The Hungry Storm|
From the Journal of Amrol, Journal Entry 142
The caravan sets out Northward from Karlsgard, on the Path of Aganhei,
arriving in the trading town of Turvik without incident. Largely Turvik is
peopled by drunks so we decide to avoid it. Skygni tells us that just over
the Stormspear hills into the tundra there is a place called the Giant Downs
- blustery badlands that were once home to a collection of frost giants,
though most have now left or died.
Continuing on we're surprised when a
Silver Dragon lands, injured by a White Dragon, Argithix, some distance
north of our current position. Bragg and Argithix trade tales and the
dragon is so impressed he gives Bragg the Harp of Storms, a magical harp.
Our standard watch is set and all fall asleep for the night. During the
first watch Jhod approaches Drendor with an opportunity - kill the dragon
quietly to take its treasure. Skygni and Bedavale urge him on, but Drendor
takes Jhod alone to the dragons side before betraying the caravan guard by
attacking him in the back.
We hold a makeshift court and allow
Argithix to decide Jhod's fate - he decides to deposit the traitorous
mercenary on the tundra with only his clothes to make his way back. We do
not expect to see him again, and Skygni has left during the night. We travel
onwards and find giant barrows, which we avoid. Down the path some we come
across a Frost giant with a pet Winter wolf, much larger than Skygni. He
asks for two of the horses, and when negotiations fail increases it to four
- I tell him we will not deal with giant scum and a fight breaks out. The
giant casts a spell on himself and I attack as the wolf breathes cold on us.
The giant retaliates and knocks me unconscious before enlarging himself
after Lini throws a fireball his way. Cricket fires Lightning Bolts at the
frozen pair as Bragg and Drendor distract them, Bragg making time to run
over to me. Drendor drives off the wolf and Lini throws a final fireball and
the giant killing it. We find an expensive golden astrolabe that Lini claims
with a glint in her eye.
Cricket finishes a project that has taken
many weeks, eventually emerging from the fortunetellers wagon with a stuffed
weasel doll - nothing alike Knuckles, except in the red eyes. It seems to
radiate an ominous and foreboding power. Suppressing shudders of unease we
later see this stuffed doll running and playing with Knuckles, noting the
suspicious absence of Cricket.
A number of days later we find an
abandoned caravan, but the people of the caravan are not to be seen anywhere
amongs't the wagons. Finding some tracks we follow them to a frozen pool
with a dead tree at the edge - the bodies of the wagons followers are
kneeling under snow mounds at the pool's edge. The tree is burnt with
flaming arrows and a jug of oil, but I see something hiding and moving below
the surface of the icy water. We leave and go back to the camp, against my
better judgement, then settle down for the night. Bragg is on watch when she
spots a figure leave the camp - she follows thinking it is Ameiko, however
the figure turns and fascinates Bragg, now appearing to be a ghostly female
surrounded by a snow storm. I awake to find Bragg missing and so go to
investigate - the spirit turns to me, causing me to run in fear and chilling
A long fight breaks out where we learn
the benefits of being incorporeal, and almost lose a number of the party in
close calls, however Bragg rallies those of us too afraid to assist and the
spell casters loose enough spells to overpower the undead spirit and send it
The decision to take a quieter but more
dangerous route northward is made, to avoid exposing ourselves, and more
importantly Ameiko, to inquisitive eyes along the path across the frozen
From the Journal of Morticia Dancingblades
We continue the journey through the hills, the wheels of the wagon cracking
the ice that covers the ground. Blizzards start to hit us. Our guide, Ulf,
advises that we will soon reach a small village. At night we seen strange lights
in the heavens.
The blizzards continues the next day and almost without noticing we
reach the village, buildings appearing out of the sleet. A door
slams in the wind. It is deathly quiet with no sign of life. The
village seems to have been abandoned. The only thing left in the
houses seems to be childrens clothing and toys!
As we approach the river we hear a crack and see a hole in the ice.
There are tracks of a large, clawed and webbed foot leading towards the
hole. A child crawls out of then water. It is obviously a lure so I shoot it with an arrow and
it falls back into the water. A large creature rises annoyed that its decoy hasn't
worked. it sinks back down into the freezing, murky depths.
We move on, into more rugged terrain. Later, we hear a strange rumbling noise.
Looking up there seems to be a white cloud racing down the mountain towards
us! A shape with three-heads then takes off from the nearby clifftop.
