Ossius Carmanthius TlindethMike
CHARACTER BIO
Ossius Carmanthius Tlindeth is a 135 year old, Medium sized, Male Elf, Wood, with Green eyes and Platinum (down to midback) hair. He stands 4' 10" tall and weighs 105 pounds. His world view is Chaotic Neutral in nature, and is currently a worshipper of Hernun

CHARACTER LEVELCLASSES and LEVELS
7Ranger 4 (favored) / Druid 3

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
21,00028,0007,000


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
14
+2


DEX
16
+3


CON
10
+0


INT
10
+0


WIS
15
+2


CHA
10
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
414d8 +3d8
SPEED
MOVE
30
AC
ARMOR
181513=10+4+1+3+0+0+0
20
-1
+5

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+7=7+0+0+0+ + 
REFLEX
DEX
+8=5+3+0+0+ 
WILL
WIS
+6=4+2+0+0+ 
BASE ATTACK
+6/1
INITIATIVE
MODIFIER
+3=3+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+8=6+2
+0
+0
+
MELEE
ATTACK BONUS
+8/3=6+2
+0
+0
+
RANGED
ATTACK BONUS
+9/4=6
+3
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Signature Bastard Sword, +2 Holy (M/S)

6/1

1d10+4

19-20/x2

6



I2

Longbow, comp. (+2 Str) (M/P)

1d8+2

x3

3



0 – 109 ft

110 – 219 ft

220 – 329 ft

330 – 439 ft

440 – 549 ft

10/5

8/3

6/1

4/-1

2/-3

550 – 659 ft

660 – 769 ft

770 – 879 ft

880 – 989 ft

990 – 1099 ft

0/-5

-2/-7

-4/-9

-6/-11

-8/-13



I

Battleaxe (M/S)

8/3

1d8+2

x3

6



I

Handaxe (M/S)

8/3

1d6+2

x3

3



I

Unarmed strike (M/B)

8/3

1d3+2

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Studded Leather +1, Silent Moves (M/L)

+4

+5

0

15%

30 ft

20



Shield (SIZE)

Armor
Bonus

Armor
Check

Spell
Fail

Lbs

Shield, light wooden (M)

+1

-1

5%

5



SKILLSMAX RANKS 10/5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)0 =
+0
w
Balance (Dex)*2 =
+31
w
Bluff (Cha)-1 =
+01
w
Climb (Str)*1 =
+21
w
Concentration (Con)3 =3+0
w
Control Shape (Wis)2 =
+2
w
Diplomacy (Cha)-1 =
+01
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*2 =
+31
w
Forgery (Int)0 =
+0
w
Gather Information (Cha)-1 =
+01

Handle Animal (Cha)11 =10+0+1
w
Heal (Wis)16 =10+2+4
w
Hide (Dex)*2 =
+31
w
Intimidate (Cha)0 =
+0
w
Jump (Str)*1 =
+21

Knowledge–Nature (Int)11 =7+0+4
w
Listen (Wis)4 =
+2+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*14 =7+3+4
w
Perform–Act (Cha)0 =
+0
w
Perform–Comedy (Cha)0 =
+0
w
Perform–Dance (Cha)0 =
+0
w
Perform–Keyboard Instruments (Cha)0 =
+0
w
Perform–Oratory (Cha)0 =
+0
w
Perform–Percussion (Cha)0 =
+0
w
Perform–Sing (Cha)0 =
+0
w
Perform–String Instruments (Cha)0 =
+0
w
Perform–Weapon Drill (Cha)0 =
+0
w
Perform–Wind Instruments (Cha)0 =
+0
w
Ride (Dex)5 =
+3+2
w
Search (Int)2 =
+0+2
w
Sense Motive (Wis)2 =
+2
w
Spot (Wis)11 =7+2+2
w
Survival (Wis)16 =10+2+4
w
Swim (Str)*0 =
+22
w
Use Rope (Dex)3 =
+3

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uStudded Leather +1, Silent Moves5,000 g120°Signature Bastard Sword, +2 Holy99,999 g16
yBackpack2 g1(2)
yBedroll1 s1(5)
yExplorer`s outfit10 g18
yHealer`s kit50 g11
yWaterskin (full)1 g14
6Potion of Cure Serious Wounds (CL5)750 g2
vShield, light wooden3 g15
°Arrows (20)1 g13
°Battleaxe10 g1(6)
°Handaxe6 g13
°Longbow, composite ( +2 Str Bonus)150 g13

Carried Weight

53 lbs

1-58

59-116

117-175

175

350

875

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Endurance — You get a +4 bonus to checks for extended physical action (running, swimming, and so on) (PH93).

