| | | | | | | Feats | Armor Light | Armor Medium | Armor Heavy | Weapon Simple | Weapon Martial | Shield |
| Proficient | — | — | Proficient | — | — | Alertness — You have finely tuned senses. +2 bonus on all Listen and Spot checks (PH89). | Dishonest — +1 tom Bluff, -2 to Diplomacy | Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96). | Lightning Reflexes — You have faster-than-normal reflexes. +2 bonus to all Ref saves (PH97). | Weapon Focus: Sword, short — You add +1 attack bonus with a chosen weapon. (PH102). |
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Class Features | Rogue | Evasion – Proficiency: Armor, Light – Proficiency: Rogue Weapons – Proficiency: Simple Weapons: All – Sneak Attack +3d6 – Trap Sense +2 – Trapfinding – Uncanny Dodge |
Languages | Common, Elven, Undercommon |
| | Coins | New Coins Gained in Play | | 0 cp |
| | 1 sp | | | 572 gp | | | 0 pp | | | 572 gp | Total gp equivilent (approximate) |
Much Thanks To... | Barak of CMP for the original sheet code and design.
Rlphay for beta testing, bug reports, and the initial intelligent items section.
Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep
corrections, Companion fix for Natural Armor and Epic bonus.
Lestat for sections of the Spell Table.
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