We charge forwards as quickly as possible, trying to avoid the worst of
the avalanche. In the main it misses the caravan but the rear is partially caught. The chimera
then attacks looking for easy pickings. Its wings whip up a storm of snow and ice, partially concealing
it. I shoot with my bow, wounding it. The creature breathes as Amrol casts a spell.
Everyone else is digging their way out of the snmow. I fire again, wounding it with another three
arrows. Lini casts a fly spell on me! The creature lands and
bites Lini, grabbing her in its Walrus mouth. Cricket casts a spell -
the head of a large white dragon appears. Lini blinks out of the
Chimeras mouth - it looks confused. The creature then attacks me, hitting several
times before taking to the air. I strike at it with my blades,
severing a head and disembowling it. The body falls to the ground.
A cave is
visible above us, the lait of the Chimera. We explore. A baby chimera is in the cave. I move to kill it.
Cricket tries to stop me by casting a spell (Black Tentacles) but I move through them
and kill it. I have no idea why they want to keep an evil magical creature
alive but I'm not having any part of it. In the cave we find 3 sets of cleats, a jar of Frostbite
ointment, 789 GP, 139 SP, a suit of banded armour made from the scales of a
silver dragon (Glamoured armour) and an Elixir of Fire Breath.
The caravan takes 3 days to dig out. We then resume our journey.
We reach another settlement. The people seem friendly and invite us to
join them for their evening meal. We eventually discover that they're eating
one of the tribal elders (taking her back in to the tribe). Everyone eats
except Amrol (who doesn't eat the meat) and myself (who doesn't eat). I can't
believe I'm travelling with a group that wants to adopt a chimera and is
happy to eat humans!
The tribesfolk tell us of a black stone that has appeared in the ice and
has awoken the dead around it. They also warn us of 'living' storms.
We resume our journey towards the high ice. We reach a village and
Ulf walks forward showing a talisman he carries (a scale from a Remorhaz).
One of the villagers greets us - the headwife of the village. She
tells us that the path we travel is blocked by the Hungry Storms.
There is also a dragon plagueing the village.
A mob approaches, led by a wizened old man. They aren't happy with our
presence. Cricket flies up into the air. The old man gestures
and Cricket is thrown backwards. Brag starts to try to influence the crowd,
using her bardic skills. The old man storms away when he sees that
Bragg is succeeding.
I follow him. He enters a tunnel leading into the mountainside and
opens a secret door. I return to the rest of the group and we then follow
detect a trap on the door but are unable to disarm it. Cricket flies
to the door and opens it. The floor in front of the door collapses. We
then jump across.
The passageway leads upwards and we hear noises from ahead. Lini
scouts ahead. There is a man at the end of the corridor - a hunter. We make
a plan. Lini puts the light out. Amrol sneaks up and moves to attack
the hunter but he disappears. A combat ensues in the dark until Lini
cast Dancing Lights. I join the fray. Drendor tumbles past and
attacks. On my next attack I slice and dice, slaying him. The
spirit of a quasit flees the body.
We find another secret passage.
The door opens into a wide pit open to the sky above. A ramp
descends to the basement 60' below. We descend.
The pit is dimly lit and filled with bones marked with a curious rune.
Skulls have been piled onto a nearby alter. The symbol is of Sithhud, the
nascent demon lord of blizzards and the frozen dead. There are also a number
of white shards on the alter - the fragments of a white dragons eggs.
Cricket goes to get the Headwife. The shaman is arguing with her.
He leaves and makes his way back to the secret passage. Amrol hears
the approach and turns herself invisible just before the shaman opens the
From the Journal of Morticia Dancingblades
We hear the secret door open, the sound of footsteps and the tapping of a cane.
The shaman appears. Drendor doesn't like the look of the old man and cowers in the corner. The
shaman gestures and shapes emerge from the ice - hoar frost spirits!
They move to attack. Lini casts haste on the group. I shoot
the shaman with four arrows. He calls out a curse, targeting me with a spell. Ouch! Amrol
moves through the secret door, behind the attackers, casting a spell that
summons a spinning knife to attack the shaman. Bragg starts to sing and
floats into the air, landing on the ledge. Lini casts fireball. I
destroy one of the spirits with more arrows. The shaman vanishes. Amrol drops
down onto the ledge and attacks one of the spirits while I charge the remaining
one. The shaman reappears and casts a spell. A river of wind
knocks me backwards and I fall prone. Amrol resists and steps forward,
Cricket enters the chamber and casts lightning bolt. Lini immolates
the shaman and he falls off the ledge, dead.
The headwife enters the chamber with some of the village guards.
