Crypt of the Everflame
Characters
Aette, Halfling Sorcerer
Cael, Half-Orc Monk
Crantz, Gnome Bard
Fergus, Dwarf Druid
Huron, Human Paladin
Merisiel, Elf Rogue
Setting
Kassen
Background
Ekat Kassen was a crusader and fortune seeker who came to serve Lastwall in the year 4515. While he fought with distinction, he soon realized that he wanted more from life and le$ the Lastwall military to find his fortune elsewhere. His travels took him all over the region around Lake Encarthan, and he decided to settle down in 4522 after a very profitable adventure. Using a sizable portion of his fortune, he set out to tame a small area of the Fangwood on the banks of the Tourondel River, making it a natural stopover for those traveling up and down the river to Skelt. For the next 10 years, the town, which was then known as Kassen’s Hold, grew and prospered.
All that changed when Asar Vergas came to Kassen’s Hold with a host of mercenaries under his command. Asar was an old companion of Ekat, and the two had traveled together for some time before splitting up just after their last adventure. Over the years, Asar became sure that Ekat had cheated out of a portion of the treasure when they parted ways. Promising great wealth to his mercenaries, Asar raided the town relentlessly for 2 months. Finally, the townsfolk managed to locate Asar’s camp in an ancient crypt deep in the forest, and Ekat himself went out to deal with his old companion. The battle was terribly bloody, with only a few townsfolk coming back to tell the tale. In the end, Asar was slain and his mercenaries scattered, but Ekat suffered a mortal wound. He died 2 days later, on the 11th day of Neth, 4535. In honor of their beloved founder, the townsfolk buried Kassen in the ancient crypt, interring his bones in a place of honor, above the simple sarcophagi used to inter Asar, his mercenaries, and the townsfolk that lost their lives in the bitter struggle. They placed an eternal flame above Kassen’s final resting place, so that all who visited might find warmth in the wilderness.
Over the years, the Crypt of the Everflame has become an important part of the history of the town, now simply called Kassen. The townsfolk view the crypt as a memorial to those difficult first years of the town’s history. Every autumn, a few of the townsfolk make a pilgrimage to the crypt to light a lantern from the flame and bring it back to town, where it is preserved all winter, a symbol of the town’s resilience. Most years, the town mayor and a group of dignitaries perform this quest. Every few years, however, a handful of younger townsfolk are given the honor of lighting the lantern. Many see this as a passage into adulthood, a taste of adventure before settling down to work and marriage. The quest starts out as a solemn ceremony in town, where the townsfolk gather to wish the adventurers luck, just as it was when Kassen himself left to fight the mercenaries. When the adventurers return a few days later, the town holds a great celebration in their honor. This also marks the final harvest celebration before the long winter.
From the journal of
Fergus
The evening before the trip. The other villagers don't seem to think too
highly of us. Bets are being placed on whether we'll beat the previous
record for the journey to retrieve the flame - unlikely given my short legs!
The next day we gather in the town square. Bells ring out. The
mayor leads the departure ceremony. Cael declares himself the leader
of the group. The mayor hands out backpacks and a map to the tomb.
We leave the town to the sound of rousing cheers.
For most of the day the journey is uneventful. However towards late
afternoon four orcs burst out of some woods, charging to attack. Screaming
loudly and brandishing great axes.
Fergus fires an acid dart at one of them and it falls to the ground, dead.
The remaining three attack - Cael, Fergus and Huron. They all miss.
Merisiel wounds one of them. Huron panics and misses! Cael
lashes out with a foot and another orc drops. He follows it up with a
second strike but misses. 2 left! Aette fires acid at one and it
drops. Aette calls out that they're not real and they all vanish.
For some reason Huron continues fighting.
There is a faint smell of pipe smoke in the air - somewhat familiar. A
blend smoked by someone in town. Huron identifies it as being the blend
smoked by the local town sage. We continue our journey and a couple of
hours later stop to make camp.
