Lady Lorenna FireeyeRichard
CHARACTER BIO
Lady Lorenna Fireeye is a 22 year old, Medium sized, Female Human, with Green eyes and Brown hair. She stands 5' 4" tall and weighs 110 pounds. Her world view is Neutral in nature, and is currently a worshipper of Hernun

CHARACTER LEVELCLASSES and LEVELS
20Druid 5 / Wizard 3 / Arcane Hierophant 10 / Mystic Theurge 2

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
195,000210,00015,000


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
+0


DEX
22
+6


CON
13
+1


INT
18
+4


WIS
22
+6


CHA
11
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
985d8 +3d4 +10d6 +2d4
SPEED
MOVE
30
AC
ARMOR
363031=10+0+0+6+0+0+20




NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+13=8+1+4+0+ + 
REFLEX
DEX
+15=5+6+4+0+ 
WILL
WIS
+27=17+6+4+0+ 
BASE ATTACK
+12/7/2
INITIATIVE
MODIFIER
+10=6+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+12=12+0
+0
+0
+
MELEE
ATTACK BONUS
+12/7/2=12+0
+0
+0
+
RANGED
ATTACK BONUS
+18/13/8=12
+6
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Scimitar, Masterwork (M/S)

13/8/3

1d6

18-20/x2

4



I

Sling (M/B)

1d4

x2



0 – 49 ft

50 – 99 ft

100 – 149 ft

150 – 199 ft

200 – 249 ft

18/13/8

16/11/6

14/9/4

12/7/2

10/5/0



I

Unarmed strike (M/B)

8/3/-2

1d6

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

SKILLSMAX RANKS 23/11.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)4 =
+4
w
Balance (Dex)*6 =
+6
w
Bluff (Cha)-1 =
+01
w
Climb (Str)*0 =
+0
w
Concentration (Con)23 =22+1
w
Control Shape (Wis)6 =
+6
w
Diplomacy (Cha)3 =4+01
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*7 =
+6+1
w
Forgery (Int)4 =
+4
w
Gather Information (Cha)-1 =
+01

Handle Animal (Cha)17 =16+0+1
w
Heal (Wis)6 =
+6
w
Hide (Dex)*6 =
+6
w
Intimidate (Cha)0 =
+0
w
Jump (Str)*0 =
+0

Knowledge–Arcana (Int)24 =20+4

Knowledge–Nature (Int)23 =15+4+4

Knowledge–Religion (Int)10 =6+4
w
Listen (Wis)17 =11+6
w
Literacy ()0 =
+0
w
Move Silently (Dex)*6 =
+6
w
Perform–Act (Cha)0 =
+0
w
Perform–Comedy (Cha)0 =
+0
w
Perform–Dance (Cha)0 =
+0
w
Perform–Keyboard Instruments (Cha)0 =
+0
w
Perform–Oratory (Cha)0 =
+0
w
Perform–Percussion (Cha)0 =
+0
w
Perform–Sing (Cha)0 =
+0
w
Perform–String Instruments (Cha)0 =
+0
w
Perform–Weapon Drill (Cha)0 =
+0
w
Perform–Wind Instruments (Cha)0 =
+0
w
Ride (Dex)8 =
+6+2
w
Search (Int)4 =
+4
w
Sense Motive (Wis)6 =
+6

Spellcraft (Int)28 =22+4+2
w
Spot (Wis)17 =11+6
w
Survival (Wis)14 =6+6+2
w
Swim (Str)*0 =
+0
w
Use Rope (Dex)6 =
+6

