Elleron Du'MarcHendrik
CHARACTER BIO
Elleron Du'Marc is a 28 year old, Medium sized, Male Half-Elf, with Black hair. He stands 5' 6" tall and weighs 133 pounds. His world view is Chaotic Good in nature.

CHARACTER LEVELCLASSES and LEVELS
2Bard 2

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
2,1003,000900


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
8
-1


DEX
14
+2


CON
13
+1


INT
13
+1


WIS
12
+1


CHA
14
+2


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
102d6
SPEED
MOVE
20
AC
ARMOR
141212=10+2+0+2+0+0+0
10
-3
+3

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+1=0+1+0+0+ + 
REFLEX
DEX
+5=3+2+0+0+ 
WILL
WIS
+4=3+1+0+0+ 
BASE ATTACK
+1
INITIATIVE
MODIFIER
+2=2+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+0=1+-1
+0
+0
+
MELEE
ATTACK BONUS
+0=1+-1
+0
+0
+
RANGED
ATTACK BONUS
+3=1
+2
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Rapier (M/P)

0

1d6-1

18-20/x2

2



I

Net (M/—)

3

6



I2

Shortbow, comp. (+ Str) (M/P)

1d6-1

x3

2



0 – 69 ft

70 – 139 ft

140 – 209 ft

210 – 279 ft

280 – 349 ft

4

2

0

-2

-4

350 – 419 ft

420 – 489 ft

490 – 559 ft

560 – 629 ft

630 – 699 ft

-6

-8

-10

-12

-14



I2

Unarmed strike (M/B)

0

1d3-1

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Leather (M/L)

+2

+6

0

10%

30 ft

15



SKILLSMAX RANKS 5/2.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)2 =1+1
w
Balance (Dex)*2 =1+21
w
Bluff (Cha)5 =3+2
w
Climb (Str)*-4 =
13
w
Concentration (Con)1 =
+1
w
Control Shape (Wis)1 =
+1

Decipher Script (Int)3 =2+1
w
Diplomacy (Cha)7 =3+2+2
w
Disguise (Cha)2 =
+2
w
Escape Artist (Dex)*-1 =
+23
w
Forgery (Int)1 =
+1
w
Gather Information (Cha)4 =
+2+2
w
Heal (Wis)1 =
+1
w
Hide (Dex)*4 =5+23
w
Intimidate (Cha)2 =
+2
w
Jump (Str)*-8 =
17
w
Listen (Wis)2 =
+1+1
w
Literacy ()0 =
+0
w
Move Silently (Dex)*4 =5+23
w
Perform–Act (Cha)2 =
+2
w
Perform–Comedy (Cha)2 =
+2
w
Perform–Dance (Cha)2 =
+2
w
Perform–Keyboard Instruments (Cha)2 =
+2
w
Perform–Oratory (Cha)2 =
+2
w
Perform–Percussion (Cha)2 =
+2
w
Perform–Sing (Cha)2 =
+2
w
Perform–String Instruments (Cha)7 =5+2
w
Perform–Weapon Drill (Cha)2 =
+2
w
Perform–Wind Instruments (Cha)2 =
+2
w
Ride (Dex)2 =
+2
w
Search (Int)2 =
+1+1
w
Sense Motive (Wis)1 =
+1

Sleight of Hand (Dex)*4 =5+23
w
Spot (Wis)2 =
+1+1
w
Survival (Wis)1 =
+1
w
Swim (Str)*-7 =
16

Tumble (Dex)*4 =5+23
w
Use Rope (Dex)2 =
+2

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uLeather10 g115
yCoin: gp (1000)1,000 g1(20)
yCourtier`s outfit30 g16
yFlint and steel1 g1
yFreeman of Saragost Badge10 g1
yInk (vial)8 g1
yMusical instrument5 g1(3)
yParchment (sheet)2 s1
°Net20 g16
°Rapier20 g12
°Shortbow, composite, Masterwork375 g1(2)

Carried Weight

29 lbs

1-26

27-53

54-80

80

160

400

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Exotic Weapon Proficiency: Net — You are proficient in an exotic weapon of your choice. ().





Class Features

Bard

Bardic Knowledge (2+Int.Mod) – Bardic Music Uses: 2/day – Bardic Music: Countersong – Bardic Music: Fascinate – Bardic Music: Inspire Courage (+1) – Proficiency: Armor, Light – Proficiency: Shields – Proficiency: Simple Weapons: All – Spells

Special Qualities

+2 Saves vs. Spells and Spell-like Effects

Immunity: Sleep Effects (Ex)

Low-light Vision (Ex)

Racial Features

Elven Blood


Languages

Common, Elven


Coins

New Coins
Gained in Play

0 cp 
0 sp  
1,000 gp  
0 pp  
1,000 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



BARD SPELLS

LEVELS0123456789
Known:52
Per Day:31

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Dancing Lights
V,S12
No
1 Action
100 ft.+10 ft./level
1 minute (D)
None

School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)

Ghost Sound
V,S,M12
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Will Disbelief (if interacted with)

School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)

Lullaby
V,S12
Yes
1 Action
100 ft.+10 ft./level
Concentration +1 round/level (D)
Will Negates

School of Enchantment / -5 penalty to listen and spot checks, -2 on will saves (PH 249)

Prestidigitation
V,S12
No
1 Action
10 ft.
1 Hour
Special; See text

School of Universal / Performs minor tricks (PH264).

Summon Instrument
V,S12
No
1 Round
0 ft.
1 minute/level (D)
None

School of Conjuration / This spell summons one hand held instrument (PH285)
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Charm Person
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Enchantment / This charm makes a humanoid creature regard you as its trusted friend and ally (PH209).

Hypnotism
V,S13
Yes
1 Round
25 ft.+5 ft./2 levels
2d4 rounds (D)
Will Negates

School of Enchantment / Your gestures and incantation fascinate 2d4 HD of nearby creatures, causing them to stop and stare blankly at you(PH242)

Campaign Notes

Patron Star: The Rose

The Rose is the beauty of the blossoming earth made manifest in the heavens, though its thorns also symbolise treachery and cruelty. The people of the Rose are often physically attractive and able to manipulate those around them by subtle cues. They make good leaders, whether of heroes or villians.

Benefit: +3 luck bonus to any single initiative check *or* automatic increase in NPC reaction by one stage upon initial contact (see Diplomacy skill). 1 of these can be invoked once per game session.

Birthmark: Small and on shoulder