Ossius Carmanthius TlindethMike
CHARACTER BIO
Ossius Carmanthius Tlindeth is a 135 year old, Medium sized, Male Elf, Wood, with Green eyes and Platinum (down to midback) hair. He stands 4' 10" tall and weighs 105 pounds. His world view is Chaotic Neutral in nature, and is currently a worshipper of Hernun

CHARACTER LEVELCLASSES and LEVELS
7Ranger 4 (favored) / Druid 3

CURRENT EXPERIENCENEXT LEVEL ATNEEDED TO MAKE LEVELEXPERIENCE GAINED IN PLAY
21,00028,0007,000


Character Sheet (Art) - v. 2.0.13

HP
TRACK

NON
LETHAL

AC
TRACK



ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
14
+2


DEX
16
+3


CON
10
+0


INT
10
+0


WIS
15
+2


CHA
10
+0


TOTAL HIT DIE TYPE DAMAGE
REDUCTION
MOVEMENT TYPES and RATES
HP
POINTS
414d8 +3d8
SPEED
MOVE
30
AC
ARMOR
181513=10+4+1+3+0+0+0
20
-1
+5

NORMAL FLAT
FOOTED
TOUCH
AC
BASE ARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
CON
+7=7+0+0+0+ + 
REFLEX
DEX
+8=5+3+0+0+ 
WILL
WIS
+6=4+2+0+0+ 
BASE ATTACK
+6/1
INITIATIVE
MODIFIER
+3=3+0
TOTAL DEX MOD MISC
GRAPPLE
ATTACK BONUS
+8=6+2
+0
+0
+
MELEE
ATTACK BONUS
+8/3=6+2
+0
+0
+
RANGED
ATTACK BONUS
+9/4=6
+3
+0
+0
+
TOTAL BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMP
MODIFIER

Weapons (SIZE/DMG TYPE)

Attack
Bonus

Damage

Critical

Lbs

I

Signature Bastard Sword, +2 Holy (M/S)

6/1

1d10+4

19-20/x2

6



I2

Longbow, comp. (+2 Str) (M/P)

1d8+2

x3

3



0 – 109 ft

110 – 219 ft

220 – 329 ft

330 – 439 ft

440 – 549 ft

10/5

8/3

6/1

4/-1

2/-3

550 – 659 ft

660 – 769 ft

770 – 879 ft

880 – 989 ft

990 – 1099 ft

0/-5

-2/-7

-4/-9

-6/-11

-8/-13



I

Battleaxe (M/S)

8/3

1d8+2

x3

6



I

Handaxe (M/S)

8/3

1d6+2

x3

3



I

Unarmed strike (M/B)

8/3

1d3+2

x2



I — Main hand (Primary)w — Off hand (Secondary)I2 — Two-handed

Armor (SIZE/WGT TYPE)

Armor
Bonus

Max Dex

Armor
Check

Spell
Fail

Max
Speed

Lbs

Studded Leather +1, Silent Moves (M/L)

+4

+5

0

15%

30 ft

20



Shield (SIZE)

Armor
Bonus

Armor
Check

Spell
Fail

Lbs

Shield, light wooden (M)

+1

-1

5%

5



SKILLSMAX RANKS 10/5

NAME (KEY ABILITY)TOT
RNK
ABL
MSC
w
Appraise (Int)0 =
+0
w
Balance (Dex)*2 =
+31
w
Bluff (Cha)-1 =
+01
w
Climb (Str)*1 =
+21
w
Concentration (Con)3 =3+0
w
Control Shape (Wis)2 =
+2
w
Diplomacy (Cha)-1 =
+01
w
Disguise (Cha)0 =
+0
w
Escape Artist (Dex)*2 =
+31
w
Forgery (Int)0 =
+0
w
Gather Information (Cha)-1 =
+01