Fergus is on third watch with Aette when he sees a hungry wolf. He
approaches it making reassuring noises and throws the wolf some food.
The wolf accepts it and leaves.
Later the second day we approach a lake. Nearby we see a dark form lying on
the ground, a dead, bloated human. The body is covered in very large,
2-pronged bites. Potentially a huge snake - there are signs of venom
around the bites. We loot the body. A bright short sword
(masterwork) and 87gp.
We reach the tomb. It is at the bottom of a very steep hill. It
has also started to rain and the hill is slippy. Huron and Fergus fall while
negotiating the descent. Fergus is knocked unconscious. Aette
administers a healing potion.
The tomb lies before us. There are 2 recently-killed horses outside
along with a large number of flies. The horses have been dead for
about 2 days and have been killed by claws. There is a skeleton
beneath one of the horses and some sacks lie nearby. They contain
rations and pillows!!
Fergus heals Huron and we venture into the tomb. There are a number of
bodies in the first chamber as well as several skeletons. We hear an
echoing wail from further into the tomb. We recognise the bodies as
locals from Kassen. The skeletons suddenly lurch into motion,
surrounding Cael, Huron and Merisiel. Merisiel and Cael both take
damage.
Huron strikes out with his sword, damaging one of them, though his sword
seems less effective. Cael hits one, detaching its jaw bone and dropping
one. 3 skeletons attack Huron, hitting twice. Huron strikes back, dropping
one. Cael also drops one. Huron and Merisiel are badly wounded. Aette
drops another. Fergus drops the last one with a mighty blow from his
hammer. We withdraw from the tomb to rest and recover.
The next day we venture into the tomb again. Merisiel suggest going
right. We discuss stoning her! Merisiel listens at one of the
two door leading from the first chamber. She hears faint wailing. She
opens the door. We move through the passageways. Merisiel nearly
falls into a pillow-filled pit and we find 3 levers. The levers open a
door but the door closes as soon as the levers are released. We weight
the levers down and advance through the door.
We encounter another person from Kassen, hiding in a room, scared stiff.
He offers us his masterwork crossbow in return for rescuing his sister who
was taken. He's babbling - we need shields to get past the arrows, we
need the key, we need to swim....We leave him.
We enter a small chamber with a corpse and a large man-sized beetle. We
attack, beetle dies but not before spraying us with acid. Fergus, Cael
and Huron all take damage. Cael strikes the killing blows, pummelling the
beetle with his bare hands. Fergus heals Cael. We continue.
We enter a room with a fire and a corpse. There is a dark figure
hovering over the corpse. Huron identifies it as a shadow and cries
out "Run Away!". We do.
We continue to explore. We enter a chamber with a statue of Kassen
holding two shields. One is inscribes home, the other family.
Cael addresses the statue as Kassen and mentions family, home and the
Everflame. The statue puts the shields down and stands back. We
take the shields.
We find a room with a pool. At the bottom of the pool are many keys.
A voice speaks "Magic is the Key". Aette casts Detect Magic. One of
the keys glows. She swims doen and retrieves the key.
The key opens one of the doors leading from the chamber with the statue of
Kassen. In the chamber is a table with a number of items, each
attached with a note. The notes make it clear that these items were left
here for us by our family / mentors. The notes bear our names. Huron
has a +1 longsword. Fergus gets a scroll of Barkskin and a wand of Produce
Flame with 10 charges. Cael gets a +1 Sai. Aette gets a Wand of Magic
Missiles (10 charges). Merisiel gets a potion of invisibility and a
potion of CLW. Crantz gets the Benny Hill music box.
We move deeper into the complex, resting before descending to the lower
level.
We explore the lower level. We find a room partially filled with water
and 2 large frogs. One swallows Cael! The other attacks Huron.
Aette runs forward and Marisiel boosts her over the first frog and into the
room. She lands next to the frog that's swallowed Cael. She fires a
magic missile backwards at the frog behind her, killing it. Cael bursts out
of the frog in a spray of gore.