Farsighted — You have difficuly focusing on near objects but your distance vision is more keen

Point Blank Shot — You get a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet (PH84).

Rapid Shot — Take an extra attack with a ranged weapon with a -2 to both. (PH99).

Self-Sufficient — You can take care of yourself in harsh environments and situations.

Track — You can follow the trails of creatures across most types of terrain with a Survival check (PH101).

Uncivilised — You relate better to animals than you do to people

Weapon Focus: Longbow — You add +1 attack bonus with a chosen weapon. (PH102).





Class Features

Ranger

Animal Companion – Archery – Endurance – Favored Enemy: Outsider (Evil) (+2) – Proficiency: Martial Weapons: All – Proficiency: Simple Weapons: All – Ranger Combat Style – Rapid Shot – Spells – Track – Wild Empathy (8+Cha.Mod)

Druid

Animal Companion – Druidic weapons – Nature Sense – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Shields – Secret Language: Druidic – Spells – Spontaneous casting (Druid) – Trackless Step – Wild Empathy (8+Cha.Mod) – Woodland Stride

Special Qualities

+2 Saves vs. Enchantment Spells and Effects

Immunity: Sleep Effects (Ex)

Low-light Vision (Ex)


Languages

Common, Druidic, Elven


Coins

New Coins
Gained in Play

0 cp 
0 sp  
0 gp  
0 pp  
0 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.




Animal (size/race)

Str

Dex

Con

Int

Wis

Chr

For

Ref

Wil

Init

Animal, Eagle (S/Eagle)

11

16

12

2

14

6

+2

+4

+3

+3

Align

Speeds

AC-Base

AC-Flat

AC-Tch

Hit Die

HP

CN

10; Fly 80 (Average)

17

14

14

3d8

5

Attack

Attack Bonus

Damage

Crit

2 Talon

+4

1d4

20/x2

Bite

-1

1d4

20/x2

Special Qualities: Low-light Vision (Ex)

Features: Bonus Tricks (2), Link (Ex), Share Spells, Evasion

Feats: Weapon Finesse

Skills: Spot +14



RANGER SPELLS

LEVELS0123456789
Known:AllAll
Per Day:--1

1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Accelerated Movement
V,S,M13
No
1 Swift Action
Personal
1 round/level (D)
None

School of Transmutation / Swift. Balance, Climb, or Move silently at normal speed with no penalty on skill checks (CAdv142).

Alarm
V,S,F/DF13
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level (D)
None

School of Abjuration / Sounds a mental or audible alarm (or both) each time a creature (without the password) enters the emanation (PH197)

Animal Messenger
V,S,M13
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
Special; See text

School of Enchantment / You compel a Tiny animal to go to a spot you designate (PH198)

Animal Trance
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
Concentration
Special; See text

School of Enchantment / Your motions and music compel 2d6 HD worth of animals and magical beasts to do nothing but watch you (PH198)

Arrow Mind
V,S,M13
No
1 Immediate Action
Personal
1 minute/level (D)
None

School of Divination / Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity (CAdv143).

Bloodhound
V,S13
No
1 Action
Personal
24 hours (D)
None

School of Divination / You gain an immediate retry if you fail a Survival check while tracking (CAdv144).

Branch to Branch
V,S13
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / You gain a +10 competence bonus on Climb checks in trees and can brachiate through forests (CAdv144).