Handle Animal (Cha)11 =10+0+1
w
Heal (Wis)16 =10+2+4
w
Hide (Dex)*2 =
+31
w
Intimidate (Cha)0 =
+0
w
Jump (Str)*1 =
+21

Knowledge–Nature (Int)11 =7+0+4
w
Listen (Wis)4 =
+2+2
w
Literacy ()0 =
+0
w
Move Silently (Dex)*14 =7+3+4
w
Perform–Act (Cha)0 =
+0
w
Perform–Comedy (Cha)0 =
+0
w
Perform–Dance (Cha)0 =
+0
w
Perform–Keyboard Instruments (Cha)0 =
+0
w
Perform–Oratory (Cha)0 =
+0
w
Perform–Percussion (Cha)0 =
+0
w
Perform–Sing (Cha)0 =
+0
w
Perform–String Instruments (Cha)0 =
+0
w
Perform–Weapon Drill (Cha)0 =
+0
w
Perform–Wind Instruments (Cha)0 =
+0
w
Ride (Dex)5 =
+3+2
w
Search (Int)2 =
+0+2
w
Sense Motive (Wis)2 =
+2
w
Spot (Wis)11 =7+2+2
w
Survival (Wis)16 =10+2+4
w
Swim (Str)*0 =
+22
w
Use Rope (Dex)3 =
+3

w Can be used untrained * Armor Check penalty** -1 per 5 lbs gear

Equipment Description

Value
Each

Qty

Lbs

Equipment Description

Value
Each

Qty

Lbs

uStudded Leather +1, Silent Moves5,000 g120°Signature Bastard Sword, +2 Holy99,999 g16
yBackpack2 g1(2)
yBedroll1 s1(5)
yExplorer`s outfit10 g18
yHealer`s kit50 g11
yWaterskin (full)1 g14
6Potion of Cure Serious Wounds (CL5)750 g2
vShield, light wooden3 g15
°Arrows (20)1 g13
°Battleaxe10 g1(6)
°Handaxe6 g13
°Longbow, composite ( +2 Str Bonus)150 g13

Carried Weight

53 lbs

1-58

59-116

117-175

175

350

875

Light

Medium

Heavy

Over
Head

Off
Grnd

Push
Drag

u Armor² Gem|Arty Goods6 Potion¡ Ringd Rod
b Scrollv Shieldf Staff! Wand° Weapon¬ Wondrous


Feats

Armor
Light

Armor
Medium

Armor
Heavy

Weapon
Simple

Weapon
Martial

Shield


Proficient

Proficient

Proficient

Proficient

Proficient

Endurance — You get a +4 bonus to checks for extended physical action (running, swimming, and so on) (PH93).

Farsighted — You have difficuly focusing on near objects but your distance vision is more keen

Point Blank Shot — You get a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet (PH84).

Rapid Shot — Take an extra attack with a ranged weapon with a -2 to both. (PH99).

Self-Sufficient — You can take care of yourself in harsh environments and situations.

Track — You can follow the trails of creatures across most types of terrain with a Survival check (PH101).

Uncivilised — You relate better to animals than you do to people

Weapon Focus: Longbow — You add +1 attack bonus with a chosen weapon. (PH102).





Class Features

Ranger

Animal Companion – Archery – Endurance – Favored Enemy: Outsider (Evil) (+2) – Proficiency: Martial Weapons: All – Proficiency: Simple Weapons: All – Ranger Combat Style – Rapid Shot – Spells – Track – Wild Empathy (8+Cha.Mod)

Druid

Animal Companion – Druidic weapons – Nature Sense – Proficiency: Armor, Light – Proficiency: Armor, Medium – Proficiency: Shields – Secret Language: Druidic – Spells – Spontaneous casting (Druid) – Trackless Step – Wild Empathy (8+Cha.Mod) – Woodland Stride

Special Qualities

+2 Saves vs. Enchantment Spells and Effects

Immunity: Sleep Effects (Ex)

Low-light Vision (Ex)


Languages

Common, Druidic, Elven


Coins

New Coins
Gained in Play

0 cp 
0 sp  
0 gp  
0 pp  
0 gp Total gp equivilent (approximate)

Much Thanks To...

