Dawn of Defiance: Core of Corruption|
Cast of Characters
- Praz Toth: Zabrak Scout
- Disco Daley: Human soldier
- Niik: Rodian Noble
- Wenton Kether: Human Jedi
- Kel: Duros scoundrel
- Hyrathan Orr: Human Techie
- Junas Melecopalena: Ithorian Noble
From the Journal of Niik Teelan
Meeting on the resurgence. Admiral Varth looks knackered. Sarlac project
blah blah. We need to go to Coruscent which is secure. We become very
mercenary. They promise to fix our broken starship. We agree. Sarlac project
data will be on a tight bound communication. ISB agent Lisan Dos, CZ3T6,
Resh, a sallustan, might be good contacts. There are agents of Bale Organa
on the planet but we don't know who they are. We are being loaned YT1300. We
are being given some food to transport and some licences for weapons. Cover
stories _ Niik is the merchant, Orr is to be the techy guy, Kel and Wenton
pilots, Disco and Praz are body guards. Captain Vrana tells us the contacts
name and some info on him.
We come out of hyperspace near Coruscent. We are directed to a space
lane. We dodge pass a transport. Something went wrong with the engine. The
ship is listing to one side. We contact space control and they send some tai
fighters to escort us. A star destroyer appears right next to us. It is the
Asidus. We fix the ship. We come into cloud scape platforms. The sun
glows red as it drops below the horizon. We are told to land and await
customs inspection. We find somewhere cheap to park the ship and sleep. We
find a buyer for the grain.
We make contact with the Captain Vranas' contact. We bargain for a cheap
speeder hire. We head for a bar. We see an old man with long white hair. He
has a cane. He sits next to us. Lisan Dos has been on the newsnets. He
exposed alien plots to influence the senate. We would have to get some
scanners to scan for tight bound communication on the Sarlac project. We
offer to charter some goods.
Orr and Kel are going to use computers to find out some info. The rest of
us are going to a seedy area to ask around. Orr finds out that CZ3T6 went to
Droid Services in Cocoa town for reassignment. Orr hacks into the computers
at Droid Services. He finds out where the droid was sent. It sounds like an
Imperial tower block, with government offices. Dos is protecting something
The seedy area is smog filled. We go into one of the casinos - the
Happy Harlot. Resh lives in the Works. Resh has an outstanding bounty on him
of 10 000 credits. Resh was a trusted Lt. of Darga the Hutt. Etoa Row is an
information broker. We arrange a meeting with Etoa Row. Praz accepts the
bounty on Resh. He has gunned down two groups of bounty hunters.
Orr and Kell spend some time on the computers. We head to a coolant
factory to meet our contact. He arrives on a speeder. He knows about Resh.
He is looking for a way off planet. We may need some ID for him to get him
off contact. He is in a warehouse in the works. The scanner would cost us
3000 credits. Corecraft do the construction on Droid Services building.
On our way back to the speeder we are ambushed by some thugs. We
kill most of them and the rest run.
We find a way into the labrynth. As we move through a power coupler
falls and damages the speeder. Our speeder is damaged again. There is a
crashed speeder on the platform. I hear a voice in Huttese. Someone is about
to collect the bounty on Resh.
We see some people attacking Resh. Others are closing in on him. Disco
shoots on and he is heavily damaged. The Jedi and Disco advance. Niik
blows one of the bad guys away with a heavy blaster. The floor disappears
beneath Wenton who falls and is covered in oil. Niik kills another with a
heavy blaster shot. Wenton force slams the leader into a concrete post.
Disco persuades the rest of the bounty hunters to surrender. They flee. We
are about to talk to Resh.
From the Journal of Junas
Leaving the cafe it is apparent that we are
being watched. As we head off 2 folk close in from in front and 2 from
behind. They draw stun batons as we open fire. They cry out "death to alien
scum" as they attack wildly. Soon three are dead and the other runs off. We
take their stun batons, blasters and vibro-blades.
Heading back we
meet up with the others and talk to the new contact. He knows a little about
the Sarlac project, but nothing exceptional.
We decide to monitor
the building where we think the transmission is coming from and rent a room
overlooking it. Eventually we intercept the meaningless signal and record it
for future use. It is coming from the roof./p>
Next on to the Blue Outlander bar to find Dos. Disco looks around very
obviously and spots him, two humans sit nearby watching, probably his
bodyguards and immediately make him. So Discos walks up to Dos and asks him
if he is looking for a good time. Hyrathan flicks the channels on the large
screen TVs in the bar to create confusion and Wenton spills a tray of
drinks over the bodyguards. Dos suggests they take the conversation outside.
