| Character Sheet (Art) - v. 2.0.13 ![]() |
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Equipment Description | Value | Qty | Lbs | Equipment Description | Value | Qty | Lbs | |||||||||||||||||||||||||||||||||||
| y | Backpack | 2 g | 1 | (2) | ¬ | Incense of Meditation | 4,900 g | 1 | 1 | |||||||||||||||||||||||||||||||||
| y | Bedroll | 1 s | 1 | 5 | ¬ | Pearl of Power, 1st-Level Spell | 1,000 g | 1 | — | |||||||||||||||||||||||||||||||||
| y | Blanket, winter | 5 s | 1 | (3) | ¬ | Signature Ring | 999,999 g | 1 | 1 | |||||||||||||||||||||||||||||||||
| y | Coin: gp (107) | 107 g | 1 | (2.1) | ||||||||||||||||||||||||||||||||||||||
| y | Flask | 3 c | 1 | 1½ | ||||||||||||||||||||||||||||||||||||||
| y | Freeman of Saragost Badge | 10 g | 1 | — | ||||||||||||||||||||||||||||||||||||||
| y | Holy Water (Vial) (2) | 2 g | 1 | 0.2 | ||||||||||||||||||||||||||||||||||||||
| y | Traveler`s outfit | 1 g | 1 | 5 | ||||||||||||||||||||||||||||||||||||||
| 6 | Potion of Cure Light Wounds (CL1) | 50 g | 1 | — | ||||||||||||||||||||||||||||||||||||||
| ° | Scimitar, Masterwork | 315 g | 1 | 4 | ||||||||||||||||||||||||||||||||||||||
| ° | Sling | 0 g | 1 | — | ||||||||||||||||||||||||||||||||||||||
| ¬ | Bracers of Armor +1 | 1,000 g | 1 | 1 | ||||||||||||||||||||||||||||||||||||||
| ¬ | Cloak of Resistance +1 | 1,000 g | 1 | 1 | ||||||||||||||||||||||||||||||||||||||
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| 0 LEVEL | |||||||||
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE | |
| Create Water | V,S | 14 | No | 1 Action | 25 ft.+5 ft./2 levels | Instantaneous | None | ||
| School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215) | |||||||||
| Cure Minor Wounds | V,S | 14 | Harmless | 1 Action | Touch | Instantaneous | Will Half | ||
| School of Conjuration / Cures 1 point of damage (PH216) | |||||||||
| Detect Crossroads | V,S | 14 | No | 1 Action | 15 ft. | Concentration, up to 10 minutes/level | None | ||
| School of Divination / Detect fey crossroads within 60 ft.(MagFR88) | |||||||||
| Detect Magic | V,S | 14 | No | 1 Action | 60 ft. | Concentration, up to 1 minute/level (D) | None | ||
| School of Divination / Detects spells and magic items within 60 ft (PH219) | |||||||||
| Detect Poison | V,S | 14 | No | 1 Action | 25 ft.+5 ft./2 levels | Instantaneous | None | ||
| School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219) | |||||||||
| Flare | V | 14 | Yes | 1 Action | 25 ft.+5 ft./2 levels | Instantaneous | Fortitude Negates | ||
| School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232) | |||||||||
| Guidance | V,S | 14 | Yes | 1 Action | Touch | 1 minute or until discharged | Will Negates | ||
| School of Divination / Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237) | |||||||||
| Know Direction | V,S | 14 | No | 1 Action | Personal | Instantaneous | None | ||
| School of Divination / You discern north (PH246). | |||||||||
| Light | V,M/DF | 14 | No | 1 Action | Touch | 10 minutes/level (D) | None | ||
| School of Evocation / Object shines like a torch (PH248). | |||||||||
| Mending | V,S | 14 | Harmless/Obj | 1 Action | 10 ft. | Instantaneous | Will Negates | ||
| School of Transmutation / Makes minor repairs on an object (PH253). | |||||||||
| Naturewatch | S | 14 | No | 1 Action | 25 ft.+5 ft./2 levels | 10 minutes/level | None | ||
| School of Necromancy / This spell is identical to deathwatch, but only functions on animals and plants. (CD170) | |||||||||
| Purify Food and Drink | V,S | 14 | Object | 1 Action | 10 ft. | Instantaneous | Will Negates | ||
| School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267). | |||||||||
| Ram`s Might | V,S | 14 | - | 1 Action | Personal | 1 minute/level | None | ||
| School of Transmutation / Your hands become harder and your un- armed attacks inflict normal damage.(MagFR112) | |||||||||
| Read Magic | V,S,F | 14 | - | 1 Action | Personal | 10 minutes/level | |||
| School of Divination / Read scrolls and spellbooks (PH269). | |||||||||
| Resistance | V,S,M/DF | 14 | Harmless | 1 Action | Touch | 1 minute | Will Negates | ||
| School of Abjuration / Subject gains +1 on saving throws (PH272). | |||||||||
| Virtue | V,S,DF | 14 | Harmless | 1 Action | Touch | 1 minute | Special; See text | ||
| School of Transmutation / Subject gains 1 temporary hp (PH298). | |||||||||
| 1st LEVEL | |||||||||
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE | |
| Animate Water | V,S,M | 15 | No | 1 Round | 25 ft.+5 ft./2 levels | Concentration, up to 1 minute/level (D) | None | ||
| School of Transmutation / Turn Small or smaller quantity of water into animated object. (CA96) | |||||||||
| Animate Wood | V,S,M | 15 | No | 1 Round | Touch | Concentration, up to 1 minute/level (D) | None | ||
| School of Transmutation / Turn Small or smaller wooden item into animated object. (CA96) | |||||||||
| Beget Bogun | V,S,M,XP | 15 | No | 1 Action | Touch | Instantaneous | None | ||
| School of Conjuration / Allows you to infuse living magic into a small mannequin that you created from vegetable matter. (CD152) | |||||||||
