Gelnix the MadJohn
CHARACTER BIO
Gelnix the Mad is a 21 year old, Medium sized, Male Human, with Blue eyes and Light Brown hair. He stands 5' 9" tall and weighs 156 pounds. His world view is Neutral in nature.

CHARACTER LEVELCLASSES and LEVELS
8Wizard 8

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
29,90036,0006,100


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
15
+2


DEX
14
+2


CON
14
+2


INT
18
+4


WIS
13
+1


CHA
11
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
408d4
SPEED
MOVE
30
AC
ARMOR
121012=10+0+0+2+0+0+0




NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+4=2+2+0+0+ + 
REFLEX
DEX
+4=2+2+0+0+ 
WILL
WIS
+7=6+1+0+0+ 
BASE ATTACK
+4
INITIATIVE
MODIFIER
+6=2+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+6=4+2
+0
+0
+
MELEE
ATTACK BONUS
+6=4+2
+0
+0
+
RANGED
ATTACK BONUS
+6=4
+2
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

Quarterstaff (M/B)

6

1d6+3

x2

4



I2

Crossbow, light (M/P)

1d8

19-20/x2

4



0 – 79 ft

80 – 159 ft

160 – 239 ft

240 – 319 ft

320 – 399 ft

6

4

2

0

-2

400 – 479 ft

480 – 559 ft

560 – 639 ft

640 – 719 ft

720 – 799 ft

-4

-6

-8

-10

-12



I2

Dagger (M/P)

6

1d4+2

19-20/x2

1



I2

Sling (M/B)

1d4+2

x2



0 – 49 ft

50 – 99 ft

100 – 149 ft

150 – 199 ft

200 – 249 ft

2

0

-2

-4

-6



I2

Unarmed strike (M/B)

2

1d3+2

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

SKILLSMAX RANKS 11/5.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)4 =
+4
w
Balance (Dex)*2 =
+2
w
Bluff (Cha)0 =
+0
w
Climb (Str)*2 =
+2
w
Concentration (Con)14 =11+2+1
w
Control Shape (Wis)1 =
+1
w
Craft–Alchemy (Int)6 =4+42
w
Craft–Calligraphy (Int)6 =4+42

Decipher Script (Int)15 =11+4
w
Diplomacy (Cha)0 =
+0
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*2 =
+2
w
Forgery (Int)4 =
+4
w
Gather Information (Cha)0 =
+0
w
Heal (Wis)1 =
+1
w
Hide (Dex)*2 =
+2
w
Intimidate (Cha)0 =
+0
w
Jump (Str)*2 =
+2

Knowledge–Arcana (Int)15 =11+4

Knowledge–Architecture and Engineering (Int)5 =1+4

Knowledge–Dungeoneering (Int)9 =5+4

Knowledge–Geography (Int)5 =1+4

Knowledge–History (Int)5 =1+4

Knowledge–Nature (Int)6 =2+4

Knowledge–Religion (Int)5 =1+4
w
Listen (Wis)0 =
+11
w
Literacy ()0 =
+0
w
Move Silently (Dex)*2 =
+2
w
Perform–Act (Cha)0 =
+0
w
Perform–Comedy (Cha)0 =
+0
w
Perform–Dance (Cha)0 =
+0
w
Perform–Keyboard Instruments (Cha)0 =
+0
w
Perform–Oratory (Cha)0 =
+0
w
Perform–Percussion (Cha)0 =
+0
w
Perform–Sing (Cha)0 =
+0
w
Perform–String Instruments (Cha)0 =
+0
w
Perform–Weapon Drill (Cha)0 =
+0
w
Perform–Wind Instruments (Cha)0 =
+0
w
Ride (Dex)2 =
+2
w
Search (Int)4 =
+4
w
Sense Motive (Wis)1 =
+1

Spellcraft (Int)17 =11+4+2
w
Spot (Wis)0 =
+11
w
Survival (Wis)1 =
+1
w
Swim (Str)*2 =
+2
w
Use Rope (Dex)4 =
+2+2

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

yAlchemists`s tools5 g1(5)yWaterskin (full)1 g14
yArtisan`s outfit1 g1(4)bScroll of Dimension Door (CL7)700 g1
yBackpack2 g12bScroll of Evard`s Black Tentacles (CL7)700 g1
yBedroll1 s15bScroll of Invisibility Sphere (CL5)375 g1
yCalligrapher`s tools5 g1(5)°Bolt, crossbow1 s70.7
yCandle (10)10 c1°Bolt, Crossbow (Poison)1 s70.7
yCoin: gp (553)553 g1(11.1)°Bullets, sling (10)1 s15
yFlint and steel1 g1°Crossbow, light35 g14
yFreeman of Saragost Badge10 g1°Dagger2 g11
yHaematite Disk (5)0 g1°Dagger (Poison)2 g11
yHoly Water (Vial) (3)3 g10.3°Quarterstaff0 g14
yInk (vial)8 g1°Sling0 g1
yInkpen1 s1¬Orb of Azurite178,700 g11
yLantern, hooded7 g12
yOil (pint) (2)2 s12
yParchment (sheet) (5)10 s1
yPowder of Blight0 g1
yRations, trail (per day) (3)2 g13
yRope, silk (50 ft.)10 g15
ySack1 s1
yScrolls from the Mines of Bronce (Undercommon)4 s1
ySoap (per lb.)5 s1(1)
ySpellbook, wizard`s15 g13
yTraveler`s outfit1 g15