From the journal of Aette
Day of the Dual Braids
While I’m wringing the dank stinking water from my
travelling cloak, Cael bashes away for a full thirty seconds on the second
door to the room. Eventually the frame splits and beyond we can see a
passageway which passes by the room of blue fungus. Past that is a room
which contains the wheel spoken of in the runes when we descended to this
level of the tomb.
Cael charges across the room only to disappear under
the water into a pit, taking me with him! As we sink I can feel things
swiping through the liquid at me. Feels like those damn skeletons we fought
yesterday again….
I struggle to escape from Cael’s backpack as he bursts
out of the water in a surge of swimming energy. He jumps out of the water
and lashes out backhandedly at a skeleton, missing. Merisiel stabs out at a
skeleton with her sword, flat of her blade clattering the skull from the
creature. I leap from Cael’s backpack into the water and blast a skeleton,
but it doesn’t die!
The skeletons advance on us, one clawing at my back
viciously, right as a javelin sails majestically through the ribcage of the
skeleton facing Merisiel. Crantz swears in a melodically pleasant way and
Huron yells a battle cry, though he still sounds some distance behind us.
Merisiel misses, the slick bones of the skeleton knocking aside the blow,
but opening an opportunity for her to tumble past.
I dodge as best I can, two skeletons too close to
permit me to cast any spells, yet one still claws me. Crantz destroys one of
the two flanking me. Cael and Merisiel do nothing and I swallow a potion of
healing. The last two skeletons
advance on Cael and Crantz runs in to perfrom some healing on the monk.
Huron finally shows his face, ploughing through the water like a hippo. The
man-hippo swings a sword across my head and destroys the skeleton that had
developed a taste for Aette flesh.
We all adjust, finding there’s five of us left and just
one skeleton. Emboldened by the numbers we advance the skeleton grabs
Merisiel, dragging her into the water and down into the pit that Cael and I
just came out of! Crantz ignores the elf and runs (as fast as a gnome can
through two feet of water) for the wheel while Huron heroically dives for
Merisiel, disappearing far faster than the elf/skeleton combo, but knocking
Merisiel free of the skeletons grasp.
I launch some heavenly fire down the pit, but never
discover if anything happened. Beneath the water skeletons assault Huron
from all sides as he clambers his way up the sides of the pit. Crantz yanks
on the wheel, gears and chains clank and in the distance we hear something
move. Cael throws the end of a rope to Merisiel, and dives smoothly into the
murky water, perfectly cannonballing into a skeleton.
I launch more fire into the water, illuminating the
climbing paladin and the fighting monk. Crantz drops a light spell on a coin
into the water and drags the wheel another turn and Huron uses the falling
light to guide his way out of the pit and back into the room. Cael uses his
elite martial techniques to collide a flurry of blows into the skeletons and
the light provides enough targeting for me to connect a ball of fire with a
skeleton. Cael faces just a single skeleton now!
The rest of the group drag Cael up from the pit and I
use the final skeleton for target practice until it is dead (again). Crantz
and I dry the group off with magic tricks and we rest up for a short time
the healer types treating each of us in turn.
We move on to the south east and find a fountain of
healing! All but Crantz drink from the fountain, but we move on to the
south, into an empty catacomb. The stink of rotting flesh pervades the room.
I cast some Mage Armor on myself and Merisiel, as there’s an explosion from
behind a corner – Cael comes stumbling back round, claiming a zombie just
exploded onto him!
A disgusting zombie wanders around the corner after
Cael, and the monk responds by punching the zombie in the face. Huron steps
between two zombies and cleaves the zombie’s head, still covered in hair.
Crantz moves into the fray, singing away to inspire us riverdance style! The
zombies attack Cael and Huron, then we back away and launch ranged attacks
to avoid the explosion of zombie dust. As Huron kills the final zombie
Crantz sucks in the dust and cockily blows it out in a series of fleshy
zombie dust rings.