| Blinding Spittle | V,S | 15 | Yes | 1 Action | 25 ft.+5 ft./2 levels | Instantaneous | None | ||
| School of Transmutation / Ranged touch attack makes subject blind.(MagFR82) | |||||||||
| Calm Animals | V,S | 15 | Yes | 1 Action | 25 ft.+5 ft./2 levels | 1 minute/level | Will Negates | ||
| School of Enchantment / This spell soothes and quiets animals (2d4 + caster level HD, all of the same kind), rendering them harmless (PH207) | |||||||||
| Camouflage | V,S | 15 | - | 1 Action | Personal | 10 minutes/level | None | ||
| School of Transmutation / You change the coloring of your skin to match the environment around you. +10 circumstance bonus to Hide Checks. (CD157) | |||||||||
| Charm Animal | V,S | 15 | Yes | 1 Action | 25 ft.+5 ft./2 levels | 1 hour/level | Will Negates | ||
| School of Enchantment / This charm makes an animal regard you as its trusted friend and ally (PH208) | |||||||||
| Claws of the Beast | V,S | 15 | - | 1 Action | Personal | 1 round/level | None | ||
| School of Transmutation / Your hands become reach melee touch attacks that deal 1d6 damage.(MagFR84) | |||||||||
| Cure Light Wounds | V,S | 15 | Harmless | 1 Action | Touch | Instantaneous | Will Half | ||
| School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215) | |||||||||
| Detect Animals or Plants | V,S | 15 | No | 1 Action | 400 ft.+40 ft./level | Concentration, up to 10 minutes/level (D) | None | ||
| School of Divination / You can detect a particular animal or plant in a cone emanating out from you in whatever direction you face (PH218) | |||||||||
| Detect Snares and Pits | V,S | 15 | No | 1 Action | 60 ft. | Concentration, up to 10 minutes/level (D) | None | ||
| School of Divination / You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials (PH220) | |||||||||
| Endure Elements | V,S | 15 | Yes | 1 Action | Touch | 24 hours | Will Negates | ||
| School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226) | |||||||||
| Entangle | V,S,DF | 15 | No | 1 Action | 400 ft.+40 ft./level | 1 minute/level | Reflex Partial | ||
| School of Transmutation / Grasses, weeds, bushes and even trees wrap, twist, and entwine about creatures in (or those that enter) the area (PH227) | |||||||||
| Faerie Fire | V,S,DF | 15 | Yes | 1 Action | 400 ft.+40 ft./level | 1 minute/level (D) | None | ||
| School of Evocation / A pale glow surrounds and outlines the subjects, who shed light as candles, thus negating many illusory effects (PH229) | |||||||||
| Goodberry | V,S,DF | 15 | Yes | 1 Action | Touch | 1 day/level | None | ||
| School of Transmutation / Each transmuted berry provides nourishment as if it were a normal meal for a Medium creature, and cures 1 HP (PH237) | |||||||||
| Handfire | V,S | 15 | Yes | 1 Action | Touch | Instantaneous | None | ||
| School of Evocation / Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead.(MagFR98) | |||||||||
| Hawkeye | V | 15 | No | 1 Action | Personal | 10 minutes/level (D) | None | ||
| School of Transmutation / Increase range increment by 50%, +5 on Spot checks (CAdv151) | |||||||||
| Healthful Rest | V,S | 15 | Harmless | 10 Minutes
| 25 ft.+5 ft./2 levels | 24 hours | Will Negates | ||
| School of Conjuration / Subjects heal at twice the normal rate (CAdv151). | |||||||||
| Hide from Animals | S,DF | 15 | Yes | 1 Action | Touch | 10 minutes/level (D) | Will Negates | ||
| School of Abjuration / Animals cannot see, hear, or smell the warded creatures (PH241) | |||||||||
| Jump | V,S,M | 15 | Yes | 1 Action | Touch | 1 minute/level (D) | Will Negates | ||
| School of Transmutation / Subject gets up to +30 on Jump checks (PH246). | |||||||||
| Longstrider | V,S,M | 15 | - | 1 Action | Personal | 1 hour/level (D) | None | ||
| School of Transmutation / Increases your base land movement by +10 (PH249) | |||||||||
| Magic Fang | V,S,DF | 15 | Harmless | 1 Action | Touch | 1 minute/level | Will Negates | ||
| School of Transmutation / One natural weapon of subject creature gets +1 bonus to attack and damage (PH250). | |||||||||
| Magic Stone | V,S,DF | 15 | Harmless/Obj | 1 Action | Touch | 30 minutes or until discharged | Will Negates | ||
| School of Transmutation / Three stones become +1 projectiles, 1d6+1 damage (PH251). | |||||||||
| Obscuring Mist | V,S | 15 | No | 1 Action | 20 ft. | 1 minute/level | None | ||
| School of Conjuration / Fog surrounds you (PH258). | |||||||||
| Omen of Peril | V,F | 15 | - | 1 Round | Personal | Instantaneous | None | ||
| School of Divination / You know how dangerous the future will be.(RoD166) | |||||||||
| Pass without Trace | V,S,DF | 15 | Harmless | 1 Action | Touch | 1 hour/level (D) | Will Negates | ||
| School of Transmutation / One subject/level leaves no tracks (PH259). | |||||||||
| Produce Flame | V,S | 15 | Yes | 1 Action | 0 ft. | 1 minute/level (D) | None | ||
| School of Evocation / 1d6 +1/level damage (Max +5), touch or thrown (PH265). | |||||||||
| Raptor`s Sight | V,S,DF | 15 | - | 1 Action | Personal | 1 hour/level (D) | None | ||
