Lorenna FireeyeRichard
CHARACTER BIO
Lorenna Fireeye is a 22 year old, Medium sized, Female Human, with Green eyes and Brown hair. She stands 5' 4" tall and weighs 110 pounds. Her world view is Neutral in nature, and is currently a worshipper of Hernun

CHARACTER LEVELCLASSES and LEVELS
7Druid 5 / Wizard 2

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
26,20028,0001,800


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
+0


DEX
16
+3


CON
13
+1


INT
12
+1


WIS
18
+4


CHA
11
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
415d8 +2d4
SPEED
MOVE
30
AC
ARMOR
171413=10+2+2+3+0+0+0
25
0
+6

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+5=4+1+0+0+ + 
REFLEX
DEX
+4=1+3+0+0+ 
WILL
WIS
+11=7+4+0+0+ 
BASE ATTACK
+4
INITIATIVE
MODIFIER
+7=3+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+4=4+0
+0
+0
+
MELEE
ATTACK BONUS
+4=4+0
+0
+0
+
RANGED
ATTACK BONUS
+7=4
+3
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Scimitar, Masterwork (M/S)

5

1d6

18-20/x2

4



I

Sling (M/B)

1d4

x2



0 – 49 ft

50 – 99 ft

100 – 149 ft

150 – 199 ft

200 – 249 ft

7

5

3

1

-1



I

Unarmed strike (M/B)

0

1d3

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Leather (M/L)

+2

+6

0

10%

30 ft

15



Shield (SIZE)

Armor
Bonus

Armor
Check

Spell
Fail

Lbs

Darkwood Shield (M)

+2

0

15%

5



SKILLSMAX RANKS 10/5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)1 =
+1
w
Balance (Dex)*3 =
+3
w
Bluff (Cha)-1 =
+01
w
Climb (Str)*0 =
+0
w
Concentration (Con)8 =7+1
w
Control Shape (Wis)4 =
+4
w
Diplomacy (Cha)3 =4+01
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*4 =
+3+1
w
Forgery (Int)1 =
+1
w
Gather Information (Cha)-1 =
+01

Handle Animal (Cha)7 =6+0+1
w
Heal (Wis)4 =
+4
w
Hide (Dex)*3 =
+3
w
Intimidate (Cha)0 =
+0
w
Jump (Str)*0 =
+0

Knowledge–Arcana (Int)5 =4+1

Knowledge–Nature (Int)11 =6+1+4

Knowledge–Religion (Int)5 =4+1
w
Listen (Wis)8 =4+4
w
Literacy ()0 =
+0
w
Move Silently (Dex)*3 =
+3
w
Perform–Act (Cha)0 =
+0
w
Perform–Comedy (Cha)0 =
+0
w
Perform–Dance (Cha)0 =
+0
w
Perform–Keyboard Instruments (Cha)0 =
+0
w
Perform–Oratory (Cha)0 =
+0
w
Perform–Percussion (Cha)0 =
+0
w
Perform–Sing (Cha)0 =
+0
w
Perform–String Instruments (Cha)0 =
+0
w
Perform–Weapon Drill (Cha)0 =
+0
w
Perform–Wind Instruments (Cha)0 =
+0
w
Ride (Dex)5 =
+3+2
w
Search (Int)1 =
+1
w
Sense Motive (Wis)4 =
+4

Spellcraft (Int)5 =4+1
w
Spot (Wis)10 =6+4
w
Survival (Wis)12 =6+4+2
w
Swim (Str)*0 =
+0
w
Use Rope (Dex)3 =
+3

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uLeather10 g115¬Incense of Meditation4,900 g11
y25 g1¬Pearl of Power, 1st-Level Spell1,000 g1
yBackpack2 g1(2)
yBlanket, winter5 s1(3)
yCoin: gp (2499)2,499 g1(50)
yFreeman of Saragost Badge10 g1
yHoly Water (Vial) (2)2 g10.2
yTraveler`s outfit1 g15
6Potion of Cure Light Wounds (CL1)50 g1
vDarkwood Shield257 g15
!Wand of Cure Light Wounds (CL1) (Charges: 2)30 g1
°Scimitar, Masterwork315 g14
°Sling0 g1

Carried Weight

30 lbs

1-33

34-66

67-100

100

200

500

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).

