| 0 LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Create Water
| V,S | 14
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215)
|
| Cure Minor Wounds
| V,S | 14
| Harmless
| 1 Action
| Touch
| Instantaneous
| Will Half
|
| School of Conjuration / Cures 1 point of damage (PH216)
|
| Detect Crossroads
| V,S | 14
| No
| 1 Action
| 15 ft.
| Concentration, up to 10 minutes/level
| None
|
| School of Divination / Detect fey crossroads within 60 ft.(MagFR88)
|
| Detect Magic
| V,S | 14
| No
| 1 Action
| 60 ft.
| Concentration, up to 1 minute/level (D)
| None
|
| School of Divination / Detects spells and magic items within 60 ft (PH219)
|
| Detect Poison
| V,S | 14
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)
|
| Flare
| V | 14
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Fortitude Negates
|
| School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)
|
| Guidance
| V,S | 14
| Yes
| 1 Action
| Touch
| 1 minute or until discharged
| Will Negates
|
| School of Divination / Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)
|
| Know Direction
| V,S | 14
| No
| 1 Action
| Personal
| Instantaneous
| None
|
| School of Divination / You discern north (PH246).
|
| Light
| V,M/DF | 14
| No
| 1 Action
| Touch
| 10 minutes/level (D)
| None
|
| School of Evocation / Object shines like a torch (PH248).
|
| Mending
| V,S | 14
| Harmless/Obj
| 1 Action
| 10 ft.
| Instantaneous
| Will Negates
|
| School of Transmutation / Makes minor repairs on an object (PH253).
|
| Naturewatch
| S | 14
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| 10 minutes/level
| None
|
| School of Necromancy / This spell is identical to deathwatch, but only functions on animals and plants. (CD170)
|
| Purify Food and Drink
| V,S | 14
| Object
| 1 Action
| 10 ft.
| Instantaneous
| Will Negates
|
| School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267).
|
| Ram`s Might
| V,S | 14
| -
| 1 Action
| Personal
| 1 minute/level
| None
|
| School of Transmutation / Your hands become harder and your un- armed attacks inflict normal damage.(MagFR112)
|
| Read Magic
| V,S,F | 14
| -
| 1 Action
| Personal
| 10 minutes/level
|
|
| School of Divination / Read scrolls and spellbooks (PH269).
|
| Resistance
| V,S,M/DF | 14
| Harmless
| 1 Action
| Touch
| 1 minute
| Will Negates
|
| School of Abjuration / Subject gains +1 on saving throws (PH272).
|
| Virtue
| V,S,DF | 14
| Harmless
| 1 Action
| Touch
| 1 minute
| Special; See text
|
| School of Transmutation / Subject gains 1 temporary hp (PH298).
|
| 1st LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Animate Water
| V,S,M | 15
| No
| 1 Round
| 25 ft.+5 ft./2 levels
| Concentration, up to 1 minute/level (D)
| None
|
| School of Transmutation / Turn Small or smaller quantity of water into animated object. (CA96)
|
| Animate Wood
| V,S,M | 15
| No
| 1 Round
| Touch
| Concentration, up to 1 minute/level (D)
| None
|
| School of Transmutation / Turn Small or smaller wooden item into animated object. (CA96)
|
| Beget Bogun
| V,S,M,XP | 15
| No
| 1 Action
| Touch
| Instantaneous
| None
|
| School of Conjuration / Allows you to infuse living magic into a small mannequin that you created from vegetable matter. (CD152)
|
| Blinding Spittle
| V,S | 15
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Transmutation / Ranged touch attack makes subject blind.(MagFR82)
|
| Calm Animals
| V,S | 15
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 minute/level
| Will Negates
|
| School of Enchantment / This spell soothes and quiets animals (2d4 + caster level HD, all of the same kind), rendering them harmless (PH207)
|
| Camouflage
| V,S | 15
| -
| 1 Action
| Personal
| 10 minutes/level
| None
|
| School of Transmutation / You change the coloring of your skin to match the environment around you. +10 circumstance bonus to Hide Checks. (CD157)
|
| Charm Animal
| V,S | 15
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 hour/level
| Will Negates
|
| School of Enchantment / This charm makes an animal regard you as its trusted friend and ally (PH208)
|
| Claws of the Beast
| V,S | 15
| -
| 1 Action
| Personal
| 1 round/level
| None
|
| School of Transmutation / Your hands become reach melee touch attacks that deal 1d6 damage.(MagFR84)
|
| Cure Light Wounds
| V,S | 15
| Harmless
| 1 Action
| Touch
| Instantaneous
| Will Half
|
| School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)
|
| Detect Animals or Plants
| V,S | 15
| No
| 1 Action
| 400 ft.+40 ft./level
| Concentration, up to 10 minutes/level (D)
| None
|
| School of Divination / You can detect a particular animal or plant in a cone emanating out from you in whatever direction you face (PH218)
|
| Detect Snares and Pits
| V,S | 15
| No
| 1 Action
| 60 ft.