Barak of CMP for the original sheet code and design. Rlphay for beta testing, bug reports, and the initial intelligent items section. Thrombin for the original Turning table, sections of the Spell Table, Touch AC code, Spell Prep corrections, Companion fix for Natural Armor and Epic bonus. Lestat for sections of the Spell Table.




Animal (size/race)

Str

Dex

Con

Int

Wis

Chr

For

Ref

Wil

Init

Animal, Eagle (S/Eagle)

11

16

12

2

14

6

+2

+4

+3

+3

Align

Speeds

AC-Base

AC-Flat

AC-Tch

Hit Die

HP

CN

10; Fly 80 (Average)

17

14

14

3d8

5

Attack

Attack Bonus

Damage

Crit

2 Talon

+4

1d4

20/x2

Bite

-1

1d4

20/x2

Special Qualities: Low-light Vision (Ex)

Features: Bonus Tricks (2), Link (Ex), Share Spells, Evasion

Feats: Weapon Finesse

Skills: Spot +14



RANGER SPELLS

LEVELS0123456789
Known:AllAll
Per Day:--1

1st LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Accelerated Movement
V,S,M13
No
1 Swift Action
Personal
1 round/level (D)
None

School of Transmutation / Swift. Balance, Climb, or Move silently at normal speed with no penalty on skill checks (CAdv142).

Alarm
V,S,F/DF13
No
1 Action
25 ft.+5 ft./2 levels
2 hours/level (D)
None

School of Abjuration / Sounds a mental or audible alarm (or both) each time a creature (without the password) enters the emanation (PH197)

Animal Messenger
V,S,M13
Yes
1 Action
25 ft.+5 ft./2 levels
1 day/level
Special; See text

School of Enchantment / You compel a Tiny animal to go to a spot you designate (PH198)

Animal Trance
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
Concentration
Special; See text

School of Enchantment / Your motions and music compel 2d6 HD worth of animals and magical beasts to do nothing but watch you (PH198)

Arrow Mind
V,S,M13
No
1 Immediate Action
Personal
1 minute/level (D)
None

School of Divination / Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity (CAdv143).

Bloodhound
V,S13
No
1 Action
Personal
24 hours (D)
None

School of Divination / You gain an immediate retry if you fail a Survival check while tracking (CAdv144).

Branch to Branch
V,S13
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / You gain a +10 competence bonus on Climb checks in trees and can brachiate through forests (CAdv144).

Calm Animals
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Enchantment / This spell soothes and quiets animals (2d4 + caster level HD, all of the same kind), rendering them harmless (PH207)

Camouflage
V,S13
-
1 Action
Personal
10 minutes/level
None

School of Transmutation / You change the coloring of your skin to match the environment around you. +10 circumstance bonus to Hide Checks. (CD157)

Charm Animal
V,S13
Yes
1 Action
25 ft.+5 ft./2 levels
1 hour/level
Will Negates

School of Enchantment / This charm makes an animal regard you as its trusted friend and ally (PH208)

Delay Poison
V,S,DF13
Harmless
1 Action
Touch
1 hour/level
Fortitude Negates

School of Conjuration / The subject becomes immune to poison in its system or any to which it is exposed during the spells duration (PH217)

Detect Animals or Plants
V,S13
No
1 Action
400 ft.+40 ft./level
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect a particular animal or plant in a cone emanating out from you in whatever direction you face (PH218)

Detect Poison
V,S13
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Detect Snares and Pits
V,S13
No
1 Action
60 ft.
Concentration, up to 10 minutes/level (D)
None

School of Divination / You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials (PH220)

Easy Trail
V,S13
Harmless
1 Action
Personal
1 hour/level
None

School of Abjuration / Makes a trail easier to track.(MagFR91)

Embrace the Wild
V13
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / You gain an animal`s senses for 10 min./level (CAdv147).