Just then the lights go out and we all head outside.
Dos and Disco go into a side alley to talk, but then he says "why have
your friends followed us?" Hyratham shouts out "you left without paying me
that hundred credits" to Disco. And it all kicks off predictably. Just as
the trailing groups spot someone else trailing us.
Wenton slams the bodyguards to the ground and much blaster fire is heard.
Then the guy following the trailing group shouts out "get them lads" and a
squad of storm-troopers come round the corner. Chaos ensues. Enemies drop
like flies, but seconds later an air speeder flier over deploying more
troopers and a weapons platform. Someone is not pleased to see us.
Wenton shouts out that who we think is Dos, probably isn't as he leaps
into the weapons platform. It's a trap! But fortunately soon all enemies are
down. A surveillance drone is dropped quickly. Though Wenton is off
somewhere with the weapons platform as the pilot tries to shake Wenton off
before he gets to him. The outcome is never in doubt and he brings it back
to us quickly. Comms chatter indicates reinforcements are on the way.
We jump into the other air speeder and fly off. Soon two armed air
speeders pull alongside and order us to the nearest platform. We pull up
sharply to get them alongside and slam them into each other using the
force. Damn! Heavy armour.
Wenton leaps onto one. What? And everyone opens fire. The patrol ships
start shooting at each other as Wenton slams his light sabre into one doing
serious damage as we manoeuvre underneath to catch him and the other .
The patrol ship that is underneath Wenton explodes under our fire. Debris
and Wenton rains down, but we manoeuvre to avoid it. Which leaves Wenton in
free fall. Fortunately our pilot is up to the task.
We need to dump this ship fast. So we land, wipe the trip recorder and
set it on auto-pilot back to the rental shop. Time to go undercover.
We activate our last remaining contact. He can get us new
identities but that will take a day or so. He can also get us off planet
when we need it. We lay low while we wait for new IDs. We plan to get
jobs that will get us access to the Corecraft building.
Orr is first, trying to get a droid repair job, though this
requires a higher level of security checks. After a long nervous wait the
security checks are cleared. Orr and Kel are then interviewed and employed.
One of us is also employed as a pilot.
We plan to fly in with our pilot. The other two are already inside as
workers. The first part of this plan goes fine, though a security lock
down during the approach lanes might indicate the codes have changed.
From the Journal of God
The party created a small explosion in the main hangar bay at the same
time as Orr/Kel short circuited the shields therefore preventing any
vehicles coming in/out of the hangar. This caused several of the
technicians to come into the hangar to fight the blaze. Along with a
timely "fire! fire! from Niik this pretty much emptied the control room.
After a short scuffle the party managed to take control and shut out the
On level 189 the party encountered feelings of the dark side but there
was no one present in any of the rooms. Evidence of black jump suits
pointed to the presence of Inquisitors at some point.
Descending down to level 188 the party are trapped in a room where
noxious fumes were pumped in to try and disable the party. As Prax and
Niik shoot at the nozzles Wenton makes for the window and pulls one of
the troopers through it with the force breaking the window! The
coruscant guards on the other side jump into the room to engage with
electro staffs. After a short scuffle the guards are all killed.
Making their way down the corridor and destroying a few turrets and
defeating a series of shields and blast doors the party eventually
arrive in a detention center.
They free several non-human starship designers. The only sane one a
Duros Male reveals that the Sarlacc project is an epic Star Destroyer
under construction which is 12km long!. Downloading extra information
from the detention center computer the heroes realise they appear to be
They find a window which they smash which allows access out onto the
partially finished construction. Once out 3 Apprentices 2 Guards and an
Prax is disabled with a force grip, Wenton is flung below and chased by
an apprentice, Niik and Disco try and hold there own but eventually Niik
is also taken down and Disco flees under the effect of a mind trick!
Wenton kills his apprentice and then uses his own force powers to stop
Disco from running away any more! Between Disco and Wenton they are able
to finish off the Inquisitor, however as the battle ends they hear
explosions from below! The building is being destroyed, the number of
lives lost will be vast but obviously the information the heroes hold
must be of vital importance!