Calm Animals
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Enchantment / This spell soothes and quiets animals (2d4 + caster level HD, all of the same kind), rendering them harmless (PH207)

Camouflage
V,S13
-
1 Action
Personal
10 minutes/level
None

School of Transmutation / You change the coloring of your skin to match the environment around you. +10 circumstance bonus to Hide Checks. (CD157)

Charm Animal
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Enchantment / This charm makes an animal regard you as its trusted friend and ally (PH208)

Delay Poison
V,S,DF13
Harmless
1 Action
Touch
1 hour/level
Fortitude Negates

School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)

Detect Animals or Plants
V,S13
No
1 Action
400 ft.+40 ft./level
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect a particular animal or plant in a cone emanating out from you in whatever direction you face (PH218)

Detect Poison
V,S13
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Detect Snares and Pits
V,S13
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials (PH220)

Easy Trail
V,S13
Harmless
1 Action
Personal
1 hour/level
None

School of Abjuration / Makes a trail easier to track.(MagFR91)

Embrace the Wild
V13
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / You gain an animal`s senses for 10 min./level (CAdv147).

Endure Elements
V,S13
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entangle
V,S,DF13
No
1 Action
400 ft.+40 ft./level
1 minute/level
Reflex Partial

School of Transmutation / Grasses, weeds, bushes and even trees wrap, twist, and entwine about creatures in (or those that enter) the area (PH227)

Exacting Shot
V,S13
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Your ranged weapon automatically confirms critical hits against favored enemies (CAdv148).

Guided Shot
V13
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. You ignore distance penalties with your ranged attack for 1 round (CAdv150).

Handfire
V,S13
Yes
1 Action
Touch
Instantaneous
None

School of Evocation / Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead.(MagFR98)

Hawkeye
V13
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / Increase range increment by 50%, +5 on Spot checks (CAdv151)

Healing Lorecall
V,S,M13
No
1 Action
Personal
1 minute/level
None

School of Divination / If you have 5 or more ranks in Heal, you can remove remove harmful conditions with conjuration (healing) spells (CAdv151

Hide from Animals
S,DF13
Yes
1 Action
Touch
10 minutes/level (D)
Will Negates

School of Abjuration / Animals cannot see, hear, or smell the warded creatures (PH241)

Hunter`s Mercy
V,S13
-
1 Action
Personal
Special; See Text
None

School of Transmutation / Your next hit with a bow automatically threatens a critical hit.(MagFR101)

Instant Search
V,S13
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. Make Search check at +2 as free action (CAdv153).

Jump
V,S,M13
Yes
1 Action
Touch
1 minute/level (D)
Will Negates

School of Transmutation / Subject gets up to +30 on Jump checks (PH246).

Locate City
V13
-
1 Round
Special; See Text
Instantaneous
None

School of Divination / Find nearest city.(RoD166)

Longstrider
V,S,M13
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / Increases your base land movement by +10 (PH249)

Low-light Vision
V,M13
Harmless
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / See twice as far as a human in poor illumination. (CA113)

Magic Fang
V,S,DF13
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / One natural weapon of subject creature gets +1 bonus to attack and damage (PH250).

Naturewatch
S13
No
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
None

School of Necromancy / This spell is identical to deathwatch, but only functions on animals and plants. (CD170)

Pass without Trace
V,S,DF13
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / One subject/level leaves no tracks (PH259).

Ram`s Might
V,S13
-
1 Action
Personal
1 minute/level
None

School of Transmutation / Your hands become harder and your un- armed attacks inflict normal damage.(MagFR112)

Raptor`s Sight
V,S,DF13
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / Gain +5 on Spot checks; range increment penalty halved. (RotW175)

Read Magic
V,S,F13
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resist Energy
V,S,DF13
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).

Smell of Fear
V,S13
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Target`s aroma triples the chance of wandering encounters.(MagFR119)

Sniper`s Shot
V,S13
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. No range limit on next ranged sneak attack (CAdv157).

Speak with Animals
V,S13
-
1 Action
Personal
1 minute/level
None

School of Divination / You can communicate with natural animals (PH281).

Speed Swim
V,S,F13
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / Target gains swim speed 30.(MagFR121)

Stalking Brand
V,S13
Yes
1 Action
Touch
1 day/level
None

School of Transmutation / Target marked with symbol you can see despite disguises.(MagFR123)

Summon Nature`s Ally I
V,S,DF13
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH288).