Natural Bond — Add +3 to effective druid level when determining animal companion abilities (CAdv111).

Natural Spell — You can cast spells while in wild shape.

Scribe Scroll — You can create scrolls, from which you can cast the scribed spells. (PH99).

Skinny — You are slender for your race

Spontaneous Healer — Swap out your spells for Cure Spells on your list like a cleric, must be nonevil aligned (CD84)

Uncivilised — You relate better to animals than you do to people


Protective Items

Bonuses
Provided

Lbs

Incense of Meditation

1

The cleric may prepare all spells as if they were maximized (DMG260).

Pearl of Power, 1st-Level Spell

Recall any single 1st level spell that had been prepared and cast it again (DMG263).




Class Features

Druid

Animal Companion – Druidic weapons – Nature Sense – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Shields – Resist Nature`s Lure – Secret Language: Druidic – Spells – Trackless Step – Wild Empathy (6+Cha.Mod) – Wild Shape (Small, Medium) – Wild Shape: 1x/day – Woodland Stride

Wizard

Proficiency: Wizard Weapons – Scribe Scroll – Spellbooks – Spells – Summon Familiar


Languages

Common, Druidic, Sylvan


Coins

New Coins
Gained in Play

0 cp 
0 sp  
2,499 gp  
0 pp  
2,499 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.




Animal (size/race)

Str

Dex

Con

Int

Wis

Chr

For

Ref

Wil

Init

Animal, Leopard (M/Leopard)

16

19

15

2

12

6

+5

+7

+2

+4

Align

Speeds

AC-Base

AC-Flat

AC-Tch

Hit Die

HP

N

Climb 20; 40

15

11

14

3d8

19

Attack

Attack Bonus

Damage

Crit

Bite

+6

1d6+3

20/x2

2 Claw

+1

1d3+1

20/x2

Special Attacks: Pounce (Ex) , Improved Grab (Ex) , Rake (Ex)

Special Qualities: Scent (Ex), Low-light Vision (Ex)

Features: Bonus Tricks (1), Link (Ex), Share Spells

Feats: Alertness, Weapon Finesse

Skills: Spot +6, Listen +6



DRUID SPELLS

LEVELS0123456789
Known:AllAllAllAll
Per Day:5432

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Create Water
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215)

Cure Minor Wounds
V,S14
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1 point of damage (PH216)

Detect Crossroads
V,S14
No
1 Action
15 ft.
Concentration, up to 10 minutes/level
None

School of Divination / Detect fey crossroads within 60 ft.(MagFR88)

Detect Magic
V,S14
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Flare
V14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Guidance
V,S14
Yes
1 Action
Touch
1 minute or until discharged
Will Negates

School of Divination / Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)

Know Direction
V,S14
No
1 Action
Personal
Instantaneous
None

School of Divination / You discern north (PH246).

Light
V,M/DF14
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mending
V,S14
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Naturewatch
S14
No
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
None

School of Necromancy / This spell is identical to deathwatch, but only functions on animals and plants. (CD170)

Purify Food and Drink
V,S14
Object
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267).

Ram`s Might
V,S14
-
1 Action
Personal
1 minute/level
None

School of Transmutation / Your hands become harder and your un- armed attacks inflict normal damage.(MagFR112)

Read Magic
V,S,F14
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resistance
V,S,M/DF14
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Virtue
V,S,DF14
Harmless
1 Action
Touch
1 minute
Special; See text

School of Transmutation / Subject gains 1 temporary hp (PH298).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animate Water
V,S,M15
No
1 Round
25 ft.+5 ft./2 levels
Concentration, up to 1 minute/level (D)
None

School of Transmutation / Turn Small or smaller quantity of water into animated object. (CA96)

Animate Wood
V,S,M15
No
1 Round
Touch
Concentration, up to 1 minute/level (D)
None

School of Transmutation / Turn Small or smaller wooden item into animated object. (CA96)

Beget Bogun
V,S,M,XP15
No
1 Action
Touch
Instantaneous
None

School of Conjuration / Allows you to infuse living magic into a small mannequin that you created from vegetable matter. (CD152)

Blinding Spittle
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Transmutation / Ranged touch attack makes subject blind.(MagFR82)

Calm Animals
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Enchantment / This spell soothes and quiets animals (2d4 + caster level HD, all of the same kind), rendering them harmless (PH207)

