AzraelRob
CHARACTER BIO
Azrael is a 24 year old, Medium sized, Male Aasimar, with Gold eyes and Silver hair. He stands 6' 2" tall and weighs 170 pounds. His world view is Lawful Good in nature.

CHARACTER LEVELCLASSES and LEVELS
8Rogue 2 / Paladin 4 (favored) / Shadowbane Inquisitor 1

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
28,00036,0008,000


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
16
+3


DEX
9
-1


CON
12
+1


INT
11
+0


WIS
18
+4


CHA
18
+4


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
552d6 +4d10 +1d10
SPEED
MOVE
20
AC
ARMOR
18189=10+9+0+-1+0+0+0
35
-6
+1

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+11=6+5+0+0+ + 
REFLEX
DEX
+7=4+3+0+0+ 
WILL
WIS
+9=1+8+0+0+ 
BASE ATTACK
+6/1
INITIATIVE
MODIFIER
-1=-1+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+9=6+3
+0
+0
+
MELEE
ATTACK BONUS
+9/4=6+3
+0
+0
+
RANGED
ATTACK BONUS
+5/0=6
+-1
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

Greatsword, Masterwork (M/S)

10/5

2d6+4

19-20/x2

8



I2

Crossbow, Great (M/P)

2d8

18-20/x2

8



0 – 119 ft

120 – 239 ft

240 – 359 ft

360 – 479 ft

480 – 599 ft

1/-4

-1/-6

-3/-8

-5/-10

-7/-12

600 – 719 ft

720 – 839 ft

840 – 959 ft

960 – 1079 ft

1080 – 1199 ft

-9/-14

-11/-16

-13/-18

-15/-20

-17/-22



I2

Dagger (M/P)

9/4

1d4+3

19-20/x2

1



I2

Unarmed strike (M/B)

9/4

1d3+3

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Full Plate +1, Silent Moves (M/H)

+9

+1

-6

35%

20 ft

50




Turn or Rebuke Undead

Check Result /
Maximum HD Affected

<-01-34-67-910-1213-1516-1819-2122+
12345

Turns Per Day

Turning Check

Turning Damage

Destroyed HD

11

1d20+6

2d6+1+4

½

SKILLSMAX RANKS 10/5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)0 =
+0
w
Balance (Dex)*-7 =
16
w
Bluff (Cha)4 =
+4
w
Climb (Str)*1 =4+36
w
Concentration (Con)1 =
+1
w
Control Shape (Wis)4 =
+4
w
Diplomacy (Cha)11 =5+4+2
w
Disguise (Cha)4 =
+4
w
Escape Artist (Dex)*-7 =
16
w
Forgery (Int)0 =
+0
w
Gather Information (Cha)9 =5+4
w
Heal (Wis)4 =
+4
w
Hide (Dex)*-2 =516
w
Intimidate (Cha)8 =4+4
w
Jump (Str)*-3 =6+312

Knowledge–Religion (Int)6 =6+0
w
Listen (Wis)6 =
+4+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*-2 =516
w
Perform–Act (Cha)4 =
+4
w
Perform–Comedy (Cha)4 =
+4
w
Perform–Dance (Cha)4 =
+4
w
Perform–Keyboard Instruments (Cha)4 =
+4
w
Perform–Oratory (Cha)4 =
+4
w
Perform–Percussion (Cha)4 =
+4
w
Perform–Sing (Cha)4 =
+4
w
Perform–String Instruments (Cha)4 =
+4
w
Perform–Weapon Drill (Cha)4 =
+4
w
Perform–Wind Instruments (Cha)4 =
+4
w
Ride (Dex)1 =21
w
Search (Int)0 =
+0
w
Sense Motive (Wis)12 =8+4
w
Spot (Wis)6 =
+4+2
w
Survival (Wis)4 =
+4
w
Swim (Str)*-9 =
+312
w
Use Rope (Dex)-1 =
1

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uFull Plate +1, Silent Moves0 g150
yCoin: gp (13000)13,000 g1(260)
°Bolt, crossbow1 s20.2
°Crossbow, Great150 g18
°Dagger4 g11
°Greatsword, Masterwork325 g18

Carried Weight

67 lbs

1-76

77-153

154-230

230

460

1150

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Proficient

Devoted Inquisitor — Use smite evil and sneak attack together to daze a foe (CAdv107).

Extra Turning — Allows four additional turning attempts per day. Available only to clerics and paladins (PH94).

Power Attack — You can take a penalty on melee attack and add it to your damage roll. (PH98).





