Akimishu Okinawo 'Akim'Micharl
CHARACTER BIO
Akimishu Okinawo 'Akim' is a 21 year old, Medium sized, Male Planetouched, Aasimar, with Brown eyes and Black hair. He stands 5' 8" tall and weighs 170 pounds. His world view is Lawful Good in nature.

CHARACTER LEVELCLASSES and LEVELS
7Samurai 6

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
26,50028,0001,500


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
15
+2


DEX
13
+1


CON
14
+2


INT
12
+1


WIS
12
+1


CHA
16
+3


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
556d10
SPEED
MOVE
20
AC
ARMOR
201912=10+8+0+1+0+0+1
35
-6
+1

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+7=5+2+0+0+ + 
REFLEX
DEX
+3=2+1+0+0+ 
WILL
WIS
+3=2+1+0+0+ 
BASE ATTACK
+6/1
INITIATIVE
MODIFIER
+1=1+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+8=6+2
+0
+0
+
MELEE
ATTACK BONUS
+8/3=6+2
+0
+0
+
RANGED
ATTACK BONUS
+7/2=6
+1
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Signature Katana, Elf Bane, Shocking (M/S)

9/4

1d10+4

19-20/x2

6


w

Wakazashi (M/P)

7

1d6+1

19-20/x2

2



I

Signature Katana, Elf Bane, Shocking (M/S)

11/6

1d10+4

19-20/x2

6



I

Wakazashi (M/P)

9/4

1d6+2

19-20/x2

2



I2

Longbow, Masterwork (M/P)

1d8

x3

3



0 – 99 ft

100 – 199 ft

200 – 299 ft

300 – 399 ft

400 – 499 ft

8/3

6/1

4/-1

2/-3

0/-5

500 – 599 ft

600 – 699 ft

700 – 799 ft

800 – 899 ft

900 – 999 ft

-2/-7

-4/-9

-6/-11

-8/-13

-10/-15



I2

Unarmed strike (M/B)

8/3

1d3+2

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Full plate (M/H)

+8

+1

-6

35%

20 ft

50



SKILLSMAX RANKS 9/4.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)1 =
+1
w
Balance (Dex)*-5 =
+16
w
Bluff (Cha)3 =
+3
w
Climb (Str)*-4 =
+26
w
Concentration (Con)9 =7+2
w
Control Shape (Wis)1 =
+1
w
Diplomacy (Cha)9 =6+3
w
Disguise (Cha)3 =
+3
w
Escape Artist (Dex)*-5 =
+16
w
Forgery (Int)1 =
+1
w
Gather Information (Cha)3 =
+3
w
Heal (Wis)1 =
+1
w
Hide (Dex)*-5 =
+16
w
Intimidate (Cha)8 =5+3
w
Jump (Str)*-10 =
+212

Knowledge–Nobility and Royalty (Int)4 =3+1
w
Listen (Wis)3 =
+1+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*-5 =
+16
w
Perform–Act (Cha)3 =
+3
w
Perform–Comedy (Cha)3 =
+3
w
Perform–Dance (Cha)3 =
+3
w
Perform–Keyboard Instruments (Cha)3 =
+3
w
Perform–Oratory (Cha)3 =
+3
w
Perform–Percussion (Cha)3 =
+3
w
Perform–Sing (Cha)3 =
+3
w
Perform–String Instruments (Cha)3 =
+3
w
Perform–Weapon Drill (Cha)3 =
+3
w
Perform–Wind Instruments (Cha)3 =
+3
w
Ride (Dex)7 =6+1
w
Search (Int)1 =
+1
w
Sense Motive (Wis)1 =
+1
w
Spot (Wis)3 =
+1+2
w
Survival (Wis)1 =
+1
w
Swim (Str)*-10 =
+212
w
Use Rope (Dex)1 =
+1

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uFull plate3,000 g150
yCoin: gp (1800)1,800 g1(36)
yCourtier`s outfit30 g1(6)
yHoly Water (Vial) (3)3 g10.3
yRations, trail (per day)5 s11
°Arrows (20)1 g13
°Longbow, Masterwork338 g13
°Signature Katana, Elf Bane, Shocking35 g16
°Wakazashi10 g12

Carried Weight

65 lbs

1-66

67-133

134-200

200

400

1000

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Exotic Weapon Proficiency: Sword, bastard — You are proficient in an exotic weapon of your choice. ().

Two-Weapon Defense — Your two-weapon fighting style bolsters your defense as well as your offense.

Two-Weapon Fighting — Your penalties for fighting with two weapons are reduced by two (PH102).

Weapon Focus: Sword, bastard — You add +1 attack bonus with a chosen weapon. (PH102).

Weapon Focus: Sword, short — You add +1 attack bonus with a chosen weapon. (PH102).





Class Features

Samurai

Daisho Proficiency (Ex) – Iaijutsu Master (Ex) – Kiai Smite 1/day (Ex) – Proficiency: Armor, Heavy – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Martial Weapons: All – Proficiency: Simple Weapons: All – Staredown (Ex) – Two Swords as One (Ex)

Special Attacks

Daylight (Sp)

Special Qualities

Darkvision (Ex): 60 ft.

No Dual Nature (Ex)

Resistance: Acid (Ex): 5

Resistance: Cold (Ex): 5

Resistance: Electricity (Ex): 5

Subtype: Native


Languages

Celestial, Common


Coins

New Coins
Gained in Play

0 cp 
0 sp  
1,800 gp  
0 pp  
1,800 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



Campaign Notes

Patron Star: The Wave

Heavy waves & flood waters follow the full thaw of spring. The Wave is the symbol of rushing waters and signals the beginning of the season of safe sea voyaging. Those born under The Wave tend to be graceful, empathic people, though like the waters they can be deceptive and shallow.

Benefit: +2 luck bonus a single reflex saving throw *or* automatic success on a single Charisma-based skill check. 1 of these can be invoked once per game session.

Birthmark: Small & on lrft shoulder