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

yBackpack2 g1(2)¬Belt, Monk`s13,000 g11
yBedroll1 s15¬Cloak of Displacement, Minor25,000 g1(1)
yBlanket, winter5 s1(3)¬Gloves of Dexterity +636,000 g1(—)
yCoin: gp (530)530 g1(10.6)¬Helm of Teleportation73,500 g13
yFlask3 c1¬Ioun Stone, Dusty Rose [Prism]5,000 g1(—)
yFreeman of Saragost Badge10 g1¬Ioun Stone, Scarlet and Blue [Sphere]8,000 g1
yHoly Water (Vial) (2)2 g10.2¬Periapt of Wisdom +416,000 g1
yTraveler`s outfit1 g15¬Robe of the Archmagi75,000 g1(1)
6Potion of Cure Light Wounds (CL1)50 g1
¡Ring of Force Shield8,500 g1(—)
¡Ring of Signature Ring, Protection +5 with Evasion & Sustenance999,999 g1
dRod of Metamagic, Silent11,000 g1
bScroll of Bear`s Endurance, Mass (CL11)1,650 g1
bScroll of Invisibility, Greater (CL7)700 g1
bScroll of Restoration (CL7)800 g2
!Wand of Dispel Magic (CL5) (Charges: 50)11,250 g1
°Greatspear25 g2(18)
°Scimitar, Masterwork315 g14
°Sling0 g1

Carried Weight

20 lbs

1-33

34-66

67-100

100

200

500

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).

Natural Bond — Add +3 to effective druid level when determining animal companion abilities (CAdv111).

Natural Spell — You can cast spells while in wild shape.

Practiced Spellcaster — Choose a spellcasting class that you possess. Your spells cast from that class are more powerful (CD82)

Scribe Scroll — You can create scrolls, from which you can cast the scribed spells. (PH99).

Skinny — You are slender for your race

Spontaneous Healer — Swap out your spells for Cure Spells on your list like a cleric, must be nonevil aligned (CD84)

Uncivilised — You relate better to animals than you do to people


Protective Items

Bonuses
Provided

Lbs

Belt, Monk`s

Unnamed +5
Unnamed +1
Unnamed +1

1

The character can treat their AC Bonus as though they were 5 levels higher, and can make an additional stunning attack per day. (DMG248)

Robe of the Archmagi

Armor +5
Resistance +4
Resistance +4
Resistance +4

1

This robe grants a +5 armor bonus to AC, SR18, +4 resistance bonus to saves, and +2 enhancement bonus on caster level checks to overcome SR (DMG265).

Helm of Teleportation

3

The wearer of this helm can teleport, as the spell, three times/day (DMG259).

Ring of Force Shield

Unnamed +2

When activated, a wall of force the size of a large shield comes into being. The force shield is +2 to AC with no check penalty (DMG232).

Rod of Metamagic, Silent

The wielder can cast up to 3 spells per day (6th level or below) that are empowered as by the Silent Spell feat (DMG236).

Ioun Stone, Scarlet and Blue [Sphere]

Enhancement +2

This stone grants a +2 enhancement bonus to Int (DMG260).

Periapt of Wisdom +4

Enhancement +4

This item grants a +4 enhancement bonus to Wis (DMG263).

Gloves of Dexterity +6

Enhancement +6

These gloves grant a +6 enhancement bonus to Dex (DMG257).

Ioun Stone, Dusty Rose [Prism]

Inherent +1

This stone grants a +1 insight bonus to AC(DMG260).

Cloak of Displacement, Minor

1

As the displacement spell, but grants a 20% miss chance (DMG253).

Ring of Signature Ring, Protection +5 with Evasion & Sustenance

Deflection +5

The wearer receives a +5 deflection bonus to AC (DMG232). Also acts as a force shield. In addition gives Sustenance




Class Features

Druid

Animal Companion – Druidic weapons – Nature Sense – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Shields – Resist Nature`s Lure – Secret Language: Druidic – Spells – Trackless Step – Wild Empathy (6+Cha.Mod) – Wild Shape (Small, Medium) – Wild Shape: 6x/day – Woodland Stride

Wizard

Proficiency: Wizard Weapons – Scribe Scroll – Spellbooks – Spells – Summon Familiar

Arcane Hierophant

Animal Companion – Bonus caster level (20) – Channel Animal 4/day (Sp) – Channel Plant 2/day (Sp) – Companion Familiar – Ignore Arcane Spell Failure – Wild Shape: 6x/day

Mystic Theurge

Bonus caster level (4)


Languages

Common, Druidic, Sylvan


Coins

New Coins
Gained in Play

0 cp 
0 sp  
530 gp  
0 pp  
530 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.