Endure Elements
V,S13
Yes
1 Action
Touch
24 hours
Will Negates

School of Abjuration / Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)

Entangle
V,S,DF13
No
1 Action
400 ft.+40 ft./level
1 minute/level
Reflex Partial

School of Transmutation / Grasses, weeds, bushes and even trees wrap, twist, and entwine about creatures in (or those that enter) the area (PH227)

Exacting Shot
V,S13
Harmless/Obj
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Your ranged weapon automatically confirms critical hits against favored enemies (CAdv148).

Guided Shot
V13
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. You ignore distance penalties with your ranged attack for 1 round (CAdv150).

Handfire
V,S13
Yes
1 Action
Touch
Instantaneous
None

School of Evocation / Your hand glows and can make a touch attack dealing 1d4 +1/level, more against undead.(MagFR98)

Hawkeye
V13
No
1 Action
Personal
10 minutes/level (D)
None

School of Transmutation / Increase range increment by 50%, +5 on Spot checks (CAdv151)

Healing Lorecall
V,S,M13
No
1 Action
Personal
1 minute/level
None

School of Divination / If you have 5 or more ranks in Heal, you can remove remove harmful conditions with conjuration (healing) spells (CAdv151

Hide from Animals
S,DF13
Yes
1 Action
Touch
10 minutes/level (D)
Will Negates

School of Abjuration / Animals cannot see, hear, or smell the warded creatures (PH241)

Hunter`s Mercy
V,S13
-
1 Action
Personal
Special; See Text
None

School of Transmutation / Your next hit with a bow automatically threatens a critical hit.(MagFR101)

Instant Search
V,S13
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. Make Search check at +2 as free action (CAdv153).

Jump
V,S,M13
Yes
1 Action
Touch
1 minute/level (D)
Will Negates

School of Transmutation / Subject gets up to +30 on Jump checks (PH246).

Locate City
V13
-
1 Round
Special; See Text
Instantaneous
None

School of Divination / Find nearest city.(RoD166)

Longstrider
V,S,M13
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / Increases your base land movement by +10 (PH249)

Low-light Vision
V,M13
Harmless
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / See twice as far as a human in poor illumination. (CA113)

Magic Fang
V,S,DF13
Harmless
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / One natural weapon of subject creature gets +1 bonus to attack and damage (PH250).

Naturewatch
S13
No
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
None

School of Necromancy / This spell is identical to deathwatch, but only functions on animals and plants. (CD170)

Pass without Trace
V,S,DF13
Harmless
1 Action
Touch
1 hour/level (D)
Will Negates

School of Transmutation / One subject/level leaves no tracks (PH259).

Ram`s Might
V,S13
-
1 Action
Personal
1 minute/level
None

School of Transmutation / Your hands become harder and your un- armed attacks inflict normal damage.(MagFR112)

Raptor`s Sight
V,S,DF13
-
1 Action
Personal
1 hour/level (D)
None

School of Transmutation / Gain +5 on Spot checks; range increment penalty halved. (RotW175)

Read Magic
V,S,F13
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resist Energy
V,S,DF13
Harmless
1 Action
Touch
10 minutes/level
Fortitude Negates

School of Abjuration / Ignores first 10 damage from one energy type each round (PH272).

Smell of Fear
V,S13
Yes
1 Action
Touch
1 minute/level
Will Negates

School of Transmutation / Target`s aroma triples the chance of wandering encounters.(MagFR119)

Sniper`s Shot
V,S13
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. No range limit on next ranged sneak attack (CAdv157).

Speak with Animals
V,S13
-
1 Action
Personal
1 minute/level
None

School of Divination / You can communicate with natural animals (PH281).