Surefoot
V,S13
-
1 Action
Personal
10 minutes/level
None

School of Abjuration / +10 Bonus on balance checks,(MagFR127)

Towering Oak
V,S13
-
1 Action
Personal
30 minutes (D) or until discharged
None

School of Illusion / +10 bonus on Intimidate checks,(MagFR128)

Traveler`s Mount
V,S13
Yes
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / This spell makes a mount better able to handle the rigors of overland travel. (CD184)

Vine Strike
V,DF13
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. You can sneak attack plant creatures for 1 round (CAdv158).

DRUID SPELLS

LEVELS0123456789
Known:AllAllAll
Per Day:432

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Create Water
V,S12
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215)

Cure Minor Wounds
V,S12
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1 point of damage (PH216)

Detect Crossroads
V,S12
No
1 Action
15 ft.
Concentration, up to 10 minutes/level
None

School of Divination / Detect fey crossroads within 60 ft.(MagFR88)

Detect Magic
V,S12
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S12
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Flare
V12
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Guidance
V,S12
Yes
1 Action
Touch
1 minute or until discharged
Will Negates

School of Divination / Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)

Know Direction
V,S12
No
1 Action
Personal
Instantaneous
None

School of Divination / You discern north (PH246).

Light
V,M/DF12
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mending
V,S12
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Naturewatch
S12
No
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
None

School of Necromancy / This spell is identical to deathwatch, but only functions on animals and plants. (CD170)

Purify Food and Drink
V,S12
Object
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267).

Ram`s Might
V,S12
-
1 Action
Personal
1 minute/level
None

School of Transmutation / Your hands become harder and your un- armed attacks inflict normal damage.(MagFR112)

Read Magic
V,S,F12
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resistance
V,S,M/DF12
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Virtue
V,S,DF12
Harmless
1 Action
Touch
1 minute
Special; See text

School of Transmutation / Subject gains 1 temporary hp (PH298).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animate Water
V,S,M13
No
1 Round
25 ft.+5 ft./2 levels
Concentration, up to 1 minute/level (D)
None

School of Transmutation / Turn Small or smaller quantity of water into animated object. (CA96)

Animate Wood
V,S,M13
No
1 Round
Touch
Concentration, up to 1 minute/level (D)
None

School of Transmutation / Turn Small or smaller wooden item into animated object. (CA96)

Beget Bogun
V,S,M,XP13
No
1 Action
Touch
Instantaneous
None

School of Conjuration / Allows you to infuse living magic into a small mannequin that you created from vegetable matter. (CD152)

Blinding Spittle
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Transmutation / Ranged touch attack makes subject blind.(MagFR82)

Calm Animals
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Enchantment / This spell soothes and quiets animals (2d4 + caster level HD, all of the same kind), rendering them harmless (PH207)

Camouflage
V,S13
-
1 Action
Personal
10 minutes/level
None

School of Transmutation / You change the coloring of your skin to match the environment around you. +10 circumstance bonus to Hide Checks. (CD157)

Charm Animal
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Enchantment / This charm makes an animal regard you as its trusted friend and ally (PH208)

Claws of the Beast
V,S13
-
1 Action
Personal
1 round/level
None

School of Transmutation / Your hands become reach melee touch attacks that deal 1d6 damage.(MagFR84)

Cure Light Wounds
V,S13
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)

Detect Animals or Plants
V,S13
No
1 Action
400 ft.+40 ft./level
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect a particular animal or plant in a cone emanating out from you in whatever direction you face (PH218)

Detect Snares and Pits
V,S13
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials (PH220)

Endure Elements
V,S13
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entangle
V,S,DF13
No
1 Action
400 ft.+40 ft./level
1 minute/level
Reflex Partial

School of Transmutation / Grasses, weeds, bushes and even trees wrap, twist, and entwine about creatures in (or those that enter) the area (PH227)

Faerie Fire
V,S,DF13
Yes
1 Action
400 ft.+40 ft./level
1 minute/level (D)
None

School of Evocation / A pale glow surrounds and outlines the subjects, who shed light as candles, thus negating many illusory effects (PH229)

Goodberry
V,S,DF13
Yes
1 Action
Touch
1 day/level
None

School of Transmutation / Each transmuted berry provides nourishment as if it were a normal meal for a Medium creature, and cures 1 HP (PH237)

Handfire
V,S13
Yes
1 Action
Touch
Instantaneous
None

School of Evocation / Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead.(MagFR98)

Hawkeye
V13
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / Increase range increment by 50%, +5 on Spot checks (CAdv151)

Healthful Rest
V,S13
Harmless
10 Minutes
25 ft.+5 ft./2 levels
24 hours
Will Negates

School of Conjuration / Subjects heal at twice the normal rate (CAdv151).

