Lady Lorenna FireeyeRichard
CHARACTER BIO
Lady Lorenna Fireeye is a 22 year old, Medium sized, Female Human, with Green eyes and Brown hair. She stands 5' 4" tall and weighs 110 pounds. Her world view is Neutral in nature, and is currently a worshipper of Hernun

CHARACTER LEVELCLASSES and LEVELS
20Druid 5 / Wizard 3 / Arcane Hierophant 10 / Mystic Theurge 2

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
195,000210,00015,000


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
10
+0


DEX
22
+6


CON
13
+1


INT
18
+4


WIS
22
+6


CHA
11
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
985d8 +3d4 +10d6 +2d4
SPEED
MOVE
30
AC
ARMOR
363031=10+0+0+6+0+0+20




NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+13=8+1+4+0+ + 
REFLEX
DEX
+15=5+6+4+0+ 
WILL
WIS
+27=17+6+4+0+ 
BASE ATTACK
+12/7/2
INITIATIVE
MODIFIER
+10=6+4
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+12=12+0
+0
+0
+
MELEE
ATTACK BONUS
+12/7/2=12+0
+0
+0
+
RANGED
ATTACK BONUS
+18/13/8=12
+6
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Scimitar, Masterwork (M/S)

13/8/3

1d6

18-20/x2

4



I

Sling (M/B)

1d4

x2



0 – 49 ft

50 – 99 ft

100 – 149 ft

150 – 199 ft

200 – 249 ft

18/13/8

16/11/6

14/9/4

12/7/2

10/5/0



I

Unarmed strike (M/B)

8/3/-2

1d6

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

SKILLSMAX RANKS 23/11.5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)4 =
+4
w
Balance (Dex)*6 =
+6
w
Bluff (Cha)-1 =
+01
w
Climb (Str)*0 =
+0
w
Concentration (Con)23 =22+1
w
Control Shape (Wis)6 =
+6
w
Diplomacy (Cha)3 =4+01
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*7 =
+6+1
w
Forgery (Int)4 =
+4
w
Gather Information (Cha)-1 =
+01

Handle Animal (Cha)17 =16+0+1
w
Heal (Wis)6 =
+6
w
Hide (Dex)*6 =
+6
w
Intimidate (Cha)0 =
+0
w
Jump (Str)*0 =
+0

Knowledge–Arcana (Int)24 =20+4

Knowledge–Nature (Int)23 =15+4+4

Knowledge–Religion (Int)10 =6+4
w
Listen (Wis)17 =11+6
w
Literacy ()0 =
+0
w
Move Silently (Dex)*6 =
+6
w
Perform–Act (Cha)0 =
+0
w
Perform–Comedy (Cha)0 =
+0
w
Perform–Dance (Cha)0 =
+0
w
Perform–Keyboard Instruments (Cha)0 =
+0
w
Perform–Oratory (Cha)0 =
+0
w
Perform–Percussion (Cha)0 =
+0
w
Perform–Sing (Cha)0 =
+0
w
Perform–String Instruments (Cha)0 =
+0
w
Perform–Weapon Drill (Cha)0 =
+0
w
Perform–Wind Instruments (Cha)0 =
+0
w
Ride (Dex)8 =
+6+2
w
Search (Int)4 =
+4
w
Sense Motive (Wis)6 =
+6

Spellcraft (Int)28 =22+4+2
w
Spot (Wis)17 =11+6
w
Survival (Wis)14 =6+6+2
w
Swim (Str)*0 =
+0
w
Use Rope (Dex)6 =
+6

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

yBackpack2 g12¬Belt, Monk`s13,000 g11
yBedroll1 s15¬Cloak of Displacement, Minor25,000 g11
yBlanket, winter5 s13¬Gloves of Dexterity +636,000 g1
yCoin: gp (530)530 g1(10.6)¬Helm of Teleportation73,500 g13
yFlask3 c1¬Ioun Stone, Dusty Rose [Prism]5,000 g1
yFreeman of Saragost Badge10 g1¬Ioun Stone, Scarlet and Blue [Sphere]8,000 g1
yHoly Water (Vial) (2)2 g10.2¬Periapt of Wisdom +416,000 g1
yTraveler`s outfit1 g15¬Robe of the Archmagi75,000 g11
6Potion of Cure Light Wounds (CL1)50 g1
¡Ring of Force Shield8,500 g1
¡Ring of Signature Ring, Protection +5 with Evasion & Invisibility999,999 g1
dRod of Metamagic, Silent11,000 g1
bScroll of Bear`s Endurance, Mass (CL11)1,650 g1
bScroll of Invisibility, Greater (CL7)700 g1
bScroll of Restoration (CL7)800 g2
!Wand of Dispel Magic (CL5) (Charges: 50)11,250 g1
°Greatspear25 g2(18)
°Scimitar, Masterwork315 g14
°Sling0 g1

Carried Weight

27 lbs

1-33

34-66

67-100

100

200

500

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Improved Initiative — You can react more quickly than normal in a fight. You get a +4 bonus on initiative checks (PH96).

Natural Bond — Add +3 to effective druid level when determining animal companion abilities (CAdv111).

Natural Spell — You can cast spells while in wild shape.

Practiced Spellcaster — Choose a spellcasting class that you possess. Your spells cast from that class are more powerful (CD82)

Scribe Scroll — You can create scrolls, from which you can cast the scribed spells. (PH99).

Skinny — You are slender for your race

Spontaneous Healer — Swap out your spells for Cure Spells on your list like a cleric, must be nonevil aligned (CD84)

Uncivilised — You relate better to animals than you do to people


Protective Items

Bonuses
Provided

Lbs

Belt, Monk`s

Unnamed +5
Unnamed +1
Unnamed +1

1

The character can treat their AC Bonus as though they were 5 levels higher, and can make an additional stunning attack per day. (DMG248)

Robe of the Archmagi

Armor +5
Resistance +4
Resistance +4
Resistance +4

1

This robe grants a +5 armor bonus to AC, SR18, +4 resistance bonus to saves, and +2 enhancement bonus on caster level checks to overcome SR (DMG265).

Helm of Teleportation

3

The wearer of this helm can teleport, as the spell, three times/day (DMG259).

Ring of Force Shield

Unnamed +2

When activated, a wall of force the size of a large shield comes into being. The force shield is +2 to AC with no check penalty (DMG232).

Rod of Metamagic, Silent

The wielder can cast up to 3 spells per day (6th level or below) that are empowered as by the Silent Spell feat (DMG236).

Ioun Stone, Scarlet and Blue [Sphere]

Enhancement +2

This stone grants a +2 enhancement bonus to Int (DMG260).

Periapt of Wisdom +4

Enhancement +4

This item grants a +4 enhancement bonus to Wis (DMG263).

Gloves of Dexterity +6

Enhancement +6

These gloves grant a +6 enhancement bonus to Dex (DMG257).

Ioun Stone, Dusty Rose [Prism]

Inherent +1

This stone grants a +1 insight bonus to AC(DMG260).

Cloak of Displacement, Minor

1

As the displacement spell, but grants a 20% miss chance (DMG253).

Ring of Signature Ring, Protection +5 with Evasion & Invisibility

Deflection +5

The wearer receives a +5 deflection bonus to AC (DMG232). Also acts as a force shield. In addition gives Sustenance




Class Features

Druid

Animal Companion – Druidic weapons – Nature Sense – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Shields – Resist Nature`s Lure – Secret Language: Druidic – Spells – Trackless Step – Wild Empathy (6+Cha.Mod) – Wild Shape (Small, Medium) – Wild Shape: 6x/day – Woodland Stride

Wizard

Proficiency: Wizard Weapons – Scribe Scroll – Spellbooks – Spells – Summon Familiar

Arcane Hierophant

Animal Companion – Bonus caster level (20) – Channel Animal 4/day (Sp) – Channel Plant 2/day (Sp) – Companion Familiar – Ignore Arcane Spell Failure – Wild Shape: 6x/day

Mystic Theurge

Bonus caster level (4)


Languages

Common, Druidic, Sylvan


Coins

New Coins
Gained in Play

0 cp 
0 sp  
530 gp  
0 pp  
530 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.




Animal (size/race)

Str

Dex

Con

Int

Wis

Chr

For

Ref

Wil

Init

Dire Animal, Bear (L/Bear)

32

14

19

2

12

10

+13

+11

+10

+2

Align

Speeds

AC-Base

AC-Flat

AC-Tch

Hit Die

HP

N

40

20

18

11

14d8

105

Attack

Attack Bonus

Damage

Crit

2 Claw

+20

2d4+11

20/x2

Bite

+14

2d8+5

20/x2

Special Attacks: Improved Grab (Ex)

Special Qualities: Scent (Ex), Low-light Vision (Ex)

Features: Bonus Tricks (2), Link (Ex), Share Spells, Evasion

Feats: Endurance, Weapon Focus: Claw, Run, Alertness, Toughness

Skills: Swim +11, Spot +10, Listen +10



DRUID SPELLS

LEVELS0123456789
Known:AllAllAllAllAllAllAllAllAllAll
Per Day:6776655321

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Create Water
V,S16
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215)

Cure Minor Wounds
V,S16
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1 point of damage (PH216)

Detect Crossroads
V,S16
No
1 Action
15 ft.
Concentration, up to 10 minutes/level
None

School of Divination / Detect fey crossroads within 60 ft.(MagFR88)

Detect Magic
V,S16
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S16
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Flare
V16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Guidance
V,S16
Yes
1 Action
Touch
1 minute or until discharged
Will Negates

School of Divination / Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)

Know Direction
V,S16
No
1 Action
Personal
Instantaneous
None

School of Divination / You discern north (PH246).

