| | | | | | | Feats | Armor Light | Armor Medium | Armor Heavy | Weapon Simple | Weapon Martial | Shield |
| Proficient | Proficient | Proficient | Proficient | Proficient | Proficient | Deft Hands — You have exceptional manual dexterity. | Tower Shield Proficiency — You are proficient with Tower Shields. | Two-Weapon Defense — Your two-weapon fighting style bolsters your defense as well as your offense. | Two-Weapon Fighting — Your penalties for fighting with two weapons are reduced by two (PH102). | Weapon Finesse — You can use Dex mod on melee attack rolls with light weapons, rapiers, whips, and spiked chains. (PH102). |
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Class Features | Rogue | Evasion – Proficiency: Rogue Weapons – Sneak Attack +2d6 – Trap Sense +1 – Trapfinding | Fighter | Bonus Feat (2) – Proficiency: Armor, Heavy – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Martial Weapons: All – Proficiency: Shields – Proficiency: Simple Weapons: All – Proficiency: Tower Shield |
Racial Features | +1 attack bonus with thrown weapons | +2 Bonus on Saves vs. Fear |
Languages | Common, Elven, Halfling |
| | Coins | New Coins Gained in Play | | 0 cp |
| | 0 sp | | | 65 gp | | | 0 pp | | | 65 gp | Total gp equivilent (approximate) |
Much Thanks To... | Barak of CMP for the original sheet code and design.
Rlphay for beta testing, bug reports, and the initial intelligent items section.
Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep
corrections, Companion fix for Natural Armor and Epic bonus.
Lestat for sections of the Spell Table.
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