Camouflage
V,S15
-
1 Action
Personal
10 minutes/level
None

School of Transmutation / You change the coloring of your skin to match the environment around you. +10 circumstance bonus to Hide Checks. (CD157)

Charm Animal
V,S15
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Enchantment / This charm makes an animal regard you as its trusted friend and ally (PH208)

Claws of the Beast
V,S15
-
1 Action
Personal
1 round/level
None

School of Transmutation / Your hands become reach melee touch attacks that deal 1d6 damage.(MagFR84)

Cure Light Wounds
V,S15
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)

Detect Animals or Plants
V,S15
No
1 Action
400 ft.+40 ft./level
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect a particular animal or plant in a cone emanating out from you in whatever direction you face (PH218)

Detect Snares and Pits
V,S15
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials (PH220)

Endure Elements
V,S15
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entangle
V,S,DF15
No
1 Action
400 ft.+40 ft./level
1 minute/level
Reflex Partial

School of Transmutation / Grasses, weeds, bushes and even trees wrap, twist, and entwine about creatures in (or those that enter) the area (PH227)

Faerie Fire
V,S,DF15
Yes
1 Action
400 ft.+40 ft./level
1 minute/level (D)
None

School of Evocation / A pale glow surrounds and outlines the subjects, who shed light as candles, thus negating many illusory effects (PH229)

Goodberry
V,S,DF15
Yes
1 Action
Touch
1 day/level
None

School of Transmutation / Each transmuted berry provides nourishment as if it were a normal meal for a Medium creature, and cures 1 HP (PH237)

Handfire
V,S15
Yes
1 Action
Touch
Instantaneous
None

School of Evocation / Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead.(MagFR98)

Hawkeye
V15
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / Increase range increment by 50%, +5 on Spot checks (CAdv151)

Healthful Rest
V,S15
Harmless
10 Minutes
25 ft.+5 ft./2 levels
24 hours
Will Negates

School of Conjuration / Subjects heal at twice the normal rate (CAdv151).

Hide from Animals
S,DF15
Yes
1 Action
Touch
10 minutes/level (D)
Will Negates

School of Abjuration / Animals cannot see, hear, or smell the warded creatures (PH241)

Jump
V,S,M15
Yes
1 Action
Touch
1 minute/level (D)
Will Negates

School of Transmutation / Subject gets up to +30 on Jump checks (PH246).

Longstrider
V,S,M15
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / Increases your base land movement by +10 (PH249)

Magic Fang
V,S,DF15
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / One natural weapon of subject creature gets +1 bonus to attack and damage (PH250).

Magic Stone
V,S,DF15
Harmless/Obj
1 Action
Touch
30 minutes or until discharged
Will Negates

School of Transmutation / Three stones become +1 projectiles, 1d6+1 damage (PH251).

Obscuring Mist
V,S15
No
1 Action
20 ft.
1 minute/level
None

School of Conjuration / Fog surrounds you (PH258).

Omen of Peril
V,F15
-
1 Round
Personal
Instantaneous
None

School of Divination / You know how dangerous the future will be.(RoD166)

Pass without Trace
V,S,DF15
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / One subject/level leaves no tracks (PH259).

Produce Flame
V,S15
Yes
1 Action
0 ft.
1 minute/level (D)
None

School of Evocation / 1d6 +1/level damage (Max +5), touch or thrown (PH265).

Raptor`s Sight
V,S,DF15
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / Gain +5 on Spot checks; range increment penalty halved. (RotW175)

Sandblast
V,S,DF15
Yes
1 Action
10 ft.
Instantaneous
Reflex Half

School of Evocation / You fire a hail of hot sand from your fingers, dealing 1d6 points of nonlethal damage to creatures in the arc. (CD178)

Shillelagh
V,S,DF15
Object
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 minute/level (PH278).

Speak with Animals
V,S15
-
1 Action
Personal
1 minute/level
None

School of Divination / You can communicate with natural animals (PH281).

Speed Swim
V,S,F15
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / Target gains swim speed 30.(MagFR121)

Summon Nature`s Ally I
V,S,DF15
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH288).

Traveler`s Mount
V,S15
Yes
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / This spell makes a mount better able to handle the rigors of overland travel. (CD184)

Vigor, Lesser
V,S15
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vine Strike
V,DF15
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. You can sneak attack plant creatures for 1 round (CAdv158).