They are shocked at the presence of this evil in the heart of the
Later. So, we're off to slay a dragon...
We reach the edge of the icy crevasse that forms the dragons lair. About
150' down there is a cave entrance. We descend. Cricket levitates me down to
the entrance. Amrol and Lini check out another cave - one that seems
to be an egg chamber.
I enter the large cave, followed by Bragg. The floor gives way beneath me
with a loud crack. Immediately heavy breathing can be heard. The dragon
rises out of the ice and breathes on the group, catching everyone
except me. Lini casts haste and the moves back, away from the dragon.
Cricket crushes a stone and an Earth elemental appears next to the dragon.
The dragon takes to the air and flies to attack Lini.
Amrol charges forwards and jumps at the dragon, scratching it. The earth
elemental moves forward. Cricket casts glitterdust. The dragon hits
Amrol with a flurry of attacks. Lini casts fireball but it only seems to
affect Amrol, who collapses to the ground, dying. The earth elemental charges the
dragon and grabs it. The two mighty creatures totter on the edge of the
crevasse. The dragon breaks free and flies back into the cave,
allowing me to attack it. The body of Amrol slides off the edge of the
crevasse. Lini casts fly on me. I shoot the dragon with three arrows.
Cricket flies after Amrol in an attempt to heal her before she hits the
grounds. Just in time she manages to do so. The dragon attacks both me
and Bragg, wounded us both. Amrol tries to save herself however she's
too close to the ground. Splatt!. Amrol - RIP.
The elemental finishes the dragon off.
We find the dragons treasure - ring of feather fall, lesser dragon
slaying arrow, magical short sword, a horse terracotta talisman and treasure
worth 2866 GP.
We return to the settlement and are acclaimed as heroes and a
day of mourning is held in memory of Amrol.
The elders have been studying the pictograms. Ancient tales tell
that the storms belong to Sitthud. The pictograms suggest that the
woman depicted may have found some way to harness Sithuds power. The
pictograms show a spire near a known mountain range. We must journey to the
spre and deal with the woman if the caravan is to journey onwards from here.
From the Journal of Lini
Lini killed the dragon. Cricket watched in awe. Fact.
Shalalu and Helgaval say they're heading back to tell Amral's family that
he was killed by ...errr...a dragon. I think they're just worried. We're
heading north across the frozen wastes. They think we're heading towards the
tower of Sithod, but I'm still leading them to the light first. I'm sure
they won't mind....
Cricket only realised today that Bragg was a girl. And Morti's sister.
The guide was getting a bit concerned today, he thought we should be
closer. I convinced him we're on course, but not sure he'll keep buying it.
He may be a problem I need to sort out...
We reached the star city from my dreams today. I lead the group through
the streets without incident, remembering the route from my dreams, although
the undead were everywhere. I think they may be a bit suspicious now. When
we got to the centre There was a big lizard thing which came to life when I
pressed the pillar. The doors opened as I expected, but a big undead ice
mammoth came out, which I didn't. Hit me hard, the bitch. Mort and the
lizard made a good hard hitting team while Bragg sang a pretty song, which
made everyone feel better. I threw a fireball at the beast before heading
for the throne I saw in the dreams.
I know who I am.
Emerging from the room I saw the monk kill the creature with a kick to
the head. The big lizard thing seems ok, he helped kill it. The group wanted
to look around for treasure, I told them there wasn't any, but they didn't
believe me. Not sure why. Leaving the city I realigned the astrolab and we
headed for the tower. It's pretty tall.
The bridge to the entrance was broken, so we had to make our way across
but found a black creature with a big claw hand. I managed to stop Drendor
from jumping into it. Another attacked from behind, spaying us with foul
ooze. Cricket sent one to sleep which the lizard killed and Mort and Dren
took care of the other. Bragg fell in the slushy black stuff. Seems it's
poisonous, so Cricket healed him. After a quick rest and heal we try to get
into the tower. The thing is surrounded by a dispel magic which
dispeled my fly spell and the lizards air walk spell. I teleported us back
to the bridge with Bragg as the others went through... After a delay (they
said monsters, but I think they were looking for treasure) Cricket spanned
the gap in the bridge with a web. We eventually make our way across. A
big wall of fire blocked our way, but then disappeared after a long, long
time. The lizard put it there apparently.
Two wights converged on us, and Drendor and Morticia ran in for a fight.
lizard man ran about a bit casting spells. Cricket was a useful party member,
she said. We found a control panel like the ones in the star city and I
pressed it. It moved a platform up to another level in the tower. Awesome.