Light
V,M/DF16
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mending
V,S16
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Naturewatch
S16
No
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
None

School of Necromancy / This spell is identical to deathwatch, but only functions on animals and plants. (CD170)

Purify Food and Drink
V,S16
Object
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267).

Ram`s Might
V,S16
-
1 Action
Personal
1 minute/level
None

School of Transmutation / Your hands become harder and your un- armed attacks inflict normal damage.(MagFR112)

Read Magic
V,S,F16
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resistance
V,S,M/DF16
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Virtue
V,S,DF16
Harmless
1 Action
Touch
1 minute
Special; See text

School of Transmutation / Subject gains 1 temporary hp (PH298).
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animate Water
V,S,M17
No
1 Round
25 ft.+5 ft./2 levels
Concentration, up to 1 minute/level (D)
None

School of Transmutation / Turn Small or smaller quantity of water into animated object. (CA96)

Animate Wood
V,S,M17
No
1 Round
Touch
Concentration, up to 1 minute/level (D)
None

School of Transmutation / Turn Small or smaller wooden item into animated object. (CA96)

Beget Bogun
V,S,M,XP17
No
1 Action
Touch
Instantaneous
None

School of Conjuration / Allows you to infuse living magic into a small mannequin that you created from vegetable matter. (CD152)

Blinding Spittle
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Transmutation / Ranged touch attack makes subject blind.(MagFR82)

Calm Animals
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Enchantment / This spell soothes and quiets animals (2d4 + caster level HD, all of the same kind), rendering them harmless (PH207)

Camouflage
V,S17
-
1 Action
Personal
10 minutes/level
None

School of Transmutation / You change the coloring of your skin to match the environment around you. +10 circumstance bonus to Hide Checks. (CD157)

Charm Animal
V,S17
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Enchantment / This charm makes an animal regard you as its trusted friend and ally (PH208)

Claws of the Beast
V,S17
-
1 Action
Personal
1 round/level
None

School of Transmutation / Your hands become reach melee touch attacks that deal 1d6 damage.(MagFR84)

Cure Light Wounds
V,S17
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1d8+1/level damage [max +5] (PH215)

Detect Animals or Plants
V,S17
No
1 Action
400 ft.+40 ft./level
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect a particular animal or plant in a cone emanating out from you in whatever direction you face (PH218)

Detect Snares and Pits
V,S17
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials (PH220)

Endure Elements
V,S17
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entangle
V,S,DF17
No
1 Action
400 ft.+40 ft./level
1 minute/level
Reflex Partial

School of Transmutation / Grasses, weeds, bushes and even trees wrap, twist, and entwine about creatures in (or those that enter) the area (PH227)

Faerie Fire
V,S,DF17
Yes
1 Action
400 ft.+40 ft./level
1 minute/level (D)
None

School of Evocation / A pale glow surrounds and outlines the subjects, who shed light as candles, thus negating many illusory effects (PH229)

Goodberry
V,S,DF17
Yes
1 Action
Touch
1 day/level
None

School of Transmutation / Each transmuted berry provides nourishment as if it were a normal meal for a Medium creature, and cures 1 HP (PH237)

Handfire
V,S17
Yes
1 Action
Touch
Instantaneous
None

School of Evocation / Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead.(MagFR98)

Hawkeye
V17
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / Increase range increment by 50%, +5 on Spot checks (CAdv151)

Healthful Rest
V,S17
Harmless
10 Minutes
25 ft.+5 ft./2 levels
24 hours
Will Negates

School of Conjuration / Subjects heal at twice the normal rate (CAdv151).

Hide from Animals
S,DF17
Yes
1 Action
Touch
10 minutes/level (D)
Will Negates

School of Abjuration / Animals cannot see, hear, or smell the warded creatures (PH241)

Jump
V,S,M17
Yes
1 Action
Touch
1 minute/level (D)
Will Negates

School of Transmutation / Subject gets up to +30 on Jump checks (PH246).

Longstrider
V,S,M17
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / Increases your base land movement by +10 (PH249)

Magic Fang
V,S,DF17
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / One natural weapon of subject creature gets +1 bonus to attack and damage (PH250).

Magic Stone
V,S,DF17
Harmless/Obj
1 Action
Touch
30 minutes or until discharged
Will Negates

School of Transmutation / Three stones become +1 projectiles, 1d6+1 damage (PH251).

Obscuring Mist
V,S17
No
1 Action
20 ft.
1 minute/level
None

School of Conjuration / Fog surrounds you (PH258).

Omen of Peril
V,F17
-
1 Round
Personal
Instantaneous
None

School of Divination / You know how dangerous the future will be.(RoD166)

Pass without Trace
V,S,DF17
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / One subject/level leaves no tracks (PH259).

Produce Flame
V,S17
Yes
1 Action
0 ft.
1 minute/level (D)
None

School of Evocation / 1d6 +1/level damage (Max +5), touch or thrown (PH265).

Raptor`s Sight
V,S,DF17
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / Gain +5 on Spot checks; range increment penalty halved. (RotW175)

Sandblast
V,S,DF17
Yes
1 Action
10 ft.
Instantaneous
Reflex Half

School of Evocation / You fire a hail of hot sand from your fingers, dealing 1d6 points of nonlethal damage to creatures in the arc. (CD178)

Shillelagh
V,S,DF17
Object
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 minute/level (PH278).

Speak with Animals
V,S17
-
1 Action
Personal
1 minute/level
None

School of Divination / You can communicate with natural animals (PH281).

Speed Swim
V,S,F17
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / Target gains swim speed 30.(MagFR121)

Summon Nature`s Ally I
V,S,DF17
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH288).

Traveler`s Mount
V,S17
Yes
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / This spell makes a mount better able to handle the rigors of overland travel. (CD184)

Vigor, Lesser
V,S17
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vine Strike
V,DF17
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. You can sneak attack plant creatures for 1 round (CAdv158).

Wood Wose
V,S,DF17
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Conjuration / A translucent, green nature spirit that you can command to perform simple natural tasks. (CD190)
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animal Messenger
V,S,M18
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
Special; See text

School of Enchantment / You compel a Tiny animal to go to a spot you designate (PH198)

Animal Trance
V,S18
Yes
1 Action
25 ft.+5 ft./2 levels
Concentration
Special; See text

School of Enchantment / Your motions and music compel 2d6 HD worth of animals and magical beasts to do nothing but watch you (PH198)

Animate Fire
V,S,M18
No
1 Round
25 ft.+5 ft./2 levels
Concentration, up to 1 minute/level (D)
None

School of Transmutation / Turn Small or smaller fire into animated object. (CA96)

Balencing Lorecall
V,S,M/DF18
No
1 Action
Personal
1 minute/level (D)
None

School of Divination / You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks (CAdv143).

Barkskin
V,S,DF18
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Grants a +2 enhancement bonus (+1/3 caster levels above 3rd, to a maximum of +5) to the creature`s natural armor (PH203)

Bear`s Endurance
V,S,DF18
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The affected creature gains greater vitality and stamina; the spell grants a +4 enhancement bonus to Constitution(PH203)

Blood Frenzy
V,S18
-
1 Action
Personal
1 round/level
None

School of Transmutation / Rage givens +2 to Strength and Constitution, +1 on will saves, and -1 to AC.(MagFR82)

Body of the Sun
V,S,DF18
-
1 Action
Special; See Text
1 round/level
None

School of Transmutation / By drawing on the power of the sun, you cause your body to emanate fire. (CD155)

Brambles
V,S,M18
No
1 Action
Touch
1 round/level
None

School of Transmutation / Small magical thorns or spikes protrude from the surface of a wooden weapon. Becomes +1 enh bonus attacks/damage (CD156)

Branch to Branch
V,S18
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / You gain a +10 competence bonus on Climb checks in trees and can brachiate through forests (CAdv144).

Briar Web
V,S,DF18
No
1 Action
100 ft.+10 ft./level
1 minute/level
Special; See text

School of Transmutation / Causes grasses, weeds, bushes and trees to grow thorns and wrap around creatures in or entering the area. (CD156)

Bull`s Strength
V,S,M/DF18
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Cat`s Grace
V,S,M18
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The subject becomes more graceful, agile, and coordinated. the spell grants a +4 enhancement bonus to Dexterity (PH20)

Chameleon
V,S,M18
Harmless
1 Round
Touch
1 hour/level
None

School of Illusion / Subject gets +10 on Hide checks. (CA100)

Chill Metal
V,S,DF18
Object
1 Action
25 ft.+5 ft./2 levels
7 rounds
Will Negates

School of Transmutation / Chill metal makes metal extremely cold; creatures take cold damage for 5 rounds if their equipment is chilled (PH209)

Cloudburst
V,S18
No
1 Round
400 ft.+40 ft./level
10 minutes/level (D)
None

School of Evocation / You cause clouds to gather and a heavy rain to fall. (CD158)

Creeping Cold
V,S,F18
Yes
1 Action
25 ft.+5 ft./2 levels
Special; See Text
Fortitude Half

School of Transmutation / You turn the subject`s sweat to ice, creating blisters as the ice forms on & inside the skin. (CD159)

Daggerspell Stance
V,F18
No
1 Swift Action
Personal
1 round/level (D)
None

School of Abjuration / Swift. You gain either a +2 insight bonus on attack and damage, SR5+caster level, or DR5/magic (CAdv145).