Wood Wose
V,S,DF15
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Conjuration / A translucent, green nature spirit that you can command to perform simple natural tasks. (CD190)
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animal Messenger
V,S,M16
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
Special; See text

School of Enchantment / You compel a Tiny animal to go to a spot you designate (PH198)

Animal Trance
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
Concentration
Special; See text

School of Enchantment / Your motions and music compel 2d6 HD worth of animals and magical beasts to do nothing but watch you (PH198)

Animate Fire
V,S,M16
No
1 Round
25 ft.+5 ft./2 levels
Concentration, up to 1 minute/level (D)
None

School of Transmutation / Turn Small or smaller fire into animated object. (CA96)

Balencing Lorecall
V,S,M/DF16
No
1 Action
Personal
1 minute/level (D)
None

School of Divination / You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks (CAdv143).

Barkskin
V,S,DF16
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Grants a +2 enhancement bonus (+1/3 caster levels above 3rd, to a maximum of +5) to the creature`s natural armor (PH203)

Bear`s Endurance
V,S,DF16
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The affected creature gains greater vitality and stamina; the spell grants a +4 enhancement bonus to Constitution(PH203)

Blood Frenzy
V,S16
-
1 Action
Personal
1 round/level
None

School of Transmutation / Rage givens +2 to Strength and Constitution, +1 on will saves, and -1 to AC.(MagFR82)

Body of the Sun
V,S,DF16
-
1 Action
Special; See Text
1 round/level
None

School of Transmutation / By drawing on the power of the sun, you cause your body to emanate fire. (CD155)

Brambles
V,S,M16
No
1 Action
Touch
1 round/level
None

School of Transmutation / Small magical thorns or spikes protrude from the surface of a wooden weapon. Becomes +1 enh bonus attacks/damage (CD156)

Branch to Branch
V,S16
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / You gain a +10 competence bonus on Climb checks in trees and can brachiate through forests (CAdv144).

Briar Web
V,S,DF16
No
1 Action
100 ft.+10 ft./level
1 minute/level
Special; See text

School of Transmutation / Causes grasses, weeds, bushes and trees to grow thorns and wrap around creatures in or entering the area. (CD156)

Bull`s Strength
V,S,M/DF16
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Cat`s Grace
V,S,M16
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes more graceful, agile, and coordinated. the spell grants a +4 enhancement bonus to Dexterity (PH20)

Chameleon
V,S,M16
Harmless
1 Round
Touch
1 hour/level
None

School of Illusion / Subject gets +10 on Hide checks. (CA100)

Chill Metal
V,S,DF16
Object
1 Action
25 ft.+5 ft./2 levels
7 rounds
Will Negates

School of Transmutation / Chill metal makes metal extremely cold; creatures take cold damage for 5 rounds if their equipment is chilled (PH209)

Cloudburst
V,S16
No
1 Round
400 ft.+40 ft./level
10 minutes/level (D)
None

School of Evocation / You cause clouds to gather and a heavy rain to fall. (CD158)

Creeping Cold
V,S,F16
Yes
1 Action
25 ft.+5 ft./2 levels
Special; See Text
Fortitude Half

School of Transmutation / You turn the subject`s sweat to ice, creating blisters as the ice forms on & inside the skin. (CD159)

Daggerspell Stance
V,F16
No
1 Swift Action
Personal
1 round/level (D)
None

School of Abjuration / Swift. You gain either a +2 insight bonus on attack and damage, SR5+caster level, or DR5/magic (CAdv145).

Decomposition
V,S,DF16
Yes
1 Action
50 ft.
1 round/level
None

School of Necromancy / Causes wounds within the area to fester and do more damage. (CD161)

Delay Poison
V,S,DF16
Harmless
1 Action
Touch
1 hour/level
Fortitude Negates

School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)

Earthbind
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level (D)
Fortitude Partial

School of Transmutation / Subject creature can`t fly (Drac112).

Earthfast
V,S16
Object
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Special; See text

School of Transmutation / Double Hardness and hit points of stone structure or rock formation.(MagFR90)

Easy Trail
V,S16
Harmless
1 Action
Personal
1 hour/level
None

School of Abjuration / Makes a trail easier to track.(MagFR91)

Embrace the Wild
V16
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / You gain an animal`s senses for 10 min./level (CAdv147).