| School of Transmutation / Gain +5 on Spot checks; range increment penalty halved. (RotW175) | |||||||||
| Sandblast | V,S,DF | 15 | Yes | 1 Action | 10 ft. | Instantaneous | Reflex Half | ||
| School of Evocation / You fire a hail of hot sand from your fingers, dealing 1d6 points of nonlethal damage to creatures in the arc. (CD178) | |||||||||
| Shillelagh | V,S,DF | 15 | Object | 1 Action | Touch | 1 minute/level | Will Negates | ||
| School of Transmutation / Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 minute/level (PH278). | |||||||||
| Speak with Animals | V,S | 15 | - | 1 Action | Personal | 1 minute/level | None | ||
| School of Divination / You can communicate with natural animals (PH281). | |||||||||
| Speed Swim | V,S,F | 15 | Harmless | 1 Action | 25 ft.+5 ft./2 levels | 1 minute/level | Will Negates | ||
| School of Transmutation / Target gains swim speed 30.(MagFR121) | |||||||||
| Summon Nature`s Ally I | V,S,DF | 15 | No | 1 Round | 25 ft.+5 ft./2 levels | 1 round/level (D) | None | ||
| School of Conjuration / Calls elemental or animal to fight for you (PH288). | |||||||||
| Traveler`s Mount | V,S | 15 | Yes | 1 Action | Touch | 1 hour/level | Will Negates | ||
| School of Transmutation / This spell makes a mount better able to handle the rigors of overland travel. (CD184) | |||||||||
| Vigor, Lesser | V,S | 15 | Harmless | 1 Action | Touch | Special; See Text | Will Negates | ||
| School of Conjuration / Boost subject`s life energy. (CD186) | |||||||||
| Vine Strike | V,DF | 15 | No | 1 Swift Action | Personal | 1 round | None | ||
| School of Divination / Swift. You can sneak attack plant creatures for 1 round (CAdv158). | |||||||||
| Wood Wose | V,S,DF | 15 | No | 1 Action | 25 ft.+5 ft./2 levels | 1 hour/level | None | ||
| School of Conjuration / A translucent, green nature spirit that you can command to perform simple natural tasks. (CD190) | |||||||||
| 2nd LEVEL | |||||||||
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE | |
| Animal Messenger | V,S,M | 16 | Yes | 1 Action | 25 ft.+5 ft./2 levels | 1 day/level | Special; See text | ||
| School of Enchantment / You compel a Tiny animal to go to a spot you designate (PH198) | |||||||||
| Animal Trance | V,S | 16 | Yes | 1 Action | 25 ft.+5 ft./2 levels | Concentration | Special; See text | ||
| School of Enchantment / Your motions and music compel 2d6 HD worth of animals and magical beasts to do nothing but watch you (PH198) | |||||||||
| Animate Fire | V,S,M | 16 | No | 1 Round | 25 ft.+5 ft./2 levels | Concentration, up to 1 minute/level (D) | None | ||
| School of Transmutation / Turn Small or smaller fire into animated object. (CA96) | |||||||||
| Balencing Lorecall | V,S,M/DF | 16 | No | 1 Action | Personal | 1 minute/level (D) | None | ||
| School of Divination / You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks (CAdv143). | |||||||||
| Barkskin | V,S,DF | 16 | Harmless | 1 Action | Touch | 10 minutes/level | None | ||
| School of Transmutation / Grants a +2 enhancement bonus (+1/3 caster levels above 3rd, to a maximum of +5) to the creature`s natural armor (PH203) | |||||||||
| Bear`s Endurance | V,S,DF | 16 | Yes | 1 Action | Touch | 1 minute/level | Will Negates | ||
| School of Transmutation / The affected creature gains greater vitality and stamina; the spell grants a +4 enhancement bonus to Constitution(PH203) | |||||||||
| Blood Frenzy | V,S | 16 | - | 1 Action | Personal | 1 round/level | None | ||
| School of Transmutation / Rage givens +2 to Strength and Constitution, +1 on will saves, and -1 to AC.(MagFR82) | |||||||||
| Body of the Sun | V,S,DF | 16 | - | 1 Action | Special; See Text | 1 round/level | None | ||
| School of Transmutation / By drawing on the power of the sun, you cause your body to emanate fire. (CD155) | |||||||||
| Brambles | V,S,M | 16 | No | 1 Action | Touch | 1 round/level | None | ||
| School of Transmutation / Small magical thorns or spikes protrude from the surface of a wooden weapon. Becomes +1 enh bonus attacks/damage (CD156) | |||||||||
| Branch to Branch | V,S | 16 | No | 1 Action | Personal | 10 minutes/level (D) | None | ||
| School of Transmutation / You gain a +10 competence bonus on Climb checks in trees and can brachiate through forests (CAdv144). | |||||||||
| Briar Web | V,S,DF | 16 | No | 1 Action | 100 ft.+10 ft./level | 1 minute/level | Special; See text | ||
| School of Transmutation / Causes grasses, weeds, bushes and trees to grow thorns and wrap around creatures in or entering the area. (CD156) | |||||||||
| Bull`s Strength | V,S,M/DF | 16 | Harmless | 1 Action | Touch | 1 minute/level | Will Negates | ||
| School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207) | |||||||||
| Cat`s Grace | V,S,M | 16 | Yes | 1 Action | Touch | 1 minute/level | Will Negates | ||
| School of Transmutation / The subject becomes more graceful, agile, and coordinated. the spell grants a +4 enhancement bonus to Dexterity (PH20) | |||||||||
| Chameleon | V,S,M | 16 | Harmless | 1 Round | Touch | 1 hour/level | None | ||