Speed Swim
V,S,F13
Harmless
1 Action
25 ft.+5 ft./2 levels
1 minute/level
Will Negates

School of Transmutation / Target gains swim speed 30.(MagFR121)

Stalking Brand
V,S13
Yes
1 Action
Touch
1 day/level
None

School of Transmutation / Target marked with symbol you can see despite disguises.(MagFR123)

Summon Nature`s Ally I
V,S,DF13
No
1 Round
25 ft.+5 ft./2 levels
1 round/level (D)
None

School of Conjuration / Calls elemental or animal to fight for you (PH288).

Surefoot
V,S13
-
1 Action
Personal
10 minutes/level
None

School of Abjuration / +10 Bonus on balance checks,(MagFR127)

Towering Oak
V,S13
-
1 Action
Personal
30 minutes (D) or until discharged
None

School of Illusion / +10 bonus on Intimidate checks,(MagFR128)

Traveler`s Mount
V,S13
Yes
1 Action
Touch
1 hour/level
Will Negates

School of Transmutation / This spell makes a mount better able to handle the rigors of overland travel. (CD184)

Vine Strike
V,DF13
No
1 Swift Action
Personal
1 round
None

School of Divination / Swift. You can sneak attack plant creatures for 1 round (CAdv158).

DRUID SPELLS

LEVELS0123456789
Known:AllAllAll
Per Day:432

0 LEVEL
PREPSPELL NAMEVSMDCSRCASTINGRANGEDURATIONSAVE

Create Water
V,S12
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Conjuration / This spell generates wholesome, drinkable water, just like clean rain water (PH215)

Cure Minor Wounds
V,S12
Harmless
1 Action
Touch
Instantaneous
Will Half

School of Conjuration / Cures 1 point of damage (PH216)

Detect Crossroads
V,S12
No
1 Action
15 ft.
Concentration, up to 10 minutes/level
None

School of Divination / Detect fey crossroads within 60 ft.(MagFR88)

Detect Magic
V,S12
No
1 Action
60 ft.
Concentration, up to 1 minute/level (D)
None

School of Divination / Detects spells and magic items within 60 ft (PH219)

Detect Poison
V,S12
No
1 Action
25 ft.+5 ft./2 levels
Instantaneous
None

School of Divination / You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Flare
V12
Yes
1 Action
25 ft.+5 ft./2 levels
Instantaneous
Fortitude Negates

School of Evocation / Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Guidance
V,S12
Yes
1 Action
Touch
1 minute or until discharged
Will Negates

School of Divination / Imbues the subject with divine guidance, granting a +1 competence bonus on a single attack, save, or skill check (PH237)

Know Direction
V,S12
No
1 Action
Personal
Instantaneous
None

School of Divination / You discern north (PH246).

Light
V,M/DF12
No
1 Action
Touch
10 minutes/level (D)
None

School of Evocation / Object shines like a torch (PH248).

Mending
V,S12
Harmless/Obj
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Makes minor repairs on an object (PH253).

Naturewatch
S12
No
1 Action
25 ft.+5 ft./2 levels
10 minutes/level
None

School of Necromancy / This spell is identical to deathwatch, but only functions on animals and plants. (CD170)

Purify Food and Drink
V,S12
Object
1 Action
10 ft.
Instantaneous
Will Negates

School of Transmutation / Purifies 1 cu. Ft. /level of food or water (PH267).

Ram`s Might
V,S12
-
1 Action
Personal
1 minute/level
None

School of Transmutation / Your hands become harder and your un- armed attacks inflict normal damage.(MagFR112)

Read Magic
V,S,F12
-
1 Action
Personal
10 minutes/level


School of Divination / Read scrolls and spellbooks (PH269).

Resistance
V,S,M/DF12
Harmless
1 Action
Touch
1 minute
Will Negates

School of Abjuration / Subject gains +1 on saving throws (PH272).

Virtue