Fire Trap
V,S,M16
Yes
10 Minutes
Touch
Permanent until discharged (D)
Special; See text

School of Abjuration / Fire trap creates a fiery explosion when an intruder opens the item that the trap protects (PH231)

Flame Blade
V,S,DF16
Yes
1 Action
0 ft.
1 minute/level (D)
None

School of Evocation / A blazing beam of red-hot fire springs forth from your hand; touch attacks deal 1d8 +1/two levels damage (PH231)

Flaming Sphere
V,S,M/DF16
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Reflex Negates

School of Evocation / A burning globe of fire rolls in whichever direction you point and burns those it strikes (2d6 fire damage) (PH232)

Fog Cloud
V,S16
No
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Conjuration / A bank of fog billows out from the point you designate, obscuring all sight, including darkvision, beyond 5 feet (PH232)

Gust of Wind
V,S16
Yes
1 Action
60 ft.
1 round
Fortitude Negates

School of Evocation / Creates a severe blast of air (50 mph) knocking down and/or blowing back all creatures in its path (PH238)

Healing Lorecall
V,S,M16
No
1 Action
Personal
1 minute/level
None

School of Divination / If you have 5 or more ranks in Heal, you can remove remove harmful conditions with conjuration (healing) spells (CAdv151

Heat Metal
V,S,DF16
Object
1 Action
25 ft.+5 ft./2 levels
7 rounds
Will Negates

School of Transmutation / Heat metal makes metal extremely warm. Unattended, nonmagical metal gets no saving throw (PH239)

Hold Animal
V,S16
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D)
Special; See text

School of Enchantment / The target animal becomes paralyzed, but may attempt a new saving throw each round to end the effect (PH241)

Listening Lorecall
V,S,DF16
No
1 Action
Personal
10 minutes/level
None

School of Divination / You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen (CAdv154).

Master Air
V,S,F16
-
1 Action
Personal
1 round/level
None

School of Transmutation / You sprout insubstantial wings and can fly(MagFR107)

Nature`s Favor
V,S,DF16
Harmless
1 Action
Touch
1 minute
Will Negates

School of Evocation / Animal touched gains luck bonus on attack and damage rolls of +1/3 levels (CAdv155).

One with the Land
V,S16
-
1 Action
Personal
1 hour/level
None

School of Transmutation / Link with nature gives a +2 bonus on nature-related skill checks.(MagFR111)

Owl`s Wisdom
V,S,M/DF16
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes wiser. +4 enhancement bonus to Wisdom (PH259)

Reduce Animal
V,S,M16
No
1 Round
Touch
1 hour/level (D)
None

School of Transmutation / Creature shrinks 1 size category (PH269).

Remedy Moderate Wounds
V,S16
Harmless
1 Action
Touch
10 Rounds +1/2 levels.
Will Negates

School of Conjuration / Target gains fast healing 2 for 10 rounds +1 round / 2 levels.(MagFR113)

Resist Energy
V,S,DF16
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).

Restoration, Lesser
V,S16
Harmless
3 Rounds
Touch
Instantaneous
Will Negates

School of Conjuration / Dispels magic ability penalty or repairs 1d4 ability damage (PH272).

Scent
V,S,M16
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / You give the target an enhanced sense of smell, equivalent to the scent ability of some monsters. (CD178)

Share Husk
V,S,M16
Harmless
1 Action
Touch
Concentration
Special; See text

School of Divination / See and hear through the senses of a touched animal.(MagFR116)

Soften Earth and Stone
V,S,DF16
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Transmutation / Turns stone to clay or dirt to sand or mud (PH280).

Spider Climb
V,S,M16
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Transmutation / Grants ability to walk on walls and ceilings (PH283).

Summon Dire Hawk
V,S,DF16
No
1 Round
25 ft.+5 ft./2 levels
1 minute/level (D)
None

School of Conjuration / This spell summons a dire hawk (RotW175)

Summon Nature`s Ally II
V,S,DF16
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH288).

Summon Swarm
V,S,M/DF16
No
1 Round
25 ft.+5 ft./2 levels
Concentration +2 rounds
None

School of Conjuration / Summons a swarm of bats, rats, or spiders (your choice) to fight for you (PH289).

