Sir Ter'RiPaul
CHARACTER BIO
Sir Ter'Ri is a 20 year old, Medium sized, Male Human. He stands 6' 2" tall and weighs 216 pounds. His world view is Lawful Good in nature.

CHARACTER LEVELCLASSES and LEVELS
9Monk 9

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
36,40045,0008,600


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
14
+2


DEX
14
+2


CON
14
+2


INT
11
+0


WIS
18
+4


CHA
10
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
749d8
SPEED
MOVE
60
AC
ARMOR
211918=10+0+0+2+0+0+9




NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+9=6+2+1+0+ + 
REFLEX
DEX
+9=6+2+1+0+ 
WILL
WIS
+11=6+4+1+0+ 
BASE ATTACK
+6/1
INITIATIVE
MODIFIER
+6=2+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+12=6+2
+0
+0
+
MELEE
ATTACK BONUS
+8/3=6+2
+0
+0
+
RANGED
ATTACK BONUS
+8/3=6
+2
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

Signature Quarterstaff +3, Shock, Frost (M/B)

12/7

1d6+6

x2

4



I

Sling (M/B)

1d4+2

x2



0 – 49 ft

50 – 99 ft

100 – 149 ft

150 – 199 ft

200 – 249 ft

8/3

6/1

4/-1

2/-3

0/-5



I

Crossbow, light (M/P)

1d8

19-20/x2

4



0 – 79 ft

80 – 159 ft

160 – 239 ft

240 – 319 ft

320 – 399 ft

4/-1

2/-3

0/-5

-2/-7

-4/-9

400 – 479 ft

480 – 559 ft

560 – 639 ft

640 – 719 ft

720 – 799 ft

-6/-11

-8/-13

-10/-15

-12/-17

-14/-19



I

Unarmed strike (M/B)

8/3

1d8+2

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

SKILLSMAX RANKS 12/6

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)0 =
+0
w
Balance (Dex)*8 =6+2
w
Bluff (Cha)0 =
+0
w
Climb (Str)*12 =10+2
w
Concentration (Con)2 =
+2
w
Control Shape (Wis)4 =
+4
w
Diplomacy (Cha)5 =5+0
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*2 =
+2
w
Forgery (Int)0 =
+0
w
Gather Information (Cha)1 =1+0
w
Heal (Wis)4 =
+4
w
Hide (Dex)*2 =
+2
w
Intimidate (Cha)0 =
+0
w
Jump (Str)*16 =2+2+12

Knowledge–Religion (Int)8 =8+0
w
Listen (Wis)10 =4+4+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*6 =4+2
w
Perform– (Cha)0 =
+0
w
Perform–Act (Cha)0 =
+0
w
Perform–Comedy (Cha)0 =
+0
w
Perform–Dance (Cha)0 =
+0
w
Perform–Keyboard Instruments (Cha)0 =
+0
w
Perform–Oratory (Cha)0 =
+0
w
Perform–Percussion (Cha)0 =
+0
w
Perform–Sing (Cha)0 =
+0
w
Perform–String Instruments (Cha)0 =
+0
w
Perform–Weapon Drill (Cha)0 =
+0
w
Perform–Wind Instruments (Cha)0 =
+0
w
Ride (Dex)2 =
+2
w
Search (Int)0 =
+0
w
Sense Motive (Wis)4 =
+4
w
Spot (Wis)18 =12+4+2
w
Survival (Wis)4 =
+4
w
Swim (Str)*2 =
+2

Tumble (Dex)*6 =4+2
w
Use Rope (Dex)2 =
+2

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

yBackpack2 g12¬Bracers of Armor +39,000 g11
yCoin: gp (188)188 g1(3.8)¬Cloak of Resistance +11,000 g11
yCoin: sp (8)8 s1(0.2)
yFreeman of Saragost Badge10 g1
yMonk`s outfit5 g12
yWaterskin (full)1 g14
6Potion of Cure Light Wounds (CL1)50 g2
¡Ring of Protection +12,000 g1
°Bolts, crossbow (10)1 g22
°Bullets, sling (10)1 s210
°Crossbow, light35 g14
°Signature Quarterstaff +3, Shock, Frost0 g14
°Sling0 g1

Carried Weight

30 lbs

1-58

59-116

117-175

175

350

875

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Alertness — You have finely tuned senses. +2 bonus on all Listen and Spot checks (PH89).

Combat Reflexes — You can make a number of additional attacks of opportunity equal to your Dex mod (PH92).

Dodge — Receive a +1 dodge bonus to AC against attacks from one opponent. (PH93).

Improved Disarm — You suffer no attacks of opportunity or disarm risks on disarm attempts. (PH95).

Improved Grapple — You are skilled at grappling opponents.

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).

Improved Unarmed Strike — You suffer no attacks of opportunity when attacking without a weapon (PH96).

Power Critical: Quarterstaff — Choose one weapon, such as a longsword or Greataxe. With that weapon, you know how to hit where it hurts. (CW103).

Weapon Focus: Quarterstaff — You add +1 attack bonus with a chosen weapon. (PH102).


Protective Items

Bonuses
Provided

Lbs

Ring of Protection +1

Deflection +1

The wearer receives a +1 deflection bonus to AC (DMG232).

Bracers of Armor +3

Armor +3

1

This item adds a +3 armor bonus to the wearer`s AC (DMG250).

Cloak of Resistance +1

Resistance +1
Resistance +1
Resistance +1

1

This cloak grants a +1 resistance bonus to all saving throws (DMG253).




Class Features

Monk

AC Bonus (+1) – Combat Reflexes – Evasion – Improved Disarm – Improved Evasion – Improved Grapple – Ki Strike (Magic) – Monk Bonus Feat - 1st Level – Monk Bonus Feat - 2nd Level – Monk Bonus Feat - 6th Level – Perfect Flurry of Blows – Proficiency: Monk Weapons – Purity of Body – Slow Fall (40 ft.) – Still Mind – Unarmed Strike – Wholeness of Body – Wisdom Bonus to AC (Max: %d)


Languages

Common


Coins

New Coins
Gained in Play

0 cp 
8 sp  
188 gp  
0 pp  
189 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



Campaign Notes

Patron Star: The Watchman

16 stars form the shape of a man holding a lantern aloft. His lantern is the brightest star in the sky, the symbol of hope during the winter months. Characters born under the watchmn make natural leasers. They have nigh unshakeable confidence in themselves, which radiates to those around them.

Benefit: +2 luck bonus to any other characters skill check *or* +1 luck bonus to any other characters saving throw. The character must be in line of sight. 1 of these can be invoked once per game session.

Birthmark: Small & located on right ankle


Quick Reference Notes

Flurry of Blows: Monk may make 1 extra attack/round at highest base attack bonus & takes a no penalty on either attack that round. Apples for 1 round so also affects attacks of opportunity.

Still Mind: +2 bonus on saves vs enchantments

Fast Movement: +10' o move if lightly encumbered


Adventure Journal

Has sworn never to attack a woman unless she attack first