Decomposition
V,S,DF18
Yes
1 Action
50 ft.
1 round/level
None

School of Necromancy / Causes wounds within the area to fester and do more damage. (CD161)

Delay Poison
V,S,DF18
Harmless
1 Action
Touch
1 hour/level
Fortitude Negates

School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)

Earthbind
V,S18
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level (D)
Fortitude Partial

School of Transmutation / Subject creature can`t fly (Drac112).

Earthfast
V,S18
Object
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Special; See text

School of Transmutation / Double Hardness and hit points of stone structure or rock formation.(MagFR90)

Easy Trail
V,S18
Harmless
1 Action
Personal
1 hour/level
None

School of Abjuration / Makes a trail easier to track.(MagFR91)

Embrace the Wild
V18
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / You gain an animal`s senses for 10 min./level (CAdv147).

Fire Trap
V,S,M18
Yes
10 Minutes
Touch
Permanent until discharged (D)
Special; See text

School of Abjuration / Fire trap creates a fiery explosion when an intruder opens the item that the trap protects (PH231)

Flame Blade
V,S,DF18
Yes
1 Action
0 ft.
1 minute/level (D)
None

School of Evocation / A blazing beam of red-hot fire springs forth from your hand; touch attacks deal 1d8 +1/two levels damage (PH231)

Flaming Sphere
V,S,M/DF18
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Reflex Negates

School of Evocation / A burning globe of fire rolls in whichever direction you point and burns those it strikes (2d6 fire damage) (PH232)

Fog Cloud
V,S18
No
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Conjuration / A bank of fog billows out from the point you designate, obscuring all sight, including darkvision, beyond 5 feet (PH232)

Gust of Wind
V,S18
Yes
1 Action
60 ft.
1 round
Fortitude Negates

School of Evocation / Creates a severe blast of air (50 mph) knocking down and/or blowing back all creatures in its path (PH238)

Healing Lorecall
V,S,M18
No
1 Action
Personal
1 minute/level
None

School of Divination / If you have 5 or more ranks in Heal, you can remove remove harmful conditions with conjuration (healing) spells (CAdv151

Heat Metal
V,S,DF18
Object
1 Action
25 ft.+5 ft./2 levels
7 rounds
Will Negates

School of Transmutation / Heat metal makes metal extremely warm. Unattended, nonmagical metal gets no saving throw (PH239)

Hold Animal
V,S18
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D)
Special; See text

School of Enchantment / The target animal becomes paralyzed, but may attempt a new saving throw each round to end the effect (PH241)

Listening Lorecall
V,S,DF18
No
1 Action
Personal
10 minutes/level
None

School of Divination / You gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen (CAdv154).

Master Air
V,S,F18
-
1 Action
Personal
1 round/level
None

School of Transmutation / You sprout insubstantial wings and can fly(MagFR107)

Nature`s Favor
V,S,DF18
Harmless
1 Action
Touch
1 minute
Will Negates

School of Evocation / Animal touched gains luck bonus on attack and damage rolls of +1/3 levels (CAdv155).

One with the Land
V,S18
-
1 Action
Personal
1 hour/level
None

School of Transmutation / Link with nature gives a +2 bonus on nature-related skill checks.(MagFR111)

Owl`s Wisdom
V,S,M/DF18
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / The transmuted creature becomes wiser. +4 enhancement bonus to Wisdom (PH259)

Reduce Animal
V,S,M18
No
1 Round
Touch
1 hour/level (D)
None

School of Transmutation / Creature shrinks 1 size category (PH269).

Remedy Moderate Wounds
V,S18
Harmless
1 Action
Touch
10 Rounds +1/2 levels.
Will Negates

School of Conjuration / Target gains fast healing 2 for 10 rounds +1 round / 2 levels.(MagFR113)

Resist Energy
V,S,DF18
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).

Restoration, Lesser
V,S18
Harmless
3 Rounds
Touch
Instantaneous
Will Negates

School of Conjuration / Dispels magic ability penalty or repairs 1d4 ability damage (PH272).

Scent
V,S,M18
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / You give the target an enhanced sense of smell, equivalent to the scent ability of some monsters. (CD178)

Share Husk
V,S,M18
Harmless
1 Action
Touch
Concentration
Special; See text

School of Divination / See and hear through the senses of a touched animal.(MagFR116)

Soften Earth and Stone
V,S,DF18
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Transmutation / Turns stone to clay or dirt to sand or mud (PH280).

Spider Climb
V,S,M18
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Transmutation / Grants ability to walk on walls and ceilings (PH283).

Summon Dire Hawk
V,S,DF18
No
1 Round
25 ft.+5 ft./2 levels
1 minute/level (D)
None

School of Conjuration / This spell summons a dire hawk (RotW175)

Summon Nature`s Ally II
V,S,DF18
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH288).

Summon Swarm
V,S,M/DF18
No
1 Round
25 ft.+5 ft./2 levels
Concentration +2 rounds
None

School of Conjuration / Summons a swarm of bats, rats, or spiders (your choice) to fight for you (PH289).

Swim
V,S,M18
Harmless
1 Round
100 ft.+10 ft./level
10 minutes/level (D)
None

School of Transmutation / Subject gains swim speed, +8 bonus on Swim checks. (CA125)

Train Animal
V,S,DF18
Harmless
10 Minutes
Touch
1 hour/level
Will Negates

School of Enchantment / Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level (CAdv157).

Tree Shape
V,S,DF18
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / You look exactly like a tree for 1 hour/level (PH296).

Warp Wood
V,S18
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Bends wood (shaft, handle, door, plank) (PH300).

Wood Shape
V,S,DF18
Object
1 Action
Touch
Instantaneous
Will Negates

School of Transmutation / Rearranges wooden objects to suit you (PH303).

Woodland Veil
V,S18
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes/level (D)
Will Negates

School of Illusion / Blend unobtrusively into natural surroundings, along with your friends. (RotW176)

Wracking Touch
V,S18
Yes
1 Action
Touch
Instantaneous
Fortitude Half

School of Necromancy / Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any (CAdv158).
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Anyspell
V,S,DF,XP,M/DF19
-
15 Minutes
Personal
Instantaneous
None

School of Transmutation / Allows you to read and cast any spell up to 2nd level from scroll or book, using required components.

Beast Claws
V,S,M19
No
1 Action
Personal
1 round/level
None

School of Transmutation / These claws act as slashing melee weapons inflicting 1d6 damage plus any magical or normal bonuses (Str) crit 19-20 (CD1

Call Lightning
V,S19
Yes
1 Round
100 ft.+10 ft./level
1 minute/level
Reflex Half

School of Evocation / Once per round you may call down a 5-foot-wide bolt of lightning that deals 3d6 points of electricity damage (PH207)

Circle Dance
V,S19
-
1 Minute
Personal
Instantaneous
None

School of Divination / Indicates direction to known target.(MagFR84)

Contagion
V,S19
Yes
1 Action
Touch
Instantaneous
Fortitude Negates

School of Necromancy / The subject contracts a disease (see table), which strikes immediately, with no incubation period (PH213)

Cure Moderate Wounds
V,S19
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 2d8+1/level damage [max +10] (PH216)

Daylight
V,S19
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / The object touched sheds light as bright as daylight in a 60-foot radius, and additional dim light beyond that (PH216)

Diminish Plants
V,S,DF19
No
1 Action
Special; See Text
Instantaneous
None

School of Transmutation / Reduces the size of existing plants, or slows their growth to 1/3 normal for the following year (PH221)

Dominate Animal
V,S19
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Enchantment / You enchant an animal and direct it with simple commands such as "Attack", "Run", and "Fetch". (PH224)

Entangling Staff
V,F19
Harmless
1 Swift Action
Touch
1 round/level (D)
Yes

School of Transmutation / Swift. Quarterstaff gains improved grab and can constrict grappled foes (CAdv147).

Fire Wings
V,S,M,F19
-
1 Round
Personal
1 minute/level
None

School of Transmutation / This spell transforms your arms into wings of brilliant fire. (CD165)

Fly, Swift
V19
No
1 Swift Action
Personal
1 round
None

School of Transmutation / Swift. Gain fly speed of 60 ft. for 1 round (CAdv149).

Healing Sting
V,S,M19
Yes
1 Action
Touch
Instantaneous
Fortitude Negates

School of Necromancy / Touch deals 2d6 +1/2 levels; caster gains damage as hp.(MagFR100)

Infestation of Maggots
V,S,M19
Yes
1 Action
Touch
One usage/two levels
Fortitude Negates

School of Necromancy / With a successful melee touch attack, you infest a creature with maggot like creatures, 1d4 Con damage/round (CD166)

Magic Fang, Greater
V,S,DF19
Harmless
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Transmutation / One natural weapon of subject gets +1 to att. and dam per 3 caster levels (PH250).

Meld into Stone
V,S,DF19
-
1 Action
Personal
10 minutes/level


School of Transmutation / You and your gear merge with stone (PH252).

Nature`s Favor
V,S,DF19
Harmless
1 Action
Touch
1 minute
Will Negates

School of Evocation / Animal touched gains luck bonus on attack and damage rolls of +1/3 levels (CAdv155).

Neutralize Poison
V,S,M/DF19
Harmless/Obj
1 Action
Touch
10 minutes/level
Will Negates

School of Conjuration / Detoxifies venom in or on subject (PH257).

Plant Growth
V,S,DF19
No
1 Action
Special; See Text
Instantaneous
None

School of Transmutation / Grows vegetation, improves crops (PH262).

Poison
V,S,DF19
Yes
1 Action
Touch
Instantaneous; See Text
Special; See text

School of Necromancy / Touch inflicts 1d10 Con damage, repeats in 1 min (PH262).

