Fëanáro CalaelenAndy
CHARACTER BIO
Fëanáro Calaelen is a 127 year old, Medium sized, Male Elf, High. He stands 5' 0" tall and weighs 106 pounds. His world view is Chaotic Good in nature.

CHARACTER LEVELCLASSES and LEVELS
20Fighter 9 / Wizard 1 (favored) / Arcane Archer 10

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
190,000210,00020,000


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
17
+3


DEX
26
+8


CON
15
+2


INT
12
+1


WIS
12
+1


CHA
10
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
1439d10 +1d4 +10d8
SPEED
MOVE
30
AC
ARMOR
312323=10+8+0+8+0+0+5
15
-2
+8

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+15=13+2+0+0+ + 
REFLEX
DEX
+18=10+8+0+0+ 
WILL
WIS
+9=8+1+0+0+ 
BASE ATTACK
+19/14/9/4
INITIATIVE
MODIFIER
+8=8+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+22=19+3
+0
+0
+
MELEE
ATTACK BONUS
+22/17/12/7=19+3
+0
+0
+
RANGED
ATTACK BONUS
+27/22/17/12=19
+8
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I2

Longbow +5, Thundering (M/P)

1d8+7

19-20/x3

3



0 – 99 ft

100 – 199 ft

200 – 299 ft

300 – 399 ft

400 – 499 ft

34/29/24/19

32/27/22/17

30/25/20/15

28/23/18/13

26/21/16/11

500 – 599 ft

600 – 699 ft

700 – 799 ft

800 – 899 ft

900 – 999 ft

24/19/14/9

22/17/12/7

20/15/10/5

18/13/8/3

16/11/6/1



I

Longsword +3, Keen (M/S)

25/20/15/10

1d8+6

17-20/x2

4



I

Unarmed strike (M/B)

22/17/12/7

1d3+3

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Celestial Armor (M/L)

+8

+8

-2

15%

30 ft

20



SKILLSMAX RANKS 23/11.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)1 =
+1
w
Balance (Dex)*6 =
+82
w
Bluff (Cha)0 =
+0
w
Climb (Str)*10 =9+32
w
Concentration (Con)4 =2+2
w
Control Shape (Wis)1 =
+1
w
Diplomacy (Cha)0 =
+0
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*6 =
+82
w
Forgery (Int)1 =
+1
w
Gather Information (Cha)0 =
+0

Handle Animal (Cha)1 =1+0
w
Heal (Wis)1 =
+1
w
Hide (Dex)*26 =15+8+3
w
Intimidate (Cha)5 =5+0
w
Jump (Str)*11 =10+32
w
Listen (Wis)7 =4+1+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*27 =16+8+3
w
Perform–Act (Cha)0 =
+0
w
Perform–Comedy (Cha)0 =
+0
w
Perform–Dance (Cha)0 =
+0
w
Perform–Keyboard Instruments (Cha)0 =
+0
w
Perform–Oratory (Cha)0 =
+0
w
Perform–Percussion (Cha)0 =
+0
w
Perform–Sing (Cha)0 =
+0
w
Perform–String Instruments (Cha)0 =
+0
w
Perform–Weapon Drill (Cha)0 =
+0
w
Perform–Wind Instruments (Cha)0 =
+0
w
Ride (Dex)13 =5+8
w
Search (Int)3 =
+1+2
w
Sense Motive (Wis)1 =
+1

Spellcraft (Int)2 =1+1
w
Spot (Wis)18 =15+1+2
w
Survival (Wis)1 =
+1
w
Swim (Str)*5 =6+34
w
Use Rope (Dex)8 =
+8

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uCelestial Armor22,400 g120
yCoin: gp (354585)354,585 g1(7091.7)
¡Ring of Protection +550,000 g1
°Longbow +5, Thundering36,000 g13
°Longsword +3, Keen15 g14
¬Boots of Elvenkind2,500 g11
¬Cloak of Elvenkind2,500 g11
¬Gloves of Dexterity +636,000 g1
¬Manual of Bodily Health +382,500 g15
¬Manual of Gainful Exercise +5137,500 g15
¬Periapt of Wisdom +636,000 g1

Carried Weight

39 lbs

1-86

87-173

174-260

260

520

1300

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Proficient

Dodge — Receive a +1 dodge bonus to AC against attacks from one opponent. (PH93).

Greater Weapon Focus: Longbow — As Weapon Focus, +1 to all attack rolls with chosen weapon. This stacks with Weapon Focus.

Improved Critical: Longbow — Critical threat range doubled with selected weapon. (PH95).

Improved Precise Shot — Your ranged attacks can ignore the effects of cover or concealment.

Manyshot — You can fire multiple arrows simultaneously against a nearby target.

Mobility — +4 dodge versus attacks of opportunity within a threatened area. (PH98).

