| w
| Balance (Dex)* | 2 | = |
| + | 2 | |
| w
| Bluff (Cha) | 0 | = |
| + | 0 | |
| w
| Climb (Str)* | 2 | = |
| + | 2 | |
| w
| Concentration (Con) | 6 | = | 4 | + | 2 | |
| w
| Control Shape (Wis) | 1 | = |
| + | 1 | |
| w
| Craft–Alchemy (Int) | 7 | = | 4 | + | 3 | |
| w
| Craft–Calligraphy (Int) | 7 | = | 4 | + | 3 | |
|
| Decipher Script (Int) | 7 | = | 4 | + | 3 | |
| w
| Diplomacy (Cha) | 0 | = |
| + | 0 | |
| w
| Disguise (Cha) | 0 | = |
| + | 0 | |
| w
| Escape Artist (Dex)* | 2 | = |
| + | 2 | |
| w
| Forgery (Int) | 3 | = |
| + | 3 | |
| w
| Gather Information (Cha) | 0 | = |
| + | 0 | |
| w
| Heal (Wis) | 1 | = |
| + | 1 | |
| w
| Hide (Dex)* | 2 | = |
| + | 2 | |
| w
| Intimidate (Cha) | 0 | = |
| + | 0 | |
| w
| Jump (Str)* | 2 | = |
| + | 2 | |
|
| Knowledge–Arcana (Int) | 7 | = | 4 | + | 3 | |
| w
| Listen (Wis) | 1 | = |
| + | 1 | |
| w
| Literacy () | 0 | = |
| + | 0 | |
| w
| Move Silently (Dex)* | 2 | = |
| + | 2 | |
| w
| Perform–Act (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Comedy (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Dance (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Keyboard Instruments (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Oratory (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Percussion (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Sing (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–String Instruments (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Weapon Drill (Cha) | 0 | = |
| + | 0 | |
| w
| Perform–Wind Instruments (Cha) | 0 | = |
| + | 0 | |
| w
| Ride (Dex) | 2 | = |
| + | 2 | |
| w
| Search (Int) | 3 | = |
| + | 3 | |
| w
| Sense Motive (Wis) | 1 | = |
| + | 1 | |
|
| Spellcraft (Int) | 7 | = | 4 | + | 3 | |
| w
| Spot (Wis) | 1 | = |
| + | 1 | |
| w
| Survival (Wis) | 1 | = |
| + | 1 | |
| w
| Swim (Str)* | 2 | = |
| + | 2 | |
| w
| Use Rope (Dex) | 2 | = |
| + | 2 | |
|
| | | w Can be used untrained
| * Armor Check penalty | ** -1 per 5 lbs gear |
|
|
| 0 LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Acid Splash
| V,S | 13
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Conjuration / You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)
|
| Arcane Mark
| V,S | 13
| No
| 1 Action
| 0 ft.
| Permanent
| None
|
| School of Universal / Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)
|
| Dancing Lights
| V,S | 13
| No
| 1 Action
| 100 ft.+10 ft./level
| 1 minute (D)
| None
|
| School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)
|
| Daze
| V,S,M | 13
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 round
| Will Negates
|
| School of Enchantment / This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)
|
| Detect Magic
| V,S | 13
| No
| 1 Action
| 60 ft.
| Concentration, up to 1 minute/level (D)
| None
|
| School of Divination / Detects spells and magic items within 60 ft (PH219)
|
| Detect Poison
| V,S | 13
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)
|
| Disrupt Undead
| V,S | 13
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Necromancy / You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)
|
| Electric Jolt
| V,S | 13
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Evocation / Ranged touch attack deals 1d3 electricity damage.(MagFR91)
|
| Flare
| V | 13
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Fortitude Negates
|
| School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)
|
| Ghost Sound
| V,S,M | 13
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 round/level (D)
| Will Disbelief (if interacted with)
|
| School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)
|
| Horizikaul`s Cough
| V,S | 13
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Will Partial
|
| School of Evocation / Target takes 1 point of sonic damage and is deafened 1 round.(MagFR101)
|
| Launch Bolt
| V,S | 13
| No
| 1 Action
| 100 ft.+10 ft./level
| Instantaneous
| None
|
| School of Transmutation / Launches a crossbow bolt up to medium range(MagFR105)
|
| Light
| V,M/DF | 13
| No
| 1 Action
| Touch
| 10 minutes/level (D)
| None
|
| School of Evocation / Object shines like a torch (PH248).
|
| Mage Hand
| V,S | 13
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Concentration
| None
|
| School of Transmutation / 5-pound telekinesis (PH249).
|
| Mending
| V,S | 13
| Harmless/Obj
| 1 Action
| 10 ft.
| Instantaneous
| Will Negates
|
| School of Transmutation / Makes minor repairs on an object (PH253).
|
| Message
| V,S,F | 13
| No
| 1 Action
| 100 ft.+10 ft./level
| 10 minutes/level
| None
|
| School of Transmutation / Whispered conversation at distance (PH253).
|
| Open/Close
| V,S,F | 13
| Object
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Will Negates
|
| School of Transmutation / Opens or closes small or light things (PH258).
|
| Prestidigitation
| V,S | 13
| No
| 1 Action
| 10 ft.
| 1 Hour
| Special; See text
|
| School of Universal / Performs minor tricks (PH264).
|
| Ray of Frost
| V,S | 13
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Evocation / Ray deals 1d3 cold damage (PH269).
|
| Read Magic
| V,S,F | 13
| -
| 1 Action
| Personal
| 10 minutes/level
|
|
| School of Divination / Read scrolls and spellbooks (PH269).
|
| Resistance
| V,S,M/DF | 13
| Harmless
| 1 Action
| Touch
| 1 minute
| Will Negates
|
| School of Abjuration / Subject gains +1 on saving throws (PH272).
|
| Silent Portal
| S | 13
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 hour/level
| Will Negates
|
| School of Illusion / Negates sound from door or window.(MagFR117)
|
| Touch of Fatigue
| V,S,M | 13
| Yes
| 1 Action
| Touch
| 1 round/level
| Fortitude Negates
|
| School of Necromancy / You channel negative energy through your touch, fatiguing your target (PH294)
|
| 1st LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Color Spray
| V,S,M | 14
| Yes
| 1 Action
| 15 ft.
| Instantaneous; See Text
| Will Negates
|
| School of Illusion / A vivid cone of colors springs forth, causing creatures to become stunned, blinded, or knocking them unconscious (PH210)
|
| Comprehend Languages
| V,S,M/DF | 14
| -
| 1 Action
| Personal
| 10 minutes/level
| None
|
| School of Divination / You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)
|
| Identify
| V,S,M/DF | 14
| No
| 1 Hour
| Touch
| Instantaneous
| None
|
| School of Divination / Determines all features of magic item (PH243).
|
| Mage Armor
| V,S,F | 14
| No
| 1 Action
| Touch
| 1 hour/level (D)
| Will Negates
|
| School of Conjuration / Gives subject +4 armor bonus (PH249).
|
| Magic Missile
| V,S | 14
| Yes
| 1 Action
| 100 ft.+10 ft./level
| Instantaneous
| None
|
| School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).
|
| Unseen Servant
| V,S,M | 14
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 hour/level
| None
|
| School of Conjuration / Invisible force obeys your commands (PH297).
|