Protection from Energy
V,S,DF19
Harmless
1 Action
Touch
10 minutes/level (D)
Fortitude Negates

School of Abjuration / Immune to damage from one kind of energy (PH266).

Quench
V,S,DF19
Special
1 Action
100 ft.+10 ft./level
Instantaneous
None or Will Negates

School of Transmutation / Extinguishes nonmagical fires or one magic item (PH267).

Quillfire
V,S19
-
1 Action
Personal
1 round
None

School of Transmutation / .Your hand sprouts quills for melee or ranged attacks.1D8 +1/2 levels (max +5)(Injury Dc18 1D6 Str/1D6 Str)(MagFR112)

Remove Disease
V,S19
Harmless
1 Action
Touch
Instantaneous
Fortitude Negates

School of Conjuration / Cures all diseases affecting subject (PH271).

Resist Energy, Mass
V,S,DF19
Harmless
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Fortitude Negates

School of Abjuration / Targeted creatures ignore damage from specified ed energy type. (CA120)

Sleet Storm
V,S,M/DF19
No
1 Action
400 ft.+40 ft./level
1 round/level
None

School of Conjuration / Hampers vision and movement (PH280).

Snakebite
V,S19
No
1 Action
Personal
1 round/level
Special; See text

School of Transmutation / Your arm turns Into poisonous snake you can use to attack.(MagFR120)

Snare
V,S,DF19
No
3 Rounds
Touch
Until Triggered or Broken
None

School of Transmutation / Creates a magical booby trap (PH280).

Speak with Plants
V,S19
-
1 Action
Personal
1 minute/level
None

School of Divination / You can talk to normal plants and plant creatures (PH281).

Spike Growth
None19
Yes
1 Action
100 ft.+10 ft./level
1 hour/level (D)
Reflex Partial

School of Transmutation / Creatures in area take 1d4 damage, may be slowed (PH283).

Spikes
V,S,M19
No
1 Action
Touch
1 hour/level
None

School of Transmutation / As brambles, except that the affected weapon gains a +2 enhancement bonus (CD181)

Standing Wave
V,S,DF19
Yes
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
Reflex Negates

School of Transmutation / You command the waters to lift a creature or object and propel it forward. (CD182)

Stone Shape
V,S,M/DF19
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Sculpts stone into any shape (PH284).

Summon Nature`s Ally III
V,S,DF19
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH288).

Thornskin
V,S,M19
-
1 Action
Personal
1 round/level
None

School of Transmutation / Your unarmed attacks deal +1d6 damage; natural and unarmed attacks against you take 1d4 damage. (CA127)

Tortoise Shell
V,S,DF19
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Grants the armor plating of a tortoise across a creature`s torso and a tough, leathery skin (CD184)

Vigor
V,S19
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vigor, Mass Lesser
V,S19
Harmless
1 Action
20 ft.
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Walk the Mountain Path
V,S,M19
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Transmutation / You infuse the subject with great ability to climb, jump and maneuver through mountain pathways (RoS163)

Water Breathing
V,S,M/DF19
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Transmutation / Subjects can breathe underwater (PH300).

Weather Eye
V,S,M,DF19
No
1 Hour
Special; See Text
Instantaneous
None

School of Divination / Accurately predict the weather up to 1 week into the future. (CD189)

Wind Wall
V,S,M/DF19
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Special; See text

School of Evocation / Deflects arrows, smaller creatures, and gases (PH302).
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Air Walk
V,S,DF20
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Subject treads on air as if solid, and can climb at up to a 45-degree angle, at half speed (PH196)

Antiplant Shell
V,S,DF20
Yes
1 Action
10 ft.
10 minutes/level (D)
None

School of Abjuration / Creates an invisible, mobile barrier that keeps all within protected from plant creature/animated plant attacks (PH200)

Arc of Lightning
V,S,M/DF20
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Reflex Half

School of Conjuration / Line of electricity between two creatures (1d6/level damage). (CA97)

Blight
V,S,DF20
Yes
1 Action
Touch
Instantaneous
Special; See text

School of Necromancy / This spell withers a plant of any size for 1d6 points of damage/level (Max 5d6) (PH206).

Bottle of Smoke
V,S,F20
No
10 Minutes
Touch
1 hour/level
None

School of Conjuration / You use a fire source to create a plume of smoke that you capture and make into a horse for the spell duration (CD155)

Camouflage, Mass
V,S20
-
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Transmutation / +10 circumstance bonus to Hide Checks for a group. (CD157)

Chain of Eyes
V,S20
Yes
1 Action
Touch
1 hour/level
Will Negates

School of Divination / You can use a creatures vision instead of your own. (CD158)

Command Plants
V20
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
Will Negates

School of Transmutation / Affected plant creatures can understand you, and perceive your words and actions in the most favorable way (PH211)

Contingent Energy Resistance
V,S,M20
-
1 Minute
Personal
1 hour/level (D)
None

School of Abjuration / Energy damage triggers a resist energy spell (Drac110).

Control Water
V,S,M/DF20
No
1 Action
400 ft.+40 ft./level
10 minutes/level (D)
Special; See text

School of Transmutation / The control water spell raises or lowers water by as much as 2 feet per caster level (PH214)

Cure Serious Wounds
V,S20
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 3d8 +1/level damage [max +15] (PH190)

Dispel Magic
V,S20
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Dispel magic can end ongoing spells, suppress the abilities of an item, or to counter another spellcasters spell (PH223)

Energy Vortex
V,S20
Yes
1 Action
20 ft.
Instantaneous
Reflex Half

School of Evocation / Choose 1 of 5 energy types (Acid, cold, fire, electricity, sonic) a blast of that type bursts in all directions (CD164)

Flame Strike
V,S,DF20
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Half

School of Evocation / A vertical column of divine fire roars downward, dealing 1d6 points of damage per caster level (max 15d6) (PH231)

Forestfold
V,S20
-
1 Action
Personal
10 minutes/level
None

School of Transmutation / +20 competence bonus on Hide and Move Silently checks. (CD166)

Freedom of Movement
V,S,M,DF20
Harmless
1 Action
Personal or touch
10 minutes/level
Will Negates

School of Abjuration / This spell enables you or a creature you touch to move and attack normally for the duration of the spell (PH233)

Giant Vermin
V,S,DF20
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
None

School of Transmutation / Turns three normal-sized centipedes, two normal-sized spiders, or a normal-sized scorpion into larger forms (PH235)

Ice Storm
V,S,M/DF20
Yes
1 Round
400 ft.+40 ft./level
1 round
None

School of Evocation / Hail deals 3d6 Bludeoning damage plus 2d6 Cold damage. (PH243).

Jaws of the Wolf
V,S,F20
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
None

School of Transmutation / One carvings /2 levels turns into a wolf with SR 13 and Frightful presence:(MagFR102)

Land Womb
V,S20
Yes
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / You and one creature/level hide within the earth.(MagFR104)

Languor
V,S20
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Transmutation / This spell causes a creature it hits to become weak & slow. (CD167)

Last Breath
V,S20
Harmless
1 Action
Touch
Instantaneous
Special; See text

School of Necromancy / You can return a dead creature to 0 HP, provided it died last round. (CD167)

Mass Camouflage
V,S20
Harmless
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Evocation / As camouflage, but affects all in range.(MagFR106)

Murderous Mist
V,S20
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Special; See text

School of Evocation / You create a cloud of scalding hot steam that moves in a straight line away from you. (CD169)

Nature`s Balance
V,S20
Harmless
1 Action
Touch
1 hour/level
Fortitude Negates

School of Transmutation / You transfer 1d4+1 ability score points to the target for 1 hour/level.(MagFR110)

Reincarnate
V,S,M,DF20
Harmless
10 Minutes
Touch
Instantaneous
Special; See text

School of Transmutation / Brings dead subject back in a random body (PH270).

Repel Vermin
V,S,DF20
Yes
1 Action
10 ft.
10 minutes/level (D)
Special; See text

School of Abjuration / Insects stay 10 ft. away (PH271).

Rusting Grasp
V,S,DF20
No
1 Action
Touch
Special; See Text
None

School of Transmutation / Your touch corrodes iron and alloys (PH273).

Scrying
V,S,F/DF20
Yes
1 Hour
Special; See Text
1 minute/level
Will Negates

School of Divination / Spies on subject from a distance (PH274).

Spike Stones
V,S,DF20
Yes
1 Action
100 ft.+10 ft./level
1 hour/level (D)
Reflex Partial

School of Transmutation / Creatures in area suffer 1d8 damage, may be slowed (PH283).

Summon Nature`s Ally IV
V,S,DF20
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH288).

Wind at Back
V,S20
Harmless
1 Action
100 ft.+10 ft./level
1 day
None

School of Evocation / Doubles overland speed of targets For 1 day.(MagFR134)
5th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animal Growth
V,S21
Yes
1 Action
100 ft.+10 ft./level
1 minute/level
None

School of Transmutation / One animal/two levels doubles in size (increasing Size Category by 1 step), granting +8 Str, +4 Con, -2 Dex (PH198)

Atonement
V,S,M,F,DF,XP21
Yes
1 Hour
Touch
Instantaneous
None

School of Abjuration / This spell removes the burden of evil acts or misdeeds from the subject (PH201)

Awaken
V,S,DF,XP21
Yes
1 Day
Touch
Instantaneous
Will Negates

School of Transmutation / You awaken a tree or animal to humanlike sentience (PH202)

Baleful Polymorph
V,S21
Yes
1 Action
25 ft.+5 ft./2 levels
Permanent
Special; See text

School of Transmutation / You change the target into a Small or smaller animal of no more than 1 HD, such as a dog, lizard, monkey or toad (PH202)

Binding Winds
V,S21
Yes
1 Action
100 ft.+10 ft./level
Concentration
Reflex Negates

School of Evocation / Sound cannot penetrate to or from target and -2 on ranged attacks.(MagFR80)

Call Lightning Storm
V,S21
Yes
1 Round
400 ft.+40 ft./level
1 minute/level
Reflex Half

School of Evocation / As Call Lightning, except each bolt does 5d6 damage (5d10 if outdoors in stormy area) Up to 15 bolts (PH207).