Impressed we all applaud him, then stare in horror as
he goes white and starts retching, obviously ill with something… shrugging
we search the bodies for gear and find a map, some gold, a potion and a note
advertising employment for people meeting at ‘The Rangers Lament’.
Looting done we move into a mural room, the cloth now
destroyed. Merisiel moves in to examine the suspicious room, peering into
water in centre of the room. She experiences a vision of horror then tries
to force her way past us, screaming. Cael pins her to the ground until she
comes to her senses. We move our way across the room to find an open
portcullis – probably what the wheel earlier moved.
There’s another tomb beyond, and Merisiel spots a swarm
of bats in the ceiling. Crantz sings a lullaby to them and they ignore us
completely!
The next room has a bridge over a chasm leading to a
pair of bronze doors. Two statues of villagers bar the way. Merisiel spots a
pressure plate barring our path. Crantz comes up with a plan where we lift a
grappling hook using a pair of mage hands – it works perfectly and Merisiel
swings across and examines the trap. Figuring out what is supposed to
happen.
In a flurry of activity Merisiel charges back at the
pit, pressing the pressure switch down with one foot, and launching herself
into the air on the rope swinging from the grapping hook. The statues speed
across the bridge at an unbelievable pace, then move back slowly – we charge
over the bridge after them before it resets, and Merisiel tumbles off the
rope in a perfect landing.
Beyond the unlocked doors there is a huge tomb, massive
pillars and a large sarcophagus. By the side of it is a comely woman, one we
suspect is the sister that was abducted. A skeleton walks out of the
darkness and challenges us to face him as Kassen’s heros have before! It’s
Aser! Aser slinks off into the darkness as skeletons advance, hissing at us.
Cael charges into the fray with a skeleton, and I
prepare to use my wand. The skeletons attack him and ignore my magic missile,
then two more appear and advance on us, one coming my way!! Crantz starts an
inspiring song and Huron runs past to assist Cael with his growing group of
skeletons.
The cackling bad guy appears and disarms Huron, Crantz
and I double team the single skeleton and Huron draws his backup sword to
attack – yelling and smiting
Aser though the sword appears to do little damage. Cael punches out hitting
skeletons and I run forward and douse Aser in heavenly fire. Merisiel
tumbles past to the woman laying on the floor. Crantz runs past me and slams
his hammer into the leader, ribs cracking under the weight of the magical
hammer blow. In return he disarms the gnome!
Cael kills another skeleton. I raise the discarded
hammer to Crantz’s hands and the bard swings but misses. All the skeletons
are dead now, and we crowd around Aser. He stabs Huron through the shoulder
and the paladin cries out in pain. Cael sneaks in behind to attack and I
throw more acid at him. Merisiel steals the shiny longsword from Kassen’s
body, and all of his gear begins to rot and decay. Kassen has cursed
Merisiel it seems!
We light the lantern and a spirit rises up from the
body of Kassen. He praises us for aiding him, and tells us the history of
the battle between Aser and him. Someone has removed the amulets from him
and Aser and this awoke Aser, bringing destruction on the crypt. They are
part of a key that opens a treasure greater than any known. The third part
of the key belongs with his travelling companion ‘Iramine’ and elven
sorceress.
He bestows a series of gifts upon us, armour, a magic
gem, and a small scale of silver for each of us (other than Merisiel).
Examining the only body that is not a skeleton, a robed
figure with a mask over his face, Huron recognises a priest of a new cult
Razmir a new religion. He has a lot of gold, a spellbook, a wand, a horn and
some bracers. We distribute it between us.
We journey back to Kassen with our two rescuee’s. We’re
hailed by Saigar, a stranger in town. He asks if we’re ever heard of the
society of Pathfinders, who would be greatly interested in finding out who
disturbed the tomb, and we can join them if we like…..

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