Swim
V,S,M16
Harmless
1 Round
100 ft.+10 ft./level
10 minutes/level (D)
None

School of Transmutation / Subject gains swim speed, +8 bonus on Swim checks. (CA125)

Train Animal
V,S,DF16
Harmless
10 Minutes
Touch
1 hour/level
Will Negates

School of Enchantment / Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level (CAdv157).

Tree Shape
V,S,DF16
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / You look exactly like a tree for 1 hour/level (PH296).

Warp Wood
V,S16
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Bends wood (shaft, handle, door, plank) (PH300).

Wood Shape
V,S,DF16
Object
1 Action
Touch
Instantaneous
Will Negates

School of Transmutation / Rearranges wooden objects to suit you (PH303).

Woodland Veil
V,S16
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes/level (D)
Will Negates

School of Illusion / Blend unobtrusively into natural surroundings, along with your friends. (RotW176)

Wracking Touch
V,S16
Yes
1 Action
Touch
Instantaneous
Fortitude Half

School of Necromancy / Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any (CAdv158).
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Anyspell
V,S,DF,XP,M/DF17
-
15 Minutes
Personal
Instantaneous
None

School of Transmutation / Allows you to read and cast any spell up to 2nd level from scroll or book, using required components.

Beast Claws
V,S,M17
No
1 Action
Personal
1 round/level
None

School of Transmutation / These claws act as slashing melee weapons inflicting 1d6 damage plus any magical or normal bonuses (Str) crit 19-20 (CD1

Call Lightning
V,S17
Yes
1 Round
100 ft.+10 ft./level
1 minute/level
Reflex Half

School of Evocation / Once per round you may call down a 5-foot-wide bolt of lightning that deals 3d6 points of electricity damage (PH207)

Circle Dance
V,S17
-
1 Minute
Personal
Instantaneous
None

School of Divination / Indicates direction to known target.(MagFR84)

Contagion
V,S17
Yes
1 Action
Touch
Instantaneous
Fortitude Negates

School of Necromancy / The subject contracts a disease (see table), which strikes immediately, with no incubation period (PH213)

Cure Moderate Wounds
V,S17
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 2d8+1/level damage [max +10] (PH216)

Daylight
V,S17
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / The object touched sheds light as bright as daylight in a 60-foot radius, and additional dim light beyond that (PH216)

Diminish Plants
V,S,DF17
No
1 Action
Special; See Text
Instantaneous
None

School of Transmutation / Reduces the size of existing plants, or slows their growth to 1/3 normal for the following year (PH221)

Dominate Animal
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Enchantment / You enchant an animal and direct it with simple commands such as "Attack", "Run", and "Fetch". (PH224)

Entangling Staff
V,F17
Harmless
1 Swift Action
Touch
1 round/level (D)
Yes

School of Transmutation / Swift. Quarterstaff gains improved grab and can constrict grappled foes (CAdv147).

Fire Wings
V,S,M,F17
-
1 Round
Personal
1 minute/level
None

School of Transmutation / This spell transforms your arms into wings of brilliant fire. (CD165)

Fly, Swift
V17
No
1 Swift Action
Personal
1 round
None

School of Transmutation / Swift. Gain fly speed of 60 ft. for 1 round (CAdv149).

Healing Sting
V,S,M17
Yes
1 Action
Touch
Instantaneous
Fortitude Negates

School of Necromancy / Touch deals 2d6 +1/2 levels; caster gains damage as hp.(MagFR100)

Infestation of Maggots
V,S,M17
Yes
1 Action
Touch
One usage/two levels
Fortitude Negates

School of Necromancy / With a successful melee touch attack, you infest a creature with maggot like creatures, 1d4 Con damage/round (CD166)

Magic Fang, Greater
V,S,DF17
Harmless
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Transmutation / One natural weapon of subject gets +1 to att. and dam per 3 caster levels (PH250).

Meld into Stone
V,S,DF17
-
1 Action
Personal
10 minutes/level


School of Transmutation / You and your gear merge with stone (PH252).

Nature`s Favor
V,S,DF17
Harmless
1 Action
Touch
1 minute
Will Negates

School of Evocation / Animal touched gains luck bonus on attack and damage rolls of +1/3 levels (CAdv155).