Cloak of the Sea
V,S,DF21
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / Gain blur, freedom of movement and water breathing while in water (CAdv144).

Commune with Nature
V,S21
-
10 Minutes
Personal
Instantaneous


School of Divination / You become one with nature, attaining knowledge of surrounding territory (PH186).

Control Winds
V,S21
No
1 Action
40 ft./level
10 minutes/level
Fortitude Negates

School of Transmutation / You alter wind force in the area surrounding you (PH214)

Cure Critical Wounds
V,S21
Harmless
1 Action
Touch
Instantaneous
None

School of Conjuration / Cures 4d8 +1/level damage [max +20] (PH215)

Dance of the Unicorn
V,S21
-
1 Action
Personal
1 minute/level
None

School of Abjuration / You surround yourself with a purifying, swirling mist that washes the air clean of smoke, dust & poisons. (CD161)

Death Ward
V,S,DF21
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Necromancy / The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects (PH217)

Echo Skull
V,S,F21
Harmless
1 Action
Touch
1 hour/level
None

School of Divination / See, hear, and speak through a prepared animal skull for 1 hour/level.(MagFR91)

Hallow
V,S,M,DF21
Special
24 Hours
Touch
Instantaneous
Special; See text

School of Evocation / Hallow makes a particular site, building, or structure a holy site (PH238)

Inferno
V,S,M21
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Fortitude Negates

School of Transmutation / Creature bursts into flames and suffers 2d6 fire damage per round.(MagFR102)

Insect Plague
V,S,DF21
No
1 Round
400 ft.+40 ft./level
1 minute/level
None

School of Conjuration / You summon a number of swarms of locusts (1/3lvls up to 6 at 18th level). See the MM for `Locust Swarms` (PH 244).

Magic Fang, Superior
V,S21
-
1 Action
Personal
1 round/level
None

School of Transmutation / Your natural weapons gain +1 enhancement bonus per four levels (Drac80).

Memory Rot
V,S21
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Evocation / Spores deal 1d6 Int drain to target, plus 1 Int/round.(MagFR108)

Monstrous Regeneration
V,S21
Harmless
1 Action
Touch
Concentration +2 rounds (D)
Will Half

School of Conjuration / Grants the regeneration ability for 1 round/2 levels.(MagFR109)

Owl`s Insight
V,S21
Harmless
1 Action
Touch
Up to 1 hour
Fortitude Negates

School of Transmutation / Subject gains an enhancement bonus to his Wis equal to 1/2 your caster level for 1 hour.(MagFR111)

Phantom Stag
V,S21
No
1 Action
0 ft.
1 hour/level (D)
Special; See text

School of Conjuration / You conjure a Large, corporeal stag like creature to bear you into combat or overland at great speed. (CD174)

Poison Thorns
V21
-
1 Action
Personal
1 round/level (D)
None

School of Transmutation / Black glistening thorns emerge from your skin, causing you no damage but endangering those who attack you in melee (CD17

Quill Blast
V,S,M21
Yes
1 Action
20 ft.
Instantaneous
Special; See text

School of Conjuration / Needle sharp quills emerge from your skin as you cast this spell, then fly outward in every direction. (CD176)

Rejuvenation Cocoon
V,S,M21
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / You create a temporary cocoon of energy around a creature that provides healing & some protection (CD177)

Stoneskin
V,S,M21
Harmless
1 Action
Touch
10 minutes/level or until discharged
Will Negates

School of Abjuration / Stops blows, cuts, and slashes, gains DR 10/Adamantine (PH284).

Summon Nature`s Ally V
V,S,DF21
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH289).

Transmute Mud to Rock
V,S,M/DF21
No
1 Action
100 ft.+10 ft./level
Permanent
Special; See text

School of Transmutation / Transforms two 10-ft. cubes/level (PH295).

Transmute Rock to Mud
V,S,M/DF21
No
1 Action
100 ft.+10 ft./level
Permanent; See Text
Special; See text

School of Transmutation / Transforms two 10-ft. cubes/level (PH295).

Tree Stride
V,S,DF21
-
1 Action
Personal
Special; See Text
None

School of Conjuration / Step from one tree to another far away (PH296).

Unhallow
V,S,M21
Special
24 Hours
Touch
Instantaneous
Special; See text

School of Evocation / Designates location as unholy (PH297).

Vigor, Greater
V,S21
Harmless
1 Action
Touch
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD186)

Vine Mine
V,S,F21
Yes
1 Action
100 ft.+10 ft./level
10 minutes/level
Special; See text

School of Conjuration / Vines grow rapidly, giving various effects.(MagFR130)

Wall of Fire
V,S,M/DF21
Yes
1 Action
100 ft.+10 ft./level
Concentration +1 round/level
None

School of Evocation / Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft (PH298).

Wall of Thorns
V,S21
No
1 Action
100 ft.+10 ft./level
10 minutes/level (D)
None

School of Conjuration / Thorns damage anyone who tries to pass.(PH300).

Wind Tunnel
V,S21
Harmless
1 Action
25 ft.+5 ft./2 levels
1 round/level
Fortitude Negates

School of Evocation / Ranged weapons gain +10 bonus and double range increments.(MagFR134)

Wood Rot
V,S,M21
No
1 Action
Touch
Instantaneous or 1 round/level; See Text
None

School of Transmutation / Destroy wooden items or deal 3d6 + 1/level damage (max +15) to plant creatures. (CA130)
6th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Anger of the Noonday Sun
V,S22
Yes
1 Action
10 ft.
Instantaneous
Reflex Negates

School of Evocation / This spell unleashes a blinding flash of sunlight originating with you and expanding outward (CD150)

Antilife Shell
V,S,DF22
Yes
1 Round
10 ft.
10 minutes/level (D)
None

School of Abjuration / You bring into being a mobile, hemispherical field that prevents the entrance of most types of living creatures (PH199)

Bear`s Endurance, Mass
V,S,DF22
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / The affected creatures gains greater vitality and stamina;the spell grants a +4 enhancement bonus to Constitution(PH203)

Bull`s Strength, Mass
V,S,M/DF22
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / The subjects becomes stronger. the spell grants a +4 enhancement bonus to Strength (PH207)

Cat`s Grace, Mass
V,S,M22
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / The subjects become more graceful, agile, and coordinated. The spell grants a +4 enhancement bonus to Dexterity (PH208)

Cometfall
V,S,DF22
No
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Half

School of Conjuration / You conjure a bright glowing comet, which appears in midair above your enemies, then strikes the ground. (CD159)

Contagious Touch
V,S22
-
1 Action
Personal
1 round/level
Fortitude Negates

School of Necromancy / You choose a disease from a list DMG 292; similar to contagion spell. (CD159)

Crumble
V,S22
Object
1 Action
100 ft.+10 ft./level
Instantaneous
Will Negates

School of Transmutation / 1d6/level (Bypassing Hardness) to manufactured object or structure.(MagFR86)

Cure Light Wounds, Mass
V,S22
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Cures 1d8 +1/level damage to multiple allies (PH216)

Dispel Magic, Greater
V,S22
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Much like Dispel Magic, except it has a max +20 from caster level on the check, and can undo more effects (PH223)

Drown
V,S22
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Conjuration / Target immediately begins to drown.(MagFR90)

Energy Immunity
V,S22
Harmless
1 Action
Touch
24 hours
None

School of Abjuration / Subject has immunity to damage from one kind of energy (Drac113).

Enveloping Cocoon
V,S,M22
Yes
1 Action
100 ft.+10 ft./level
1 round/level (D)
Reflex Negates

School of Evocation / A cocoon of shimmering blue-green energy encloses a creature containing it for the duration of the spell (CD164)

Find the Path
V,S,F22
No or Yes (Harmless)
3 Rounds
Personal or touch
10 minutes/level
None or Will Negates

School of Divination / The target can find the shortest, most direct physical route to a specified destination (PH230)

Fire Seeds
V,S,M22
No
1 Action
Touch
10 minutes/level
Special; See text

School of Conjuration / You turn acorns into thrown splash weapons, or holly berries into bombs that you can detonate on command (PH230)

Fires of Purity
V,S,DF22
Harmless
1 Action
Touch
1 round/level
Special; See text

School of Evocation / The creature touched bursts into magical flames that harm others not them. (CD165)

Gate Seal
V,S,M22
No
1 Action
25 ft.+5 ft./2 levels
Permanent
None

School of Abjuration / You permanently seal a portal or gate.

Ironwood
V,S,M22
No
1 Minute
Touch
1 day/level (D)
None

School of Transmutation / Magical wood is strong as steel (PH246).

Liveoak
V,S22
No
10 Minutes
Touch
1 day/level (D)
None

School of Transmutation / Oak becomes treant guardian (PH248).

Miasma
V,S,DF22
Yes
1 Action
25 ft.+5 ft./2 levels
Special; See Text
Special; See text

School of Evocation / You fill the subjects mouth & throat with unbreathable gas, preventing most actions. (CD168)

Move Earth
V,S,M22
No
0 Round(s)
400 ft.+40 ft./level
Instantaneous
None

School of Transmutation / Digs trenches and build hills (PH257).