| Concentration, up to 10 minutes/level (D)
| None
|
| School of Divination / You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials (PH220)
|
| Endure Elements
| V,S | 15
| Yes
| 1 Action
| Touch
| 24 hours
| Will Negates
|
| School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)
|
| Entangle
| V,S,DF | 15
| No
| 1 Action
| 400 ft.+40 ft./level
| 1 minute/level
| Reflex Partial
|
| School of Transmutation / Grasses, weeds, bushes and even trees wrap, twist, and entwine about creatures in (or those that enter) the area (PH227)
|
| Faerie Fire
| V,S,DF | 15
| Yes
| 1 Action
| 400 ft.+40 ft./level
| 1 minute/level (D)
| None
|
| School of Evocation / A pale glow surrounds and outlines the subjects, who shed light as candles, thus negating many illusory effects (PH229)
|
| Goodberry
| V,S,DF | 15
| Yes
| 1 Action
| Touch
| 1 day/level
| None
|
| School of Transmutation / Each transmuted berry provides nourishment as if it were a normal meal for a Medium creature, and cures 1 HP (PH237)
|
| Handfire
| V,S | 15
| Yes
| 1 Action
| Touch
| Instantaneous
| None
|
| School of Evocation / Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead.(MagFR98)
|
| Hawkeye
| V | 15
| No
| 1 Action
| Personal
| 10 minutes/level (D)
| None
|
| School of Transmutation / Increase range increment by 50%, +5 on Spot checks (CAdv151)
|
| Healthful Rest
| V,S | 15
| Harmless
| 10 Minutes
| 25 ft.+5 ft./2 levels
| 24 hours
| Will Negates
|
| School of Conjuration / Subjects heal at twice the normal rate (CAdv151).
|
| Hide from Animals
| S,DF | 15
| Yes
| 1 Action
| Touch
| 10 minutes/level (D)
| Will Negates
|
| School of Abjuration / Animals cannot see, hear, or smell the warded creatures (PH241)
|
| Jump
| V,S,M | 15
| Yes
| 1 Action
| Touch
| 1 minute/level (D)
| Will Negates
|
| School of Transmutation / Subject gets up to +30 on Jump checks (PH246).
|
| Longstrider
| V,S,M | 15
| -
| 1 Action
| Personal
| 1 hour/level (D)
| None
|
| School of Transmutation / Increases your base land movement by +10 (PH249)
|
| Magic Fang
| V,S,DF | 15
| Harmless
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Transmutation / One natural weapon of subject creature gets +1 bonus to attack and damage (PH250).
|
| Magic Stone
| V,S,DF | 15
| Harmless/Obj
| 1 Action
| Touch
| 30 minutes or until discharged
| Will Negates
|
| School of Transmutation / Three stones become +1 projectiles, 1d6+1 damage (PH251).
|
| Obscuring Mist
| V,S | 15
| No
| 1 Action
| 20 ft.
| 1 minute/level
| None
|
| School of Conjuration / Fog surrounds you (PH258).
|
| Omen of Peril
| V,F | 15
| -
| 1 Round
| Personal
| Instantaneous
| None
|
| School of Divination / A brief supplication gives you a vision that hints at how dangerous the immediate future is likely to be. (CD171)
|
| Pass without Trace
| V,S,DF | 15
| Harmless
| 1 Action
| Touch
| 1 hour/level (D)
| Will Negates
|
| School of Transmutation / One subject/level leaves no tracks (PH259).
|
| Produce Flame
| V,S | 15
| Yes
| 1 Action
| 0 ft.
| 1 minute/level (D)
| None
|
| School of Evocation / 1d6 +1/level damage (Max +5), touch or thrown (PH265).
|
| Sandblast
| V,S,DF | 15
| Yes
| 1 Action
| 10 ft.
| Instantaneous
| Reflex Half
|
| School of Evocation / You fire a hail of hot sand from your fingers, dealing 1d6 points of nonlethal damage to creatures in the arc. (CD178)
|
| Shillelagh
| V,S,DF | 15
| Object
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Transmutation / Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 minute/level (PH278).
|
| Speak with Animals
| V,S | 15
| -
| 1 Action
| Personal
| 1 minute/level
| None
|
| School of Divination / You can communicate with natural animals (PH281).