We explore the ground floor a bit more, finding some cool artefacts. I keep
one. One of the rooms is covered in roots and stuff and turns out to be a
root plant creature thing with a big mouth. Pretty. we had a bit of a chat
about whether to run away, fight it or use the lift to cut it in half.
Fighting won :( Cricket ran away. Morti slashed it, doing a lot of damage
but it bit him. Cricket said she saved her life. The lizard, Kai, ran in to
help along with Dren and Bragg. I hurt the thing with fiery stars and
Cricket came back to watch Mort get swallowed and spat back out. It was
minging. She was all wrapped up in a pod thing. Kai chopped it down. Dren
tried to get Mort out with his dagger but failed, as did the others. They
did, however, make some holes which led me put in my hand to dimension door
mort out of the pod. Bloody hurt my arm though.
We went up the lift. Cricket tried to make it work, but couldn't. We got
off at the first floor and it was quite warm. Nice. Unfortunately a bloody
big snakey thing was there too. Don't blame it, it's cold downstairs....
From the Journal of Kaitatsu
We escape from the rope trick and
return to the caravan to proceed on our way, heading toward dead man's dome.
Around a month into the 500 mile storm wracked journey the caravan stops as
Lini shouts "Koya!" - the old cleric passed away peacefully after saying
some words of wisdom to the gnome. We stop for a number of days to mourn her
On the final night as we feast Morticia spots movement off in the
distance. Lini sends lights off to let us see what is there - it's a massive
wall of shambling undead bodies, behind which is a huge whirlwind ice storm
lurks, a female voice laughing on the wind. We evade it as best as we can,
losing one cart to the relentless horde, and slowly realising that our only
option is to make a stand. Ulf tells us that the only fortifiable place is
Dead Man's Dome - where a previous hero made a stand against undead.
The Dome is a small watchtower with a two foot high wall around it and
nothing left inside. The undead advance and the storm has gained ground - as
we watch the storm looses a lightning bolt at the ground nearby and a black
obelisk rises from the ice. The undead surge around it and it seems to
We buff up and teleport over to the obelisk and investigate. Morticia
sees movement inside and Shadows emerge to fight her and Drendor. Bragg and
I run over and try to assist. We ignore the shadows and focus on the wall,
eventually destroying it and all of the undead in the process.
We enter a town that has nothing much of interest to us except to allow
us to rest and recuperate some. As we're leaving the town a huge spider
attacks us and we manage to kill it though most of us are drained heavily
buy its poison. We travel to the next town to rest up, flanked at a distance
by a Morizoko that we believe Katiyana is embodying.
As we leave this town we can see an end to the ice through a pass to the
south - as we approach the pass however the storm descends and when it
leaves the pass has been closed by avalanches and fallen stones. We start to
look for other routes and Drendor hits upon the idea to check for
There is a subterranean necropolis dedicated to Desna through which
passes the path of the spirits. Morticia finds a route to the entrance of
the necropolis and we prepare the caravan to journey through it.
From the Journal of Morticia
The opening to the necropolis is
flanked by large statues of Desna. The path is wide and long, leading
into darkness. We enter, using magical light to show the way. A wind
gushes past us. The going is slow and we journey for seceral days.
We enter a chamber with pillars containing bleached human skulls.
The skulls are painted with the face of a demon. The path continues
and widens into a large cavern. A bridge aspans a crevasse, also
flanked by the skulls. Angular towers also flank the bridge.
Drendor and Cricket move sneakily to one of the towers. As they
approach they feel a sense of fear. Cricket throws a coin with light into
the tower through an arrowslit. A passageway leads deeper into the
rock. Drendor opens the tower door.
I advance to the bridge with Bragg. There is an engraving 'Here the
dead walk, trouble them not nor bar their path'.
Cricket and Drendor examine the other tower. I step onto the
bridge, however something stops me - an anti-life spell. At the saqme
time two creatures approach Drendor and Cricket - headless creatures wrapped
in bandages! Blue spirits circle them. They advance and attack Drendor.
I move quickly and tumble past them, flanking with Drendor and striking
one with my flaming sword. The creatures strike both myself and Drendor.
More headlerss creatures emerge from the opposite tower. The first
battle continues to rage. Cricket casts Black Tentacles at the new
creatures and then rises into the air. Bragg continues to sing.
Drendor slays the undead creature facing him. I wound the other
one. Cricket summons spinning blades. Drendor moves to protect
Cricket. Cricket summons duplicate images. I eventually slay the
creature attacking me - starting to warm up now!