| School of Illusion / Subject gets +10 on Hide checks. (CA100) | |||||||||
| Chill Metal | V,S,DF | 16 | Object | 1 Action | 25 ft.+5 ft./2 levels | 7 rounds | Will Negates | ||
| School of Transmutation / Chill metal makes metal extremely cold; creatures take cold damage for 5 rounds if their equipment is chilled (PH209) | |||||||||
| Cloudburst | V,S | 16 | No | 1 Round | 400 ft.+40 ft./level | 10 minutes/level (D) | None | ||
| School of Evocation / You cause clouds to gather and a heavy rain to fall. (CD158) | |||||||||
| Creeping Cold | V,S,F | 16 | Yes | 1 Action | 25 ft.+5 ft./2 levels | Special; See Text | Fortitude Half | ||
| School of Transmutation / You turn the subject`s sweat to ice, creating blisters as the ice forms on & inside the skin. (CD159) | |||||||||
| Daggerspell Stance | V,F | 16 | No | 1 Swift Action | Personal | 1 round/level (D) | None | ||
| School of Abjuration / Swift. You gain either a +2 insight bonus on attack and damage, SR5+caster level, or DR5/magic (CAdv145). | |||||||||
| Decomposition | V,S,DF | 16 | Yes | 1 Action | 50 ft. | 1 round/level | None | ||
| School of Necromancy / Causes wounds within the area to fester and do more damage. (CD161) | |||||||||
| Delay Poison | V,S,DF | 16 | Harmless | 1 Action | Touch | 1 hour/level | Fortitude Negates | ||
| School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217) | |||||||||
| Earthbind | V,S | 16 | Yes | 1 Action | 25 ft.+5 ft./2 levels | 1 minute/level (D) | Fortitude Partial | ||
| School of Transmutation / Subject creature can`t fly (Drac112). | |||||||||
| Earthfast | V,S | 16 | Object | 1 Action | 25 ft.+5 ft./2 levels | 10 minutes/level | Special; See text | ||
| School of Transmutation / Double Hardness and hit points of stone structure or rock formation.(MagFR90) | |||||||||
| Easy Trail | V,S | 16 | Harmless | 1 Action | Personal | 1 hour/level | None | ||
| School of Abjuration / Makes a trail easier to track.(MagFR91) | |||||||||
| Embrace the Wild | V | 16 | No | 1 Action | Personal | 10 minutes/level (D) | None | ||
| School of Transmutation / You gain an animal`s senses for 10 min./level (CAdv147). | |||||||||
| Fire Trap | V,S,M | 16 | Yes | 10 Minutes
| Touch | Permanent until discharged (D) | Special; See text | ||
| School of Abjuration / Fire trap creates a fiery explosion when an intruder opens the item that the trap protects (PH231) | |||||||||
| Flame Blade | V,S,DF | 16 | Yes | 1 Action | 0 ft. | 1 minute/level (D) | None | ||
| School of Evocation / A blazing beam of red-hot fire springs forth from your hand; touch attacks deal 1d8 +1/two levels damage (PH231) | |||||||||
| Flaming Sphere | V,S,M/DF | 16 | Yes | 1 Action | 100 ft.+10 ft./level | 1 round/level | Reflex Negates | ||
| School of Evocation / A burning globe of fire rolls in whichever direction you point and burns those it strikes (2d6 fire damage) (PH232) | |||||||||
| Fog Cloud | V,S | 16 | No | 1 Action | 100 ft.+10 ft./level | 10 minutes/level | None | ||
| School of Conjuration / A bank of fog billows out from the point you designate, obscuring all sight, including darkvision, beyond 5 feet (PH232) | |||||||||
| Gust of Wind | V,S | 16 | Yes | 1 Action | 60 ft. | 1 round | Fortitude Negates | ||
| School of Evocation / Creates a severe blast of air (50 mph) knocking down and/or blowing back all creatures in its path (PH238) | |||||||||
| Healing Lorecall | V,S,M | 16 | No | 1 Action | Personal | 1 minute/level | None | ||
| School of Divination / If you have 5 or more ranks in Heal, you can remove remove harmful conditions with conjuration (healing) spells (CAdv151 | |||||||||
| Heat Metal | V,S,DF | 16 | Object | 1 Action | 25 ft.+5 ft./2 levels | 7 rounds | Will Negates | ||
| School of Transmutation / Heat metal makes metal extremely warm. Unattended, nonmagical metal gets no saving throw (PH239) | |||||||||
| Hold Animal | V,S | 16 | Yes | 1 Action | 100 ft.+10 ft./level | 1 round/level (D) | Special; See text | ||
| School of Enchantment / The target animal becomes paralyzed, but may attempt a new saving throw each round to end the effect (PH241) | |||||||||
| Listening Lorecall | V,S,DF | 16 | No | 1 Action | Personal | 10 minutes/level | None | ||
| School of Divination / You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen (CAdv154). | |||||||||
| Master Air | V,S,F | 16 | - | 1 Action | Personal | 1 round/level | None | ||
| School of Transmutation / You sprout insubstantial wings and can fly(MagFR107) | |||||||||
| Nature`s Favor | V,S,DF | 16 | Harmless | 1 Action | Touch | 1 minute | Will Negates | ||
| School of Evocation / Animal touched gains luck bonus on attack and damage rolls of +1/3 levels (CAdv155). | |||||||||
| One with the Land | V,S | 16 | - | 1 Action | Personal | 1 hour/level | None | ||
| School of Transmutation / Link with nature gives a +2 bonus on nature-related skill checks.(MagFR111) | |||||||||
| Owl`s Wisdom | V,S,M/DF | 16 | Yes | 1 Action | Touch | 1 minute/level | Will Negates | ||
| School of Transmutation / The transmuted creature becomes wiser. +4 enhancement bonus to Wisdom (PH259) | |||||||||