Animal (size/race)

Str

Dex

Con

Int

Wis

Chr

For

Ref

Wil

Init

Dire Animal, Bear (L/Bear)

32

14

19

2

12

10

+13

+11

+10

+2

Align

Speeds

AC-Base

AC-Flat

AC-Tch

Hit Die

HP

N

40

20

18

11

14d8

105

Attack

Attack Bonus

Damage

Crit

2 Claw

+20

2d4+11

20/x2

Bite

+14

2d8+5

20/x2

Special Attacks: Improved Grab (Ex)

Special Qualities: Scent (Ex), Low-light Vision (Ex)

Features: Bonus Tricks (2), Link (Ex), Share Spells, Evasion

Feats: Endurance, Weapon Focus: Claw, Run, Alertness, Toughness

Skills: Swim +11, Spot +10, Listen +10



DRUID SPELLS

LEVELS0123456789
Known:AllAllAllAllAllAllAllAllAllAll
Per Day:6776655321

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Create Water
V,S16
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215)

Cure Minor Wounds
V,S16
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1 point of damage (PH216)

Detect Crossroads
V,S16
No
1 Action
15 ft.
Concentration, up to 10 minutes/level
None

School of Divination / Detect fey crossroads within 60 ft.(MagFR88)

Detect Magic
V,S16
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S16
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Flare
V16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Guidance
V,S16
Yes
1 Action
Touch
1 minute or until discharged
Will Negates

School of Divination / Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)

Know Direction
V,S16
No
1 Action
Personal
Instantaneous
None

School of Divination / You discern north (PH246).

Light
V,M/DF16
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mending
V,S16
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Naturewatch
S16
No
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
None

School of Necromancy / This spell is identical to deathwatch, but only functions on animals and plants. (CD170)

Purify Food and Drink
V,S16
Object
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267).

Ram`s Might
V,S16
-
1 Action
Personal
1 minute/level
None

School of Transmutation / Your hands become harder and your un- armed attacks inflict normal damage.(MagFR112)

Read Magic
V,S,F16
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resistance
V,S,M/DF16
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Virtue
V,S,DF16
Harmless
1 Action
Touch
1 minute
Special; See text

School of Transmutation / Subject gains 1 temporary hp (PH298).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animate Water
V,S,M17
No
1 Round
25 ft.+5 ft./2 levels
Concentration, up to 1 minute/level (D)
None

School of Transmutation / Turn Small or smaller quantity of water into animated object. (CA96)

Animate Wood
V,S,M17
No
1 Round
Touch
Concentration, up to 1 minute/level (D)
None

School of Transmutation / Turn Small or smaller wooden item into animated object. (CA96)

Beget Bogun
V,S,M,XP17
No
1 Action
Touch
Instantaneous
None

School of Conjuration / Allows you to infuse living magic into a small mannequin that you created from vegetable matter. (CD152)

Blinding Spittle
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Transmutation / Ranged touch attack makes subject blind.(MagFR82)

Calm Animals
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Enchantment / This spell soothes and quiets animals (2d4 + caster level HD, all of the same kind), rendering them harmless (PH207)

Camouflage
V,S17
-
1 Action
Personal
10 minutes/level
None

School of Transmutation / You change the coloring of your skin to match the environment around you. +10 circumstance bonus to Hide Checks. (CD157)

Charm Animal
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Enchantment / This charm makes an animal regard you as its trusted friend and ally (PH208)

Claws of the Beast
V,S17
-
1 Action
Personal
1 round/level
None

School of Transmutation / Your hands become reach melee touch attacks that deal 1d6 damage.(MagFR84)

Cure Light Wounds
V,S17
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)

Detect Animals or Plants
V,S17
No
1 Action
400 ft.+40 ft./level
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect a particular animal or plant in a cone emanating out from you in whatever direction you face (PH218)