We soon slay the remaining two creatures.
The anti-life spell only blocks access to the bridge. We spend the
rest of the day constructing a makeshift bridge to bypass it. Bragg is
infected with Mummy Rot.
We resume out journey through the Nexropolis, entering an older section.
We enter a cavern with a strange tree-like column amidst a pool of water.
A faint violet radiance from the pool lights the cavern. Beyond the
pool we spot a body lying in front of a door. Drendor approaches.
The body appears to be a long-dead Tiefling. The door is engraved with
a demonic tusk face. A flickering light comes from beyond the ddor.
Words are carved above the door 'Here resides a first of Desna seduced by
the star-bound demons and lost to the holies for all time."
I open the door. There is a clkick as the door opens. A passage
leads into n octagonal chamber. In the centre of the room is a bier of
blue-painted stone with a female figure lying on it.
Cricket disturbs the binding wards!!! Boody hell!. There is a
shimmer and the figure moves, spreading black wings. Cricket
introduces us and makes a deal. I'm not happy (evil outsider!).
Cricket recruits her into the party. I'm not happy with this and attack
the demon. Her hair animates and grapples me. The rest of the
group stsnd around not sure what to do - so much for the supposed Desna
I break free of the hair and close to her. Drendor tries to calm the
situation down. Bragg starts to sing. Cricket tries to cast a spell.
The devil rises into the aire and attacks me. Cricket casts web,
catching the devil in it.
The web is at head height and runs across the chamber. The devil
flies up and draws a bow. We move to the doorway to prevent it leaving
Unfortunately she teleports out of the chamber and shoots Drendor in the
back. I charge her. We trade blows. Drendor charges
forward and tries to grapple her. Tha battle rages. We eventually
tsart to prevail and she teleports away.
So now we have a raging storm in front of us and an evil devil behind!
Inthe chamber we find a golden mask with eyes of jade and a broad bladeds
sword with metal rings across the top its blade, a ghost touch weapon that
has special abilities.
Cavern dais, bull mastodon.Yetis fill the cavern. Their chieftan
sits upon the throne. His eyes glow blue.
From the memories of Katiyana chosen of Sithud
recorded at the domain of entry in the 7th level of Hell, by the holy
servant of the lord of the frozen undead.From the Journal of Morticia
Nooooooo, how could this happen, retribution was mine, it was promised too me!
Here follows several minutes of weeping before I can extract further information.
I had them in my grasps those who had foiled our lords plans at the crown of the world, their shrivelled souls were to be a wedding gift to him. The Yeti chieftain was subjugated and with his might and the savage creatures he commended I was going to destroy them all.
They seemed so few in number and so small in stature I sent more of my Yeti servants away to destroy the caravan than I had originally planned, perhaps that was my first mistake. Then my only body guard fell quickly to the blows from the monk.
I didn't need him, I was confident that with the body of the yeti and my own magic I could easily dispatch the few weak creature before me, I
couldn't have known what powers they had at their disposal. The battle was long and hard and they quickly pushed me out of the Yeti chief curse his hide. Still I fought on and brought a couple of them to their knees but I could not stop them. Who or what was that creature that pulled the gnome from my grasp at the moment I would have destroyed her, I felt her black heart, why would she protect these creatures?
The monk with a weapon seemingly designed with the sole purpose of destroying me challenged me even in the air, I tried one last trick; possessing him and forcing him to attack his allies but they were ready even for that and soon after they brought me low.
As my spirit was pulled screaming back to the domain of our lord I watched them leave the mountain, I take some solace that one of their number seems sick and on the verge of death as the mummies curse ravages her body.
I watched with dwindling clarity as they made their way up a mountain track to an old monastery perhaps seeking more wealth or perhaps seeking a cure for the ill woman, I neither know nor care and as they found a passage into the dungeons below the ruined buildings my sight of them faded and all was blackness.
Again more weeping followed, it really is quite tiresome.
From the Journal of Morticia
We descend into the monastery and enter the Masters study. Rows of books
line the walls. They appear to be journals dating back 80 years or so, the
most recent being around 5 years old. Written in one og the books are the
names og myself, Bragg and my parents. It would appear we've entered an
Digging deeper we find that the purpose of this monastery was to protect
the family line of Ameko. So what went wrong?
Drendor takes the childrens hands (Cricket and Lini) and leads them into
the Dojo. They quickly return having seen a green light.