Point Blank Shot — You get a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet (PH84).

Precise Shot — You can use ranged weapons in melee without the standard -4 penalty. (PH98).

Rapid Shot — Take an extra attack with a ranged weapon with a -2 to both. (PH99).

Scribe Scroll — You can create scrolls, from which you can cast the scribed spells. (PH99).

Shot on the Run — You can move before and after a ranged attack. (PH100).

Tower Shield Proficiency — You are proficient with Tower Shields.

Weapon Focus: Longbow — You add +1 attack bonus with a chosen weapon. (PH102).

Weapon Specialization: Longbow — +2 damage bonus with a chosen weapon. (PH102).


Protective Items

Bonuses
Provided

Lbs

Boots of Elvenkind

Circumstance +5

1

These boots grant the wearer a +5 circumstance bonus to move silently checks (DMG250).

Cloak of Elvenkind

Competence +5

1

This cloak grants a +5 competence bonus to Hide (DMG253).

Periapt of Wisdom +6

Enhancement +6

This item grants a +6 enhancement bonus to Wis (DMG263).

Ring of Protection +5

Deflection +5

The wearer receives a +5 deflection bonus to AC (DMG232).

Manual of Gainful Exercise +5

5

This manual grants a +5 inherent bonus to Str (DMG262).

Manual of Bodily Health +3

5

This manual grants a +3 inherent bonus to Con (DMG261).

Gloves of Dexterity +6

Enhancement +6

These gloves grant a +6 enhancement bonus to Dex (DMG257).




Class Features

Fighter

Bonus Feat (5) – Proficiency: Armor, Heavy – Proficiency: Martial Weapons: All – Proficiency: Tower Shield

Wizard

Proficiency: Wizard Weapons – Scribe Scroll – Spellbooks – Spells – Summon Familiar

Arcane Archer

Arrow of death – Enchant Arrow +5 – Hail of arrows – Imbue arrow – Phase arrow – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Shields – Proficiency: Simple Weapons: All – Seeker arrow

Special Qualities

+2 Saves vs. Enchantment Spells and Effects

Immunity: Sleep Effects (Ex)

Low-light Vision (Ex)


Languages

Common, Elven, Sylvan


Coins

New Coins
Gained in Play

0 cp 
0 sp  
354,585 gp  
0 pp  
354,585 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.



WIZARD SPELLS

LEVELS0123456789
Known:04
Per Day:32

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Acid Splash
V,S11
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)

Arcane Mark
V,S11
No
1 Action
0 ft.
Permanent
None

School of Universal / Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)

Dancing Lights
V,S11
No
1 Action
100 ft.+10 ft./level
1 minute (D)
None

School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)

Daze
V,S,M11
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)

Detect Magic
V,S11
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S11
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Disrupt Undead
V,S11
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)

Electric Jolt
V,S11
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / Ranged touch attack deals 1d3 electricity damage.(MagFR91)

Flare
V11
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Ghost Sound
V,S,M11
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Will Disbelief (if interacted with)

School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)

Horizikaul`s Cough
V,S11
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Partial

School of Evocation / Target takes 1 point of sonic damage and is deafened 1 round.(MagFR101)

Launch Bolt
V,S11
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Transmutation / Launches a crossbow bolt up to medium range(MagFR105)

Light
V,M/DF11
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mage Hand
V,S11
No
1 Action
25 ft.+5 ft./2 levels
Concentration
None

School of Transmutation / 5-pound telekinesis (PH249).

Mending
V,S11
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Message
V,S,F11
No
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Transmutation / Whispered conversation at distance (PH253).

Open/Close
V,S,F11
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Opens or closes small or light things (PH258).

Prestidigitation
V,S11
No
1 Action
10 ft.
1 Hour
Special; See text

School of Universal / Performs minor tricks (PH264).

Ray of Frost
V,S11
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / Ray deals 1d3 cold damage (PH269).

Read Magic
V,S,F11
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Repair Minor Damage
V,S11
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Repairs 1 point of damage to any construct. (CA120)

Resistance
V,S,M/DF11
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Silent Portal
S11
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Illusion / Negates sound from door or window.(MagFR117)

Touch of Fatigue
V,S,M11
Yes
1 Action
Touch
1 round/level
Fortitude Negates

School of Necromancy / You channel negative energy through your touch, fatiguing your target (PH294)
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Feather Fall
V12
Harmless
0 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Transmutation / The affected creatures or objects fall slowly, though faster than feathers typically do (PH229)

Jump
V,S,M12
Yes
1 Action
Touch
1 minute/level (D)
Will Negates

School of Transmutation / Subject gets up to +30 on Jump checks (PH246).

Magic Missile
V,S12
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).

True Strike
V,F12
-
1 Action
Personal
Special; See Text
None

School of Divination / Adds +20 bonus to your next attack roll (PH296).