| Reduce Animal | V,S,M | 16 | No | 1 Round | Touch | 1 hour/level (D) | None | ||
| School of Transmutation / Creature shrinks 1 size category (PH269). | |||||||||
| Remedy Moderate Wounds | V,S | 16 | Harmless | 1 Action | Touch | 10 Rounds +1/2 levels. | Will Negates | ||
| School of Conjuration / Target gains fast healing 2 for 10 rounds +1 round / 2 levels.(MagFR113) | |||||||||
| Resist Energy | V,S,DF | 16 | Harmless | 1 Action | Touch | 10 minutes/level | Fortitude Negates | ||
| School of Abjuration / Ignores first 10 damage from one energy type each round (PH272). | |||||||||
| Restoration, Lesser | V,S | 16 | Harmless | 3 Rounds
| Touch | Instantaneous | Will Negates | ||
| School of Conjuration / Dispels magic ability penalty or repairs 1d4 ability damage (PH272). | |||||||||
| Scent | V,S,M | 16 | Harmless | 1 Action | Touch | 10 minutes/level | None | ||
| School of Transmutation / You give the target an enhanced sense of smell, equivalent to the scent ability of some monsters. (CD178) | |||||||||
| Share Husk | V,S,M | 16 | Harmless | 1 Action | Touch | Concentration | Special; See text | ||
| School of Divination / See and hear through the senses of a touched animal.(MagFR116) | |||||||||
| Soften Earth and Stone | V,S,DF | 16 | No | 1 Action | 25 ft.+5 ft./2 levels | Instantaneous | None | ||
| School of Transmutation / Turns stone to clay or dirt to sand or mud (PH280). | |||||||||
| Spider Climb | V,S,M | 16 | Harmless | 1 Action | Touch | 10 minutes/level | Will Negates | ||
| School of Transmutation / Grants ability to walk on walls and ceilings (PH283). | |||||||||
| Summon Dire Hawk | V,S,DF | 16 | No | 1 Round | 25 ft.+5 ft./2 levels | 1 minute/level (D) | None | ||
| School of Conjuration / This spell summons a dire hawk (RotW175) | |||||||||
| Summon Nature`s Ally II | V,S,DF | 16 | No | 1 Round | 25 ft.+5 ft./2 levels | 1 round/level (D) | None | ||
| School of Conjuration / Calls elemental or animal to fight for you (PH288). | |||||||||
| Summon Swarm | V,S,M/DF | 16 | No | 1 Round | 25 ft.+5 ft./2 levels | Concentration +2 rounds | None | ||
| School of Conjuration / Summons a swarm of bats, rats, or spiders (your choice) to fight for you (PH289). | |||||||||
| Swim | V,S,M | 16 | Harmless | 1 Round | 100 ft.+10 ft./level | 10 minutes/level (D) | None | ||
| School of Transmutation / Subject gains swim speed, +8 bonus on Swim checks. (CA125) | |||||||||
| Train Animal | V,S,DF | 16 | Harmless | 10 Minutes
| Touch | 1 hour/level | Will Negates | ||
| School of Enchantment / Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level (CAdv157). | |||||||||
| Tree Shape | V,S,DF | 16 | - | 1 Action | Personal | 1 hour/level (D) | None | ||
| School of Transmutation / You look exactly like a tree for 1 hour/level (PH296). | |||||||||
| Warp Wood | V,S | 16 | Object | 1 Action | 25 ft.+5 ft./2 levels | Instantaneous | Will Negates | ||
| School of Transmutation / Bends wood (shaft, handle, door, plank) (PH300). | |||||||||
| Wood Shape | V,S,DF | 16 | Object | 1 Action | Touch | Instantaneous | Will Negates | ||
| School of Transmutation / Rearranges wooden objects to suit you (PH303). | |||||||||
| Woodland Veil | V,S | 16 | Harmless | 1 Action | 25 ft.+5 ft./2 levels | 10 minutes/level (D) | Will Negates | ||
| School of Illusion / Blend unobtrusively into natural surroundings, along with your friends. (RotW176) | |||||||||
| Wracking Touch | V,S | 16 | Yes | 1 Action | Touch | Instantaneous | Fortitude Half | ||
| School of Necromancy / Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any (CAdv158). | |||||||||
| 3rd LEVEL | |||||||||
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE | |
| Anyspell | V,S,DF,XP,M/DF | 17 | - | 15 Minutes
| Personal | Instantaneous | None | ||
| School of Transmutation / Allows you to read and cast any spell up to 2nd level from scroll or book, using required components. | |||||||||
| Beast Claws | V,S,M | 17 | No | 1 Action | Personal | 1 round/level | None | ||
| School of Transmutation / These claws act as slashing melee weapons inflicting 1d6 damage plus any magical or normal bonuses (Str) crit 19-20 (CD1 | |||||||||
| Call Lightning | V,S | 17 | Yes | 1 Round | 100 ft.+10 ft./level | 1 minute/level | Reflex Half | ||
| School of Evocation / Once per round you may call down a 5-foot-wide bolt of lightning that deals 3d6 points of electricity damage (PH207) | |||||||||
| Circle Dance | V,S | 17 | - | 1 Minute | Personal | Instantaneous | None | ||
| School of Divination / Indicates direction to known target.(MagFR84) | |||||||||
| Contagion | V,S | 17 | Yes | 1 Action | Touch | Instantaneous | Fortitude Negates | ||
| School of Necromancy / The subject contracts a disease (see table), which strikes immediately, with no incubation period (PH213) | |||||||||
| Cure Moderate Wounds | V,S | 17 | Harmless | 1 Action | Touch | Instantaneous | Will Half | ||
| School of Conjuration / Cures 2d8+1/level damage [max +10] (PH216) | |||||||||