The heroes realise that the modular construction of the building allows
for them to hide in one of the prefab rooms and hope the collapse
doesn't kill them!
From the Journal of Junas
I leave them alone for 5 minutes and look what happens. I am questioned
but I convince him that I am not the rebel scum he is looking for and we are
soon on our way and lay low with loyalists on Coruscant.
In the safe house they have a holo-projector and Admiral Varth contacts
us. "Pavel Trennel, a weapons tech from the Sarlac project has contacted us
and is willing to exchange information on the offensive capability of the
Sarlac project for transport off planet."
After sleeping overnight we make our way downtown in two loyalist
speeders. The sky-lanes are on high alert and we have to avoid checkpoints
and bluff our way past veteran storm troopers quite easily.
In the lobby of the building an officious 3PO unit demands 50 credits for
every question we ask and cons us out of a couple of hundred credits to find
Pavel and give us the key card to his room. We make our way down to his room
and enter it. A note on the table says "Invisible hand". Niik recalls that
is a bar made from the remains of a crashed ship.
Heading off to the Invisible Hand on foot we become aware a rotten meat
smell and growls from the side alleys. Impossible looking ogre like
creatures emerge from the alleys slavering and growling, looking for lunch.
They really don't want to do this. Stupidity around us carries a high price.
They charge in trying to grapple us down. One picks up Orr and runs off with
him! As expected it doesn't matter and most are soon dead and two flee on
A Quarren bouncer stands outside the invisible hand bar. He nods at our
weapons us and says I trust there will be no trouble. As we enter we spot
Pavel and four Quarrens and a Gran behind the bar. The Quarrens see us
and stand up reaching for their weapons. Hired muscle. But which side are
they on? Pavel also stands up drawing a weapon and fires at Wenton! Problem
solved. It's a trap! Another lesson in stupidity is handed out. Hmm, no
imperials. Was he a bounty hunter? We head back to the safe house.
The safe house is strewn with dead bodies and blaster scorch marks are
everywhere. Farseeing our previous contact he lays dead in the workshop
area. Damn. Wenton hears something and sets off at a run down the stairs
with us close behind.
Seven warriors in black combat jump suits and full face masks stand ready
at the bottom of the stairs. A force slam from Wenton drops them all
momentarily. Their combat training is evident as they jump back up and, with
their leader's barked command of "give him hell", they lay down a barrage of
fire on Wenton. Wenton's light sabre is a blur as he fends off the worst of
the damage. Anyone else would have been a smear. The others cautiously step
in to assist as they focus fire on Wenton. This lesson in stupidity takes a
little longer. Hmm, they are beginning to learn.
We grab the holo-projector and a few hand held items and jump in the
speeders. The holo-projector is flashing so we answer it as we fly off. Our
ship has been located, so we have the option of trying to recover it. Hmm,
we know it will be a trap. Is there a better option?
The starport is closed down. On closer inspection our ship is visibly
guarded by an AT-AT, 2 gun emplacements and a squad of storm troopers. Light
Disco and Wenton climb the 60 foot wall around the starport and jump down
on the 50ft tall walker below. Tying themselves on, Wenton cuts a hole
through the head of the walker and Disco opens fire before Wenton
jumps in with his light sabre leaving a trail of death.
A crate lands on a gun emplacement and the gun then smashes into a blast
wall. The gunners run towards the building and the window shatters sending
glass everywhere as the boom of grenades echoes for several seconds.
From the Journal of Praz Toth
I've always enjoyed a space battle, but not when I'm fleeing pursuit from
As we come upon the Republic flotilla we receive a crackled message from
aboard Captain Verana 'The Resurgence' alerting us of their imminent
boarding by Imperial troops and pleading for a lift out of the situation.
'The Resurgence' and it's support ships are being engaged by two star
destroyers. A corellian corvette is attempting to protect the frigate and
allow it time to escape but the ship is clearly having difficulty and is
still receiving some bombardment.