Class Features

Rogue

Evasion – Proficiency: Rogue Weapons – Sneak Attack +1d6 – Trapfinding

Paladin

Associates – Aura of Courage – Aura of Good – Code of Conduct – Detect Evil – Divine Grace – Divine Health – Lay on Hands (+4*Cha.Mod) – Proficiency: Martial Weapons: All – Smite Evil (1/day) – Spells – Turn undead (7+Cha.Mod/day)

Shadowbane Inquisitor

Absolute Conviction (Ex) – Pierce Shadow (Su) – Proficiency: Armor, Heavy – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Shields – Proficiency: Simple Weapons: All

Special Attacks

Spell-like Abilities Daylight 1 1

Special Qualities

Darkvision (Ex): 60 ft.

Resistance: Acid (Ex): 5

Resistance: Cold (Ex): 5

Resistance: Electricity (Ex): 5

Subtype: Native


Languages

Celestial, Common


Coins

New Coins
Gained in Play

0 cp 
0 sp  
13,000 gp  
0 pp  
13,000 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



PALADIN SPELLS

LEVELS0123456789
Known:AllAll
Per Day:--1

1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Bless
V,S,DF15
Harmless
1 Action
50 ft.
1 minute/level
None

School of Enchantment / Allies are filled with courage; gain +1 morale bonus on attacks and saves against fear. Counters and dispels bane(PH205)

Bless Water
V,S,M15
Object
1 Minute
Touch
Instantaneous
Will Negates

School of Transmutation / This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water (See PH128) (PH205)

Bless Weapon
V,S15
No
1 Action
Touch
1 minute/level
None

School of Transmutation / Weapon becomes Good aligned, and bypasses DR -/magic and incorporeal miss chance of Evil creatures. (PH205)

Create Water
V,S15
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215)

Cure Light Wounds
V,S15
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)

Deafening Clang
V,S,DF15
Harmless/Obj
1 Action
Touch
1 round/level
Reflex Negates

School of Transmutation / Weapon deafens with a successful touch attack.(MagFR87)

Detect Poison
V,S15
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Detect Undead
V,S,M/DF15
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / You can detect the aura that surrounds undead creatures (PH220)

Divine Favor
V,S,DF15
-
1 Action
Personal
1 minute
None

School of Evocation / Calling upon the strength of a deity, you gain a luck bonus on attack and damage, equal to +1/3 caster levels (PHB224)

Divine Sacrifice
V,S15
-
1 Action
Personal
1 round/level
None

School of Evocation / You sacrifice life energy to increase the damage you deal/ (CD163)

Endure Elements
V,S15
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Faith Healing
V,S15
Harmless
1 Action
Touch
Instantaneous
Special; See text

School of Conjuration / Cures 8 hp +1/level damage (max +5) to worshiper of your patron.(MagFR93)

Golden Barding
V,DF15
Harmless
1 Action
Touch
1 hour/level
Will Negates

School of Conjuration / You conjure a glowing, golden suit of barding for your special mount. See text (CD166)

Grave Strike
V,DF15
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. You can sneak attack undead for 1 round (CAdv150).

Magic Weapon
V,S,DF15
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Weapon gains +1 bonus (PH251).

Protection from Chaos
V,S,M/DF15
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Protection from Evil
V,S,M/DF15
Special
1 Action
Touch
1 minute/level (D)
Will Negates

School of Abjuration / +2 AC and saves, counter mind control, hedge out elementals and outsiders (PH266).

Read Magic
V,S,F15
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resistance
V,S,M/DF15
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Restoration, Lesser
V,S15
Harmless
3 Rounds
Touch
Instantaneous
Will Negates

School of Conjuration / Dispels magic ability penalty or repairs 1d4 ability damage (PH272).

Resurgence
V,S,DF15
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Abjuration / By laying on hands and a brief prayer, you convince a higher power to grant a second chance to an ally. (CD177)

Silverbeard
V,DF15
-
1 Action
Personal
1 minute/level
None

School of Transmutation / you grow a hard silver beard that gives +2 bonus to armor.(MagFR117)

Strategic Charge
V,DF15
-
1 Action
Personal
1 round/level
None

School of Abjuration / Gain the benefits of tie Mobility feat.(MagFR125)

Traveler`s Mount
V,S15
Yes
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / This spell makes a mount better able to handle the rigors of overland travel. (CD184)

Virtue
V,S,DF15
Harmless
1 Action
Touch
1 minute
Special; See text

School of Transmutation / Subject gains 1 temporary hp (PH298).

Vision of Glory
V,S,DF15
Yes
1 Action
Touch
1 minute or until discharged
None

School of Divination / Target gains +1 morale bonus on next saving throes.(MagFR131)

Warning Shout
V15
No
1 Action
Special; See Text
1 round
None

School of Transmutation / All living creatures within half a mile hear your shout.(MagFR132)