Carried Weight

49 lbs

1-66

67-133

134-200

200

400

1000

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Combat Casting — You get a +4 bonus to Concentration checks made to cast a spell while on the defensive (PH92).

Eschew Materials — You can cast spells without relying on materials components.

Focused — You keep your attention on a task despite distractions

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).

Scribe Scroll — You can create scrolls, from which you can cast the scribed spells. (PH99).

Spell Penetration — You get a +2 bonus to caster level checks (1d20+caster`s level) to beat a creature`s spell resistance (PH100).

Sudden Silent — You can cast a spell silently without special preparation. (CA83)


Protective Items

Bonuses
Provided

Lbs

Orb of Azurite

1

The Drow War p




Class Features

Wizard

Bonus Feat – Proficiency: Wizard Weapons – Scribe Scroll – Spellbooks – Spells – Summon Familiar


Languages

Common, Draconic, Elven, Undercommon


Coins

New Coins
Gained in Play

0 cp 
0 sp  
553 gp  
0 pp  
553 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



WIZARD SPELLS
Specialized: Evocation
Prohibited: Enchantment, Necromancy

LEVELS0123456789
Known:08444
Per Day:4+15+14+14+13+1

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Acid Splash
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)

Arcane Mark
V,S14
No
1 Action
0 ft.
Permanent
None

School of Universal / Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)

Dancing Lights
V,S14
No
1 Action
100 ft.+10 ft./level
1 minute (D)
None

School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)

Daze
V,S,M14
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)

Detect Magic
V,S14
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Disrupt Undead
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)

Electric Jolt
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / Ranged touch attack deals 1d3 electricity damage.(MagFR91)

Flare
V14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Ghost Sound
V,S,M14
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Will Disbelief (if interacted with)

School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)

Horizikaul`s Cough
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Partial

School of Evocation / Target takes 1 point of sonic damage and is deafened 1 round.(MagFR101)

Launch Bolt
V,S14
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Transmutation / Launches a crossbow bolt up to medium range(MagFR105)

Light
V,M/DF14
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mage Hand
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Concentration
None

School of Transmutation / 5-pound telekinesis (PH249).

Mending
V,S14
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Message
V,S,F14
No
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Transmutation / Whispered conversation at distance (PH253).

Open/Close
V,S,F14
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Opens or closes small or light things (PH258).

Prestidigitation
V,S14
No
1 Action
10 ft.
1 Hour
Special; See text

School of Universal / Performs minor tricks (PH264).

Ray of Frost
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / Ray deals 1d3 cold damage (PH269).

Read Magic
V,S,F14
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Repair Minor Damage
V,S14
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Repairs 1 point of damage to any construct. (CA120)

Resistance
V,S,M/DF14
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Silent Portal
S14
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Illusion / Negates sound from door or window.(MagFR117)

Touch of Fatigue
V,S,M14
Yes
1 Action
Touch
1 round/level
Fortitude Negates

School of Necromancy / You channel negative energy through your touch, fatiguing your target (PH294)
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Burning Hands
V,S15
Yes
1 Action
15 ft.
Instantaneous
Reflex Half

School of Evocation / A cone of flame shoots from your fingertips; creatures in the area take 1d4 fire damage/caster level (max 5d4) (PG207)

Color Spray
V,S,M15
Yes
1 Action
15 ft.
Instantaneous; See Text
Will Negates

School of Illusion / A vivid cone of colors springs forth, causing creatures to become stunned, blinded, or knocking them unconscious (PH210)

Comprehend Languages
V,S,M/DF15
-
1 Action
Personal
10 minutes/level
None

School of Divination / You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)

Detect Secret Doors
V,S15
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / You can detect secret doors, compartments, caches, and so forth (PH220)

Expeditious Retreat
V,S15
-
1 Action
Personal
1 minute/level (D)
None

School of Transmutation / This spell increases your base land speed by 30 feet, and increases your jumping distance (PH228)

Feather Fall
V15
Harmless
0 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Transmutation / The affected creatures or objects fall slowly, though faster than feathers typically do (PH229)

Grease
V,S,M15
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Special; See text

School of Conjuration / A grease spell covers a solid surface with a layer of slippery grease (PH237)

Identify
V,S,M/DF15
No
1 Hour
Touch
Instantaneous
None

School of Divination / Determines all features of magic item (PH243).