Owl`s Wisdom, Mass
V,S,M/DF22
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / The transmuted creature(s) become wiser. +4 enhancement bonus to Wisdom (PH259)

Phantasmal Disorientation
V,S22
Yes
1 Action
100 ft.+10 ft./level
10 minutes/level (D)
Will Negates

School of Illusion / You create ever shifting phantasmal terrain and landmarks that confuse the subject when it tries to move. (CD172)

Repel Wood
V,S22
No
1 Action
60 ft.
1 minute/level (D)
None

School of Transmutation / Pushes away wooden objects (PH271).

Spellstaff
V,S,F22
Object
10 Minutes
Touch
Permanent until discharged (D)
Will Negates

School of Transmutation / Stores one spell in wooden quarterstaff (PH282).

Stone Tell
V,S,DF22
-
10 Minutes
Personal
1 minute/level
Will Negates

School of Divination / Talk to natural or worked stone (PH284).

Stonehold
V,S22
Yes
1 Action
100 ft.+10 ft./level
1 day/level
Special; See text

School of Conjuration / Stony arm traps, grapples and damages creatures.(MagFR124)

Summon Nature`s Ally VI
V,S,DF22
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH289).

Tidal Surge
V,S22
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Half

School of Evocation / A huge wave of water slams into one or more targets within range. (CD183)

Tortoise Shell
V,S,DF22
Harmless
1 Action
Touch
10 minutes/level
None

School of Transmutation / Grants the armor plating of a tortoise across a creature`s torso and a tough, leathery skin (CD184)

Transport via Plants
V,S22
-
1 Action
Unlimited
1 round
None

School of Conjuration / Move instantly from one plant to another of the same species (PH295).

Vigorous Circle
V,S22
Harmless
1 Action
20 ft.
Special; See Text
Will Negates

School of Conjuration / Boost subject`s life energy. (CD187)

Wall of Stone
V,S,M/DF22
No
1 Action
100 ft.+10 ft./level
Instantaneous
Special; See text

School of Conjuration / Creates a stone wall that can be shaped (PH299).
7th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animate Plants
V23
No
1 Action
25 ft.+5 ft./2 levels
Special; See Text
None

School of Transmutation / You imbue plants with mobility and a semblance of life (PH199).

Aura of Vitality
V,S23
Harmless
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Transmutation / Subjects gain +4 to Str, Dex, and Con.(MagFR78)

Brilliant Aura
V,S23
Harmless
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Transmutation / You limn your allies in a glowing nimbus transforming their attacks into brilliant energy. (CD157)

Changestaff
V,S,F23
No
1 Round
Touch
1 hour/level (D)
None

School of Transmutation / You change a specially prepared quarterstaff into a Huge treantlike creature that obeys any spoken commands (PH207)

Cloudwalkers
V,S,DF23
Harmless
1 Action
25 ft.+5 ft./2 levels
1 hour/level (D)
Special; See text

School of Transmutation / You create gaseous pads of cloudstuff on the subject`s feet, allowing them to walk on the clouds (CD159)

Control Weather
V,S23
No
10 Minutes
2 miles
4d12 hours; See Text
None

School of Transmutation / Changes weather in local area (PH214)

Create Crossroads and Backroad
V,S,DF,XP23
-
1 Day
Touch
Instantaneous
None

School of Conjuration / Links two locations by magical path.(MagFR86)

Creeping Cold, Greater
V,S,F23
Yes
1 Action
25 ft.+5 ft./2 levels
Special; See Text
Fortitude Half

School of Transmutation / As creeping cold but more damage. (CD160)

Creeping Doom
V,S23
No
1 Round
25 ft.+5 ft./2 levels
1 minute/level
None

School of Conjuration / You call forth a mass of centipede swarms, which need not appear adjacent to one another (PH215)

Cure Moderate Wounds, Mass
V,S23
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Cures 2d8 +1/level damage (Max +30) to multiple allies (PH216)

Fire Storm
V,S23
Yes
1 Round
100 ft.+10 ft./level
Instantaneous
Reflex Half

School of Evocation / The area is shot through with sheets of flame which do not harm natural vegetation or selected plant creatures (PH231)

Heal
V,S23
Harmless
1 Action
Touch
Instantaneous
Will Negates

School of Conjuration / You channel positive energy into a creature, curing 10 points of damage/caster level (to a maximum of 150) (PH239)

Master Earth
V,S,F23
-
1 Action
Personal
Instantaneous
None

School of Transmutation / Travel through the earth to any location(MagFR107)

Poison Vines
V,S,F23
Yes
1 Action
100 ft.+10 ft./level
10 minutes/level
Special; See text

School of Conjuration / As vine mine, but the vines are poisonous (Contact 1d6 Dex/2D6 Dex).(MagFR111)

Scrying, Greater
V,S23
Yes
1 Action
Special; See Text
1 hour/level
Will Negates

School of Divination / As scrying, but faster and longer (PH275).

Slime Wave
V,S,M23
No
1 Action
25 ft.+5 ft./2 levels
1 round/level
Reflex Negates

School of Conjuration / You create a wave of green slime that begins at the range you choose and spreads to the limit of the area. (CD180)

Storm Tower
V,S23
Yes
1 Round
400 ft.+40 ft./level
1 round/level (D)
None

School of Abjuration / You form a tower of dark, swirling storm clouds that negates many forms of magic. (CD182)

Summon Nature`s Ally VII
V,S,DF23
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH289).

Sunbeam
V,S,DF23
Yes
1 Action
60 ft.
Special; See Text
Special; See text

School of Evocation / Beam blinds and deals 4d6 damage (PH289).

Transmute Metal to Wood
V,S,DF23
Special
1 Action
400 ft.+40 ft./level
Instantaneous
None

School of Transmutation / Metal within 40 ft. becomes wood (PH294).

True Seeing
V,S,M23
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Divination / See all things as they really are (PH296).

Wind Walk
V,S,DF23
Special
1 Action
Touch
Special; See Text
Special; See text

School of Transmutation / You and your allies turn vaporous and travel fast (PH302).
8th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Animal Shapes
V,S,DF24
Harmless
1 Action
25 ft.+5 ft./2 levels
1 hour/level (D)
Special; See text

School of Transmutation / As polymorph, except you polymorph up to one willing creature per caster level into an animal of your choice (PH198)

Awaken, Mass
V,S,F,XP24
Yes
24 Hours
100 ft.+10 ft./level
Instantaneous
Special; See text

School of Transmutation / You awaken one or more trees or animals to humanlike sentience. (CD151)

Bombardment
V,S,F24
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Reflex Half

School of Conjuration / Falling rocks deal 1d8 damage/level and bury targets.(MagFR82)

Cocoon
V,S,M,XP24
Yes
1 Round
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Conjuration / Paralyzes and drains levels from target.(MagFR85)

Control Plants
V,S,DF24
No
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / This spell enables you to control the actions of one or more plant creatures for a short period of time (PH213)

Cure Serious Wounds, Mass
V,S24
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Cures 3d8 +1/level damage (Max +15) to multiple allies (PH216)

Earth Glide
V,S,DF24
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / You give the subject the ability to glide through the earth and stone as easily as an earth elemental does. (RoS162)

Earthquake
V,S,DF24
No
1 Action
400 ft.+40 ft./level
1 round
Special; See text

School of Evocation / An intense tremor rips the area knocking creatures down, collapsing structures, and opening cracks in the ground (PH225)

Finger of Death
V,S24
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Partial

School of Necromancy / You can slay any one living creature within range (PH230)

Phantom Wolf
V,S,DF24
No
1 Round
100 ft.+10 ft./level
Concentration, up to 1 round/level (D)
None

School of Conjuration / You conjure an incorporeal white wolf with abnormally large, frosty jaws. (CD174)

Repel Metal or Stone
V,S24
No
1 Action
60 ft.
1 round/level (D)
None

School of Abjuration / Pushes away metal and stone (PH271).

Reverse Gravity
V,S,M/DF24
No
1 Action
100 ft.+10 ft./level
1 round/level (D)
Special; See text

School of Transmutation / Objects and creatures fall upward (PH273).

Storm of Elemental Fury
V,S24
Yes
1 Round
400 ft.+40 ft./level
Concentration, up to 4 rounds
Special; See text

School of Conjuration / Creates a black storm cloud that hovers over your enemies, striking with effects from the Elemental Planes (CD182)

Stormrage
V,S,DF24
No
1 Action
Personal
1 minute/level (D)
None

School of Transmutation / You harness the powers of wind and storm to move, protect yourself & attack. (CD182)

Summon Nature`s Ally VIII
V,S,DF24
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH289).

Sunburst
V,S,M/DF24
Yes
1 Action
400 ft.+40 ft./level
Instantaneous
Special; See text

School of Evocation / Blinds all within globe and deals 6d6 damage (PH289).

Whirlwind
V,S,DF24
Yes
1 Action
400 ft.+40 ft./level
1 round/level (D)
Special; See text

School of Evocation / Cyclone inflicts damage and can pick up creatures (PH301).