We skirt around the battle and attempt to board the frigate from a better
angle, we set down in the landing bay to find it deserted, no ships and only
a few dead rebel troops sprawled across the cavernous metal docking area. We
head towards the bridge. As we exit the docking lift Disco narrowly avoids a
falling power conduit. We find that the route is blocked and the connecting
lift damaged so we have to continue to the next level by climbing the lift
The group finds a route the the bridge along a badly damaged section of
the ship as we cross the area Junas and I hear a crack and hiss as the hull
breaches barely making it through the bulkhead as I make it through I cope
the raw end of an electrical conduit. Boarding a turbo lift for the bridge
we prepare ourselves for combat taking two separate routes to hopefully gain
a flank if we come upon any resistance. Orr, Junas and I prepare to enter
from the left as Wenton cuts through the central door with Disco &
We hear blaster fire from the bridge. Orr is shot badly as he opens the
door and retreats to his quarters to find his hidden lightsaber. With my
usual casual air I bravely enter the and rush behind the far consoles where
I find the captain and the remaining bridge crew. Capt. Verana is seriously
injured. I instruct the bridge crew that more are coming to assist and
provide cover from both sides of the rear consoles and open fire when as my
companions engage the imperials.
Junas and Disco begin their onslaught of the elite troopers while the
crew and I coordinate our fire on the imperials from the rear. Wenton and
Disco rush in and engage at point blank range. We make short work of the
imperials once our full force is brought to bear.
Capt. Verana orders us to ignore her and rescue Master Deina from the
inquistors on the other side of the ship. We rush on through the badly
decaying ship as the bombardment increases. We come upon some imperial
troops leading republic prisoners away but make the hard judgement call to
carry on and save the jedi in the hope that the prisoners are being lead to
the same hangar bay where Deina is being led.
As we enter the hangar we see Valen Draco who we thought we'd killed lead
Deina onto an imperial shuttle and departing the docking bay. There is one
shuttle left guarded by imperials and led by a blonde officer with icy blues
eyes, Junas senses she is more than the appears to be. We enter the fray to
commandeer the shuttle.
Wenton and Disco fly in for an attack, the female officer draws her light
saber as Wenton uses the force to draw her closer for a blow. The female
officer flies around the room taking blows at everyone before four
inquisitors rush into the combat. Wenton drops the female officer and the
rest of the group attack the inquisitors. Junas uses the force to hinder two
of the inquisitors advancing down the corridor upon Disco, Niik and himself.
Meanwhile the troopers rush upon the shuttle and shut the door. Orr, Wenton
and I advance on the other two inquisitors who rush into the hangar. Wenton
makes short work of them.
The troopers inside the shuttle prepare to launch as Wenton jumps towards
their viewport and threatens them with his lightsaber, ignoring him they fly
out of the hangar, Wenton fails to get off in time and is cuaght outside the
force field, Junas manages to use the force to pull him back to safety.
As the frigate falls apart we rush for our own ship. As we enter
hyperspace we see 'The Resurgence' crumble under heavy bombardment, in the
last few seconds before we leave Admiral Vath reveals himself as a traitor
From the Journal of Niik
We create cover stories for our trip on
train. Niik knows the bureaucracy and between him and Orr they create them.
Orr has the idea of getting some stuff onto the train.
Wenton has the
cover story of the entertainer Sebastion Banehammer. Niik is the reknowned
detective Garak Duras. Prax Toth is a great explorer and sharpshooter. Jun
is a gambler and ecologist. Orr is nerdy scientist weapons designer Ceelun
One of the guests Morax Nabin is an imperial governor. He is a great
holochess player. Lina the fashion designer who does lots of work for
charity. Dean Sub on Surrosub Company is interested in trade. Zalak an
arrogant racer, and Aldarion Noble who has a love of dance. An actress loves
Niik and Orr think they could play chess. Disco and Jun try to
get info on Morax in an Inn but fail and get thrown out. Praz breaks into
the train station and gets same names from the guest list. Wenton and Disco
work on dissassembling their weapons so they can be hid. We also need some
disguises. At the last minute Wenton and Praz finds out about the last
The launch party is luxurious. The Gem Valeran is the name of the
train. Praz manages to persuades the security guard to let his bot through.
Jun uses his force powers to get Disco past security despite him being
We make small talk with some of the guests. Niik makes a good
impression with the hangers on of Morax Nabin the imperial governor. Jun
talks to Linas friends about fashion. Wentons dancing fails to impress. Jun
uses the force to persuade a guest that he is witty.
Lina is drunk. She
talks slurring her words.
There are five train carriages. A lounge and a
dining cart. A casino carriage has many sabbac tables. There is a personal
nightclub of the hostess. In the casino Praz and Jun have a go at Sabbac.
They have a poor start early on but at the last table Ardea is impressed by
their skill at cards. She invites them back for a chat.