Mage Armor
V,S,F15
No
1 Action
Touch
1 hour/level (D)
Will Negates

School of Conjuration / Gives subject +4 armor bonus (PH249).

Magic Missile
V,S15
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).

Shield
V,S15
-
1 Action
Personal
1 minute/level (D)
None

School of Abjuration / Invisible disc gives cover, blocks magic missiles (PH278).

Tenser`s Floating Disk
V,S,M15
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Evocation / 3-ft. diameter horizontal disc that holds 100 lb. /level (PH294).

Unseen Servant
V,S,M15
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Conjuration / Invisible force obeys your commands (PH297).
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Darkness
V,M/DF16
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Causes an object to radiate shadowy illumination out to a 20-foot radius (PH216))

Flaming Sphere
V,S,M/DF16
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Reflex Negates

School of Evocation / A burning globe of fire rolls in whichever direction you point and burns those it strikes (2d6 fire damage) (PH232)

Glitterdust
V,S,M16
No
1 Action
100 ft.+10 ft./level
1 round/level
Will Negates (Blinding Only)

School of Conjuration / A cloud of golden particles covers everything in the area, blinding creatures and visibly outlining the invisible (PH236

Invisibility
V,S,M/DF16
Harmless
1 Action
Personal or touch
1 minute/level (D)
Will Negates

School of Illusion / Subject is invisible for 10 min. /level or until it attacks (PH217).

Knock
V16
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Transmutation / Opens locked or magically sealed door (PH246).

Mirror Image
V,S16
-
1 Action
Personal; See Text
1 minute/level (D)
Special; See text

School of Illusion / Creates decoy duplicates of you (1d4 +1/three levels, max 8) (PH254).

Scorching Ray
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / You fire up to 3 fire rays dealing 4d6 points of fire damage (PH274)

Spider Climb
V,S,M16
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Transmutation / Grants ability to walk on walls and ceilings (PH283).

Web
V,S,M16
No
1 Action
100 ft.+10 ft./level
10 minutes/level (D)
Special; See text

School of Conjuration / Fills 20-ft. radius spread with sticky spider webs (PH301).
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Dispel Magic
V,S17
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Dispel magic can end ongoing spells, suppress the abilities of an item, or to counter another spellcasters spell (PH223)

Fireball
V,S,M17
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Reflex Half

School of Evocation / An explosion of flame detonates with a low roar and deals 1d6 fire damage/level (max 10d6) (PH231)

Fly
V,S,F/DF17
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject can fly at a speed of 60 feet (40 if it wears medium/heavy armor, or carries a medium/heavy load) (PH232)

Haste
V,S,M17
Harmless
1 Action
25 ft.+5 ft./2 levels
1 round/level
Fortitude Negates

School of Transmutation / The transmuted creatures move and act more quickly than normal, gaining +1 AC, Attacks, and Reflex Saves (PH239)

Shatterfloor
V,S,F17
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Will Half

School of Evocation / Deals 1d4 sonic/level plus damages floor surface 6 inches deep.(MagFR116)
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Blistering Radiance
V,S,M18
Yes
1 Action
400 ft.+40 ft./level
1 round/level
Special; See text

School of Evocation / Sphere of light blinds creatures, deals 2d6 fire damage in 50-ft.-radius spread. (CA99)

Explosive Cascade
V,S,M18
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Reflex Half

School of Evocation / Bouncing flame ball deals 1d6/level fire damage.(MagFR93)

Invisibility, Greater
V,S18
Harmless
1 Action
Personal or touch
1 round/level (D)
Will Negates

School of Illusion / The spell functions like Invisibility, except that it doesn`t end if he subject attacks (PH245).

Polymorph
V,S,M18
No
1 Action
Touch
1 minute/level (D)
None

School of Transmutation / You assume a new form (PH263).

Campaign Notes

Patron Star: The Flail

The flail is both the tool that threshes the barley & the weapon of the same name. As the flail rises in the sky the earth beneath is scourged by wind and rain. Summer is over and the hardships of the darker months begin. Those whose sign is the flail are meticulous and focused. They are very thorough in their investigations and tend to stick doggedly to a task until it is achieved.

Benefit: +2 luck bonus a single fortitude saving throw *or* automatic success on a single Intelligence-based skill check. 1 of these can be invoked once per game session.

Birthmark: Small & on bottom of left foot


Quick Reference Notes

Orb of Azurite

---------------------

The wielder is automatically aware of the direction & distance of the nearest node or stone circle. He can also sense nodes that have been corrupted by The Dark

The wielder can Scry on any of the signature weapons and is aware of their location relative to him, as if by a locate object spell with infinite range

The wielder can call forth Daykught at will

Once per week the wielder can call upon the guidence of Nuith , as if by a Divination spell