|
| Speed Swim
| V,S,F | 15
| Harmless
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 minute/level
| Will Negates
|
| School of Transmutation / Target gains swim speed 30.(MagFR121)
|
| Summon Nature`s Ally I
| V,S,DF | 15
| No
| 1 Round
| 25 ft.+5 ft./2 levels
| 1 round/level (D)
| None
|
| School of Conjuration / Calls elemental or animal to fight for you (PH288).
|
| Traveler`s Mount
| V,S | 15
| Yes
| 1 Action
| Touch
| 1 hour/level
| Will Negates
|
| School of Transmutation / This spell makes a mount better able to handle the rigors of overland travel. (CD184)
|
| Vigor, Lesser
| V,S | 15
| Harmless
| 1 Action
| Touch
| Special; See Text
| Will Negates
|
| School of Conjuration / Boost subject`s life energy. (CD186)
|
| Vine Strike
| V,DF | 15
| No
| 1 Swift Action
| Personal
| 1 round
| None
|
| School of Divination / Swift. You can sneak attack plant creatures for 1 round (CAdv158).
|
| Wood Wose
| V,S,DF | 15
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 hour/level
| None
|
| School of Conjuration / A translucent, green nature spirit that you can command to perform simple natural tasks. (CD190)
|
| 2nd LEVEL
|
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE |
| | | | | | | | |
| Animal Messenger
| V,S,M | 16
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 day/level
| Special; See text
|
| School of Enchantment / You compel a Tiny animal to go to a spot you designate (PH198)
|
| Animal Trance
| V,S | 16
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Concentration
| Special; See text
|
| School of Enchantment / Your motions and music compel 2d6 HD worth of animals and magical beasts to do nothing but watch you (PH198)
|
| Animate Fire
| V,S,M | 16
| No
| 1 Round
| 25 ft.+5 ft./2 levels
| Concentration, up to 1 minute/level (D)
| None
|
| School of Transmutation / Turn Small or smaller fire into animated object. (CA96)
|
| Balencing Lorecall
| V,S,M/DF | 16
| No
| 1 Action
| Personal
| 1 minute/level (D)
| None
|
| School of Divination / You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks (CAdv143).
|
| Barkskin
| V,S,DF | 16
| Harmless
| 1 Action
| Touch
| 10 minutes/level
| None
|
| School of Transmutation / Grants a +2 enhancement bonus (+1/3 caster levels above 3rd, to a maximum of +5) to the creature`s natural armor (PH203)
|
| Bear`s Endurance
| V,S,DF | 16
| Yes
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Transmutation / The affected creature gains greater vitality and stamina; the spell grants a +4 enhancement bonus to Constitution(PH203)
|
| Blood Frenzy
| V,S | 16
| -
| 1 Action
| Personal
| 1 round/level
| None
|
| School of Transmutation / Rage givens +2 to Strength and Constitution, +1 on will saves, and -1 to AC.(MagFR82)
|
| Body of the Sun
| V,S,DF | 16
| -
| 1 Action
| Special; See Text
| 1 round/level
| None
|
| School of Transmutation / By drawing on the power of the sun, you cause your body to emanate fire. (CD155)
|
| Brambles
| V,S,M | 16
| No
| 1 Action
| Touch
| 1 round/level
| None
|
| School of Transmutation / Small magical thorns or spikes protrude from the surface of a wooden weapon. Becomes +1 enh bonus attacks/damage (CD156)
|
| Branch to Branch
| V,S | 16
| No
| 1 Action
| Personal
| 10 minutes/level (D)
| None
|
| School of Transmutation / You gain a +10 competence bonus on Climb checks in trees and can brachiate through forests (CAdv144).
