Reyus GrinlockTev
CHARACTER BIO
Reyus Grinlock is a 58 year old, Medium sized, Male Dwarf, Hill. He stands 4' 5" tall and weighs 218 pounds. His world view is Lawful Good in nature.

CHARACTER LEVELCLASSES and LEVELS
8Fighter 8 (favored)

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
28,00036,0008,000


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
16
+3


DEX
13
+1


CON
18
+4


INT
15
+2


WIS
15
+2


CHA
10
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
828d10
SPEED
MOVE
20
AC
ARMOR
222210=10+10+2+0+0+0+0
60
-9
+0

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+10=6+4+0+0+ + 
REFLEX
DEX
+3=2+1+0+0+ 
WILL
WIS
+4=2+2+0+0+ 
BASE ATTACK
+8/3
INITIATIVE
MODIFIER
+1=1+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+11=8+3
+0
+0
+
MELEE
ATTACK BONUS
+11/6=8+3
+0
+0
+
RANGED
ATTACK BONUS
+9/4=8
+1
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Battleaxe +1 (M/S)

13/8

1d8+4

19-20/x3

6



I

Crossbow, light (M/P)

1d8

19-20/x2

4



0 – 79 ft

80 – 159 ft

160 – 239 ft

240 – 319 ft

320 – 399 ft

5/0

3/-2

1/-4

-1/-6

-3/-8

400 – 479 ft

480 – 559 ft

560 – 639 ft

640 – 719 ft

720 – 799 ft

-5/-10

-7/-12

-9/-14

-11/-16

-13/-18



I

Unarmed strike (M/B)

11/6

1d3+3

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Heavy Plate +1 (M/H)

+10

+0

-7

45%

15 ft

100



Shield (SIZE)

Armor
Bonus

Armor
Check

Spell
Fail

Lbs

Shield, heavy steel (M)

+2

-2

15%

15



SKILLSMAX RANKS 11/5.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)2 =
+2
w
Balance (Dex)*-8 =
+19
w
Bluff (Cha)0 =
+0
w
Climb (Str)*3 =9+39
w
Concentration (Con)4 =
+4
w
Control Shape (Wis)2 =
+2
w
Craft–Armorsmithing (Int)2 =
+2
w
Craft–Blacksmithing (Int)2 =
+2
w
Craft–Stonemasonry (Int)2 =
+2
w
Craft–Weaponsmithing (Int)2 =
+2
w
Diplomacy (Cha)0 =
+0
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*-8 =
+19
w
Forgery (Int)2 =
+2
w
Gather Information (Cha)0 =
+0

Handle Animal (Cha)11 =11+0
w
Heal (Wis)2 =
+2
w
Hide (Dex)*-8 =
+19
w
Intimidate (Cha)11 =11+0
w
Jump (Str)*-12 =
+315
w
Listen (Wis)2 =
+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*-8 =
+19
w
Perform–Act (Cha)0 =
+0
w
Perform–Comedy (Cha)0 =
+0
w
Perform–Dance (Cha)0 =
+0
w
Perform–Keyboard Instruments (Cha)0 =
+0
w
Perform–Oratory (Cha)0 =
+0
w
Perform–Percussion (Cha)0 =
+0
w
Perform–Sing (Cha)0 =
+0
w
Perform–String Instruments (Cha)0 =
+0
w
Perform–Weapon Drill (Cha)0 =
+0
w
Perform–Wind Instruments (Cha)0 =
+0

Profession–Miner (Wis)4 =
+2+2
w
Ride (Dex)14 =11+1+2
w
Search (Int)2 =
+2
w
Sense Motive (Wis)2 =
+2
w
Spot (Wis)2 =
+2
w
Survival (Wis)2 =
+2
w
Swim (Str)*-13 =2+318
w
Use Rope (Dex)1 =
+1

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uHeavy Plate +13,150 g1100
yBackpack2 g12
yCoin: gp (21774)21,774 g1(435½)
yHoly Water (Vial) (3)3 g10.3
yWaterskin (full)1 g14
vShield, heavy steel20 g115
°Battleaxe +12,010 g16
°Bolts, crossbow (50)5 g15
°Crossbow, light35 g14

Carried Weight

136 lbs

1-76

77-153

154-230

230

460

1150

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Proficient

Blind-Fight — Every time you miss your target due to concealment, reroll your miss chance to see if you actually hit (PH89).

Dodge — Receive a +1 dodge bonus to AC against attacks from one opponent. (PH93).

Endurance — You get a +4 bonus to checks for extended physical action (running, swimming, and so on) (PH93).

Improved Critical: Battleaxe — Critical threat range doubled with selected weapon. (PH95).

Improved Shield Bash — You can bash with a shield while retaining its shield bonus to your armor class.

Run — Run five times your normal speed instead of four times. Increase running jump by one-quarter (PH99).

Toughness — You gain three hp each time this feat is chosen (PH101).

Tower Shield Proficiency — You are proficient with Tower Shields.

Weapon Focus: Battleaxe — You add +1 attack bonus with a chosen weapon. (PH102).





Class Features

Fighter

Bonus Feat (5) – Proficiency: Armor, Heavy – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Martial Weapons: All – Proficiency: Shields – Proficiency: Simple Weapons: All – Proficiency: Tower Shield

Special Qualities

+1 Attack vs. Orcs and Goblinoids

+2 Appraise (Stone and Metal Items)

+2 Craft (Stone and Metal Items)

+2 Saves vs. Poison

+2 Saves vs. Spells and Spell-like Effects

+4 Dodge Bonus to AC vs. Giants

Darkvision (Ex): 60 ft.

Stability (Ex)

Stonecunning (Ex)

Weapon Familiarity (Ex)


Languages

Common, Dwarven, Goblin, Orc


Coins

New Coins
Gained in Play

0 cp 
0 sp  
21,774 gp  
0 pp  
21,774 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.