Word of Recall
V24
Special
1 Action
Unlimited
Instantaneous
Special; See text

School of Conjuration / Teleports you back to designated place (PH303).
9th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Antipathy
V,S,M/DF25
Yes
1 Hour
25 ft.+5 ft./2 levels
2 hours/level (D)
Will Partial

School of Enchantment / You cause an object or location to emanate vibrations that repel either a specific kind of creature or alignment (PH200)

Cast in Stone
V,S25
Yes
1 Action
25 ft.+5 ft./2 levels
1 round/level
Will Negates

School of Transmutation / Petrifying gaze attack(MagFR83)

Cure Critical Wounds, Mass
V,S25
Harmless
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Half

School of Conjuration / Cures 4d8 +1/level damage (Max +20) to multiple allies (PH215)

Elemental Swarm
V,S25
No
10 Minutes
100 ft.+10 ft./level
10 minutes/level (D)
None

School of Conjuration / This spell opens a portal to an Elemental Plane and summons elementals from it (PH226)

Foresight
V,S,M/DF25
No or Yes (Harmless)
1 Action
Personal or touch
10 minutes/level
None or Will Negates

School of Divination / Once cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell (PH233)

Nature`s Avatar
V,S,DF25
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Evocation / You infuse the subject with the spirit of nature. (CD170)

Phantom Bear
V,S,DF25
No
1 Round
100 ft.+10 ft./level
Concentration, up to 1 round/level
None

School of Conjuration / As Phantom Wolf, except you instead conjure an incorporeal bear with a fearsome roar. (CD173)

Regenerate
V,S,DF25
Harmless
3 Rounds
Touch
Instantaneous
Fortitude Negates

School of Conjuration / Subject`s severed limbs grow back (PH270).

Shadow Landscape
V,S,DF25
Yes
1 Hour
400 ft.+40 ft./level
1 day/level (D)
Special; See text

School of Illusion / You make the surrounding terrain a more savage, dangerous place based on power stolen from the Plane of Shadow (CD180)

Shambler
V,S25
No
1 Action
100 ft.+10 ft./level
Special; See Text
None

School of Conjuration / Summons 1d4+2 shambling mounds to fight for you (PH277).

Shapechange
V,S,F25
-
1 Action
Personal
10 minutes/level (D)


School of Transmutation / Transforms you into any creature, and change forms once per round (PH277).

Storm of Vengeance
V,S25
Yes
1 Round
400 ft.+40 ft./level
Concentration, up to 10 rounds (D)
Special; See text

School of Conjuration / Storm rains acid, lightning, and hail (PH285).

Summon Elemental Monolith
V,S,M/DF25
No
1 Round
100 ft.+10 ft./level
Concentration, up to 1 round/level (D)
None

School of Conjuration / Calls powerful elemental creature to fight for you. (CA124)

Summon Nature`s Ally IX
V,S,DF25
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH289).

Sympathy
V,S,M25
Yes
1 Hour
25 ft.+5 ft./2 levels
2 hours/level (D)
Special; See text

School of Enchantment / Object or location attracts certain creatures (PH292).

Transmute Rock to Lava
V,S25
No
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Half

School of Transmutation / Transforms one 10-ft. cube with subsequent fire damage and effects. (CA127)

Unyielding Roots
V,S,DF25
Harmless
1 Action
Touch
1 minute/level (D)
Fortitude Negates

School of Transmutation / Creature touched grows tree roots that anchor him to the ground & heals. (CD185)

Whirlwind, Greater
V,S25
Yes
1 Action
100 ft.+10 ft./level
1 round/level
Fortitude Partial

School of Evocation / Create a tornado that you control (CD189)

WIZARD SPELLS
Specialized: Evocation
Prohibited: Enchantment, Necromancy

LEVELS0123456789
Known:064444442
Per Day:4+15+15+15+15+14+13+12+11+1

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Acid Splash
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)

Arcane Mark
V,S14
No
1 Action
0 ft.
Permanent
None

School of Universal / Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)

Dancing Lights
V,S14
No
1 Action
100 ft.+10 ft./level
1 minute (D)
None

School of Evocation / Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)

Daze
V,S,M14
Yes
1 Action
25 ft.+5 ft./2 levels
1 round
Will Negates

School of Enchantment / This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)

Detect Magic
V,S14
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Disrupt Undead
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Necromancy / You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)

Electric Jolt
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / Ranged touch attack deals 1d3 electricity damage.(MagFR91)

Flare
V14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Ghost Sound
V,S,M14
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
Will Disbelief (if interacted with)

School of Illusion / Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)

Horizikaul`s Cough
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Partial

School of Evocation / Target takes 1 point of sonic damage and is deafened 1 round.(MagFR101)

Launch Bolt
V,S14
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Transmutation / Launches a crossbow bolt up to medium range(MagFR105)

Light
V,M/DF14
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mage Hand
V,S14
No
1 Action
25 ft.+5 ft./2 levels
Concentration
None

School of Transmutation / 5-pound telekinesis (PH249).

Mending
V,S14
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Message
V,S,F14
No
1 Action
100 ft.+10 ft./level
10 minutes/level
None

School of Transmutation / Whispered conversation at distance (PH253).

Open/Close
V,S,F14
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Will Negates

School of Transmutation / Opens or closes small or light things (PH258).

Prestidigitation
V,S14
No
1 Action
10 ft.
1 Hour
Special; See text

School of Universal / Performs minor tricks (PH264).

Ray of Frost
V,S14
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / Ray deals 1d3 cold damage (PH269).

Read Magic
V,S,F14
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Repair Minor Damage
V,S14
No
1 Action
Touch
Instantaneous
None

School of Transmutation / Repairs 1 point of damage to any construct. (CA120)

Resistance
V,S,M/DF14
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Silent Portal
S14
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Illusion / Negates sound from door or window.(MagFR117)

Touch of Fatigue
V,S,M14
Yes
1 Action
Touch
1 round/level
Fortitude Negates

School of Necromancy / You channel negative energy through your touch, fatiguing your target (PH294)
1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Burning Hands
V,S15
Yes
1 Action
15 ft.
Instantaneous
Reflex Half

School of Evocation / A cone of flame shoots from your fingertips; creatures in the area take 1d4 fire damage/caster level (max 5d4) (PG207)

Expeditious Retreat
V,S15
-
1 Action
Personal
1 minute/level (D)
None

School of Transmutation / This spell increases your base land speed by 30 feet, and increases your jumping distance (PH228)

Identify
V,S,M/DF15
No
1 Hour
Touch
Instantaneous
None

School of Divination / Determines all features of magic item (PH243).

Mage Armor
V,S,F15
No
1 Action
Touch
1 hour/level (D)
Will Negates

School of Conjuration / Gives subject +4 armor bonus (PH249).

Magic Missile
V,S15
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Evocation / 1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).

Orb of Acid, Lesser
V,S15
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Ranged touch attack deals 1d8 acid damage + 1d8/two levels beyond 1st (max 5d8). (CA115)

Orb of Fire, Lesser
V,S15
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / Ranged touch attack deals 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8). (CA116)

Shield
V,S15
-
1 Action
Personal
1 minute/level (D)
None

School of Abjuration / Invisible disc gives cover, blocks magic missiles (PH278).

Tenser`s Floating Disk
V,S,M15
No
1 Action
25 ft.+5 ft./2 levels
1 hour/level
None

School of Evocation / 3-ft. diameter horizontal disc that holds 100 lb. /level (PH294).
2nd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Continual Flame
V,S,M16
No
1 Action
Touch
Permanent
None

School of Evocation / A magic flame, equal in brightness to a torch, springs forth from an object that you touch (PH213)

Darkvision
V,S,M16
Harmless
1 Action
Touch
1 hour/level
None

School of Transmutation / The subject gains the ability to see (in black and white only) 60 feet even in total darkness (PH216)

Invisibility
V,S,M/DF16
Harmless
1 Action
Personal or touch
1 minute/level (D)
Will Negates

School of Illusion / Subject is invisible for 10 min. /level or until it attacks (PH217).

Mirror Image
V,S16
-
1 Action
Personal; See Text
1 minute/level (D)
Special; See text

School of Illusion / Creates decoy duplicates of you (1d4 +1/three levels, max 8) (PH254).

Rope Trick
V,S,M16
No
1 Action
Touch
1 hour/level (D)
None

School of Transmutation / Up to eight creatures hide in extradimensional space (PH273).

Scorching Ray
V,S16
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / You fire up to 3 fire rays dealing 4d6 points of fire damage (PH274)

Shatter
V,S,M/DF16
Object
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Special; See text

School of Evocation / Sonic vibration damages objects or crystalline creatures (PH278).
3rd LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Dispel Magic
V,S17
No
1 Action
100 ft.+10 ft./level
Instantaneous
None

School of Abjuration / Dispel magic can end ongoing spells, suppress the abilities of an item, or to counter another spellcasters spell (PH223)

Enhance Familiar
V,S17
Harmless
1 Action
Touch
1 hour/level
None

School of Universal / Your familiar receives +2 bonus on saves, combat rolls, and AC for 1 hour/level. (CA105)

Haste
V,S,M17
Harmless
1 Action
25 ft.+5 ft./2 levels
1 round/level
Fortitude Negates

School of Transmutation / The transmuted creatures move and act more quickly than normal, gaining +1 AC, Attacks, and Reflex Saves (PH239)

Leomund`s Tiny Hut
V,S,M17
No
1 Action
20 ft.
2 hours/level (D)
None

School of Evocation / Creates shelter for 9 creatures (PH247).