Back in the
lounge car Disco and Wenton impress Dean Sub with their knowledge of the
trade and are invited for a meal. Orr and Niik play a simultaneous holochess
game against Morax Nabin. He concedes to them. We are not sure whether he
likes us or not.
In the dining car we are served fine wines and sweat
meats. Sat at the table is the imperial governor, the noblewoman and some
other guests. Jun waxes lyrical about the food and the foolish guests
believe him. Niik smells the wine and recognises the scent of Rhodian
leaves. Disco and Wenton impress us with their knowledge of foods. The
attitude of everyone changes. We are the talk of the train. We have been
given a pass to club decadence. Some of the major guests are there. The
actress, the fashion designer and the scion are here.
Orr and Wenton plan
to do a dance off. Wenton wows the crowd. Jun and an Ithorian hit it off.
Praz fails to impress Lina with his knowledge of Ithorian mating rituals.
The Scion challenges Disco to a drinking contest. Zalar passes out and loses
a wager of 1000 credits. Orrs' quick thinking stops a fight. Niik sees that
the music is not filling the dance floor and gets it changed. Lady Aldrette
invites us to her car.
Her office has a one way mirror to the dance
floor. A Twilec knows that our cover stories were created in the last 24
hours. He knows who we are. The Ladies lifestyle is a cover for a spy
We hear that the train has been boarded by bounty hunters. We
hear voices shouting for Bale Organa. If they can't find him they may cause
trouble. Moving through the train we hear the sound of heavy blaster
fire. We move into the casino carriage. Jun shouts out that there is a war
droid and a trandoshan on the stairs. Niik watches as a thermal detonator is
hurled at Jun and Disco. Wenton has is lightsabre ignited.
machine and Trandoshans open fire at Jun.
Wenton charges the war
machine, which Jun throws into the Trandoshans. Wenton comes under
heavy fire. Some storm troopers target the battle droid. Orr and Praz are
sneaking forward. Wenton chops the head off the leader.
From the Journal of Niik
Niik persuades Morax Nabin to let us past without any trouble. A peak
through the window to the next cabin shows that there a load of mercenaries
and some hostages. We believe that blowing out the windows may harm the
mercenaries. Niik moves in and is rushed by mercenaries with vibroaxes. He
is badly hurt. Disco resorts to fisticuffs. Blaster fire hits Niik who
slumps to the floor. Jun phases and moves to help Niik. Disco rushes in to
protect Jun. Blaster fire hails down on Niik, Jun and Disco who are too
close together. Jun uses the force to throw one out of the window. High
winds blow in and knock them over. Praz steps in gets a head shot on a
trandoshan mercenary then vaults over the bannister landing in a crouch. The
cruel heartless mercenary leader shouts out kill the mercenaries. Four die
in a hail of autofire. Wenton lifts a group of mercenries into the air and
slams them into the floor. They pull out vibroblades and attack Wenton who
blocks them with a lightsabre.
There is a medic who helps to treat our injuries. We hear from the
hostages that our hostess was lead towards the front of the train. Two
fighter planes open fire on the 2nd carriage. The lounge car is devestated.
Exposed power conduits are on the floor. We feel we need to disconnect the
carriages to save the passengers.
we move into the carriage. Two starfighters strafe the train. Wenton
acrobatically leaps the length of the carriage to engage the mercenaries.
The fighters launches missiles at the train. Niik crumples to the floor. We
hear a crunch as the carriages behind are decoupled. Orr picks up Niik and
carries him towards the exit, while he is still on fire.
The control car is ahead. It is being overcharged to keep up its high
speed. Disco heads into the carriage. A trandoshan has the hostess bound and
gagged at his feet. He shoots the fuel line. Wenton surges into the carriage
and tries to grip him using the force. Niik sees an escape hatch above the
trandoshan. The trandoshan pulls down a ladder and climbs up dragging the
hostess with her. All in a few seconds! What a guy. Wenton uses the force to
pull him down. After we kill him we see a cruiser. We see Baudu space
transport heading towards the train. Wenton has started to climb the cable.
The trandoshan cruiser releases the cable and Wenton backflips off it. The
transport hovers ahead of us. We grab cables and are pulled onto the
transport as the trains plummets to the ground.
Lady Aldrette is extremely grateful and gives us the information we need.
G6 has been acting as an information broker for Admiral Varth.