|
| Briar Web
| V,S,DF | 16
| No
| 1 Action
| 100 ft.+10 ft./level
| 1 minute/level
| Special; See text
|
| School of Transmutation / Causes grasses, weeds, bushes and trees to grow thorns and wrap around creatures in or entering the area. (CD156)
|
| Bull`s Strength
| V,S,M/DF | 16
| Harmless
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)
|
| Cat`s Grace
| V,S,M | 16
| Yes
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Transmutation / The subject becomes more graceful, agile, and coordinated. the spell grants a +4 enhancement bonus to Dexterity (PH20)
|
| Chameleon
| V,S,M | 16
| Harmless
| 1 Round
| Touch
| 1 hour/level
| None
|
| School of Illusion / Subject gets +10 on Hide checks. (CA100)
|
| Chill Metal
| V,S,DF | 16
| Object
| 1 Action
| 25 ft.+5 ft./2 levels
| 7 rounds
| Will Negates
|
| School of Transmutation / Chill metal makes metal extremely cold; creatures take cold damage for 5 rounds if their equipment is chilled (PH209)
|
| Cloudburst
| V,S | 16
| No
| 1 Round
| 400 ft.+40 ft./level
| 10 minutes/level (D)
| None
|
| School of Evocation / You cause clouds to gather and a heavy rain to fall. (CD158)
|
| Creeping Cold
| V,S,F | 16
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| Special; See Text
| Fortitude Half
|
| School of Transmutation / You turn the subject`s sweat to ice, creating blisters as the ice forms on & inside the skin. (CD159)
|
| Daggerspell Stance
| V,F | 16
| No
| 1 Swift Action
| Personal
| 1 round/level (D)
| None
|
| School of Abjuration / Swift. You gain either a +2 insight bonus on attack and damage, SR5+caster level, or DR5/magic (CAdv145).
|
| Decomposition
| V,S,DF | 16
| Yes
| 1 Action
| 50 ft.
| 1 round/level
| None
|
| School of Necromancy / Causes wounds within the area to fester and do more damage. (CD161)
|
| Delay Poison
| V,S,DF | 16
| Harmless
| 1 Action
| Touch
| 1 hour/level
| Fortitude Negates
|
| School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)
|
| Earthbind
| V,S | 16
| Yes
| 1 Action
| 25 ft.+5 ft./2 levels
| 1 minute/level (D)
| Fortitude Partial
|
| School of Transmutation / Subject creature can`t fly (Drac112).
|
| Earthfast
| V,S | 16
| Object
| 1 Action
| 25 ft.+5 ft./2 levels
| 10 minutes/level
| Special; See text
|
| School of Transmutation / Double Hardness and hit points of stone structure or rock formation.(MagFR90)
|
| Easy Trail
| V,S | 16
| Harmless
| 1 Action
| Personal
| 1 hour/level
| None
|
| School of Abjuration / Makes a trail easier to track.(MagFR91)
|
| Embrace the Wild
| V | 16
| No
| 1 Action
| Personal
| 10 minutes/level (D)
| None
|
| School of Transmutation / You gain an animal`s senses for 10 min./level (CAdv147).
|
| Fire Trap
| V,S,M | 16
| Yes
| 10 Minutes
| Touch
| Permanent until discharged (D)
| Special; See text
|
| School of Abjuration / Fire trap creates a fiery explosion when an intruder opens the item that the trap protects (PH231)
|
| Flame Blade
| V,S,DF | 16
| Yes
| 1 Action
| 0 ft.
| 1 minute/level (D)
| None
|
| School of Evocation / A blazing beam of red-hot fire springs forth from your hand; touch attacks deal 1d8 +1/two levels damage (PH231)
|
| Flaming Sphere
| V,S,M/DF | 16
| Yes
| 1 Action
| 100 ft.+10 ft./level
| 1 round/level
| Reflex Negates
|
| School of Evocation / A burning globe of fire rolls in whichever direction you point and burns those it strikes (2d6 fire damage) (PH232)
|
| Fog Cloud
| V,S | 16
| No
| 1 Action
| 100 ft.+10 ft./level
| 10 minutes/level
| None
|
| School of Conjuration / A bank of fog billows out from the point you designate, obscuring all sight, including darkvision, beyond 5 feet (PH232)
|
| Gust of Wind
| V,S | 16
| Yes
| 1 Action
| 60 ft.
| 1 round
| Fortitude Negates
|
| School of Evocation / Creates a severe blast of air (50 mph) knocking down and/or blowing back all creatures in its path (PH238)
|
| Healing Lorecall
| V,S,M | 16
| No
| 1 Action
| Personal
| 1 minute/level
| None
|
| School of Divination / If you have 5 or more ranks in Heal, you can remove remove harmful conditions with conjuration (healing) spells (CAdv151
|
| Heat Metal
| V,S,DF | 16
| Object
| 1 Action
| 25 ft.+5 ft./2 levels
| 7 rounds
| Will Negates
|
| School of Transmutation / Heat metal makes metal extremely warm. Unattended, nonmagical metal gets no saving throw (PH239)
|
| Hold Animal
| V,S | 16
| Yes
| 1 Action
| 100 ft.+10 ft./level
| 1 round/level (D)
| Special; See text
|
| School of Enchantment / The target animal becomes paralyzed, but may attempt a new saving throw each round to end the effect (PH241)
|
| Listening Lorecall
| V,S,DF | 16
| No
| 1 Action
| Personal
| 10 minutes/level
| None
|
| School of Divination / You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen (CAdv154).