Neutralize Poison
V,S,M/DF17
Harmless/Obj
1 Action
Touch
10 minutes/level
Will Negates

School of Conjuration / Detoxifies venom in or on subject (PH257).

Plant Growth
V,S,DF17
No
1 Action
Special; See Text
Instantaneous
None

School of Transmutation / Grows vegetation, improves crops (PH262).

Poison
V,S,DF17
Yes
1 Action
Touch
Instantaneous; See Text
Special; See text

School of Necromancy / Touch inflicts 1d10 Con damage, repeats in 1 min (PH262).

Protection from Energy
V,S,DF17
Harmless
1 Action
Touch
10 minutes/level (D)
Fortitude Negates

School of Abjuration / Immune to damage from one kind of energy (PH266).

Quench
V,S,DF17
Special
1 Action
100 ft.+10 ft./level
Instantaneous
None or Will Negates

School of Transmutation / Extinguishes nonmagical fires or one magic item (PH267).

Quillfire
V,S17
-
1 Action
Personal
1 round
None

School of Transmutation / .Your hand sprouts quills for melee or ranged attacks.1D8 +1/2 levels (max +5)(Injury Dc18 1D6 Str/1D6 Str)(MagFR112)

Remove Disease
V,S17
Harmless
1 Action
Touch
Instantaneous
Fortitude Negates

School of Conjuration / Cures all diseases affecting subject (PH271).

Resist Energy, Mass
V,S,DF17
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Fortitude Negates

School of Abjuration / Targeted creatures ignore damage from specified ed energy type. (CA120)

Sleet Storm
V,S,M/DF17
No
1 Action
400 ft.+40 ft./level
1 round/level
None

School of Conjuration / Hampers vision and movement (PH280).

Snakebite
V,S17
No
1 Action
Personal
1 round/level
Special; See text

School of Transmutation / Your arm turns Into poisonous snake you can use to attack.(MagFR120)

Snare
V,S,DF17
No
3 Rounds
Touch
Until Triggered or Broken
None

School of Transmutation / Creates a magical booby trap (PH280).

Speak with Plants
V,S17
-
1 Action
Personal
1 minute/level
None

School of Divination / You can talk to normal plants and plant creatures (PH281).

Spike Growth
None17
Yes
1 Action
100 ft.+10 ft./level
1 hour/level (D)
Reflex Partial

School of Transmutation / Creatures in area take 1d4 damage, may be slowed (PH283).

Spikes
V,S,M17
No
1 Action
Touch
1 hour/level
None

School of Transmutation / As brambles, except that the affected weapon gains a +2 enhancement bonus (CD181)

Standing Wave
V,S,DF17
Yes
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Reflex Negates

School of Transmutation / You command the waters to lift a creature or object and propel it forward. (CD182)

Stone Shape
V,S,M/DF17
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Sculpts stone into any shape (PH284).

Summon Nature`s Ally III
V,S,DF17
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH288).

Thornskin
V,S,M17
-
1 Action
Personal
1 round/level
None

School of Transmutation / Your unarmed attacks deal +1d6 damage; natural and unarmed attacks against you take 1d4 damage. (CA127)

Tortoise Shell
V,S,F17
No
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
None

School of Abjuration / Large shell provides cover or shelter.(MagFR127)

Vigor
V,S17
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vigor, Mass Lesser
V,S17
Harmless
1 Action
20 ft.
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Walk the Mountain Path
V,S,M17
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Transmutation / You infuse the subject with great ability to climb, jump and maneuver through mountain pathways (RoS163)

Water Breathing
V,S,M/DF17
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Transmutation / Subjects can breathe underwater (PH300).

Weather Eye
V,S,M,DF17
No
1 Hour
Special; See Text
Instantaneous
None

School of Divination / Accurately predict the weather up to 1 week into the future. (CD189)

Wind Wall
V,S,M/DF17
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Special; See text

School of Evocation / Deflects arrows, smaller creatures, and gases (PH302).