Hide from Animals
S,DF13
Yes
1 Action
Touch
10 minutes/level (D)
Will Negates

School of Abjuration / Animals cannot see, hear, or smell the warded creatures (PH241)

Jump
V,S,M13
Yes
1 Action
Touch
1 minute/level (D)
Will Negates

School of Transmutation / Subject gets up to +30 on Jump checks (PH246).

Longstrider
V,S,M13
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / Increases your base land movement by +10 (PH249)

Magic Fang
V,S,DF13
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / One natural weapon of subject creature gets +1 bonus to attack and damage (PH250).

Magic Stone
V,S,DF13
Harmless/Obj
1 Action
Touch
30 minutes or until discharged
Will Negates

School of Transmutation / Three stones become +1 projectiles, 1d6+1 damage (PH251).

Obscuring Mist
V,S13
No
1 Action
20 ft.
1 minute/level
None

School of Conjuration / Fog surrounds you (PH258).

Omen of Peril
V,F13
-
1 Round
Personal
Instantaneous
None

School of Divination / You know how dangerous the future will be.(RoD166)

Pass without Trace
V,S,DF13
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / One subject/level leaves no tracks (PH259).

Produce Flame
V,S13
Yes
1 Action
0 ft.
1 minute/level (D)
None

School of Evocation / 1d6 +1/level damage (Max +5), touch or thrown (PH265).

Raptor`s Sight
V,S,DF13
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / Gain +5 on Spot checks; range increment penalty halved. (RotW175)

Sandblast
V,S,DF13
Yes
1 Action
10 ft.
Instantaneous
Reflex Half

School of Evocation / You fire a hail of hot sand from your fingers, dealing 1d6 points of nonlethal damage to creatures in the arc. (CD178)

Shillelagh
V,S,DF13
Object
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 minute/level (PH278).

Speak with Animals
V,S13
-
1 Action
Personal
1 minute/level
None

School of Divination / You can communicate with natural animals (PH281).

Speed Swim
V,S,F13
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / Target gains swim speed 30.(MagFR121)

Summon Nature`s Ally I
V,S,DF13
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH288).

Traveler`s Mount
V,S13
Yes
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / This spell makes a mount better able to handle the rigors of overland travel. (CD184)

Vigor, Lesser
V,S13
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vine Strike
V,DF13
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. You can sneak attack plant creatures for 1 round (CAdv158).

Wood Wose
V,S,DF13
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Conjuration / A translucent, green nature spirit that you can command to perform simple natural tasks. (CD190)
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animal Messenger
V,S,M14
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
Special; See text

School of Enchantment / You compel a Tiny animal to go to a spot you designate (PH198)

Animal Trance
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Concentration
Special; See text

School of Enchantment / Your motions and music compel 2d6 HD worth of animals and magical beasts to do nothing but watch you (PH198)

Animate Fire
V,S,M14
No
1 Round
25 ft.+5 ft./2 levels
Concentration, up to 1 minute/level (D)
None

School of Transmutation / Turn Small or smaller fire into animated object. (CA96)

Balencing Lorecall
V,S,M/DF14
No
1 Action
Personal
1 minute/level (D)
None

School of Divination / You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks (CAdv143).

Barkskin
V,S,DF14
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Grants a +2 enhancement bonus (+1/3 caster levels above 3rd, to a maximum of +5) to the creature`s natural armor (PH203)

Bear`s Endurance
V,S,DF14
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The affected creature gains greater vitality and stamina; the spell grants a +4 enhancement bonus to Constitution(PH203)

Blood Frenzy
V,S14
-
1 Action
Personal
1 round/level
None

School of Transmutation / Rage givens +2 to Strength and Constitution, +1 on will saves, and -1 to AC.(MagFR82)

Body of the Sun
V,S,DF14
-
1 Action
Special; See Text
1 round/level
None

School of Transmutation / By drawing on the power of the sun, you cause your body to emanate fire. (CD155)

Brambles
V,S,M14
No
1 Action
Touch
1 round/level
None

School of Transmutation / Small magical thorns or spikes protrude from the surface of a wooden weapon. Becomes +1 enh bonus attacks/damage (CD156)

Branch to Branch
V,S14
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / You gain a +10 competence bonus on Climb checks in trees and can brachiate through forests (CAdv144).

