AlfricGeoff
CHARACTER BIO
Alfric is a 18 year old, Medium sized, Male Human, with Dark eyes and Dark hair. He stands 5' 10" tall and weighs 180 pounds. His world view is Neutral in nature.

CHARACTER LEVELCLASSES and LEVELS
7Rogue 7

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
26,00028,0002,000


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
15
+2


DEX
17
+3


CON
15
+2


INT
15
+2


WIS
14
+2


CHA
11
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
417d6
SPEED
MOVE
30
AC
ARMOR
161613=10+3+0+3+0+0+0
15
-1
+5

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+4=2+2+0+0+ + 
REFLEX
DEX
+10=5+3+0+2+ 
WILL
WIS
+4=2+2+0+0+ 
BASE ATTACK
+5
INITIATIVE
MODIFIER
+7=3+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+7=5+2
+0
+0
+
MELEE
ATTACK BONUS
+7=5+2
+0
+0
+
RANGED
ATTACK BONUS
+8=5
+3
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Signature Short Sword, Shock, Frost (M/P)

10

1d6+4

19-20/x2

2



I

Sword, Short +1 (M/P)

9

1d6+3

19-20/x2

2



I

Unarmed strike (M/B)

7

1d3+2

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Studded leather (M/L)

+3

+5

-1

15%

30 ft

20



SKILLSMAX RANKS 10/5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)4 =2+2
w
Balance (Dex)*2 =
+31
w
Bluff (Cha)11 =10+0+1
w
Climb (Str)*11 =10+21
w
Concentration (Con)2 =
+2
w
Control Shape (Wis)2 =
+2
w
Diplomacy (Cha)2 =
+0+2
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*2 =
+31
w
Forgery (Int)2 =
+2
w
Gather Information (Cha)10 =10+0
w
Heal (Wis)6 =4+2
w
Hide (Dex)*7 =5+31
w
Intimidate (Cha)2 =
+0+2
w
Jump (Str)*1 =
+21
w
Listen (Wis)14 =10+2+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*9 =7+31

Open Lock (Dex)15 =10+3+2
w
Perform–Act (Cha)0 =
+0
w
Perform–Comedy (Cha)0 =
+0
w
Perform–Dance (Cha)0 =
+0
w
Perform–Keyboard Instruments (Cha)0 =
+0
w
Perform–Oratory (Cha)0 =
+0
w
Perform–Percussion (Cha)0 =
+0
w
Perform–Sing (Cha)0 =
+0
w
Perform–String Instruments (Cha)0 =
+0
w
Perform–Weapon Drill (Cha)0 =
+0
w
Perform–Wind Instruments (Cha)0 =
+0
w
Ride (Dex)3 =
+3
w
Search (Int)12 =10+2
w
Sense Motive (Wis)12 =10+2

Sleight of Hand (Dex)*9 =5+3+1
w
Spot (Wis)14 =10+2+2
w
Survival (Wis)2 =
+2
w
Swim (Str)*0 =
+22
w
Use Rope (Dex)5 =
+3+2

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uStudded leather25 g120°Shortbow, Masterwork330 g12
yBedroll1 s1(5)°Signature Short Sword, Shock, Frost2,310 g12
yCoin: gp (1037)1,037 g1(20.7)°Sword, Short +12,310 g12
yCoin: sp1 s1(—)°Sword, short, Masterwork310 g1(2)
yCourtier`s outfit30 g1(6)¬Eyes of the Eagle2,500 g1
yFreeman of Saragost Badge10 g1
yHaematite Disk0 g1
yHoly Water (Vial) (3)3 g10.3
yLantern, bullseye12 g13
yOil (pint)1 s11
yRations, trail (per day) (3)15 s13
yRope, silk (50 ft.)10 g15
yTent10 g1(20)
yThieves` tools, Masterwork100 g11
yTraveler`s outfit1 g15

Carried Weight

44 lbs

1-66

67-133

134-200

200

400

1000

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Alertness — You have finely tuned senses. +2 bonus on all Listen and Spot checks (PH89).

Dishonest — +1 tom Bluff, -2 to Diplomacy

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).

Lightning Reflexes — You have faster-than-normal reflexes. +2 bonus to all Ref saves (PH97).

Weapon Focus: Sword, short — You add +1 attack bonus with a chosen weapon. (PH102).





Class Features

Rogue

Evasion – Proficiency: Armor, Light – Proficiency: Rogue Weapons – Proficiency: Simple Weapons: All – Sneak Attack +4d6 – Trap Sense +2 – Trapfinding – Uncanny Dodge


Languages

Common, Elven, Undercommon


Coins

New Coins
Gained in Play

0 cp 
1 sp  
1,037 gp  
0 pp  
1,037 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



Campaign Notes

Patron Star: The Delver

The symbol of a man (or, as some say, a dwarf) digging the ground represents the sowing time, when farmers plant seeds in the soil. A star gleams at the tip of his shovel. Those born under this sign are often curious, inquisitive people with a desire to look below the surface and find out the secrets of others.

Benefit: +2 luck bonus a single fortitude saving throw *or* automatic success on a single Strength-based skill check. 1 of these can be invoked once per game session.

Birthmark: Small and on back