Mage Armor, Greater
V,S,M17
No
1 Action
Touch
1 hour/level (D)
Will Negates

School of Conjuration / Gives subject +6 armor bonus. (CA114)

Mestil`s Acid Breath
V,S,M17
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Reflex Half

School of Conjuration / cone of acid deals 1d6 damage/level.(MagFR108)

Scintillating Sphere
V,S,M17
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Reflex Half

School of Evocation / 20ft.-radius spread deals 1d6 electricity/level.(MagFR115)
4th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Dimension Door
V18
Object
1 Action
400 ft.+40 ft./level
Instantaneous
None and Will Negates

School of Conjuration / You instantly transfer yourself from your current location to any other spot within range (PH221)

Evard`s Black Tentacles
V,S,M18
No
1 Action
100 ft.+10 ft./level
1 round/level (D)
None

School of Conjuration / Conjures a field of rubbery black tentacles, which grasp and entwine around creatures that enter the area (PH228)

Explosive Cascade
V,S,M18
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Reflex Half

School of Evocation / Bouncing flame ball deals 1d6/level fire damage.(MagFR93)

Fire Shield
V,S,M/DF18
-
1 Action
Personal
1 round/level (D)
None

School of Evocation / This spell wreathes you in flame and causes damage to each creature that attacks you in melee (230)

Fire Trap
V,S,M18
Yes
10 Minutes
Touch
Permanent until discharged (D)
Special; See text

School of Abjuration / Fire trap creates a fiery explosion when an intruder opens the item that the trap protects (PH231)

Globe of Invulnerability, Lesser
V,S,M18
No
1 Action
10 ft.
1 round/level (D)
None

School of Abjuration / An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower(PH236)

Invisibility, Greater
V,S18
Harmless
1 Action
Personal or touch
1 round/level (D)
Will Negates

School of Illusion / The spell functions like Invisibility, except that it doesn`t end if he subject attacks (PH245).

Orb of Fire
V,S18
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Partial

School of Conjuration / Ranged touch, 1d6/level fire damage and target might be dazed. (CA116)

Otiluke`s Resilient Sphere
V,S,M18
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level (D)
Reflex Negates

School of Evocation / Force globe protects but traps one subject (PH258).

Rary`s Mnemonic Enhancer
V,S,M,F18
-
10 Minutes
Personal
Instantaneous
None

School of Transmutation / Prepares extra spells or retains one just cast. Wizard only (PH268).

Wall of Fire
V,S,M/DF18
Yes
1 Action
100 ft.+10 ft./level
Concentration +1 round/level
None

School of Evocation / Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft (PH298).
5th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Blink, Improved
V,S19
-
1 Action
Personal
1 round/level
None

School of Transmutation / Flicker back & forth between Material & Ethereal planes with control; see text. (CD154)

Cloudkill
V,S19
No
1 Action
100 ft.+10 ft./level
1 minute/level
Special; See text

School of Conjuration / Generates a bank of yellowish green fog that automatically kills any living creature with 3 or fewer HD (PH210)

Dragon Breath [Evil]
V,S,M/DF19
Yes
1 Action
Personal
1 round/level
Special; See text

School of Evocation / You gain the ability to breathe a gout of energy that mimics a dragon`s breath attack (CD164)

Dragon Breath [Good]
V,S,M/DF19
Yes
1 Action
Personal
1 round/level
Special; See text

School of Evocation / You gain the ability to breathe a gout of energy that mimics a dragon`s breath attack (CD164)

Fire and Brimstone
V,S,M19
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Partial

School of Conjuration / Cause foe to erupt in a foul smelling burst of yellow fire. 1D6/caster level, max 15D6. Sickened for 5 rounds. CM104

Fly, Mass
V,S19
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / One creature/level fl flies at speed of 60 ft. (CA108)

Mordenkainen`s Faithful Hound
V,S,M19
No
1 Action
25 ft.+5 ft./2 levels
Special; See Text
None

School of Conjuration / Phantom dog can guard, attack (PH255).

Overland Flight
V,S19
-
1 Action
Personal
1 hour/level
None

School of Transmutation / As Fly but 40ft instead of 30 (PH259)

Teleport
V19
Special
1 Action
Personal and Touch
Instantaneous
None and Will Negates

School of Conjuration / Instantly transports you anywhere (PH292).

Vitriolic Sphere
V,S,M19
No
1 Action
400 ft.+40 ft./level
Instantaneous; See Text
Special; See text

School of Conjuration / Potent acid deals 1d4/level damage (max 15d4) plus possible damage in following two rounds. (CA128)

Wall of Force
V,S,M19
No
1 Action
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Evocation / Wall is immune to damage (PH298).
6th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Acid Fog
V,S,M/DF20
No
1 Action
100 ft.+10 ft./level
1 round/level
None

School of Conjuration / Creates a billowing mass of fog that deals 2d6 acid damage to any creature within (PH196)

Bigby`s Forceful Hand
V,S,F20
Yes
1 Action
100 ft.+10 ft./level
1 round/level
None

School of Evocation / As Bigby`s interposing hand, except that the forceful hand pursues and pushes away the opponent you designate (PH204)

Cacophonic Shield
V,S20
Yes
1 Action
10 ft.
1 minute/level
Fortitude Partial

School of Evocation / Immobile shield block sounds, 20% miss chance any-missiles Crossing , deals 1d6+1/level -deafens intruders.(MagFR83)

Contingency
V,S,M,F20
-
10 Minutes
Personal
1 day/level (D) or until discharged
None

School of Evocation / You can place a spell upon yourself so that it comes into effect under conditions you dictate while casting (PH213)

Disintegrate
V,S,M/DF20
Yes
1 Action
100 ft.+10 ft./level
Instantaneous
Fortitude Partial

School of Transmutation / Any creature struck by the thin, green ray takes 2d6 points of damage per caster level (to a maximum of 40d6) (PH222)

Repulsion
V,S,F/DF20
Yes
1 Action
10 ft./level
1 round/level (D)
Will Negates

School of Abjuration / Creatures can`t approach you (PH271).
7th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Bigby`s Grasping Hand
V,S,F/DF21
Yes
1 Action
100 ft.+10 ft./level
1 round/level
None

School of Evocation / As Bigby`s interposing hand, except the hand can also grapple or bull rush one opponent that you select (PH204)

Delayed Blast Fireball
V,S,M21
Yes
1 Action
400 ft.+40 ft./level
5 rounds or less; See Text
Special; See text

School of Evocation / As fireball, except that it can detonate up to 5 rounds after the spell is cast. Deals 1d6 fire damage/level (max 20d6)

Ghostform
V,S21
-
1 Action
Personal
1 round/level (D)
None

School of Transmutation / You assume incorporeal form and gain some incorporeal traits and bonuses. (CA109)

Greater Ironguard
V,S,M,F21
Harmless
1 Action
Touch
1 round/level
Special; See text

School of Abjuration / Subject becomes immune to metal with less then +3 enhancement Bonus(MagFR97)
8th LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Flensing
V,S,M22
Yes
1 Action
25 ft.+5 ft./2 levels
Special; See Text
Fortitude Partial

School of Evocation / You strip the flesh from a creature`s body, causing 2d6 damage and 1d6 temporary Cha and Con damage per round.

Great Shout
V,S,F22
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Partial

School of Evocation / You emit a yell that does 2d6 points of sonic damage, deafens for 4 rounds, and stuns for two rounds.

Maze
V,S22
Yes
1 Action
25 ft.+5 ft./2 levels
Special; See Text
None

School of Conjuration / Traps subject in extradimensional maze (PH252).

Mind Blank
V,S22
Harmless
1 Action
25 ft.+5 ft./2 levels
24 hours
Will Negates

School of Abjuration / Subject is immune to mental/emotional magic and scrying (PH253).

Polar Ray
V,S,F22
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Evocation / Cold ray dealing 1d6/level cold damage (Max 25d6) (PH263)

Prismatic Wall
V,S22
Special
1 Action
25 ft.+5 ft./2 levels
10 minutes/level (D)
Special; See text

School of Abjuration / Wall`s colors have array of effects (PH264).

Protection from Spells
V,S,M,F22
Harmless
1 Action
Touch
10 minutes/level
Will Negates

School of Abjuration / Confers +8 resistance bonus (PH266).

Scintillating Pattern
V,S,M22
Yes
1 Action
25 ft.+5 ft./2 levels
Concentration +2 rounds
None

School of Illusion / A twisting pattern of discordant, coruscating colors weaves through the air, stunning or confusing opponents (PH274)

Campaign Notes

Patron Star: The Great Wolf

A wolfs head with a single star forming the gleam in its eye. The wolf represents the threat of starvation during the cold winter months but it is also a positive sign as it devours the old year and its woes. Those born under the wolf are usually practical, down-to-earth people with a tendency to be harsh, having contempt for the soft & weak. They are also fiercely protective of their few true friends.

Benefit: +2 1uck bonus to any single attack roll *or* +1D4 additional damage to any damage roll. 1 of these can be invoked once per game session.

Birthmark: 1" diameter on upper right thigh

---

Hernun

Hernun is the god of the hunt who is ternally locked in the chase to bring down his brother Wohoon (God of Wild Things). Sometimes one brother will win, sometimes the other, but the hunt always begins afresh. Hernun represents man at his most basic, contending with the wild. Druids often revere him. He is represented as a powerfully built man with antlers on the top of his head in honour f the beasts he hunts.

Domains: Animal, Protection, Strength, Travel

Alignment: Neutral

Favoured Weapon: Bow


Quick Reference Notes

Azeracks Spellbook

Various spells 1-3rd I have most of them

4th

Fire Shield

Fire Trap

Rary Mmemonic Enhancer

Ottilukes Resilient Sphere

Wall of Fire

5th

Blight

Cloudkill

Mage Hound

Teleport

Transmute Rock to Mud

6th

Acid Fog

Eyebite

Repulsion

Wall of Iron

7th

Delayed Blast Fireball

Forcecage

Prismatic Spray

8th

Incendiary Cloud

Sunburst


Miscellaneous Notes

Cast Daily:

- Greater Mage Armour

- Longstrider

- Raptors Sight

- Energy Resistance

- Endure Elements