WIZARD SPELLS

LEVELS0123456789
Known:06
Per Day:43

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Acid Splash
V,S11
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)

Arcane Mark
V,S11
No
1 Action
0 ft.
Permanent
None

School of Universal / Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)

Dancing Lights
V,S11
No
1 Action
100 ft.+10 ft./level
1 minute (D)
None

School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)

Daze
V,S,M11
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)

Detect Magic
V,S11
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S11
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Disrupt Undead
V,S11
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)

Electric Jolt
V,S11
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / Ranged touch attack deals 1d3 electricity damage.(MagFR91)

Flare
V11
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Ghost Sound
V,S,M11
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Will Disbelief (if interacted with)

School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)

Horizikaul`s Cough
V,S11
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Partial

School of Evocation / Target takes 1 point of sonic damage and is deafened 1 round.(MagFR101)

Launch Bolt
V,S11
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Transmutation / Launches a crossbow bolt up to medium range(MagFR105)

Light
V,M/DF11
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mage Hand
V,S11
No
1 Action
25 ft.+5 ft./2 levels
Concentration
None

School of Transmutation / 5-pound telekinesis (PH249).

Mending
V,S11
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Message
V,S,F11
No
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Transmutation / Whispered conversation at distance (PH253).

Open/Close
V,S,F11
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Opens or closes small or light things (PH258).

Prestidigitation
V,S11
No
1 Action
10 ft.
1 Hour
Special; See text

School of Universal / Performs minor tricks (PH264).

Ray of Frost
V,S11
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / Ray deals 1d3 cold damage (PH269).

Read Magic
V,S,F11
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Repair Minor Damage
V,S11
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Repairs 1 point of damage to any construct. (CA120)

Resistance
V,S,M/DF11
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Silent Portal
S11
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Illusion / Negates sound from door or window.(MagFR117)

Touch of Fatigue
V,S,M11
Yes
1 Action
Touch
1 round/level
Fortitude Negates

School of Necromancy / You channel negative energy through your touch, fatiguing your target (PH294)
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Burning Hands
V,S12
Yes
1 Action
15 ft.
Instantaneous
Reflex Half

School of Evocation / A cone of flame shoots from your fingertips; creatures in the area take 1d4 fire damage/caster level (max 5d4) (PG207)

Identify
V,S,M/DF12
No
1 Hour
Touch
Instantaneous
None

School of Divination / Determines all features of magic item (PH243).

Mage Armor
V,S,F12
No
1 Action
Touch
1 hour/level (D)
Will Negates

School of Conjuration / Gives subject +4 armor bonus (PH249).

Magic Missile
V,S12
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).

Shield
V,S12
-
1 Action
Personal
1 minute/level (D)
None

School of Abjuration / Invisible disc gives cover, blocks magic missiles (PH278).

Tenser`s Floating Disk
V,S,M12
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Evocation / 3-ft. diameter horizontal disc that holds 100 lb. /level (PH294).

Campaign Notes

Patron Star: The Great Wolf

A wolfs head with a single star forming the gleam in its eye. The wolf represents the threat of starvation during the cold winter months but it is also a positive sign as it devours the old year and its woes. Those born under the wolf are usually practical, down-to-earth people with a tendency to be harsh, having contempt for the soft & weak. They are also fiercely protective of their few true friends.

Benefit: +2 1uck bonus to any single attack roll *or* +1D4 additional damage to any damage roll. 1 of these can be invoked once per game session.

Birthmark: 1" diameter on upper right thigh

---

Hernun

Hernun is the god of the hunt who is ternally locked in the chase to bring down his brother Wohoon (God of Wild Things). Sometimes one brother will win, sometimes the other, but the hunt always begins afresh. Hernun represents man at his most basic, contending with the wild. Druids often revere him. He is represented as a powerfully built man with antlers on the top of his head in honour f the beasts he hunts.

Domains: Animal, Protection, Strength, Travel

Alignment: Neutral

Favoured Weapon: Bow


Miscellaneous Notes

Animal companion is a Panther called Harmony, usually under a heel command during general walking e.t.c.

All below use 1 trick:

Attack

Defend

Down

Fetch

Heel

Seek

Track

Forms -

Riding Dog

Spd - 40AC - 16AB - +6Ini - +8

Bite - 1d6 + 3

Low Light Vision, Scent, Alertness, Track

Str - 15, Dex 15, Con 15

Jump +8, Listen +5, Spot +5, Swim +3, Survival +1/+4

Saves Fort + 6, Reflex +3, Will +10

HP - 42

Dire Hawk

Spd - 10, Fly 80AC - 19 Touch 16 Flat Footed 13Ini - +10

Talon - 14