Detect Snares and Pits
V,S17
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials (PH220)

Endure Elements
V,S17
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entangle
V,S,DF17
No
1 Action
400 ft.+40 ft./level
1 minute/level
Reflex Partial

School of Transmutation / Grasses, weeds, bushes and even trees wrap, twist, and entwine about creatures in (or those that enter) the area (PH227)

Faerie Fire
V,S,DF17
Yes
1 Action
400 ft.+40 ft./level
1 minute/level (D)
None

School of Evocation / A pale glow surrounds and outlines the subjects, who shed light as candles, thus negating many illusory effects (PH229)

Goodberry
V,S,DF17
Yes
1 Action
Touch
1 day/level
None

School of Transmutation / Each transmuted berry provides nourishment as if it were a normal meal for a Medium creature, and cures 1 HP (PH237)

Handfire
V,S17
Yes
1 Action
Touch
Instantaneous
None

School of Evocation / Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead.(MagFR98)

Hawkeye
V17
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / Increase range increment by 50%, +5 on Spot checks (CAdv151)

Healthful Rest
V,S17
Harmless
10 Minutes
25 ft.+5 ft./2 levels
24 hours
Will Negates

School of Conjuration / Subjects heal at twice the normal rate (CAdv151).

Hide from Animals
S,DF17
Yes
1 Action
Touch
10 minutes/level (D)
Will Negates

School of Abjuration / Animals cannot see, hear, or smell the warded creatures (PH241)

Jump
V,S,M17
Yes
1 Action
Touch
1 minute/level (D)
Will Negates

School of Transmutation / Subject gets up to +30 on Jump checks (PH246).

Longstrider
V,S,M17
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / Increases your base land movement by +10 (PH249)

Magic Fang
V,S,DF17
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / One natural weapon of subject creature gets +1 bonus to attack and damage (PH250).

Magic Stone
V,S,DF17
Harmless/Obj
1 Action
Touch
30 minutes or until discharged
Will Negates

School of Transmutation / Three stones become +1 projectiles, 1d6+1 damage (PH251).

Obscuring Mist
V,S17
No
1 Action
20 ft.
1 minute/level
None

School of Conjuration / Fog surrounds you (PH258).

Omen of Peril
V,F17
-
1 Round
Personal
Instantaneous
None

School of Divination / You know how dangerous the future will be.(RoD166)

Pass without Trace
V,S,DF17
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / One subject/level leaves no tracks (PH259).

Produce Flame
V,S17
Yes
1 Action
0 ft.
1 minute/level (D)
None

School of Evocation / 1d6 +1/level damage (Max +5), touch or thrown (PH265).

Raptor`s Sight
V,S,DF17
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / Gain +5 on Spot checks; range increment penalty halved. (RotW175)

Sandblast
V,S,DF17
Yes
1 Action
10 ft.
Instantaneous
Reflex Half

School of Evocation / You fire a hail of hot sand from your fingers, dealing 1d6 points of nonlethal damage to creatures in the arc. (CD178)

Shillelagh
V,S,DF17
Object
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 minute/level (PH278).

Speak with Animals
V,S17
-
1 Action
Personal
1 minute/level
None

School of Divination / You can communicate with natural animals (PH281).

Speed Swim
V,S,F17
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / Target gains swim speed 30.(MagFR121)

Summon Nature`s Ally I
V,S,DF17
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH288).

Traveler`s Mount
V,S17
Yes
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / This spell makes a mount better able to handle the rigors of overland travel. (CD184)

Vigor, Lesser
V,S17
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vine Strike
V,DF17
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. You can sneak attack plant creatures for 1 round (CAdv158).

Wood Wose
V,S,DF17
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Conjuration / A translucent, green nature spirit that you can command to perform simple natural tasks. (CD190)
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animal Messenger
V,S,M18
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
Special; See text

School of Enchantment / You compel a Tiny animal to go to a spot you designate (PH198)

Animal Trance
V,S18