| Daylight | V,S | 17 | No | 1 Action | Touch | 10 minutes/level (D) | None | ||
| School of Evocation / The object touched sheds light as bright as daylight in a 60-foot radius, and additional dim light beyond that (PH216) | |||||||||
| Diminish Plants | V,S,DF | 17 | No | 1 Action | Special; See Text | Instantaneous | None | ||
| School of Transmutation / Reduces the size of existing plants, or slows their growth to 1/3 normal for the following year (PH221) | |||||||||
| Dominate Animal | V,S | 17 | Yes | 1 Action | 25 ft.+5 ft./2 levels | 1 round/level | Will Negates | ||
| School of Enchantment / You enchant an animal and direct it with simple commands such as "Attack", "Run", and "Fetch". (PH224) | |||||||||
| Entangling Staff | V,F | 17 | Harmless | 1 Swift Action | Touch | 1 round/level (D) | Yes | ||
| School of Transmutation / Swift. Quarterstaff gains improved grab and can constrict grappled foes (CAdv147). | |||||||||
| Fire Wings | V,S,M,F | 17 | - | 1 Round | Personal | 1 minute/level | None | ||
| School of Transmutation / This spell transforms your arms into wings of brilliant fire. (CD165) | |||||||||
| Fly, Swift | V | 17 | No | 1 Swift Action | Personal | 1 round | None | ||
| School of Transmutation / Swift. Gain fly speed of 60 ft. for 1 round (CAdv149). | |||||||||
| Healing Sting | V,S,M | 17 | Yes | 1 Action | Touch | Instantaneous | Fortitude Negates | ||
| School of Necromancy / Touch deals 2d6 +1/2 levels; caster gains damage as hp.(MagFR100) | |||||||||
| Infestation of Maggots | V,S,M | 17 | Yes | 1 Action | Touch | One usage/two levels | Fortitude Negates | ||
| School of Necromancy / With a successful melee touch attack, you infest a creature with maggot like creatures, 1d4 Con damage/round (CD166) | |||||||||
| Magic Fang, Greater | V,S,DF | 17 | Harmless | 1 Action | 25 ft.+5 ft./2 levels | 1 hour/level | Will Negates | ||
| School of Transmutation / One natural weapon of subject gets +1 to att. and dam per 3 caster levels (PH250). | |||||||||
| Meld into Stone | V,S,DF | 17 | - | 1 Action | Personal | 10 minutes/level | |||
| School of Transmutation / You and your gear merge with stone (PH252). | |||||||||
| Nature`s Favor | V,S,DF | 17 | Harmless | 1 Action | Touch | 1 minute | Will Negates | ||
| School of Evocation / Animal touched gains luck bonus on attack and damage rolls of +1/3 levels (CAdv155). | |||||||||
| Neutralize Poison | V,S,M/DF | 17 | Harmless/Obj | 1 Action | Touch | 10 minutes/level | Will Negates | ||
| School of Conjuration / Detoxifies venom in or on subject (PH257). | |||||||||
| Plant Growth | V,S,DF | 17 | No | 1 Action | Special; See Text | Instantaneous | None | ||
| School of Transmutation / Grows vegetation, improves crops (PH262). | |||||||||
| Poison | V,S,DF | 17 | Yes | 1 Action | Touch | Instantaneous; See Text | Special; See text | ||
| School of Necromancy / Touch inflicts 1d10 Con damage, repeats in 1 min (PH262). | |||||||||
| Protection from Energy | V,S,DF | 17 | Harmless | 1 Action | Touch | 10 minutes/level (D) | Fortitude Negates | ||
| School of Abjuration / Immune to damage from one kind of energy (PH266). | |||||||||
| Quench | V,S,DF | 17 | Special | 1 Action | 100 ft.+10 ft./level | Instantaneous | None or Will Negates | ||
| School of Transmutation / Extinguishes nonmagical fires or one magic item (PH267). | |||||||||
| Quillfire | V,S | 17 | - | 1 Action | Personal | 1 round | None | ||
| School of Transmutation / .Your hand sprouts quills for melee or ranged attacks.1D8 +1/2 levels (max +5)(Injury Dc18 1D6 Str/1D6 Str)(MagFR112) | |||||||||
| Remove Disease | V,S | 17 | Harmless | 1 Action | Touch | Instantaneous | Fortitude Negates | ||
| School of Conjuration / Cures all diseases affecting subject (PH271). | |||||||||
| Resist Energy, Mass | V,S,DF | 17 | Harmless | 1 Action | 25 ft.+5 ft./2 levels | 10 minutes/level | Fortitude Negates | ||
| School of Abjuration / Targeted creatures ignore damage from specified ed energy type. (CA120) | |||||||||
| Sleet Storm | V,S,M/DF | 17 | No | 1 Action | 400 ft.+40 ft./level | 1 round/level | None | ||
| School of Conjuration / Hampers vision and movement (PH280). | |||||||||
| Snakebite | V,S | 17 | No | 1 Action | Personal | 1 round/level | Special; See text | ||
| School of Transmutation / Your arm turns Into poisonous snake you can use to attack.(MagFR120) | |||||||||
| Snare | V,S,DF | 17 | No | 3 Rounds
| Touch | Until Triggered or Broken | None | ||
| School of Transmutation / Creates a magical booby trap (PH280). | |||||||||
| Speak with Plants | V,S | 17 | - | 1 Action | Personal | 1 minute/level | None | ||
| School of Divination / You can talk to normal plants and plant creatures (PH281). | |||||||||
| Spike Growth | None | 17 | Yes | 1 Action | 100 ft.+10 ft./level | 1 hour/level (D) | Reflex Partial | ||
| School of Transmutation / Creatures in area take 1d4 damage, may be slowed (PH283). | |||||||||
| Spikes | V,S,M | 17 | No | 1 Action | Touch | 1 hour/level | None | ||
| School of Transmutation / As brambles, except that the affected weapon gains a +2 enhancement bonus (CD181) | |||||||||