Briar Web
V,S,DF14
No
1 Action
100 ft.+10 ft./level
1 minute/level
Special; See text

School of Transmutation / Causes grasses, weeds, bushes and trees to grow thorns and wrap around creatures in or entering the area. (CD156)

Bull`s Strength
V,S,M/DF14
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Cat`s Grace
V,S,M14
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes more graceful, agile, and coordinated. the spell grants a +4 enhancement bonus to Dexterity (PH20)

Chameleon
V,S,M14
Harmless
1 Round
Touch
1 hour/level
None

School of Illusion / Subject gets +10 on Hide checks. (CA100)

Chill Metal
V,S,DF14
Object
1 Action
25 ft.+5 ft./2 levels
7 rounds
Will Negates

School of Transmutation / Chill metal makes metal extremely cold; creatures take cold damage for 5 rounds if their equipment is chilled (PH209)

Cloudburst
V,S14
No
1 Round
400 ft.+40 ft./level
10 minutes/level (D)
None

School of Evocation / You cause clouds to gather and a heavy rain to fall. (CD158)

Creeping Cold
V,S,F14
Yes
1 Action
25 ft.+5 ft./2 levels
Special; See Text
Fortitude Half

School of Transmutation / You turn the subject`s sweat to ice, creating blisters as the ice forms on & inside the skin. (CD159)

Daggerspell Stance
V,F14
No
1 Swift Action
Personal
1 round/level (D)
None

School of Abjuration / Swift. You gain either a +2 insight bonus on attack and damage, SR5+caster level, or DR5/magic (CAdv145).

Decomposition
V,S,DF14
Yes
1 Action
50 ft.
1 round/level
None

School of Necromancy / Causes wounds within the area to fester and do more damage. (CD161)

Delay Poison
V,S,DF14
Harmless
1 Action
Touch
1 hour/level
Fortitude Negates

School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)

Earthbind
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level (D)
Fortitude Partial

School of Transmutation / Subject creature can`t fly (Drac112).

Earthfast
V,S14
Object
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Special; See text

School of Transmutation / Double Hardness and hit points of stone structure or rock formation.(MagFR90)

Easy Trail
V,S14
Harmless
1 Action
Personal
1 hour/level
None

School of Abjuration / Makes a trail easier to track.(MagFR91)

Embrace the Wild
V14
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / You gain an animal`s senses for 10 min./level (CAdv147).

Fire Trap
V,S,M14
Yes
10 Minutes
Touch
Permanent until discharged (D)
Special; See text

School of Abjuration / Fire trap creates a fiery explosion when an intruder opens the item that the trap protects (PH231)

Flame Blade
V,S,DF14
Yes
1 Action
0 ft.
1 minute/level (D)
None

School of Evocation / A blazing beam of red-hot fire springs forth from your hand; touch attacks deal 1d8 +1/two levels damage (PH231)

Flaming Sphere
V,S,M/DF14
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Reflex Negates

School of Evocation / A burning globe of fire rolls in whichever direction you point and burns those it strikes (2d6 fire damage) (PH232)

Fog Cloud
V,S14
No
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Conjuration / A bank of fog billows out from the point you designate, obscuring all sight, including darkvision, beyond 5 feet (PH232)

Gust of Wind
V,S14
Yes
1 Action
60 ft.
1 round
Fortitude Negates

School of Evocation / Creates a severe blast of air (50 mph) knocking down and/or blowing back all creatures in its path (PH238)

Healing Lorecall
V,S,M14
No
1 Action
Personal
1 minute/level
None

School of Divination / If you have 5 or more ranks in Heal, you can remove remove harmful conditions with conjuration (healing) spells (CAdv151

Heat Metal
V,S,DF14
Object
1 Action
25 ft.+5 ft./2 levels
7 rounds
Will Negates

School of Transmutation / Heat metal makes metal extremely warm. Unattended, nonmagical metal gets no saving throw (PH239)

Hold Animal
V,S14
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D)
Special; See text

School of Enchantment / The target animal becomes paralyzed, but may attempt a new saving throw each round to end the effect (PH241)

Listening Lorecall
V,S,DF14
No
1 Action
Personal
10 minutes/level
None

School of Divination / You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen (CAdv154).