|
| Master Air
| V,S,F | 16
| -
| 1 Action
| Personal
| 1 round/level
| None
|
| School of Transmutation / You sprout insubstantial wings and can fly(MagFR107)
|
| Nature`s Favor
| V,S,DF | 16
| Harmless
| 1 Action
| Touch
| 1 minute
| Will Negates
|
| School of Evocation / Animal touched gains luck bonus on attack and damage rolls of +1/3 levels (CAdv155).
|
| One with the Land
| V,S | 16
| -
| 1 Action
| Personal
| 1 hour/level
| None
|
| School of Transmutation / Link with nature gives a +2 bonus on nature-related skill checks.(MagFR111)
|
| Owl`s Wisdom
| V,S,M/DF | 16
| Yes
| 1 Action
| Touch
| 1 minute/level
| Will Negates
|
| School of Transmutation / The transmuted creature becomes wiser. +4 enhancement bonus to Wisdom (PH259)
|
| Reduce Animal
| V,S,M | 16
| No
| 1 Round
| Touch
| 1 hour/level (D)
| None
|
| School of Transmutation / Creature shrinks 1 size category (PH269).
|
| Remedy Moderate Wounds
| V,S | 16
| Harmless
| 1 Action
| Touch
| 10 Rounds +1/2 levels.
| Will Negates
|
| School of Conjuration / Target gains fast healing 2 for 10 rounds +1 round / 2 levels.(MagFR113)
|
| Resist Energy
| V,S,DF | 16
| Harmless
| 1 Action
| Touch
| 10 minutes/level
| Fortitude Negates
|
| School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).
|
| Restoration, Lesser
| V,S | 16
| Harmless
| 3 Rounds
| Touch
| Instantaneous
| Will Negates
|
| School of Conjuration / Dispels magic ability penalty or repairs 1d4 ability damage (PH272).
|
| Scent
| V,S,M | 16
| Harmless
| 1 Action
| Touch
| 10 minutes/level
| None
|
| School of Transmutation / You give the target an enhanced sense of smell, equivalent to the scent ability of some monsters. (CD178)
|
| Share Husk
| V,S,M | 16
| Harmless
| 1 Action
| Touch
| Concentration
| Special; See text
|
| School of Divination / See and hear through the senses of a touched animal.(MagFR116)
|
| Soften Earth and Stone
| V,S,DF | 16
| No
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| None
|
| School of Transmutation / Turns stone to clay or dirt to sand or mud (PH280).
|
| Spider Climb
| V,S,M | 16
| Harmless
| 1 Action
| Touch
| 10 minutes/level
| Will Negates
|
| School of Transmutation / Grants ability to walk on walls and ceilings (PH283).
|
| Summon Nature`s Ally II
| V,S,DF | 16
| No
| 1 Round
| 25 ft.+5 ft./2 levels
| 1 round/level (D)
| None
|
| School of Conjuration / Calls elemental or animal to fight for you (PH288).
|
| Summon Swarm
| V,S,M/DF | 16
| No
| 1 Round
| 25 ft.+5 ft./2 levels
| Concentration +2 rounds
| None
|
| School of Conjuration / Summons a swarm of bats, rats, or spiders (your choice) to fight for you (PH289).
|
| Swim
| V,S,M | 16
| Harmless
| 1 Round
| 100 ft.+10 ft./level
| 10 minutes/level (D)
| None
|
| School of Transmutation / Subject gains swim speed, +8 bonus on Swim checks. (CA125)
|
| Train Animal
| V,S,DF | 16
| Harmless
| 10 Minutes
| Touch
| 1 hour/level
| Will Negates
|
| School of Enchantment / Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level (CAdv157).
|
| Tree Shape
| V,S,DF | 16
| -
| 1 Action
| Personal
| 1 hour/level (D)
| None
|
| School of Transmutation / You look exactly like a tree for 1 hour/level (PH296).
|
| Warp Wood
| V,S | 16
| Object
| 1 Action
| 25 ft.+5 ft./2 levels
| Instantaneous
| Will Negates
|
| School of Transmutation / Bends wood (shaft, handle, door, plank) (PH300).
|
| Wood Shape
| V,S,DF | 16
| Object
| 1 Action
| Touch
| Instantaneous
| Will Negates
|
| School of Transmutation / Rearranges wooden objects to suit you (PH303).
|
| Wracking Touch
| V,S | 16
| Yes
| 1 Action
| Touch
| Instantaneous
| Fortitude Half
|
| School of Necromancy / Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any (CAdv158).
|