| Standing Wave | V,S,DF | 17 | Yes | 1 Action | 25 ft.+5 ft./2 levels | 10 minutes/level | Reflex Negates | ||
| School of Transmutation / You command the waters to lift a creature or object and propel it forward. (CD182) | |||||||||
| Stone Shape | V,S,M/DF | 17 | No | 1 Action | Touch | Instantaneous | None | ||
| School of Transmutation / Sculpts stone into any shape (PH284). | |||||||||
| Summon Nature`s Ally III | V,S,DF | 17 | No | 1 Round | 25 ft.+5 ft./2 levels | 1 round/level (D) | None | ||
| School of Conjuration / Calls elemental or animal to fight for you (PH288). | |||||||||
| Thornskin | V,S,M | 17 | - | 1 Action | Personal | 1 round/level | None | ||
| School of Transmutation / Your unarmed attacks deal +1d6 damage; natural and unarmed attacks against you take 1d4 damage. (CA127) | |||||||||
| Tortoise Shell | V,S,F | 17 | No | 1 Action | 25 ft.+5 ft./2 levels | 10 minutes/level | None | ||
| School of Abjuration / Large shell provides cover or shelter.(MagFR127) | |||||||||
| Vigor | V,S | 17 | Harmless | 1 Action | Touch | Special; See Text | Will Negates | ||
| School of Conjuration / Boost subject`s life energy. (CD186) | |||||||||
| Vigor, Mass Lesser | V,S | 17 | Harmless | 1 Action | 20 ft. | Special; See Text | Will Negates | ||
| School of Conjuration / Boost subject`s life energy. (CD186) | |||||||||
| Walk the Mountain Path | V,S,M | 17 | Harmless | 1 Action | Touch | 10 minutes/level | Will Negates | ||
| School of Transmutation / You infuse the subject with great ability to climb, jump and maneuver through mountain pathways (RoS163) | |||||||||
| Water Breathing | V,S,M/DF | 17 | Harmless | 1 Action | Touch | Special; See Text | Will Negates | ||
| School of Transmutation / Subjects can breathe underwater (PH300). | |||||||||
| Weather Eye | V,S,M,DF | 17 | No | 1 Hour | Special; See Text | Instantaneous | None | ||
| School of Divination / Accurately predict the weather up to 1 week into the future. (CD189) | |||||||||
| Wind Wall | V,S,M/DF | 17 | Yes | 1 Action | 100 ft.+10 ft./level | 1 round/level | Special; See text | ||
| School of Evocation / Deflects arrows, smaller creatures, and gases (PH302). | |||||||||
|
| ||||||||||||||||||||||||||||||||||||||
| 0 LEVEL | |||||||||
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE | |
| Acid Splash | V,S | 11 | No | 1 Action | 25 ft.+5 ft./2 levels | Instantaneous | None | ||
| School of Conjuration / You fire a small orb of acid at a target dealing 1d3 points of damage (PH196) | |||||||||
| Arcane Mark | V,S | 11 | No | 1 Action | 0 ft. | Permanent | None | ||
| School of Universal / Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201) | |||||||||
| Dancing Lights | V,S | 11 | No | 1 Action | 100 ft.+10 ft./level | 1 minute (D) | None | ||
| School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216) | |||||||||
| Daze | V,S,M | 11 | Yes | 1 Action | 25 ft.+5 ft./2 levels | 1 round | Will Negates | ||
| School of Enchantment / This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217) | |||||||||
| Detect Magic | V,S | 11 | No | 1 Action | 60 ft. | Concentration, up to 1 minute/level (D) | None | ||
| School of Divination / Detects spells and magic items within 60 ft (PH219) | |||||||||
| Detect Poison | V,S | 11 | No | 1 Action | 25 ft.+5 ft./2 levels | Instantaneous | None | ||
| School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219) | |||||||||
| Disrupt Undead | V,S | 11 | Yes | 1 Action | 25 ft.+5 ft./2 levels | Instantaneous | None | ||
| School of Necromancy / You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223) | |||||||||
| Electric Jolt | V,S | 11 | Yes | 1 Action | 25 ft.+5 ft./2 levels | Instantaneous | None | ||
| School of Evocation / Ranged touch attack deals 1d3 electricity damage.(MagFR91) | |||||||||
| Flare | V | 11 | Yes | 1 Action | 25 ft.+5 ft./2 levels | Instantaneous | Fortitude Negates | ||
| School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232) | |||||||||
| Ghost Sound | V,S,M | 11 | No | 1 Action | 25 ft.+5 ft./2 levels | 1 round/level (D) | Will Disbelief (if interacted with) | ||
| School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235) | |||||||||
| Horizikaul`s Cough | V,S | 11 | Yes | 1 Action | 25 ft.+5 ft./2 levels | Instantaneous | Will Partial | ||
| School of Evocation / Target takes 1 point of sonic damage and is deafened 1 round.(MagFR101) | |||||||||
| Launch Bolt | V,S | 11 | No | 1 Action | 100 ft.+10 ft./level | Instantaneous | None | ||
| School of Transmutation / Launches a crossbow bolt up to medium range(MagFR105) | |||||||||
| Light | V,M/DF | 11 | No | 1 Action | Touch | 10 minutes/level (D) | None | ||
| School of Evocation / Object shines like a torch (PH248). | |||||||||
| Mage Hand | V,S | 11 | No | 1 Action | 25 ft.+5 ft./2 levels | Concentration | None | ||
| School of Transmutation / 5-pound telekinesis (PH249). | |||||||||
| Mending | V,S | 11 | Harmless/Obj | 1 Action | 10 ft. | Instantaneous | Will Negates | ||
