Blind-Fight — Every time you miss your target due to concealment, reroll your miss chance to see if you actually hit (PH89).
Dodge — Receive a +1 dodge bonus to AC against attacks from one opponent. (PH93).
Endurance — You get a +4 bonus to checks for extended physical action (running, swimming, and so on) (PH93).
Improved Critical: Battleaxe — Critical threat range doubled with selected weapon. (PH95).
Improved Shield Bash — You can bash with a shield while retaining its shield bonus to your armor class.
Run — Run five times your normal speed instead of four times. Increase running jump by one-quarter (PH99).
Toughness — You gain three hp each time this feat is chosen (PH101).
Tower Shield Proficiency — You are proficient with Tower Shields.
Weapon Focus: Battleaxe — You add +1 attack bonus with a chosen weapon. (PH102).
Bonus Feat (5) – Proficiency: Armor, Heavy – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Martial Weapons: All – Proficiency: Shields – Proficiency: Simple Weapons: All – Proficiency: Tower Shield
+1 Attack vs. Orcs and Goblinoids
+2 Appraise (Stone and Metal Items)
+2 Craft (Stone and Metal Items)
+2 Saves vs. Poison
+2 Saves vs. Spells and Spell-like Effects
+4 Dodge Bonus to AC vs. Giants
Darkvision (Ex): 60 ft.
Weapon Familiarity (Ex)
Common, Dwarven, Goblin, Orc
Gained in Play
|0 cp |
|0 sp || |
|21,774 gp || |
|0 pp || |
|21,774 gp ||Total gp equivilent (approximate)|
Much Thanks To...
Barak of CMP for the original sheet code and design.
Rlphay for beta testing, bug reports, and the initial intelligent items section.
Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep
corrections, Companion fix for Natural Armor and Epic bonus.
Lestat for sections of the Spell Table.