We all explore. We buff and open the door. Inside are three old crones
around a steaming cauldron. Cricket talks to them. The rest of us maneuver
in case of a fight. Cricket asks for help to cure the mummy rot that
afflicts Bragg. They hags would like us to retrieve some items for
them. Cricket haggles. A Red Dragon is mentioned.
We travel further underground,moving a mile or so before entering a
cavern full of Kobolds. In the distance we can see a group of Kobolds
worshipping a ledge. We catch a glimpse of something reptilian in the
Lini ncasts fly on the group and we move across the cavern, high above
the Kobolds. The devil we released appears and whispers to us that the hads
lied - the dragon is black.
As we approach the dragon swoops out. The devil follows it out.
We fight. We win. I strike the killing blow.
In the dragons lair we find treasure. Treasure worth 2600GP, 50PP, 2
potions - slipstream & spider climb, cloak of fiery vanishing, bow of frost,
ring wizardry Lvl 2 and daredevil boots.
We make our way back to the hags.
The hags claim the bow and the ring. They also take half the
In return they heal Bragg.
We leave and resume our journey. Kelda, a member of the caravan, is
stricken with nightmares. We suspect the hags and return to confront
them however they have disappeared. Kelda dies on route.
We reach a city - Ordu-Hagon Hey.
From the travel notebook of Kaitatsu Shuritao
unbecoming as it might be we entertain Batsaikhar at the Feast of Fire, the
third day of celebration, with our acrobatic abilities. The next morning
Batsaikhar proposes marriage to Bragg, but the halfelf neatly sidesteps the
advance with a story about being promised to a man from her home town -
Drendor visits his monkly order outside the city and learns that the Oni of
the Fire Storms, held in House of Withered Blossoms and guarded by the Kami,
are no longer there - we know this to be true as my companions have killed
two minor Oni's! Rumours say the Kami, creatures i know to be good spirits,
still dwell in the forest of spirits.
Feast of Honoured Visitors follows that evening - on short notice we’re told
that we need to entertain and provide food for the attendees - we serve
Crispy Children Fingers, Roast Leg of Old Lady - delicacies we learnt to
cook on our journey across the roof of that world.
Feast of Dragons, the final day of celebration on our behalf, comes at last
- We're encouraged to tour the city and eat amongst the residents - street
food etc. While we’re watching an elaborate street show, a dancing dragon
amongst the streets, ninja’s leap out from beneath it and attack us - I
think we pissed Batsaikhar off!
defeat the ninja’s and meet Miyaro a servant of the Kami, that helped us in
the fight against the ninja’s. She has been sent to guide us to the Kami’s
through the forest of spirits. She fills us in on some background and we
learn that Ana’murumomn is the leader of the Oni’s of the Five Storms.
travel for weeks to reach the edge of the forest and on the border find a
fallen waystone - we right it and mend the cracks, feeling a warm sense of
calm. A short wizened spirit appears and blesses us for righting his
Entering the forest some of us feel the presence of spirits around us,
though nothing apparently untoward happens. A few days further along the
road three stone giants attempt to surprise us by throwing boulders at the
caravan - cricket saves us from the boulders by creating a web across the
pass we were travelling across. I attempt to ask them to let us past but
they cannot understand me and we’re forced to kill them.
Later that night a spirit of a samurai attempts to possess Drendor yet he
rebuffs the spirits attempt. Bragg however fails to do the same after
telling us she can see a spirit trying to talk to her and suddenly begins to
start trying to set fire to people. We react to this by trying to force the
spirit out again with magic which allows her to impose her will and resist.
After two months of journeying we arrive at a clearing in the forest and are
stopped by an armoured Kami called Noburu. He prevents passage to the
presence of evil and we’re forced to leave both Drendor and Lini behind. In
the clearing many forest spirits arrive and begin speaking through Miyaro.
hundred and sixty years ago most of the Oni were released from the House of
Withered Blossoms. As the Kami are barred from entering by planar laws, the
spirits ask us to enter the pagoda and discover how they were released, and
that at least one Oni still dwells there. If we can defeat it we may be able
to obtain information on the Oni and the Jade Regeant. We’re also asked to
retrieve a small bonsai tree from this pagoda on behalf of a small spirit
travel for days to the location of the pagoda, the forest receding around a
bowl approximately eight hundred foot across. The pagoda is surrounded by a
decaying garden and a stench of death pervades the air. At the entrance a
huge door stands covered with stylised dragons. Drendor opens the doors and
is surprised by a flurry of daggers in his face.