| School of Transmutation / Makes minor repairs on an object (PH253). | |||||||||
| Message | V,S,F | 11 | No | 1 Action | 100 ft.+10 ft./level | 10 minutes/level | None | ||
| School of Transmutation / Whispered conversation at distance (PH253). | |||||||||
| Open/Close | V,S,F | 11 | Object | 1 Action | 25 ft.+5 ft./2 levels | Instantaneous | Will Negates | ||
| School of Transmutation / Opens or closes small or light things (PH258). | |||||||||
| Prestidigitation | V,S | 11 | No | 1 Action | 10 ft. | 1 Hour | Special; See text | ||
| School of Universal / Performs minor tricks (PH264). | |||||||||
| Ray of Frost | V,S | 11 | Yes | 1 Action | 25 ft.+5 ft./2 levels | Instantaneous | None | ||
| School of Evocation / Ray deals 1d3 cold damage (PH269). | |||||||||
| Read Magic | V,S,F | 11 | - | 1 Action | Personal | 10 minutes/level | |||
| School of Divination / Read scrolls and spellbooks (PH269). | |||||||||
| Repair Minor Damage | V,S | 11 | No | 1 Action | Touch | Instantaneous | None | ||
| School of Transmutation / Repairs 1 point of damage to any construct. (CA120) | |||||||||
| Resistance | V,S,M/DF | 11 | Harmless | 1 Action | Touch | 1 minute | Will Negates | ||
| School of Abjuration / Subject gains +1 on saving throws (PH272). | |||||||||
| Silent Portal | S | 11 | Yes | 1 Action | 25 ft.+5 ft./2 levels | 1 hour/level | Will Negates | ||
| School of Illusion / Negates sound from door or window.(MagFR117) | |||||||||
| Touch of Fatigue | V,S,M | 11 | Yes | 1 Action | Touch | 1 round/level | Fortitude Negates | ||
| School of Necromancy / You channel negative energy through your touch, fatiguing your target (PH294) | |||||||||
| 1st LEVEL | |||||||||
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE | |
| Burning Hands | V,S | 12 | Yes | 1 Action | 15 ft. | Instantaneous | Reflex Half | ||
| School of Evocation / A cone of flame shoots from your fingertips; creatures in the area take 1d4 fire damage/caster level (max 5d4) (PG207) | |||||||||
| Identify | V,S,M/DF | 12 | No | 1 Hour | Touch | Instantaneous | None | ||
| School of Divination / Determines all features of magic item (PH243). | |||||||||
| Mage Armor | V,S,F | 12 | No | 1 Action | Touch | 1 hour/level (D) | Will Negates | ||
| School of Conjuration / Gives subject +4 armor bonus (PH249). | |||||||||
| Magic Missile | V,S | 12 | Yes | 1 Action | 100 ft.+10 ft./level | Instantaneous | None | ||
| School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251). | |||||||||
| Shield | V,S | 12 | - | 1 Action | Personal | 1 minute/level (D) | None | ||
| School of Abjuration / Invisible disc gives cover, blocks magic missiles (PH278). | |||||||||
| Tenser`s Floating Disk | V,S,M | 12 | No | 1 Action | 25 ft.+5 ft./2 levels | 1 hour/level | None | ||
| School of Evocation / 3-ft. diameter horizontal disc that holds 100 lb. /level (PH294). | |||||||||
| 2nd LEVEL | |||||||||
| PREP | SPELL NAME | VSM | DC | SR | CASTING | RANGE | DURATION | SAVE | |
| Mirror Image | V,S | 13 | - | 1 Action | Personal; See Text | 1 minute/level (D) | Special; See text | ||
| School of Illusion / Creates decoy duplicates of you (1d4 +1/three levels, max 8) (PH254). | |||||||||
| Scorching Ray | V,S | 13 | Yes | 1 Action | 25 ft.+5 ft./2 levels | Instantaneous | None | ||
| School of Evocation / You fire up to 3 fire rays dealing 4d6 points of fire damage (PH274) | |||||||||
| Campaign Notes |
Patron Star: The Great Wolf A wolfs head with a single star forming the gleam in its eye. The wolf represents the threat of starvation during the cold winter months but it is also a positive sign as it devours the old year and its woes. Those born under the wolf are usually practical, down-to-earth people with a tendency to be harsh, having contempt for the soft & weak. They are also fiercely protective of their few true friends. Benefit: +2 1uck bonus to any single attack roll *or* +1D4 additional damage to any damage roll. 1 of these can be invoked once per game session. Birthmark: 1" diameter on upper right thigh --- Hernun Hernun is the god of the hunt who is ternally locked in the chase to bring down his brother Wohoon (God of Wild Things). Sometimes one brother will win, sometimes the other, but the hunt always begins afresh. Hernun represents man at his most basic, contending with the wild. Druids often revere him. He is represented as a powerfully built man with antlers on the top of his head in honour f the beasts he hunts. Domains: Animal, Protection, Strength, Travel Alignment: Neutral Favoured Weapon: Bow |
| Quick Reference Notes |
Signature Ring ----------------------- Ring of Protection +2 with Force Shield |
| Miscellaneous Notes | |||||||
Animal companion is a Panther called Harmony, usually under a heel command during general walking e.t.c. All below use 1 trick: Attack Defend Down Fetch Heel Seek Track Forms - Riding Dog
Bite - 1d6 + 3 Low Light Vision, Scent, Alertness, Track Str - 15, Dex 15, Con 15 Jump +8, Listen +5, Spot +5, Swim +3, Survival +1/+4 Saves Fort + 6, Reflex +3, Will +10 HP - 42 Dire Hawk
Talon - 14 |