Master Air
V,S,F14
-
1 Action
Personal
1 round/level
None

School of Transmutation / You sprout insubstantial wings and can fly(MagFR107)

Nature`s Favor
V,S,DF14
Harmless
1 Action
Touch
1 minute
Will Negates

School of Evocation / Animal touched gains luck bonus on attack and damage rolls of +1/3 levels (CAdv155).

One with the Land
V,S14
-
1 Action
Personal
1 hour/level
None

School of Transmutation / Link with nature gives a +2 bonus on nature-related skill checks.(MagFR111)

Owl`s Wisdom
V,S,M/DF14
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes wiser. +4 enhancement bonus to Wisdom (PH259)

Reduce Animal
V,S,M14
No
1 Round
Touch
1 hour/level (D)
None

School of Transmutation / Creature shrinks 1 size category (PH269).

Remedy Moderate Wounds
V,S14
Harmless
1 Action
Touch
10 Rounds +1/2 levels.
Will Negates

School of Conjuration / Target gains fast healing 2 for 10 rounds +1 round / 2 levels.(MagFR113)

Resist Energy
V,S,DF14
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).

Restoration, Lesser
V,S14
Harmless
3 Rounds
Touch
Instantaneous
Will Negates

School of Conjuration / Dispels magic ability penalty or repairs 1d4 ability damage (PH272).

Scent
V,S,M14
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / You give the target an enhanced sense of smell, equivalent to the scent ability of some monsters. (CD178)

Share Husk
V,S,M14
Harmless
1 Action
Touch
Concentration
Special; See text

School of Divination / See and hear through the senses of a touched animal.(MagFR116)

Soften Earth and Stone
V,S,DF14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Transmutation / Turns stone to clay or dirt to sand or mud (PH280).

Spider Climb
V,S,M14
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Transmutation / Grants ability to walk on walls and ceilings (PH283).

Summon Dire Hawk
V,S,DF14
No
1 Round
25 ft.+5 ft./2 levels
1 minute/level (D)
None

School of Conjuration / This spell summons a dire hawk (RotW175)

Summon Nature`s Ally II
V,S,DF14
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH288).

Summon Swarm
V,S,M/DF14
No
1 Round
25 ft.+5 ft./2 levels
Concentration +2 rounds
None

School of Conjuration / Summons a swarm of bats, rats, or spiders (your choice) to fight for you (PH289).

Swim
V,S,M14
Harmless
1 Round
100 ft.+10 ft./level
10 minutes/level (D)
None

School of Transmutation / Subject gains swim speed, +8 bonus on Swim checks. (CA125)

Train Animal
V,S,DF14
Harmless
10 Minutes
Touch
1 hour/level
Will Negates

School of Enchantment / Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level (CAdv157).

Tree Shape
V,S,DF14
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / You look exactly like a tree for 1 hour/level (PH296).

Warp Wood
V,S14
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Bends wood (shaft, handle, door, plank) (PH300).

Wood Shape
V,S,DF14
Object
1 Action
Touch
Instantaneous
Will Negates

School of Transmutation / Rearranges wooden objects to suit you (PH303).

Woodland Veil
V,S14
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes/level (D)
Will Negates

School of Illusion / Blend unobtrusively into natural surroundings, along with your friends. (RotW176)

Wracking Touch
V,S14
Yes
1 Action
Touch
Instantaneous
Fortitude Half

School of Necromancy / Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any (CAdv158).

Campaign Notes

Patron Star: The Satyr

Those who have the Satyr as their birthsign enjoy life to the full. They can sometimes annoy people by taking nothing too seriously. When they are in the mood to be cruel they can be viciously sadistic in the name of their own fun.

Benefit: +2 bonus to a single Will Save or temporary hit points (+1 / level), lasting for 5 rounds.

Birthmark: Small & on right elbow